• Three Tools for the Neocron Community

    Created on 6/24/2026 8:23:02 AM by NST

    Three Tools for the Neocron Community 

    Whether you're theorycrafting your next runner, picking apart why you keep dying, or running an event, these three browser tools have you covered.

     

    Character Builder — cronskill.neocron-game.com

      Plan a build before you spend a single skill point. Allocate your base skills and subskills within each class's point budget, kit out implants, armor, weapons, drugs and nanites, and watch your HP and per-type resists update live —
      complete with class resistance caps so you can't fool yourself. Save as many builds as you like, share any of them with a link, and copy a shared build straight into your own collection to start tweaking.

    Combat Log Analyzer — logs.neocron-game.com

      Upload your combat logs and find out exactly how your defenses held up. Each hit gets a layer-by-layer mitigation breakdown (PSI → shield → armor → skill), alongside damage-by-type and damage-by-zone charts. A resistance-headroom table
      flags every damage type as AT CAP, with headroom, or dangerously WEAK — so you know precisely where to invest. Privacy mode masks attacker names when you want to share results.

    Tournament Manager — tournaments.neocron-game.com

      Run a clean event from signup to champion. Open signups, seed a single- or double-elimination bracket, and track match winners as the bracket advances automatically. Live updates push every result to spectators in real time, and you
      can add co-organizers to help run things on the day.

  • NCE 2.5.820

    Created on 6/8/2026 12:31:28 PM by NST

    Gameworld & Content

    • Hacknet player models fixed;
    • German terminal guides updated;
    • German city announcements fixed;
    • Jailhouse Goodguys High Level mission updated;
    • All mission timers disabled;
    • [F-07] Fixed lines at Tech Haven Entrance; 
    • [K-10] Removed teleport back to Neocron city;

    Server & Client Updates

    • Client and Server migrated from 32-bit to 64-bit;
    • File based precaching has been eliminated (no more models.tmp);
    • Multiple runners can now talk to NPCs with dialogs at the same time;
    • Fixed moving tradeskill tools into processor window automatically starting processes;
    • Fixed double mission system messages;
    • Forced mission window refresh on state changes;
    • Fixed item pricing (already softpatched);
    • Positional sounds no longer start at full volume;

  • NCE 2.5.803

    Created on 4/28/2026 12:05:42 PM by NST

    Gameworld & Content

    • Pathfinder Recruitment Officer script updated to properly reflect Base Rank 40 requirement;
    • Pathfinder grenade NPC updated to remove the initial wait timer;
    • Pathfinder grenade NPC no longer gives out grenades before the required mission was completed;
    • Tradeskill Power Armors can no longer be sold to vendors;
    • [Plaza SEC-1]
      • Fixed Hacknet High Security Login exit point;
      • Compiled a new BSP (the old DRE shop is opened again);
      • Added a new store to the old DRE shop location (Projections);
    • [K-14] Floating cacti removed from the K-14/K15 Zone Line;
    • Additional Medicare services offered at select Medicare locations;
    • Made 3 Pathfinder missionitems (data discs) finally realize that they are not pistols;
    • [Crahn+TS Epic GERMAN] Fixed a ton of typos/german syntax errors and got rid of the formal german "Sie" and "Ihnen" to make the dialogs fit into the setting of the game;
    • Fixed a text codec error in all FSM- and RSM-dialogs;
    • Stopped Crytons Damaged Bones from dropping at every mutant in the game. CDBs now once again only drop from "Old Launcher Cyclops";
    • Reworked the old and outdated charactertransfer mission. Talk to Cypher on top of medicare;
    • [Jailhouse Charitymissions]
      • changed internal missiontracking so that having finished the NCPD-run does not block runners from doing the charitymissions anymore;
      • stopped the missionitem (Krinagh poisonglands) from dropping literally everywhere in the game;
      • changed killtarget for the lowlevel version of the mission to a mob that suits the level of the runner;
    • [Jailhouse Goodguys mission (lowlevel)] repeatable killmission to gain Soullight;
      • re-added Anarchy Breed Camps to make the mission work again;
      • Camp in A-09;
      • Outzone 5 Sewer has once again been taken over by Anarchy Breed;
    • [Jailhouse Goodguys mission (medlevel)] repeatable killmission to gain Soullight;
      • re-added Anarchy Breed Camps to make the mission work again;
      • Camps in sectors B10 and B11;
    • [C-08] Fixed incorrect spawn position if you GR into the sector;
    • Fixed incorrect Node in the 4th Rapture mission;
    • Fixed reward errors in Canyonchallenge mission in EN and DE;
    • Starter MC5 area - Civil Administrator mission (retrieve 4 Processors)
      • Altered money and XP reward;
      • Increased drop rate of required "Prototype AMC5 processors”;
    • Added the "Kill: Launcher Cyclops" Terminal mission (very hard) to the City Administration database; 
    • Canyon Challenge (FF CPU)
      • Previous requirement: Kill 35 Doomreapers, 50 Legacy Warbots;
      • New requirement: Kill 50 High-level Fire mobs (Doomreaper, Terror Leaper, Terror Raptor, Grim Chaser or Grim Persecutor), 50 Warbots (all 4 Warbots and 4 Warbots Titans variants included);
    • Reporting for Duty (Tactical Mercenary CPU)
      • Previous requirement: Kill 25 Warbots (any 4 'Rank 80' variants);
      • New requirement: Kill 40 Warbots (all 4 Warbots and 4 Warbots Titans variants included);
    • Rapture Mission 2 - Targeting computing module
      • Previous requirement: Kill 72 Doomreapers;
      • New requirement: Kill 85 High-level Fire mobs (Doomreaper, Terror Leaper, Terror Raptor, Grim Chaser or Grim Persecutor);
    • Rapture Mission 5 – “Slipstream matrix”
      • Previous requirement: Kill 30 Legacy Warbots and Kill 30 Legacy Titan Warbots;
      • New requirement: Kill 60 Warbots (all 4 Warbots and 4 Warbots Titans variants included);
    • Adjusted barterskill requirements for the Blackmarket Terminal in order to bring them in line with the prior implementation of the Barter Glove and Barter PowerArmor;
    • Removed PA overlay colors, additional properly colored texture variants will be added in a future update;

    Server & Client Updates

    • Vehicle Entry Permissions - Uses the Loot Rights of the vehicle owner if they're inside the vehicle;
    • Updated skill window to include base rank, and better subskill displays;
    • Added ability to set a specifc font for nameplates. You will need to add a new section to your ini\font.ini (see below);
    • Fixed some minor bugs in the netcode;
    • Fixed a number of reloading bugs;
    • Reworked definition structure and all related code;
    • Removed offline tutorial;

    Nameplate font.ini Addition:

    [NAMEPLATE]
    FILE=.\fonts\Handgb__.ttf
    NAME=handelgothicbold
    SIZE=12