• NCE 2.5.854

    Created on 8/7/2026 7:11:53 PM by NST

    Gameworld & Content

    • Fixed uppercase letter on unressed rare parts;
    • Enabled "No XP Flags" on different NPCs;
    • Holy Restoration correction;
    • Added flag to NPCs to spawn immediately, and some additional text work;
    • Normal / Blessed PAD corrections;
    • Plaza 1 - Exit Entity Fix;
    • The mission "Reporting for duty" is no longer repeatable;
    • Eradicator unlocked;
    • RPOS text highlight color fixes for theme 4 & 7;
    • Freeze APU modules moved from PPU to APU & Basic APU Energy module traders;

    Server & Client Updates

    • Netgroup update rate by distance rank rather than by absolute distance;
    • Actor yaw on every net update;
    • Fixed a lot of server and client instabilities;
    • Fixed player positioning and movement artifacts on the netcode improvements;
    • Getting rid of the band-aid fix against the player bobbing, in favor of a real fix this time;
    • Further R.P.O.S. enhancements;
    • Grass now renders after water;
    • Ensure no orientation jerk on switch to mouse look;
    • Fixed shader register collision;
    • No more relying on draw order which made a collision matter at all;
    • Mob orientation is now fully unclogged;
    • Death animation starts playing on death time, not on observation time;
    • Heal and protective nanites now only top up their running time on reapplication;
    • Rockets and grenades now explode server-authoritatively;
    • Drones now got the server authoritative netcode treatment;
    • Diverging world time on clients;
    • Neither talking to another mission NPC nor switching zones will now not corrupt the mission state;
    • Drones no longer freeze in the distance;
    • Fixed issue with weapon icon slot scaling;
    • Fixed issue with worldmap scaling;
    • Added new default font;
    • Fixed various text position issues;

  • NCE 2.5.844

    Created on 7/25/2026 10:14:53 AM by NST

    Gameworld & Content

    • Adjusted T-C requirements for Nanite Protection tools;
    • Fixed german take all / drop all button captions;
    • Terminal mission items now have a 2-letter faction abbreviation in their names;
    • Fixed trader spawn in newbie Area MC5;
    • Adjusted Absorber (back to TL 15);

    Server & Client Updates

    • Music toggle works correctly again;
    • Logout timer runs for 10 seconds again;
    • New option to mute all sound in the background in the launch options;
    • Fixed hack game rendering;
    • Players standing still no longer bob slightly up and down;
    • Falling damage plays the correct sound again;
    • Effects now stay correctly applied after zone transition;
    • Fixed an issue with RPOS menu bar scaling;
    • Fixed an issue with RPOS right click menu scaling;
    • Fixed some minor text / header bar position issues;
    • Fixed an issue with icon size on containers;
    • Fixed an issue with container button scaling;
    • Fixed an issue with the slimhud communicator bitmap;
    • Scaled the RPOS vehicle status window;

