General Information
When you're having a black screen, when starting the Client, close it and set a resolution first (There is a settings option within the Launcher)!
Gameworld & Content
- Added re-mastered NeoFrag 1 & 2 Map:
- NeoFrag 1&2 are now Safezones, due to the long sync times, when you exit a holomatch;
- Added a GR & GoGu to the area;
- Improved GravLift (added another stop and the GravLift is now running both directions);
- Added additional info to Lorcans mission in Area MC5;
- Altered Geordi Script to reflect the new weapon qualities;
- Fixed an issue with the CityAdministration Epic (GitHub Issue #60);
- Fixed typos in various files;
- Fixed a wrong shown zone line (GitHub Issue #51);
- Fixed cut off Venture Warp message (GitHub Issue #36);
- Outpost GRs are now labelled as "extremely dangerous", instead of "Critical" to reflect the danger in those areas;
- Normalised several prices at Outposts;
- Added GoGu near upper shops at OZ: Station;
- Added Shortcutnames to most weapons (GitHub Issue #52);
- Fixed wrong faction names for several items (N.E.X.T -> NExT);
- Fixed wrong dialouge from Ore Extractors - Regant Mission (GitHub Issue #46);
- Fixed double explosion on RoG/RoLH;
- Altered the silver WoC Power Armor script, you can now decide yourself you want to trade in a V-30 a or C-30 version Power Armor;
- Fixed typo in the BioTech Epic script;
- Fixed typo in the ProtoPharm Epic script (german version);
- Fixed typo in the Diamond Real Estate Epic script;
- Re-phrased some dialogues in the 3rd Crahn Epic script;
- Fixed broken decal in the ProtoPharm Headquarters;
- NavRay:
- To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
- Plaza Dungeons;
- Viarosso Dungeons;
- Pepper Park Dungeons;
- Outzone/Industrial Dungeons;
- Military Base Dungeons;
- Tech Haven Dungeons;
- Canyon Dungeons;
- Some of the most common Wasteland Dungeons;
- Corrected wrong name "Gaya" to "Gaia" in various files;
- Added C-30 versions to the WoC1 Power Armor quest;
- Law Enforcer:
- CityAdministration reduced the Money fee, you're now paying 25%, instead of 33%;
- CityAdministration removed the XP malus;
- H11 - Blackhill Fortress:
- Fixed holes in fences;
- Fixed pit by hackterm;
- Decorated shop displays with example items;
- H13 - Nemesis Lab:
- Removed some trees effecting LoS within the OP;
- Fixed pit by outer wall;
- Decorated shop displays with example items;
- H16 - Eastgate Factory:
- Fixed invisible hitbox in tunnel;
- Fixed pits around hackterm;
- I11 - Tristar Uplink:
- B07 - Point Red:
- Removed tree which you could get stuck behind;
- F12 - Cycrow Lab:
- Fixed barrels outside CRP which you could get stuck behind;
- Crahn Church:
- Reduced overall mob damage;
- Increased rank to a minimum of 100;
- Reduced & reorganised mob spawn placement - the best drop rates will be found deeper into the Church;
- Mech Haven:
- Reduced total number of mobs;
- Reorganised mob spawn placement;
- Increased ranks & HP of most mobs;
- Small damage tweaks / fixes;
- Fixed Cyborg GD103 so he attacks;
- El Farid:
- Reduced overall mob damage;
- Increased rank & HP of Small Black Scorpion & Black Scorpion;
- Reduced damage & HP of melee scorpion;
- Made melee scorpions more distinctive (model tint & rename);
- Increased number of melee scorpions around first few rooms of level 2;
- Fixed EF level 2 sector name;
- Closed safespots;
- Ceres BioMechanic Labs:
- Fixed incorrect actor types (Venture Warp, Entrance fee);
- Closed safespots;
- Ceres BioGenetic Labs:
Balance
- Weapons:
- Rifle:
- Rapture's damage bug is fixed so its damage should now be consistent with every shot;
- Rapture damage +122%;
- Plasma Rifle damage -4%;
- Plasma Rifle clip size 36 -> 30;
- Pumpgun (Terminator) damage +7%;
- Pumpgun (Terminator) range 360 to 450;
- Ionic Rifle range 360 to 450;
- Pistol:
- Nailgun Pistol damage +13%;
- Ionic Pistol stam use 50 to 30;
- 8mm Automatic Pistol Clip pack size 40 to 36;
- Cannon:
- Ionic Cannon range 300 to 450;
- Freezer Cannon range 500 to 600;
- Raygun Cannon range 500 to 600;
- Gatlin Cannon range 450 to 540;
- PSI:
- Crahn Damageboost PSI cost 120 to 80;
- Crahn Blessed Damageboost PSI cost 160 to 100;
- Crahn Holy Damageboost PSI cost 200 to 120;
- Power Armour:
- Added +1 DEX to PE DEX PAs C-20, C-30, C-40, V-20, V-30, V-40;
- Implants
- Added +1 Main Skill to the TL85 rare implants (SWAT, SF, RD, SS, CCC, CSC);
Server & Client Updates
- Reorganized the Server and Client Source;
- Fixed a lot of Header issues;
- Converted the Source to 'cmake';
- Fixed an issue with double clicking a GR destination after a zone reset (GitHub Issue #24);
