NCE 2.5.766

Created on 1/7/2026 7:42:48 AM

Gameworld & Content

  • Fixed red light decal;
  • Christmas is over;

Server & Client Updates

  • Fixed various XP display issues;
  • Fixed the CityCom "My Clan" button;
  • Fixed an issue that caused players to be visible while in vehicles;
  • Fixed an issue with collision calculations which caused sudden rapid movement (yeeting the player into the air);
  • Adjusted vehicle shot positions;
  • Optimized some netcode dealing with packet loss, client disconnects, and large packets;
  • Fixed an issue where players with minor connectivity problems could get disconnected from the game. Players with more extreme issues will still be disconnected at a certain threshold;
    • Moving forward players can generate logs of connectivity issues by typing "set net_logvalue 3". This command generates detailed network logs in the game's error log. It should not be run unless troubleshooting because it impacts performance;
  • Fixed an issue where players could log in with an empty inventory or missing items due to minor connectivity issues during login. Note - This may still happen durring more extreme situations;
  • Adjusted network counters in alt + f;
    • Lost Packets - The total packets lost from client to server and server to client. Resets to 0 each sync;
    • Corruted Packets - Segments with a payload that did not match any known Neocron message. Resets to 0 each sync;
    • Dropped BW - Packets dropped due to excessive bandwidth usage (should rarely happen). Resets to 0 each sync;
  • Sped up Terminal Misson Downloads;
  • Added new setting 'config game.camera.tpp.responsiveness', that makes the camera less "floaty" the higher the value is;
  • Fixed dynamic lights not being applied to some surfaces if 'shot-lights-cast-shadows' was enabled(weapon projectiles, flashlight for example);

NCE 2.5.747

Created on 12/3/2025 6:13:02 AM

Gameworld & Content

  • TL100 Hacktool changed to TL120 with 100 HCK Requirement;
  • Pathfinder hacktool reward changed to TL120 (from TL75);
  • Added re-mastered Plaza Sec. 1 Map (not all changes listed): 
    • Removed the TradeCenter;
    • Due to high rent the following stores changed:
      • Crytons store is now on the ground floor, near Medicare;
      • moved DRE Apartment shop to the previous Crytons store;
      • The LoM shop moved to the old StockX location;
      • Yakarma is back in Plaza 1, you can now buy PSI Equiment and Modules there;
      • StockX couldn't afford the rent anymore, they left Plaza Sec. 1;
      • Snack-a-Tack moved to the upper area near the new GravLift;
    • Added a new GravLift to Plaza Sec. 1;
  • Added updated NavRay file to reflect the Plaza Sec. 1 changes;
  • Plaza 3 HEW Traders properly reflect items being sold;
  • Christmas has arrived in Neocron;

Server & Client Updates

  • Added the ability to dismiss vehicles in other zones, for a fee;
  • Fixed an issue where XP bars in the skill window would perpetually appear 3 away from a level;
  • Removed by todays standards superfluous network compression for certain things:
    • Player positions & angles (position is most likely barely noticeable, because there are other issues with it);
    • Shot positions & angles for non-targetted weapons, also fixed a bug or two there, so they should be noticeably more accurate;
  • Corrected third person view direction, which should largely fix issues like self-barreling or weird angled Doom Beamer shots for example (Not affecting vehicles);
  • Fixed aim of Rhino RG and similar;
  • Fixed drones being off position initially under some cirumstances;
  • Adjusted drone third person perspective;
  • Certain actors are now full brightness (other actors will come);

Graphics

  • Reverted Rare-part icon, model and size;
  • Added colored fluid icons and models;

Missions

  • New "Sector Cleanup" Citycom missions added to replace the old QuickKill missions in the very easy to hard difficulties - Any mobs within an appropriate level range in the sewers, labs, basements, etc of the specified zone should count against the kill target for these missions. These new missions apply for all factions. Very hard wasteland missions and HackNet missions are not yet updated.

NCE 2.5.710

Created on 10/26/2025 8:55:06 AM

Gameworld & Content

  • Added zone information for deployed vehicles in the vehicle depot terminal;

Server & Client Updates

  • Fixed an issue where some CityCom data would not refresh;
  • Fixed an issue with the Soft-Updater;

Graphics

  • Added re-mastered workterminal icon and model (blue and brown version);
  • Added re-mastered icon and model for rare parts and WoC discs;
  • Added re-mastered icon and model for different chems/meds (for example "Imp Gel");

NCE 2.5.704

Created on 10/22/2025 8:38:01 AM

Gameworld & Content

  • CityCom Guides are now available for English and German languages;
  • Pathfinder Status NPC added to Outzone Station;
  • Area MC5 Implants are now really not able to be sold to vendors;
  • KRI'NAKH mob names are now properly displaying;

NCE 2.5.703

Created on 10/20/2025 8:50:59 PM

Gameworld & Content

  • Added a new message, when your hacktool TL isn't fitting the target;
  • Added new Event NPCs;
  • Trophies, MC5 Implants, WoC disks and tech parts can no longer be sold to vendors;
  • Added a two new wasteland towers;
  • HEW Technology added to Plaza SEC-3;
  • Heavy Belts are now researchable;

Server & Client Updates

  • Hacking updated to include tech level. The tech level of the hack tool must be at least the level of the target to enter hack. Outposts and belts will require a tech level 150 tool;
  • Fixed an issue where certain setups required zone/relog/drug after genrep;
  • Fixed an issue that caused a large reduction in condition when repairing tools;
  • CityCom Terminal Missions will automatically select your current faction;
  • Reworked parts of the .dat and world texture reading, also removed unnecessary texture data from .bsps, reducing file size and sync times;
  • Numerous backend server and client improvements;
  • Therenall: "We rewrote the database layer so it wasn't using some shitty ancient version of mysql.dll and MyISAM tables that shit the bed when the server crashes, and now properly uses query transactions for things like character creation, deletion, etc. As well as properly uses parameterized queries."

