NCE 2.5.36 - Redflash

Created on 10/27/2021 8:09:55 PM by NST

Gameworld & Content

  • Fixed DEF structure inconsistency and deleted unused entries;
  • Altered Spidercave spawn;
  • Altered Halloween Event Dungeon spawn and loot;
  • Added a new weapon (Halloween Event);

Technical & Client Updates

  • Updated dynamic light functions;
  • Updated compiler infrastructure to Visual Studio 2019;
  • Fixed a new bug within brightness calculation;
  • Fixed a new bug within sound volume calculation;
  • Fixed issues in the backend and build environment;
  • Removed a lot of unused code;
  • Fixed text decals (Outpost owner signs for instance);
  • Changed all remaining C files to C++;
  • Set hint to prefer dedicated GPU;
  • Standard video modes (Windowed, Bordered, etc.) are now available for all video adapter;
  • Fixed bug in the particle system;
  • Reimplemented dummy GPU driver for server;
  • Updated the Spidernest AI script;
  • Added a new itemflag "RapidDecay" (not attached to any regular item so far!);

NCE 2.5.111 - Redflash

Created on 7/5/2021 1:25:34 PM by NST

Technical & Client Updates

  • Fixed a problem, which caused Client-crashes;

NCE 2.5.110 - Redflash

Created on 7/5/2021 10:48:37 AM by NST

Technical & Client Updates

  • Applied TempEffect fix;
  • Fixed incorrect research behaviour for L Parts from the 'Battle Church'; 

Gameworld & Content

  • Fixed incorrect Script codec (Tsunami Epic, Mission 3);
  • Fixed incorrect 'Missionflag' (Trader Daily, Mission 3);

NCE 2.5.109 - Redflash

Created on 5/29/2021 12:27:31 PM by NST

Gameworld & Content

  • K14: Moved Epic NPC further into safety of building, reduced number of NPC spawns and moved some spawn points;
  • Graves: Increased the drop rate of items required for armour;
  • Added Clancheck function to all Faction-change scripts (GER/ENG/FRA);
  • Added "Big Metalplate" recycle recipe;
  • Added new recycle recipes:
    • TL 13 Special Alloy Knife [Baseweapon: TL 3]
    • TL 24 Crummy Baseball Bat [Baseweapon: TL 13]
    • TL 15 Beggar Electro Shocker [Baseweapon: TL 5]
    • TL 45 Laserblade [Baseweapon: TL 37]
    • TL 26 Archer 'Companion' Rifle [Baseweapon: TL 13]
    • TL 52 Enhanced Assault Rifle [Baseweapon: TL 44]
    • TL 32 Unlabeled 'Slowfire' Rifle [Baseweapon: TL 17]
    • TL 18 Pumpgun [Baseweapon: TL 9]
    • TL 12 Unlabeled 'Pinfire' Nailgun [Baseweapon: TL 4]
    • TL 18 A&W Colt 'Budget' [Baseweapon: TL 9]
    • TL 52 Automatic Pisol [Baseweapon: TL 41]
    • TL 30 HEW 'Lightwand' L77x3 [Baseweapon: TL 15]
    • TL 6 Street Model Grenade Launcher [Baseweapon: TL 3]
    • TL 34 Unlabeled Laser Cannon [Baseweapon: TL 19]
  • Added 'Alec Monroe' to the Gameworld - He's offering Faction-changes, without a check of your Symp;

Technical & Client Updates

  • Added Clancheck function;
  • Applied TempEffect fix in "dry run mode";