- Fixed an issue with right clicking menu items after a zone reset
- Fixed an issue with item slots overlapping the item name (GitHub Issue #30);
- Fixed an issue with selling items from the Quickbelt. Players can no longer sell stackable items from their quickbelt (GitHub Issue #42);
- Fixed Weapon GFXs lingering for a long time (GitHub Issue #49)
- Fixed speed on ladder, while using high FPS;
- Fixed wrong shown construction bar count (GitHub Issue #32)
- Fixed wrong repair prices for some vehicle (GitHub Issue #45)
- Fixed an issue with OP Faction discounts (GitHub Issue #63);
- Fixed an issue where the 8th player crashed, when joining a team;
- Fixed an issue where some destinations on the GR list don't show as activated;
- Fixed an issue where players on local would not appear/not be removed;
- Fixed an issue with item alignment inside of containers/gogo;
- Fixed an issue with rapture damage calculation;
- Fixed minor bugs in team tag displays including health bleeding off the screen;
- Deactivated the ability to punch while in stealth;
- QoL Changes:
- Added additional information to the Item detail page stating if an item can be dropped or loses condition after repair (work in progress). This information will only display if the item has the no drop or no repair flags;
- Added a search feature to the vendor trade window on both the buy and sell sides;
- If you are using a custom HUD you will need to update your BMP file or use the orginal file;
- Added "sell max" to the vendor trade window. This allows players to sell stacks of items;
- Added +10 quantity for purchases to the vendor trade window;
- Added major item requirement to vendor inventory;
- Added the ability sort items by name and price to the vendor trade window sell side;
- Fixed many minor bugs in the trade window including scrollers not rendering, sorting not working properly, and more;
- Added ability to sort GRs alphabetically asc/desc;
- If you are using a custom HUD you will need to update your BMP file or use the orginal file;
- Added the ability to close the GR window if you die instead of having to forefully quit the game;
- Added a single message when purchaing stackable items from vendors instead of being spammed <quantity> times;
- Team tags will show healthbar color changes earlier
- Added the ability to navray to mission NPCs
- Outposts:
- Created adjustable variables for layer amounts, layer delays, and hacknet involvment. NST can now easily modify these settings;
- Deactivated the Hacknet part for Outpost takeovers;
- Created a custom message to indicate how much time is left before you can hack again vs just saying "please wait 60 seconds"
- A message is now sent to the clan that owns the Outpost when the Outpost is hacked back. It states that the Outpost's security has been restored;
- The hackterm will state "Security systems online... integrity compromised" when accessed if layers are not reset vs "Security systems online"
- Hack blocking is now disabled. Attackers and defenders have distinct timers that do not impact each other. However, both attackers and defenders must wait for the layer delay before hacking. After that, they are subject to their own distinct delays;
- Increased the delay between hacks:
- After a failed hack you have to wait 60 seconds;
- From Layer 1 -> 2 you have to wait 120 seconds;
- From Layer 2 -> 3 you have to wait 120 seconds;
- From Layer 3 -> 4 you have to wait 120 seconds;
- Fixed Team/Clan tag health bar bleed (GitHub Issue #35);
- Edited Bar colours to turn yellow/read earlier. They currently turn late and are not super useful;
- Fixed minor colour display bug;
- Slightly lowered the local player list collection time;
- GenRep Changes:
- Added sort asc/desc toggle. This feature uses the existing move gr up/down messages with an index of 0;
- Combined the two GR BMPs into one;
- Fixed bug where GR activation button toggled;
- Fixed bug where GR selection is reset on scroll;
- ! If you're using a custom HUD, adjust your BMP or use the original !
- Enhanced the NavRay to support NPC searches;
- Fixed spam when you buy stacks of something. Now it just says once that you bought it, and the total amount;
- Fixed container window item alignment (GoGu, cabinet, etc.);
- Fixed issue with last GR on the list always showing as unactivated;
- Fixed issue with 3rd Clan hack blocking;
- Added "You do not have enough money" message when you attempt to make a purchase without having enough nc;
- Added more robust logic for slot text filtering on vendor window (i.e. now includes all languages);
- Fixed server side exception when throwing items on the ground;
- Removed ImGUI-demo;