Update Notes
NCE 2.5.36 - Redflash
Gameworld & Content
- Fixed DEF structure inconsistency and deleted unused entries;
- Altered Spidercave spawn;
- Altered Halloween Event Dungeon spawn and loot;
- Added a new weapon (Halloween Event);
Technical & Client Updates
- Updated dynamic light functions;
- Updated compiler infrastructure to Visual Studio 2019;
- Fixed a new bug within brightness calculation;
- Fixed a new bug within sound volume calculation;
- Fixed issues in the backend and build environment;
- Removed a lot of unused code;
- Fixed text decals (Outpost owner signs for instance);
- Changed all remaining C files to C++;
- Set hint to prefer dedicated GPU;
- Standard video modes (Windowed, Bordered, etc.) are now available for all video adapter;
- Fixed bug in the particle system;
- Reimplemented dummy GPU driver for server;
- Updated the Spidernest AI script;
- Added a new itemflag "RapidDecay" (not attached to any regular item so far!);
NCE 2.5.111 - Redflash
Technical & Client Updates
- Fixed a problem, which caused Client-crashes;
NCE 2.5.110 - Redflash
Technical & Client Updates
- Applied TempEffect fix;
- Fixed incorrect research behaviour for L Parts from the 'Battle Church';
Gameworld & Content
- Fixed incorrect Script codec (Tsunami Epic, Mission 3);
- Fixed incorrect 'Missionflag' (Trader Daily, Mission 3);
NCE 2.5.109 - Redflash
Gameworld & Content
- K14: Moved Epic NPC further into safety of building, reduced number of NPC spawns and moved some spawn points;
- Graves: Increased the drop rate of items required for armour;
- Added Clancheck function to all Faction-change scripts (GER/ENG/FRA);
- Added "Big Metalplate" recycle recipe;
- Added new recycle recipes:
- TL 13 Special Alloy Knife [Baseweapon: TL 3]
- TL 24 Crummy Baseball Bat [Baseweapon: TL 13]
- TL 15 Beggar Electro Shocker [Baseweapon: TL 5]
- TL 45 Laserblade [Baseweapon: TL 37]
- TL 26 Archer 'Companion' Rifle [Baseweapon: TL 13]
- TL 52 Enhanced Assault Rifle [Baseweapon: TL 44]
- TL 32 Unlabeled 'Slowfire' Rifle [Baseweapon: TL 17]
- TL 18 Pumpgun [Baseweapon: TL 9]
- TL 12 Unlabeled 'Pinfire' Nailgun [Baseweapon: TL 4]
- TL 18 A&W Colt 'Budget' [Baseweapon: TL 9]
- TL 52 Automatic Pisol [Baseweapon: TL 41]
- TL 30 HEW 'Lightwand' L77x3 [Baseweapon: TL 15]
- TL 6 Street Model Grenade Launcher [Baseweapon: TL 3]
- TL 34 Unlabeled Laser Cannon [Baseweapon: TL 19]
- Added 'Alec Monroe' to the Gameworld - He's offering Faction-changes, without a check of your Symp;
Technical & Client Updates
- Added Clancheck function;
- Applied TempEffect fix in "dry run mode";
Balancing
- PPU:
- Increased PPU selfcast bonus strength by ~30%;
- Booster modules cast time reduced by 0.5 seconds;
- Increased range of TSS by 35%;
- Decreased duration of TSS from 120 seconds -> 20 seconds;
- Reduced duration of Damageboost from 20 seconds -> 10 seconds
- Rebalanced PPU module PSI costs;
PSI Cost v1 PSI Cost v2 PSI Cost v3 PSI Cost v4 Anti-Stealth - - - 240 -> 96 CAG ~10 -> 30 ~52 -> 90 ~134 -> 144 166 -> 180 Cleanse ~80 -> 36 ~100 -> 48 ~83 -> 60 ~240 -> 72 Dmg Boost 15 -> 30 30 -> 60 48 -> 96 - Distract 44 -> 42 82 -> 60 52 -> 78 - Heal 1 -> 6 9 -> 12 30 -> 48 30 -> 60 Heal - Direct - - - 36 -> 42 Para 40 -> 60 56 -> 96 72 -> 144 - Provoke 44 -> 48 82 -> 72 106 -> 96 - PSI Shield 58 -> 72 136 -> 144 240 -> 216 - Rez - - - - Shield ~7 -> 12 ~26 -> 30 ~36 -> 54 30 -> 72
- PE:
- Slightly reduced the effectiveness of PE armour to somewhat offset the self cast buff;
- Weapons:
- Reduced damage of Ionic Shotgun Pistols to levels before their last update (-20%);
- Increased accuracy of Cursed Soul, First Love and Equilibrium of Force type weapons;
- Increased projectile speed of plasma weapons;
- Rocket pistol frequency increased and damage reduced to rebalance to similar DPM;
- Rocket launcher frequency increased and damage reduced to rebalance to similar DPM;