Balancing

  • PPU:
    • Increased PPU selfcast bonus strength by ~30%;
    • Booster modules cast time reduced by 0.5 seconds;
    • Increased range of TSS by 35%;
    • Decreased duration of TSS from 120 seconds -> 20 seconds;
    • Reduced duration of Damageboost from 20 seconds -> 10 seconds
    • Rebalanced PPU module PSI costs;
      PSI Cost v1PSI Cost v2PSI Cost v3PSI Cost v4
      Anti-Stealth - - - 240 -> 96
      CAG ~10 -> 30 ~52 -> 90 ~134 -> 144 166 -> 180
      Cleanse ~80 -> 36 ~100 -> 48 ~83 -> 60 ~240 -> 72
      Dmg Boost 15 -> 30 30 -> 60 48 -> 96 -
      Distract 44 -> 42 82 -> 60 52 -> 78 -
      Heal 1 -> 6 9 -> 12 30 -> 48 30 -> 60
      Heal - Direct - - - 36 -> 42
      Para 40 -> 60 56 -> 96 72 -> 144 -
      Provoke 44 -> 48 82 -> 72 106 -> 96 -
      PSI Shield 58 -> 72 136 -> 144 240 -> 216 -
      Rez - - - -
      Shield ~7 -> 12 ~26 -> 30 ~36 -> 54 30 -> 72
  • PE:
    • Slightly reduced the effectiveness of PE armour to somewhat offset the self cast buff;
  • Weapons:
    • Reduced damage of Ionic Shotgun Pistols to levels before their last update (-20%);
    • Increased accuracy of Cursed Soul, First Love and Equilibrium of Force type weapons;
    • Increased projectile speed of plasma weapons;
    • Rocket pistol frequency increased and damage reduced to rebalance to similar DPM;
    • Rocket launcher frequency increased and damage reduced to rebalance to similar DPM;
    • Raygun cannon frequency increased and damage reduced to rebalance to similar DPM;

NCE 2.5.108 - Redflash

Created on 5/14/2021 12:18:18 PM by NST

Gameworld & Content

  • Added AB Harassers and AB Aggressors to existing AB Vandal spawn groups;
  • Fixed description of Air Guard;
  • Renamed 2nd seat of anti-ground gliders from Gunner to Bomber;
  • C06: Updated spawn groups;
  • C09: Fixed some clipping actors;

Balancing

General

  • Ionic Shotgun Pistol: Stamina Use 30 -> 50;
  • Ionic Shotgun Pistol: Frequency slowed slightly;
  • Ionic Shotgun Pistol: Damage tweaked to compensate for frequency change;
  • Rapture: Damage +11%
  • Rapture: Increased AoE radius;
  • Rapture: Increased accuracy;
  • Claws: Damage +20%
  • Xbow Pistol: Damage +10%
  • SWAT Pistol: Damage -5%
  • Assault Rifles (Pain Easer): Damage +6%
  • Ronin: Damage +7%
  • Energy Halo: Damage -10%
  • Fire Beam: Damage +8%
  • Flame Avalanche: Damage +10%
  • Frozen Ball Blast: Damage +10%
  • Poison Barrel: Damage +7%


Vehicles

  • All Glider: Removed Anti-Vehicle & Anti-Air armour;
  • Pathfinder Glider: Reduced HP ~1%
  • Observer Glider: Reduced HP ~2%
  • Air Guard Glider: Reduced HP ~10%
  • Stinger Glider: Reduced HP ~2%
  • Buzzard Glider: Reduced HP ~25%
  • Condor Glider: Reduced HP ~35%
  • Buzzard Glider: Speed reduced ~25%
  • Condor Glider: Speed reduced ~25%
  • VHC Bomb: Damage reduced ~22%;
  • VHC Bomb: Frequency slowed from 3 -> 5 seconds;
  • Requirement changes on many gunner seats
    • 20mm 61, 79 to 60, 80
    • 30mm 75, 85 to 65, 80
    • 7.62mm 76, 81 to 85, 90
    • Bombs 86, 98 to 80, 100
    • Gatlin 82, 84 to 80, 100
    • Grenade 84 to 75
    • Laser 90 to 95
    • Raygun 96 to 95
    • Rocket 24, 68, 88, 92 to 60, 70, 85, 90

Technical & Client Updates

  • Reverted the last TempEffect fix;

