NCE 2.5.161 - Redflash
Created on 6/9/2022 4:44:39 PM by NST
Gameworld & Content
- Added shortnames CAR & IAR to the AK assault rifles
- Fixed the text on the Spectre bomber key to read the correct ammo type
- Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
- Added three additional exit-points to Jeriko Fortress
Balancing
Weapons
APU Anti Modules:
Module | Psu Use | Range | Cast Time |
Holy Unprotector | 200 -> 300 | 170 -> 100 | 4 -> 8 |
Holy Anti Shield | 150 -> 200 | 175 -> 100 | 2 -> 4 |
Blessed Anti Shield | 100 -> 200 | 150 -> 88 | 3 -> 6 |
Crahn Anti Shield | 75 -> 200 | 125 -> 75 | 3.5 -> 8 |
Holy Anti Heal | 150 -> 120 | 125 -> 100 | 2 -> 2 |
Blessed Anti Heal | 100 -> 120 | 125 -> 88 | 3 -> 4 |
Crahn Anti Heal | 75 -> 120 | 125 -> 75 | 3.5 -> 6 |
Melee:
- Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
- Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
- Swords (Blade of Ceres): Damage type changed from PSN to FRC
- Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
- Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
- Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50
Warhammer Rocket Launcher:
- Damage reduced by 25%
- AoE Radius increased by 18%
- Rocket speed increased by 33%
Ammo Weight:
- Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight
Stamina Use:
- Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
- Stam use increase on AoE weapons
- Melee stam use reduced by ~15%
Armour:
- Increased Monk Armour Mod from 0.35 -> 0.45
- PE V-4 Dex PA requirement changed from 105 -> 95
- PE G-6 Dex PA requirement changed from 105 -> 95
- PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
- Fixed missing ATH malus on PE Regants PAs
Nanites:
Resist Tools (Mixed):
- Reduced nanite activity concentration from 12.5 -> 10
- Reduced stamina use by 50%
- Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
- Changed short names from RES -> M1, M2, M3
Resist Tools (Singular):
- Reduced nanite activity concentration from 12.5 -> 5
- Reduced stamina use by 50%
- Increased resist duration from 300 -> 360
- Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
- Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
- Changed short names from RES -> S1, S2, S3
Pyroliser:
- Reduced Stamina Use by 50%
- Reduced nanite activity duration from 60 -> 10
- Reduced TL 80 -> 50