- Raygun cannon frequency increased and damage reduced to rebalance to similar DPM;
NCE 2.5.108 - Redflash
Gameworld & Content
- Added AB Harassers and AB Aggressors to existing AB Vandal spawn groups;
- Fixed description of Air Guard;
- Renamed 2nd seat of anti-ground gliders from Gunner to Bomber;
- C06: Updated spawn groups;
- C09: Fixed some clipping actors;
Balancing
General
- Ionic Shotgun Pistol: Stamina Use 30 -> 50;
- Ionic Shotgun Pistol: Frequency slowed slightly;
- Ionic Shotgun Pistol: Damage tweaked to compensate for frequency change;
- Rapture: Damage +11%
- Rapture: Increased AoE radius;
- Rapture: Increased accuracy;
- Claws: Damage +20%
- Xbow Pistol: Damage +10%
- SWAT Pistol: Damage -5%
- Assault Rifles (Pain Easer): Damage +6%
- Ronin: Damage +7%
- Energy Halo: Damage -10%
- Fire Beam: Damage +8%
- Flame Avalanche: Damage +10%
- Frozen Ball Blast: Damage +10%
- Poison Barrel: Damage +7%
Vehicles
- All Glider: Removed Anti-Vehicle & Anti-Air armour;
- Pathfinder Glider: Reduced HP ~1%
- Observer Glider: Reduced HP ~2%
- Air Guard Glider: Reduced HP ~10%
- Stinger Glider: Reduced HP ~2%
- Buzzard Glider: Reduced HP ~25%
- Condor Glider: Reduced HP ~35%
- Buzzard Glider: Speed reduced ~25%
- Condor Glider: Speed reduced ~25%
- VHC Bomb: Damage reduced ~22%;
- VHC Bomb: Frequency slowed from 3 -> 5 seconds;
- Requirement changes on many gunner seats
- 20mm 61, 79 to 60, 80
- 30mm 75, 85 to 65, 80
- 7.62mm 76, 81 to 85, 90
- Bombs 86, 98 to 80, 100
- Gatlin 82, 84 to 80, 100
- Grenade 84 to 75
- Laser 90 to 95
- Raygun 96 to 95
- Rocket 24, 68, 88, 92 to 60, 70, 85, 90
Technical & Client Updates
- Reverted the last TempEffect fix;
NCE 2.5.106-107 - Redflash
Gameworld & Content
- Fixed short name for Nightspider drug;
- B08: Moved UG slightly to reduce clipping, removed some bushes with hitboxes, fixed some floating actors;
- C09: Moved boxes near shop to prevent players getting stuck, removed boxes in hackterm, fixed clipping actors;
- D13: Removed / moved trees sticking out of mountains sides awkwardly;
- G12: Made hackterm solid, removed/moved some trees and bushes, added a gap in wall from UG to shop;
- I04: Hackterminal is now solid;
Balancing
- Dex Tank PAs - Reduced combat skill bonus by approx 35%;
- Dex Tank PAs - Added ATH malus;
- Dex Tank PAs - Reduced total resist given by approx 17%;
- Ionic Shotgun Pistol - TL increased from 95 to 97;
- Roughly doubled the speed of rockets;
- Slowed "Pathfinder" glider speed by -27%;
- Slowed "Observer" glider speed by -26%;
- Slowed "Air Guard" & "Stinger" glider speed by -27%;
- Slowed "Condor" & "Buzzard" glider speed by -35%;
Technical & Client Updates
- Fixed "TempEffect" bug;
- Added extra logging for shield issues;
NCE 2.5.101-105 - Redflash
Gameworld & Content
- Updated OZ 1 Storage to adhere to new levelling scheme;
- C06: Fixed the red cubes & some clipping objects;
- B07: Fixed some clipping objects;
- J10: Removed the box from infront of the gogo & spread more scorpion spawns around the zone;
- K10: Fixed some clipping objects;
- K13: Fixed some clipping objects;
- Grave: Added blockages to guide players around the dungeon;
- Spider Cave: Updated mob spawn patterns, locations and behaviours;
- Spider Cave: Closed more safe spots;
- Spider Cave: Added an exit to the cave in the boss room;
- Fixed German F8 text of the Tamara Job Centre mission to point to right location;
- Fixed Pathfinders J05 script so that if the attack fails you don't need to get more intel;
- Fixed Pathfinders C08 script NPCID bug;
- Fixed Pathfinders C08 F8 text not showing location of miles;
- Fixed SWAT Rifle ammo mods missing from A&W vendors;
- Fixed a inconsistency in text.ini;
- 'Battle Church': Removed a safepot;
- 'El Farid': Lowered DMG Output from the new Scorpions and lowered their spawnchance;
- Fixed incorrect selling price for the 'Stun Turret';
- The Tsunami FSM got a delivery with new stuff, you can now buy several new pictures there;