NCE 2.5.106-107 - Redflash

Created on 5/10/2021 11:01:20 AM by NST

Gameworld & Content

  • Fixed short name for Nightspider drug;
  • B08: Moved UG slightly to reduce clipping, removed some bushes with hitboxes, fixed some floating actors;
  • C09: Moved boxes near shop to prevent players getting stuck, removed boxes in hackterm, fixed clipping actors;
  • D13: Removed / moved trees sticking out of mountains sides awkwardly;
  • G12: Made hackterm solid, removed/moved some trees and bushes, added a gap in wall from UG to shop;
  • I04: Hackterminal is now solid;

Balancing

  • Dex Tank PAs - Reduced combat skill bonus by approx 35%;
  • Dex Tank PAs - Added ATH malus;
  • Dex Tank PAs - Reduced total resist given by approx 17%;
  • Ionic Shotgun Pistol - TL increased from 95 to 97;
  • Roughly doubled the speed of rockets;
  • Slowed "Pathfinder" glider speed by -27%;
  • Slowed "Observer" glider speed by -26%;
  • Slowed "Air Guard" & "Stinger" glider speed by -27%;
  • Slowed "Condor" & "Buzzard" glider speed by -35%;

Technical & Client Updates

  • Fixed "TempEffect" bug;
  • Added extra logging for shield issues;

NCE 2.5.101-105 - Redflash

Created on 4/25/2021 2:18:37 PM by NST

Gameworld & Content

  • Updated OZ 1 Storage to adhere to new levelling scheme;
  • C06: Fixed the red cubes & some clipping objects;
  • B07: Fixed some clipping objects;
  • J10: Removed the box from infront of the gogo & spread more scorpion spawns around the zone;
  • K10: Fixed some clipping objects;
  • K13: Fixed some clipping objects;
  • Grave: Added blockages to guide players around the dungeon;
  • Spider Cave: Updated mob spawn patterns, locations and behaviours;
  • Spider Cave: Closed more safe spots;
  • Spider Cave: Added an exit to the cave in the boss room;
  • Fixed German F8 text of the Tamara Job Centre mission to point to right location;
  • Fixed Pathfinders J05 script so that if the attack fails you don't need to get more intel;
  • Fixed Pathfinders C08 script NPCID bug;
  • Fixed Pathfinders C08 F8 text not showing location of miles;
  • Fixed SWAT Rifle ammo mods missing from A&W vendors;
  • Fixed a inconsistency in text.ini;
  • 'Battle Church': Removed a safepot;
  • 'El Farid': Lowered DMG Output from the new Scorpions and lowered their spawnchance;
  • Fixed incorrect selling price for the 'Stun Turret';
  • The Tsunami FSM got a delivery with new stuff, you can now buy several new pictures there;

Balancing - General

  • Added PSN immunity to Spider Cave mobs;
  • Mosquito Dmg reduced by 40%;
  • Mosquito anti-heal effect slowed from 4-> 8 seconds;
  • Mosquito total ammo reduced from 200 -> 40 shots;
  • Drone HP reduced by approx 25%;
  • Drone distance from body range reduced by approx 40%;
  • Fixed ranges that didn't fit the modules types progression (e.g. where blessed has better range then rare);
  • APU Lance range decreased by 19%;
  • APU Lance damage decreased by 18%;
  • Pistol range increased by 18%;
  • Increased the time for reticle to lock for rifles and heavy cannons slightly (to extenuate pistols advantage in aiming);
  • Improved the reticle lock speed but reduced the range of shotgun type weapons;
  • Improved the reticle lock speed of sniper rifles (SH variants and Ronin);