  • NCE 2.5.841

    Created on 7/24/2026 2:36:30 PM

    Gameworld & Content

    • Introduced a reworked Area MC5 starter mission chain. Talk to the Security Chief (who has swapped places with the Base Commander) to start it. Featuring:
      • Voiceovers;
      • A world buff, increasing RES, CST and REC, to allow an exploration of the basic crafting skills during the chain;
      • Two new mission target types: Item collection and craft skill usage;
    • Legacy (NC1) player models
      • can now be selected on character creation;
      • can be selected as a one-time change on existing characters. Visit the outfitter;
    • PPU Monks now share mission kills of targets that get killed by a team member who the PPU Monk has given PAD or Heal to;
    • Heal and PAD can now get overwritten if the incoming effect is stronger, or if it lasts longer on the same strength;
    • Spawning NPCs now have a five-second grace period, in which they will not look for a target. They will still react when attacked;
    • Reintroduced legacy resurrection GFX;
    • Reduced white noise flash on drone damage;
    • Water now reflects its environment;
    • Friendly NPCs will now tolerate up to three shots of friendly fire during combat before retaliating;
    • Grim Chaser Carcass now drops from Grim Chasers again;
    • Rare Parts are no longer called "Wrecked";
    • "Hard" Hacknet missions now require "Corrupt UDP Packet V1.3.3" kills;
    • Mission item "temp" names have been replaced with proper names;
    • Updated NeoTerm guides;
    • Changes to starter-gear and starting-skills for new characters:
      • every class/professions combination once again gets items that are usable with the starterskills;
      • added new AMC5 armor-pieces and weapons;
      • removed PPU subskillpoints and PPU-module from Inquisitor-Monk;
      • removed APU subskillpoints and APU-module from Field Meldic-Monk;
      • Crahn normal PAD shields: TechLevel changed back to their old values (Deflector TL3/Protector TL12/Absorber TL25);
      • removed Droner-NPC from AMC5. Droners now get enough drones automatically at charcreation;
    • Holy Protection: itemdescitption now correctly displays fire and poison protection;
    • Crahn PSI Power Amplifier v2+v3 now also, like the v1 implant, give bonus to PPW instead of PSU;
    • New mission "Trip to NC" for young Fallen Angels runners after having finished AMC5 and Jones-questchain (Rank 20):
      • sends runners on a mission to Neocron City for the first time and explains traveling, Worldmap, Sectormap, Navray etc.;
      • rewards credits, XP, FA factionsymp and a leveling weapon (TL20-25);
      • talk to Elias Verne in Tech Haven Sector 2 at the GenReps;
    • Removed improper placed tree in K-15;
    • Removed improper actor in H-09;
    • Removed all caps names from NPCs (except where it's intended);
    • The GenRep at Plaza Sector 1 is not longer in the wall;
    • Pulselaser pistols and pulselaser rifles models were changed from orange to red;
    • Plasmawave Cannons models were changed from green to cyan;
    • Plasmawave laser GFX changed from green to cyan;
    • Plasmawave packets (ammo) were changed from green to cyan;
    • New sound for newly added weapon Pulselaser Cannon;
    • Gatlin cannons and Plasma cannons can now be modded with a laser pointer;
    • Added the pulse laser cannon family. Ammo & mods follow the logic of other pulse laser weapon families (high-voltage, flazer, gamma):
      • Unlabeled Pulselaser cannon (TL 15);
      • Basic Pulsar Cannon (TL 46);
      • HEW Pulsar Cannon (TL 71);
      • Tangent Pulselaser Cannon (TL 91);
    • Resurrection frequency changed to 30s (normal) / 25s (blessed) and 20s (holy);
    • Normal and Blessed Protector/Absorber/Deflector now have the same frequency as the Holy counterpart;
    • Rejuvenation (Jones heal) frequency changed to match other Heals;
    • Complete revamp of all Gatlin Cannons:
      • Switched from 5 burst to 1 (full-auto);
      • Frequency adapted to full-auto across all TL;
      • Damage re-adjusted to fit the new firing mode (+2.1%);
      • Magazine size (ammo packets) from 50 to 125;
      • Reduced stamina use to account for higher frequency (from 5 at max TL to 2 across all TL);
      • Reduced and re-adjusted recoil across all TL (Equilibrium of forces from 9.0 to 1.8, the recoil value for this weapon was unusually high compared to non-rare counterparts);
    • Holy Anti-buff activation time reduced from 3 seconds to 1 second (3s cast - 1s to activate);
    • Plasma Cannon magazine size increased from 40 to 80, burst frequency increased by 12%;
    • Plasma Wave Cannon magazine size increased from 30 to 60, burst frequency increased by 12%;
    • Laser Cannon damage increased by 20%;
    • Ionic Cannon damage increased by 20%;
    • Freezer Cannons damage increased by 20%;
    • FAR-6000 Reaper Assault Rifle:
      • Requirements changed to: WOC:1, DEX:111, Rifle-Combat: 121;
      • Damage scaled per additional TL: +9% increase;
      • Recoil changed to match S.W.A.T Assault Rifle equivalent: Decreased from 6 to 1.2;
    • Protection & Heal Nanites Tool
      • Decreased hard cap on Protection nanites from 35% to 25%;
      • Class-specific requirement for all protection tool: SPY;
      • Removed nanites activity on Heal & Protection tools (going beyond 1 injection will have no additional effect);
      • Mixed Protection tools renamed to: M-Protection tool, M-Deflection tool & M-Absorption tool;
      • All mixed Protection tools now have the same level and requirements: INT:60, IMP:75 and T-C:105;
      • Single V1, V2 and V3 protection tools removed;
      • Singular protection nanites ammo removed;
      • Singular protection ammo mods removed;
      • Mixed protection tool injection strength increased (1 click to reach 25% Damage reduction);
      • Nanites duration changed to 300s (5 minutes);
      • Protection tools now hold 20 ammo (corresponding to ammo packet size);

    Server & Client Updates

    • Heavy rework of the netcode, resulting in more immediate NPC movement and combat feedback;
    • Added in game RPOS and font scaling. Players can now increase/decrease the RPOS and font sizes, and change font styles from the ingame options menu:
      • This required re-work of all RPOS files. Custom RPOS files will no longer function without changes;
      • Font settings are migrated to neocron.yaml. Font.ini is no longer used;
      • Players can include custom fonts by editing neocron.yaml and setting "rpos_option" to true for a new font. NTS provided 4 officially supported fonts. Other fonts may or may not function/fit well, but players are free to try;
      • Removed language specific RPOS files. All locales will use the same files and language will change accordingly;
    • Fixed issues that caused font artifacts when the game was launched at a different resolution than the monitor:
    • World alpha-fades in the distance;
    • Hardened mission system against duplicate local mission states;
    • Mission name is now displayed with the mission acceptance message;
    • Fixed the subway doors;
    • Movement disabled in RPOS movement mode when a text input or the terminal is opened;
    • Rockets no longer occasionally leave permanent trails;
    • Mouse cursor is no longer locked when not mouse-looking;
    • Various improvements to the sound engine. Audible effects:
      • Slight fade-out/fade-in on zone change;
      • Dimmed world sounds during NPC dialogue;
      • No longer endless looping of singular ambient noises;
    • Answer options no longer overflow in the dialog window;
    • Fixed stale state transmissions resulting in zombie player actors and orphaned attached models;
    • Stat buff values now show as mouseover tooltip on the buff icon;
    • NPC fade-in/fade-out fixed;
    • Fixed time sync between server and client;
    • Head bobbing option now also enables/disabled head movements for melee hits;
    • Low player health now gives a warning vignette around the edges of the screen;
    • Fixed bone ordering caching that resulted in the Private Eye underlip bug;
    • Hacking Minigame no longer suppresses world sounds;
    • Guards will no longer shout all of their taunts at once;
    • Fixed character GFX (such as burning or stealth) not expiring on certain occasions;
    • Fixed glow billboards (such as Outpost signs) not fogging/fading properly;
    • Damage logging can now be enabled/disabled in the launcher options;
    • Invincible NPCs no longer assist on help calls;
    • Game launch time improvements;
    • Damage numbers now always correctly render the digit "5";
    • 20,000,000nc cap has been removed;