Balancing - General
- Added PSN immunity to Spider Cave mobs;
- Mosquito Dmg reduced by 40%;
- Mosquito anti-heal effect slowed from 4-> 8 seconds;
- Mosquito total ammo reduced from 200 -> 40 shots;
- Drone HP reduced by approx 25%;
- Drone distance from body range reduced by approx 40%;
- Fixed ranges that didn't fit the modules types progression (e.g. where blessed has better range then rare);
- APU Lance range decreased by 19%;
- APU Lance damage decreased by 18%;
- Pistol range increased by 18%;
- Increased the time for reticle to lock for rifles and heavy cannons slightly (to extenuate pistols advantage in aiming);
- Improved the reticle lock speed but reduced the range of shotgun type weapons;
- Improved the reticle lock speed of sniper rifles (SH variants and Ronin);
Balancing & Content Changes - Hacknet
- Balanced Shield software;
- Balanced Attack software;
- Added a small XRAY DoT to Attack software;
- Balanced Heal software;
- Balanced Mob HP and Damage;
- Attached several new AI scripts to different Hacknet Mobs;
- Altered Skill influences: Resists (Resists are now more important);
- Increased Stamina pool for HN Chars;
- Added TL 10 Heal software to the Jones Hacker reward;
- Reduced HP of the Phoenix CPU;
- Moved the Phoenix CPU closer to the center of the map;
- Replaced the "Entry/-Exitpoint" in the Phoenix room;
- Increased DMG Output from the Phoenix CPU;
- Increased the radius the Phoenix CPU can "see" and shoot you;
- Increased the DMG Output from the Phoenix CPU (regarding its different stages of attacks);
- Added 'Outpost Security' NPCs to every Hacknet OP sector;
- Added 'Outpost Security' Turrets to the Phoenix DB;
- Moved the entry point from every Hacknet OP sector to another location;
- Enabled 'Auto Logout, when AFK' and 'Spawn at Resetpoint, when Login' to all Hacknet OP sectors;
- Increased the efficiency of Phoenix Mods (you can have artifact Hacknet software now);
- Fixed incorrect Node with the Phoenix DB: It's now talking about Codebreaker Mark 7, instead of Mark 6;
- Moved some spawns in the Tech Haven Bridge sector and created new spawnpoints for the 'Ping of Death';
- Deactivated "Helpcall" (Corrupt ICMP Ping Packet v4.3.3);
Technical & Client Updates
- Removed extra logging from previous BWD analysis;
NCE 2.5.100 - Redflash
As a team, the NST have been busily working away in the background not only on more content, as well as some minor modifications to existing mobs, but also, a potential fix on the stability knocking Bad World Data. Once applied, please continue to report any BWDs via our Discord channels.
Gameworld & Content
- Lowered HP and DMG Output of the new Scorpions in El Farid (Level 2)
- Lowered the Spawnchance of the new Scorpions in El Farid (Level 2)
- Adjusted Spawns in the Spidercave
- Kitty Galore is no longer stuck in the GoGuardian near by
- Fixed broken WoC scripts (French client)
- Crahn Epic - Fixed an incorrect node in mission 3: Mark Cole had sent people to the wrong sector to find Maxime (Viarosso Sec 3, instead of Sector 2)
- Updated the spawn mechanics inside Grave dungeon
- Fixed ammo packet sizes for Raygun and Plasma Rifles
- C09 - Removed boxes near the Underground
- F11 (Dev Fort) & F12 (Cycrow Lab) - Closed wall hitbox gaps
- I06 - Spread more Dead Drops across the zone but mutant presence has also increased
- K16 - Removed a lone DoY Guard
- Dead Drop model size reduced
Balancing
- Changed Ion Blaster HEW drones from ENR + XRY -> ENR + FIR
- Various weapon balance changes;
- Buff - Anarchist
- Buff - Energy Ball
- Buff - Energy Ball
- Buff - Energy Beam
- Buff - Energy Bolt
- Buff - Energy Halo
- Buff - Energy Lance
- Buff - Fire Ball
- Buff - Fire Barrel
- Buff - Fire Halo
- Buff - Fire Lance
- Buff - Freezer Pistol
- Buff - Frozen Barrel
- Buff - Frozen Bolt
- Buff - Frozen Halo
- Buff - Frozen Lance
- Buff - Fusion Cannon
- Buff - Gatling Cannon