Balancing & Content Changes - Hacknet

  • Balanced Shield software;
  • Balanced Attack software;
  • Added a small XRAY DoT to Attack software;
  • Balanced Heal software;
  • Balanced Mob HP and Damage;
  • Attached several new AI scripts to different Hacknet Mobs;
  • Altered Skill influences: Resists (Resists are now more important);
  • Increased Stamina pool for HN Chars;
  • Added TL 10 Heal software to the Jones Hacker reward;
  • Reduced HP of the Phoenix CPU;
  • Moved the Phoenix CPU closer to the center of the map;
  • Replaced the "Entry/-Exitpoint" in the Phoenix room;
  • Increased DMG Output from the Phoenix CPU;
  • Increased the radius the Phoenix CPU can "see" and shoot you;
  • Increased the DMG Output from the Phoenix CPU (regarding its different stages of attacks);
  • Added 'Outpost Security' NPCs to every Hacknet OP sector;
  • Added 'Outpost Security' Turrets to the Phoenix DB;
  • Moved the entry point from every Hacknet OP sector to another location;
  • Enabled 'Auto Logout, when AFK' and 'Spawn at Resetpoint, when Login' to all Hacknet OP sectors;
  • Increased the efficiency of Phoenix Mods (you can have artifact Hacknet software now);
  • Fixed incorrect Node with the Phoenix DB: It's now talking about Codebreaker Mark 7, instead of Mark 6;
  • Moved some spawns in the Tech Haven Bridge sector and created new spawnpoints for the 'Ping of Death';
  • Deactivated "Helpcall" (Corrupt ICMP Ping Packet v4.3.3);

Technical & Client Updates

  • Removed extra logging from previous BWD analysis;

NCE 2.5.100 - Redflash

Created on 4/3/2021 4:36:53 PM

As a team, the NST have been busily working away in the background not only on more content, as well as some minor modifications to existing mobs, but also, a potential fix on the stability knocking Bad World Data. Once applied, please continue to report any BWDs via our Discord channels. 

Gameworld & Content

  • Lowered HP and DMG Output of the new Scorpions in El Farid (Level 2)
  • Lowered the Spawnchance of the new Scorpions in El Farid (Level 2)
  • Adjusted Spawns in the Spidercave
  • Kitty Galore is no longer stuck in the GoGuardian near by
  • Fixed broken WoC scripts (French client)
  • Crahn Epic - Fixed an incorrect node in mission 3: Mark Cole had sent people to the wrong sector to find Maxime (Viarosso Sec 3, instead of Sector 2)
  • Updated the spawn mechanics inside Grave dungeon
  • Fixed ammo packet sizes for Raygun and Plasma Rifles
  • C09 - Removed boxes near the Underground
  • F11 (Dev Fort) & F12 (Cycrow Lab) - Closed wall hitbox gaps
  • I06 - Spread more Dead Drops across the zone but mutant presence has also increased
  • K16 - Removed a lone DoY Guard
  • Dead Drop model size reduced

Balancing

  • Changed Ion Blaster HEW drones from ENR + XRY -> ENR + FIR
  • Various weapon balance changes;
    • Buff - Anarchist
    • Buff - Energy Ball
    • Buff - Energy Ball
    • Buff - Energy Beam
    • Buff - Energy Bolt
    • Buff - Energy Halo
    • Buff - Energy Lance
    • Buff - Fire Ball
    • Buff - Fire Barrel
    • Buff - Fire Halo
    • Buff - Fire Lance
    • Buff - Freezer Pistol
    • Buff - Frozen Barrel
    • Buff - Frozen Bolt
    • Buff - Frozen Halo
    • Buff - Frozen Lance
    • Buff - Fusion Cannon
    • Buff - Gatling Cannon
    • Buff - Gatling Pistol
    • Buff - Gatling Rifle
    • Buff - Ionic Shotgun Cannon
    • Buff - Laser Cannon
    • Buff - Lighting Bolt
    • Buff - MIRL-600 Warhammer
    • Buff - Multi Energy Bolt
    • Buff - Multi Lightning Bolt
    • Buff - Plasma Cannon
    • Buff - Psi Attack
    • Buff - Raygun Cannon
    • Buff - Rocket Launcher
    • Buff - Rocket Launcher Pistol
    • Buff - Submachinegun (Libby, etc)
    • Buff - Toxic Ball
    • Buff - Toxic Barrel
    • Buff - Toxic Halo
    • Buff - Toxic Lance
    • Nerf - (WoC) Claw
    • Nerf - Baseball Bat
    • Nerf - Choas Queen Ava
    • Nerf - Electro Shocker
    • Nerf - Energy Ball Blast
    • Nerf - Fire Ball Blast
    • Nerf - Fire Beam
    • Nerf - Flamethrower
    • Nerf - Freezer Cannon
    • Nerf - Freezer Rifle
    • Nerf - Frozen Ball
    • Nerf - Frozen Ball Blast
    • Nerf - Frozen Beam
    • Nerf - Fusion Rifle
    • Nerf - Grenade Launcher
    • Nerf - Grenades (Frag)
    • Nerf - Grenades (Incendiary)
    • Nerf - Laser Rifle
    • Nerf - Plasma Wave Cannon
    • Nerf - Pump Action Shotgun
    • Nerf - Rapture
    • Nerf - Raygun Pistol
    • Nerf - Raygun Rifle
    • Nerf - SWAT Pistol
  • TLDR: Pistols & APU buffed, Rifle nerfed.

