NCE 2.5.161 - Redflash

Created on 6/9/2022 4:44:39 PM by NST

Gameworld & Content

  • Added shortnames CAR & IAR to the AK assault rifles
  • Fixed the text on the Spectre bomber key to read the correct ammo type
  • Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
  • Added three additional exit-points to Jeriko Fortress



Balancing
Weapons

APU Anti Modules:

Module Psu Use Range Cast Time
Holy Unprotector 200 -> 300 170 -> 100 4 -> 8
Holy Anti Shield 150 -> 200 175 -> 100 2 -> 4
Blessed Anti Shield 100 -> 200 150 -> 88 3 -> 6
Crahn Anti Shield 75 -> 200 125 -> 75 3.5 -> 8
Holy Anti Heal 150 -> 120 125 -> 100 2 -> 2
Blessed Anti Heal 100 -> 120 125 -> 88 3 -> 4
Crahn Anti Heal 75 -> 120 125 -> 75 3.5 -> 6



Melee:

  • Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
  • Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
  • Swords (Blade of Ceres): Damage type changed from PSN to FRC
  • Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
  • Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
  • Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50



Warhammer Rocket Launcher:

  • Damage reduced by 25%
  • AoE Radius increased by 18%
  • Rocket speed increased by 33%



Ammo Weight:

  • Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight



Stamina Use:

  • Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
  • Stam use increase on AoE weapons
  • Melee stam use reduced by ~15%




Armour:

  • Increased Monk Armour Mod from 0.35 -> 0.45
  • PE V-4 Dex PA requirement changed from 105 -> 95
  • PE G-6 Dex PA requirement changed from 105 -> 95
  • PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
  • Fixed missing ATH malus on PE Regants PAs



Nanites:
Resist Tools (Mixed):

  • Reduced nanite activity concentration from 12.5 -> 10
  • Reduced stamina use by 50%
  • Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
  • Changed short names from RES -> M1, M2, M3



Resist Tools (Singular):

  • Reduced nanite activity concentration from 12.5 -> 5
  • Reduced stamina use by 50%
  • Increased resist duration from 300 -> 360
  • Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
  • Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
  • Changed short names from RES -> S1, S2, S3



Pyroliser:

  • Reduced Stamina Use by 50%
  • Reduced nanite activity duration from 60 -> 10
  • Reduced TL 80 -> 50