• NCE 2.5.862

    Created on 9/4/2026 1:20:17 AM

    Gameworld & Content

    • [Plaza SEC-4] Doors to NEXT HQ are functional again
    • [Smugglers Cave] Added additional TSU FSM items
    • [Ceres Temple] Added NPC to assist in resetting WoC levels

    Server & Client Updates

    • Fixed stuttering and too-late-damaging shots
    • Booster Psi effects can now only be overwritten by a longer or stronger effect of the same type
    • Fixed self-regeneration of mobs kicking in immediately after a short aggro loss
    • Explosion residues no longer leave texture garbage on the walls in some cases
    • Hacknet hovering isn't choppy anymore
    • PvP flag now works properly in Neofrag as well
    • Gravlift particle spawn is now FPS-independent

  • NCE 2.5.860

    Created on 9/2/2026 10:31:08 PM by NST

    Gameworld & Content

    • EVENT: Tangent is now HOSTILE to Protopharm
    • Adjusted Sanctum Protections (Deflector/Protector/Absorber) to be correctly replaced with stronger shields
    • Psi Sanctums and Boosters can now overwrite, same as Heal and PAD
    • Purely beneficial buffs can now be right-clicked away
    • Removed color tints from the remaining 170+ weapons
    • Fixed an issue with boxes acting as chairs in the secret laboratory
    • In some places, the old content and old mission chain in newbie AMC5 still poked through, which has now all been removed
    • The newbie AMC5 Security Chief has been moved, so that runners don't pass him quite so easily without talking to him
    • The newbie AMC5 tutorial popups have been updated
    • Snakes in the newbie AMC5 dungeon had their unusually high damage reduced
    • Made the newbie AMC5 traders stay put (for realz this time (hopefully))
    • Fixed some broken dialogue branches of newbie AMC5 NPCs
    • Mob pathfinding in Abandoned Crahn Church has been fixed, which should stop mobs from glitching into the walls, among other things
    • Renegade Priests no longer drop unresearchable L-Parts
    • Character selection info panel now includes more information about the character
    • CityAdmin and Diamond Real Estate construction missions no longer give you the wrong items on some levels
    • Warbots now move towards you in a fight more readily
    • Aggressors now have a shooting sound
    • Token exchange vendor in JOB CENTER now uses the daily tokens as currency
    • Fixed casing on some NPC names
    • Tsunami Syndicate FSM has some new goods for sale
    • Low tech pistol smuggler has been removed from Plaza SEC-4. It's inventory has been added to A&W Pistol Vendor in Plaza SEC-1
    • Bugfixes for Pathfinder missions in J05, K15, J10 and I16
    • Pathfinder Mission titles were ambiguous - Each title now carries its band-name
    • Pathfinder Status NPC in Outzone station scriptlogic rewritten
    • Protopharm Epic: the Human Resources Manager now knows, that "George" is not in the Proto Labs.

    Server & Client Updates

    • You can now buy back items from YOs, but only in your current trade session
    • The vendor trade window now displays the item you will purchase, minus the slots. Slots are generates on purcahsed. Each purchase will result in a unique item.
    • Added tech level sort button and slot display to the vendor trade window
    • Fixed an issue with container highlighting and scrolling
    • After having removed your Law Enforcer implant, you can toggle your PvP flag manually by typing /pvp 
      • You can toggle your PvP flag in safe zones, at least 5 minutes after your last PvP action
      • The Law Enforcer Implant will get destroyed upon removal
    • Clans can now get founded/joined in any PvP state
      • with or without an implanted Law Enforcer
      • no matter the state of the PvP flag
      • You still need to be PvP active, either by Law Enforcer or by flag, to participate in Outpost fights
    • Removing the Law Enforcer Implant now takes around 60 seconds
    • All Law Enforcer penalties have been removed
    • Fixed player characters not rendering properly on certain occasions
    • Fixed an issue where you would see a remote player driving the wrong vehicle or flying the wrong drone
    • Fixed an issue where a player would remain invisible after login
    • Fixed some TCP specific net code issues
    • Fixed a big amount of client crashes
    • Fixed an issue with WOC level resets
    • Fixed Vehicle aiming
    • Fixed psi module "unholster" animation
    • Fixed psi AoE in wasteland sectors
    • Fixed wrong sound on character fade in
    • Player characters now fade in and fade out properly at all times
    • Broken LoD rendering of some trees in the distance has been repaired
    • Character portrait and character creation screens now properly scale the player character with the screen resolution
    • Player and NPC hitpoints regenerate now properly, linearly, and always up to 100%
    • Widened game clock to 64 bit, which solves a bunch of problems
    • Maximum fog distance has been increased by 50%
    • Fixed some weapon effects staying active after NPC death
    • There were some very rare cases where a player would log in to a wrong character, which has now been fixed
    • Drone movement stutters and dropped shoot cycles fixed
    • Fixed a netcode related damage calculation that would kill a player instantly if they received more than 50% of their current HP in damage
    • Team window has been updated
    • Team Nameplates have been added. You can toggle with ALT+T while in a team, or use the new Team window.
    • ClanKeys should now properly display the Apartment tab
    • Fixed stacks cap at x249 (preventing 250x disappearing)
    • Improved old water shader, reworked new water shader
    • Reworked Bitmap handling

  • NCE 2.5.854

    Created on 8/7/2026 7:11:53 PM by NST

    Gameworld & Content

    • Fixed uppercase letter on unressed rare parts;
    • Enabled "No XP Flags" on different NPCs;
    • Holy Restoration correction;
    • Added flag to NPCs to spawn immediately, and some additional text work;
    • Normal / Blessed PAD corrections;
    • Plaza 1 - Exit Entity Fix;
    • The mission "Reporting for duty" is no longer repeatable;
    • Eradicator unlocked;
    • RPOS text highlight color fixes for theme 4 & 7;
    • Freeze APU modules moved from PPU to APU & Basic APU Energy module traders;

    Server & Client Updates

    • Netgroup update rate by distance rank rather than by absolute distance;
    • Actor yaw on every net update;
    • Fixed a lot of server and client instabilities;
    • Fixed player positioning and movement artifacts on the netcode improvements;
    • Getting rid of the band-aid fix against the player bobbing, in favor of a real fix this time;
    • Further R.P.O.S. enhancements;
    • Grass now renders after water;
    • Ensure no orientation jerk on switch to mouse look;
    • Fixed shader register collision;
    • No more relying on draw order which made a collision matter at all;
    • Mob orientation is now fully unclogged;
    • Death animation starts playing on death time, not on observation time;
    • Heal and protective nanites now only top up their running time on reapplication;
    • Rockets and grenades now explode server-authoritatively;
    • Drones now got the server authoritative netcode treatment;
    • Diverging world time on clients;
    • Neither talking to another mission NPC nor switching zones will now not corrupt the mission state;
    • Drones no longer freeze in the distance;
    • Fixed issue with weapon icon slot scaling;
    • Fixed issue with worldmap scaling;
    • Added new default font;
    • Fixed various text position issues;