Technical & Client Updates

  • Workaround for BWD added
  • Potential BWD root issue fixed

NCE 2.5.99 - Redflash

Created on 3/22/2021 7:11:12 PM

Bit of a quick update this evening just to avoid some potential problems. A few backend tweaks, but we've still added plenty of noticeable stuff for you Runners! Details below!

As usual, any problems; Let us know via Discord or Twitter.

Gameworld & Content

  • Added improved LoM pills (65% less XP loss) - You can buy those in the Canyon, Plaza Sector 1 and Military Base
  • Added Rapture ammo and ammo mods to ammo vendors
  • Added new decals and decorations to Military Base Sector 1 and 2 and grounded floating actors
  • Altered the itemplan (the stuff you need to CST it) for Turrets
  • K15 - Moved 44th squad into a building and cleared more spawns around their new location
  • K15 - Moved some of the Nomad Traders to ensure they always spawn
  • K15 - Fixed floating/clipping actors
  • Reduced time taken for Mutant Deaddrop to refill in I06
  • Fixed the short names for Xbow ammo packets
  • Canyon Facility Cave (Easy) - Iguanas replaced with level appropriate Creepers and Gnawers
  • TG Easy Quick Kill Missions for Iguanas replaced with relevant Creeper and Gnawer
  • Canyon Facility Cave (Normal) - Scorpions replaced with level appropriate Spiders (the Tunnel (Normal) spawns remain as Scorpions)
  • Canyon Facility Cave (Hard) - Spawn chance increased for Giant Scorpions and lowered for Big Scorpions'


Graphics

  • Added remastered Military Base Sectors
  • Added remastered Military Base Apartments
  • Added remastered Military Base Bunker


Balancing

  • Fixed Medium Carbonsilk Underarmour
  • Fixed Blessed Spirit Boots
  • Nerfed Rapture to account for its "double" damage - a temporary fix whilst the issue is investigated
  • Re-added the Class=Tank requirement to "Tank" Power Armours
  • Decreased the requirement & TL for PE DEX based PAs V-1 from 75 -> 70
  • Drones dealing AoE have reduced HP by 20%
  • Drones dealing damage to single targets have reduced HP by 10%
  • Reduced recoil on Sniper Rifle and Marksman Rifle by 25%


Technical & Client Updates

  • Fixed potential issue with some loot tables
  • Fixed potential issue related to bad world data
  • Improved 'LoM' code - We're now able to scale the XP loss

 

NCE 2.5.97>98 - Redflash

Created on 3/14/2021 8:53:40 PM

Following on from our previous update, we were made aware of a technical issue with new installations of the game client from the launcher.

This update is a re-release of the 2.5.94>96, in order to resolve the issues that were raised. Nothing else has gone into this update that you don't already know, but below is a brief summary of what we have done regarding the client installations.

Technical & Client Updates

  • Fixed missing files such as "FreeImage.dll" and "lua.dll" with new installs
  • Due to an issue with new installations of Neocron, this patch is a re-issue of 2.5.94-96.
  • The model cache was reset with this patch.