Update Notes
NCE 2.5.240 - PLUTO
Gameworld & Content
- Increased XP gain permanently (doubled);
- Some monster will now drop 'constructed' rare weapons:
- Several bosses (like the Viperking, Chaos Queen) and wasteland monster (like Grim Chaser, several Warbots) can drop those weapons;
- Rareparts will still drop;
- The quality of dropped weapons can be "bad", "normal", "perfect" and even "artifact";
NCE 2.5.186 - Redflash
Gameworld & Content
- Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
- Added emergency exit to all Outpost-Undergrounds;
- Added "Warbot Variations" to the Gameworld:
- There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
- Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
- Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
- Added full collection of Antiprotectors to game
- The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
- Crahn & blessed versions added to the PSI vendor in PP2
Graphics
- Added a new stratcher and Display;
- Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
- Added re-mastered CityCom model;
- Added re-mastered Warbot textures and models;
Balance
APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:
Module | Psu Use | Range | Cast Time | Effect Duration |
Holy Unprotector | 200 -> 350 | 170 -> 120 | 4 | 1 -> 3 |
Holy Anti Shield | 150 -> 200 | 175 -> 130 | 2 -> 4 | 1 |
Blessed Anti Shield | 100 -> 300 | 150 -> 130 | 3 -> 4.5 | 1 |
Crahn Anti Shield | 75 -> 400 | 125 -> 130 | 3.5 -> 5 | 1 |
Holy Anti Heal | 150 | 175 -> 130 | 2 -> 3 | 1 |
Blessed Anti Heal | 100 -> 220 | 150-> 130 | 3 -> 4 | 1 |
Crahn Anti Heal | 75 -> 300 | 125 -> 10 | 3.5 -> 5 | 1 |
PAD:
- Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
- Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
- Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
- Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds
Turrets:
- Weight increased from between 12 & 14 to 120
- Health of turrets reduced reduced by an average of 20%
Armour:
- Fixed the amount of FIR armour given by Light Kevlar Boots
Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.
- M1 nanite strength per injection reduced by 20%
- M2 nanite strength per injection reduced by 40%
- M3 nanite strength unchanged
- S1 nanite strength per injection reduced by 20%
- S2 nanite strength per injection reduced by 40%
- S3 nanite strength unchanged
Drugs:
- Resist Potion resist values changed from +30 -> +20
- Dragon Drug resist values changed from +60 -> +30
- Fixed duration of Thyronol Forte & Thyronol X-Forte
NCE 2.5.161 - Redflash
Gameworld & Content
- Added shortnames CAR & IAR to the AK assault rifles
- Fixed the text on the Spectre bomber key to read the correct ammo type
- Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
- Added three additional exit-points to Jeriko Fortress
Balancing
Weapons
APU Anti Modules:
Module | Psu Use | Range | Cast Time |
Holy Unprotector | 200 -> 300 | 170 -> 100 | 4 -> 8 |
Holy Anti Shield | 150 -> 200 | 175 -> 100 | 2 -> 4 |
Blessed Anti Shield | 100 -> 200 | 150 -> 88 | 3 -> 6 |
Crahn Anti Shield | 75 -> 200 | 125 -> 75 | 3.5 -> 8 |
Holy Anti Heal | 150 -> 120 | 125 -> 100 | 2 -> 2 |
Blessed Anti Heal | 100 -> 120 | 125 -> 88 | 3 -> 4 |
Crahn Anti Heal | 75 -> 120 | 125 -> 75 | 3.5 -> 6 |
Melee:
- Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
- Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
- Swords (Blade of Ceres): Damage type changed from PSN to FRC
- Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
- Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
- Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50
Warhammer Rocket Launcher:
- Damage reduced by 25%
- AoE Radius increased by 18%
- Rocket speed increased by 33%
Ammo Weight:
- Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight
Stamina Use:
- Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
- Stam use increase on AoE weapons
- Melee stam use reduced by ~15%
Armour:
- Increased Monk Armour Mod from 0.35 -> 0.45
- PE V-4 Dex PA requirement changed from 105 -> 95
- PE G-6 Dex PA requirement changed from 105 -> 95
- PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
- Fixed missing ATH malus on PE Regants PAs
Nanites:
Resist Tools (Mixed):
- Reduced nanite activity concentration from 12.5 -> 10
- Reduced stamina use by 50%
- Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
- Changed short names from RES -> M1, M2, M3
Resist Tools (Singular):
- Reduced nanite activity concentration from 12.5 -> 5
- Reduced stamina use by 50%
- Increased resist duration from 300 -> 360
- Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
- Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
- Changed short names from RES -> S1, S2, S3
Pyroliser:
- Reduced Stamina Use by 50%
- Reduced nanite activity duration from 60 -> 10
- Reduced TL 80 -> 50
NCE 2.5.140 - Redflash
Gameworld & Content
- Fixed duplicated & wrong damage types of Rockets & their Mods;
- Removed "Tradeskill"- drug from Titan;
Technical & Client Updates
- Disabled 'Hit Chance modifier' for Burst weapons;
Balancing
- Weapons:
- Accuracy fixed on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle);
- Rebalanced weapon damage to take out damage compensation for poor accuracy;
- Buffed damage of Dex TL100+ weapons damage, the higher the TL the stronger the buff (e.g. TL 101 = 1% buff, TL 108 = 8% buff, TL 115 = 15% buff);
- Buffed damage to underperforming melee weapons;
- Buffed damage slightly to APU beam modules;
- Weapon Burst & Clip sizes:
- Gatling Cannon, Pistol & Rifle burst size 3 -> 5;
- Gatling Cannon, Pistol & Rifle clip size 48 -> 50;
- Doy & Ceres AKs burst size 3 -> 4;
- Plasma Cannon burst size 3 -> 4;
- Plasma Cannon clip size 42 -> 40;
- Weapon Damage-types:
- Claw of Lizard changed to 60/40 PRC/XRY;
- Weapon Families capable of Fire primary: Fusion, Laser, Pulselaser;
- Weapon Families capable of Force primary: Auto Pistols (Anarchist), Assault Rifles (Pain Easer), Gatling, Pump Shotgun (Termi);
- Weapon Families capable of Poison primary: Junk Rifles (replaced XRY ammo), Nail guns, Ceres Pistol (BH9), Ceres Rifle (AKs);
- Weapon Families capable of Xray primary: Compressed Plasma (Second Love), Plasma, Plasma Wave, Raygun;
- DoTs:
- Ammos with DoTs change Instant / DoT split from: 70/30 -> 50/50;
- PSI Shield:
- Crahn PSI Shield TL increased from 40 -> 60
- Armour:
- PE Dex Power Armours - Switched AGL malus to ATH malus;
- Increased the requirements of Viper King armour from 55/60 to 68 STR;
- Nerf to total resist of the following armour:
- Battle v3 -3%;
- Carbon v3 -4%;
- Duranium v3 -6%;
- Inquisition v3 -7%;
- Kevlar v3 -8%;
- Viper King -9%;
- Carbon v4 -10%;
- Duranium v4 -11%;
- Inquisition v4 -12%;
NCE 2.5.124 - Redflash
Gameworld & Content
- Fixed DRE Contruction Missions TL 110 - 150;
Technical & Client Updates
- The "Virtual File System" has been completly rewritten;
- Removed unused Code;
- Changed the "LootRight text" from: 'LootRights for your NPC kills: Yourself' to 'Current LootRights: Yourself';
- Fixed a bug, which could lead to Server crashes;
- Fixed animation bug, FPS Counter and 3rd Person Camera movement at high FPS;
Balancing
Armour
- Reduced Tank class' armour modifier by 10%;
- Reduced all DEX based PE PA's total armour points by approx 9% (V-40 & WoC3 13%);
Holo PA
- Increase total armour point pool ~6%;
- Switched the FRC -> FIR (makes more sense from in world & better armour compliments);
- Switched END bonus to ATH bonus;
- Redistributed the points from TC: 30, AGL: 30, END: 30 -> TC: 35, AGL: 40, ATH: 15;
Weapons
- Increased self damage modifier of AoE (+25% -> +33%);
- Ionic Pistol: Slowed aim full lock speed by 17%;
- Ionic Pistol: Reduced base range from 120 -> 100;
PPU PSI Use
- Crahn PAD 12 -> 11;
- Blessed PAD 30 -> 22;
- Holy PAD 54 -> 33;
- Rare PAD 72 -> 44;
- Blessed Heal 48 -> 40;
- Holy Heal 60 -> 50;
NCE 2.5.94 - REDFLASH
Gameworld & Content
- Removed Christmas-related Content (Weather, Santa Bots etc.);
NCE 2.5.92 - Redflash
Gameworld & Content
- Slightly increased drop-chances (Spidercave Boss-loot);
- Fixed incorrect NPC flags;
- Added a new Christmas Event Map ("Winter Wonderland");
- Mr. Jones (Plaza Sector 1) will help you get there, based on your level (Baserank <40 and >40);
- Updated the regular Christmas scripts;
- Added three new trophies to the gameworld;
- Added Snow to several sectors;
NCE 2.5.50 - Redflash
Gameworld & Content
- Increased XP rewards of all JobCenter and Newbie MC5 Missions;
- Lowered the needed amount of rareparts Jessica wants (JobCenter Mission);
- Added a new "Aggressor" Dungeon (The Pit, Plaza Sector 3);
- Assigned Phari (wandering NPC, Plaza Sector 1) a new AI script;
- Fixed incorrect F8 Text (Rapture Mission, NPC Wieland);
- Copbots had a special training and learned how to aim;
NCE 2.5.43 - Redflash
Gameworld & Content
- Finster (G08) was able to afford his own tower;
- Altered Spidercave spawn;
- Teaminvite should work again;
- Spiders are not invincible anymore;
Technical & Client Updates
- Reverted the latest FoV changes to the old FoV-state;
- Fixed an issue where items lost more condition (during the repair process) than intended;
- COP AI-script can now be parameterized to make it non-aggressive;
NCE 2.5.36 - Redflash
Gameworld & Content
- Fixed DEF structure inconsistency and deleted unused entries;
- Altered Spidercave spawn;
- Altered Halloween Event Dungeon spawn and loot;
- Added a new weapon (Halloween Event);
Technical & Client Updates
- Updated dynamic light functions;
- Updated compiler infrastructure to Visual Studio 2019;
- Fixed a new bug within brightness calculation;
- Fixed a new bug within sound volume calculation;
- Fixed issues in the backend and build environment;
- Removed a lot of unused code;
- Fixed text decals (Outpost owner signs for instance);
- Changed all remaining C files to C++;
- Set hint to prefer dedicated GPU;
- Standard video modes (Windowed, Bordered, etc.) are now available for all video adapter;
- Fixed bug in the particle system;
- Reimplemented dummy GPU driver for server;
- Updated the Spidernest AI script;
- Added a new itemflag "RapidDecay" (not attached to any regular item so far!);