- Buff - Gatling Pistol
- Buff - Gatling Rifle
- Buff - Ionic Shotgun Cannon
- Buff - Laser Cannon
- Buff - Lighting Bolt
- Buff - MIRL-600 Warhammer
- Buff - Multi Energy Bolt
- Buff - Multi Lightning Bolt
- Buff - Plasma Cannon
- Buff - Psi Attack
- Buff - Raygun Cannon
- Buff - Rocket Launcher
- Buff - Rocket Launcher Pistol
- Buff - Submachinegun (Libby, etc)
- Buff - Toxic Ball
- Buff - Toxic Barrel
- Buff - Toxic Halo
- Buff - Toxic Lance
- Nerf - (WoC) Claw
- Nerf - Baseball Bat
- Nerf - Choas Queen Ava
- Nerf - Electro Shocker
- Nerf - Energy Ball Blast
- Nerf - Fire Ball Blast
- Nerf - Fire Beam
- Nerf - Flamethrower
- Nerf - Freezer Cannon
- Nerf - Freezer Rifle
- Nerf - Frozen Ball
- Nerf - Frozen Ball Blast
- Nerf - Frozen Beam
- Nerf - Fusion Rifle
- Nerf - Grenade Launcher
- Nerf - Grenades (Frag)
- Nerf - Grenades (Incendiary)
- Nerf - Laser Rifle
- Nerf - Plasma Wave Cannon
- Nerf - Pump Action Shotgun
- Nerf - Rapture
- Nerf - Raygun Pistol
- Nerf - Raygun Rifle
- Nerf - SWAT Pistol
-
TLDR: Pistols & APU buffed, Rifle nerfed.
Technical & Client Updates
- Workaround for BWD added
- Potential BWD root issue fixed
NCE 2.5.99 - Redflash
Bit of a quick update this evening just to avoid some potential problems. A few backend tweaks, but we've still added plenty of noticeable stuff for you Runners! Details below!
As usual, any problems; Let us know via Discord or Twitter.
Gameworld & Content
- Added improved LoM pills (65% less XP loss) - You can buy those in the Canyon, Plaza Sector 1 and Military Base
- Added Rapture ammo and ammo mods to ammo vendors
- Added new decals and decorations to Military Base Sector 1 and 2 and grounded floating actors
- Altered the itemplan (the stuff you need to CST it) for Turrets
- K15 - Moved 44th squad into a building and cleared more spawns around their new location
- K15 - Moved some of the Nomad Traders to ensure they always spawn
- K15 - Fixed floating/clipping actors
- Reduced time taken for Mutant Deaddrop to refill in I06
- Fixed the short names for Xbow ammo packets
- Canyon Facility Cave (Easy) - Iguanas replaced with level appropriate Creepers and Gnawers
- TG Easy Quick Kill Missions for Iguanas replaced with relevant Creeper and Gnawer
- Canyon Facility Cave (Normal) - Scorpions replaced with level appropriate Spiders (the Tunnel (Normal) spawns remain as Scorpions)
- Canyon Facility Cave (Hard) - Spawn chance increased for Giant Scorpions and lowered for Big Scorpions'
Graphics
- Added remastered Military Base Sectors
- Added remastered Military Base Apartments
- Added remastered Military Base Bunker
Balancing
- Fixed Medium Carbonsilk Underarmour
- Fixed Blessed Spirit Boots
- Nerfed Rapture to account for its "double" damage - a temporary fix whilst the issue is investigated
- Re-added the Class=Tank requirement to "Tank" Power Armours
- Decreased the requirement & TL for PE DEX based PAs V-1 from 75 -> 70
- Drones dealing AoE have reduced HP by 20%
- Drones dealing damage to single targets have reduced HP by 10%
- Reduced recoil on Sniper Rifle and Marksman Rifle by 25%
Technical & Client Updates
- Fixed potential issue with some loot tables
- Fixed potential issue related to bad world data
- Improved 'LoM' code - We're now able to scale the XP loss
NCE 2.5.97>98 - Redflash
Following on from our previous update, we were made aware of a technical issue with new installations of the game client from the launcher.
This update is a re-release of the 2.5.94>96, in order to resolve the issues that were raised. Nothing else has gone into this update that you don't already know, but below is a brief summary of what we have done regarding the client installations.
Technical & Client Updates
- Fixed missing files such as "FreeImage.dll" and "lua.dll" with new installs
- Due to an issue with new installations of Neocron, this patch is a re-issue of 2.5.94-96.
- The model cache was reset with this patch.