• Community PvE Event - Baneful Spider Cave

    Created on 2/22/2024 12:46:21 PM by NST

    Join us tonight for another of our "harder" community dungeon runs. We will run the Baneful Spider Cave at 8pm GMT.

    As this marks a step up in difficultly I would like to share some considerations:

    • No noob characters, this is intended end game content so attending characters should reflect that
    • No afk leechers taking up team slots
    • We need PPUs, at least 1 per team
    • Please wear appropriate armour for the dungeon
      • Damage Types for this dungeon are: Poison, Piercing, Force
    • Do not pull additional enemies
      • We'll move through clearing each corridor at a time
      • Bear in mind there are respawns so keep together and watch your back
    • Target priorities are:
      • Small melee spiders > Spider Nests > anything else

    As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). When / if the team wipes, we will clear the area, GM rez and reset.

    Hopefully we will manage to get some successful runs.

  • Community PvE Event - Abandoned Crahn HQ

    Created on 2/15/2024 12:16:53 PM by NST

    Join us tonight for another of our "harder" community dungeon runs. We will run the Abandoned Crahn HQ at 8pm GMT.

    As this marks a step up in difficultly I would like to share some considerations:

    • No noob characters, this is intended end game content so attending characters should reflect that
    • No afk leechers taking up team slots
    • We need PPUs, at least 1 per team
    • Please wear appropriate armour for the dungeon
      • Damage Types for this dungeon are: Energy, Fire, Poison, Force
    • The bulk of enemies are in a large room, we will need AoE to clear them effectively
    • Target priorities are:
      • Renegade Elder > Renegade Monk > Renegade Priest > anything else
    • The entrance offers some cover, but with the expected numbers it will be full
    • Zoning out puts you a DoY sector away and you need to run back (markers will be placed to lead you back)

    As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). When / if the team wipes, we will clear the area, GM rez and reset.

    Hopefully we will manage to get some successful runs.

  • Community PvE Event - Mech Haven

    Created on 2/8/2024 4:24:05 PM by NST

    Join us tonight for another community dungeon run, and the start of the "harder" dungeons. We will run Mech Haven at 8pm GMT.

    As this marks a step up in difficultly I would like to share some considerations:

    • No noob characters, this is intended end game content so attending characters should reflect that
    • We need PPUs, at least 1 PPU per team
    • Please wear appropriate armour for the dungeon
      • Damage Types for this dungeon are: Energy, Fire, Xray
    • Do not pull additional enemies
      • We'll move through clearing each corridor & side room at a time
      • Bear in mind there are respawns so keep together and watch your back
    • Target priorities are:
      • Mech Turtles & Cyber Dogs have an AoE attack that could wipe us if not careful (especially the /72 MALFUNCTIONING BIG MECHTURTLE)
      • The rest are single target and as you'd expect.

    As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). When / if the team wipes, we will clear the area, GM rez and reset.

    Hopefully we will manage to get some successful runs.