• NCE 2.5.161 - Redflash

    Created on 6/9/2022 4:44:39 PM by NST

    Gameworld & Content

    • Added shortnames CAR & IAR to the AK assault rifles
    • Fixed the text on the Spectre bomber key to read the correct ammo type
    • Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
    • Added three additional exit-points to Jeriko Fortress



    Balancing
    Weapons

    APU Anti Modules:

    Module Psu Use Range Cast Time
    Holy Unprotector 200 -> 300 170 -> 100 4 -> 8
    Holy Anti Shield 150 -> 200 175 -> 100 2 -> 4
    Blessed Anti Shield 100 -> 200 150 -> 88 3 -> 6
    Crahn Anti Shield 75 -> 200 125 -> 75 3.5 -> 8
    Holy Anti Heal 150 -> 120 125 -> 100 2 -> 2
    Blessed Anti Heal 100 -> 120 125 -> 88 3 -> 4
    Crahn Anti Heal 75 -> 120 125 -> 75 3.5 -> 6



    Melee:

    • Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
    • Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
    • Swords (Blade of Ceres): Damage type changed from PSN to FRC
    • Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
    • Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
    • Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50



    Warhammer Rocket Launcher:

    • Damage reduced by 25%
    • AoE Radius increased by 18%
    • Rocket speed increased by 33%



    Ammo Weight:

    • Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight



    Stamina Use:

    • Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
    • Stam use increase on AoE weapons
    • Melee stam use reduced by ~15%




    Armour:

    • Increased Monk Armour Mod from 0.35 -> 0.45
    • PE V-4 Dex PA requirement changed from 105 -> 95
    • PE G-6 Dex PA requirement changed from 105 -> 95
    • PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
    • Fixed missing ATH malus on PE Regants PAs



    Nanites:
    Resist Tools (Mixed):

    • Reduced nanite activity concentration from 12.5 -> 10
    • Reduced stamina use by 50%
    • Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
    • Changed short names from RES -> M1, M2, M3



    Resist Tools (Singular):

    • Reduced nanite activity concentration from 12.5 -> 5
    • Reduced stamina use by 50%
    • Increased resist duration from 300 -> 360
    • Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
    • Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
    • Changed short names from RES -> S1, S2, S3



    Pyroliser:

    • Reduced Stamina Use by 50%
    • Reduced nanite activity duration from 60 -> 10
    • Reduced TL 80 -> 50

  • NCE 2.5.140 - Redflash

    Created on 5/12/2022 4:52:43 PM by NST

    Gameworld & Content

    • Fixed duplicated & wrong damage types of Rockets & their Mods;
    • Removed "Tradeskill"- drug from Titan;

    Technical & Client Updates

    • Disabled 'Hit Chance modifier' for Burst weapons;

    Balancing

    • Weapons:
      • Accuracy fixed on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle);
      • Rebalanced weapon damage to take out damage compensation for poor accuracy;
      • Buffed damage of Dex TL100+ weapons damage, the higher the TL the stronger the buff (e.g. TL 101 = 1% buff, TL 108 = 8% buff, TL 115 = 15% buff);
      • Buffed damage to underperforming melee weapons;
      • Buffed damage slightly to APU beam modules;
    • Weapon Burst & Clip sizes:
      • Gatling Cannon, Pistol & Rifle burst size 3 -> 5;
      • Gatling Cannon, Pistol & Rifle clip size 48 -> 50;
      • Doy & Ceres AKs burst size 3 -> 4;
      • Plasma Cannon burst size 3 -> 4;
      • Plasma Cannon clip size 42 -> 40;
    • Weapon Damage-types:
      • Claw of Lizard changed to 60/40 PRC/XRY;
      • Weapon Families capable of Fire primary: Fusion, Laser, Pulselaser;
      • Weapon Families capable of Force primary: Auto Pistols (Anarchist), Assault Rifles (Pain Easer), Gatling, Pump Shotgun (Termi);
      • Weapon Families capable of Poison primary: Junk Rifles (replaced XRY ammo), Nail guns, Ceres Pistol (BH9), Ceres Rifle (AKs);
      • Weapon Families capable of Xray primary: Compressed Plasma (Second Love), Plasma, Plasma Wave, Raygun;
    • DoTs:
      • Ammos with DoTs change Instant / DoT split from: 70/30 -> 50/50;
    • PSI Shield:
      • Crahn PSI Shield TL increased from 40 -> 60
    • Armour:
      • PE Dex Power Armours - Switched AGL malus to ATH malus;
      • Increased the requirements of Viper King armour from 55/60 to 68 STR;
        • Nerf to total resist of the following armour:
        • Battle v3 -3%;
        • Carbon v3 -4%;
        • Duranium v3 -6%;
        • Inquisition v3 -7%;
        • Kevlar v3 -8%;
        • Viper King -9%;
        • Carbon v4 -10%;
        • Duranium v4 -11%;
        • Inquisition v4 -12%;

  • NCE 2.5.124 - Redflash

    Created on 4/16/2022 3:39:04 PM by NST

    Gameworld & Content

    • Fixed DRE Contruction Missions TL 110 - 150;

    Technical & Client Updates

    • The "Virtual File System" has been completly rewritten;
    • Removed unused Code;
    • Changed the "LootRight text" from: 'LootRights for your NPC kills: Yourself' to 'Current LootRights: Yourself';
    • Fixed a bug, which could lead to Server crashes;
    • Fixed animation bug, FPS Counter and 3rd Person Camera movement at high FPS;

    Balancing

    Armour

    • Reduced Tank class' armour modifier by 10%; 
    • Reduced all DEX based PE PA's total armour points by approx 9% (V-40 & WoC3 13%);

    Holo PA

    • Increase total armour point pool ~6%;
    • Switched the FRC -> FIR (makes more sense from in world & better armour compliments);
    • Switched END bonus to ATH bonus;
    • Redistributed the points from TC: 30, AGL: 30, END: 30 -> TC: 35, AGL: 40, ATH: 15;


    Weapons

    • Increased self damage modifier of AoE (+25% -> +33%);
    • Ionic Pistol: Slowed aim full lock speed by 17%;
    • Ionic Pistol: Reduced base range from 120 -> 100;

    PPU PSI Use

    • Crahn PAD 12 -> 11;
    • Blessed PAD 30 -> 22;
    • Holy PAD 54 -> 33;
    • Rare PAD 72 -> 44;
    • Blessed Heal 48 -> 40;
    • Holy Heal 60 -> 50;