Graphics

  • Added re-mastered Area MC5 clothing for NPCs;
  • Fixed artifacts on some item icons;

NCE 2.5.681

Created on 6/6/2025 6:34:24 AM by NST

Gameworld & Content

  • Weapon, armour & vehicle component part recipes adjusted back to the previous recipes (while retaining reduced chem prices);
  • If you die in the newbie MC5 hacknet zone you should now respawn at the MC5 GR;
  • Fixed %PLAYER_NAME typos in some of the Job Center missions;
  • Fixed several exploit possibilities in the MC5 Commander building/room;
  • The MC5 Commander got an updated weapon and had training lessons to learn how to aim properly;
  • Fixed incorrect spelling ("akive -> aktive Mission") - german client;

Server & Client Updates

  • Actors now get diffuse light from sun and sky;
  • Client window now uses Windows Dark Mode titlebar and icon;
  • Fixed an issue that caused the game to crash when minimized;
  • Fixed an issue that caused the HUD target to display buffs on enemies;
  • Fixed an issue where heal numbers did not show under certain circumstances. Heal numbers will now show for a short time if the player is not targeted;
  • Fixed an issue where players fall through the floor/world when small obsitcles are hit. (This does not fix all movement issues, just one specific issue);
  • Fixed an issue where players fall through certain objects when standing on them; 
  • Fixed an issue where other players may warp through objects/map to their positions when the client first connects;
  • Fixed an issue where player health bars did not display for a short time the first time that player was targeted;
  • Fixed an issue where players required drugs, zone, or relog after a resurrection;
  • Fixed an issue where a player's faction would be temporarily set to none after leaving clan;

NCE 2.5.660

Created on 4/27/2025 7:05:57 AM by NST

Server & Client Updates

  • Fixed an issue that prevented grenade damage under certain circumstances;
  • Fixed an issue where players may be alive after dying and relogging;
  • Fixed inconsistencies with skill window XP display after a skill is capped;

NCE 2.5.650 - Redflash

Created on 4/23/2025 10:54:45 AM by NST

Gameworld & Content

  • Added more Hints of the day;
  • Outzone 7
    • Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;
    • Added Citycoms to Outzone 7;
    • Rebalanced Outzone 7 for solo /40ish characters;
  • Fixed kill count text in C08 script;
  • Fixed actortypes of wooden boxes in OZ6;
  • Added missing Warbot ID to the Warbot family for kill missions;
  • Added a new implant: Research Coordinator (v1-3);
  • Fixed incorrect hackbox icon-size;
  • ProtoPharma Headquarters:
    • Added re-compiled map
    • Fixed several map issues;
    • Added GravLifts to the HQ;
    • The ProtoPharma Lab is now a safe-zone;
  • Fixed broken ladder in Industrial Area Sec. 2;
  • Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;
  • Gloves no longer require implant skill to equip;
  • Fixed discounts at Outposts, those are now working as intended;
  • Plaza Sec. 4
    • Added re-compiled map;
    • Fixed several map issues;
    • Fixed some weird CopBot routes;
    • A new shop opened its doors: The Wasteland Outfitters are now in town!
    • Added "Special Armor" NPC to the store;
    • Added "Power Armor" NPC to the store:
      • Spy, Tank and Monk armor are at a 3.0 markup factor, the 'original' distribution is still viable and way cheaper;
    • Added a mission to the new store, where you can get your first Power Armor;
  • Removed wrong placed decal in the Brotherhood of Crahn Headquarters;
  • Removed Smuggler from Plaza Sec. 2;
  • Fixed a wrong node in the WoC PA script to fix a loop error;
  • Swapped the E-Mail address in the NEMA script;
  • Diamond Faction Supply Manager now sells all Plaza Level 2/3 locations;
  • Law Enforcement users are able to bypass Outpost Gene Replicator Security;
  • Fixed a bug allowing unclanned runners from using a "Clan Only" Gene Replicator.
  • Chem prices reduced to make levelling as a tradeskiller more viable;
  • Apartment Smuggler removed from Pepper Park SEC-1. Relocated to new apartment vendor in Pepper Park SEC-3;
  • Increased drop rate of Neural Interface Module within Mech Haven;
  • Added re-mastered Copbot and Storm Bot textures;
  • Changed Rarepart "shortnames" for better visability:
    • TP -> TECH;
    • HP -> HULL;
    • FP -> FRAM;
    • CP -> CORE;
    • OP -> COMP;
    • ATP -> no change;

Server & Client Updates

  • Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;
  • Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;
  • NavRay window has been enlarged and better formatted;
  • Mission window has been enlarged and better formatted;
  • Vendor window now has a "Hide Unusable" selection;
  • HUD target info now obtains temp effects from NPCs;
  • HUD target info now appears instantly (vs slight delay);
  • HUD target info remains on the screen for a short time if the player loses target and does not target something else;
  • HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy <integer>" (player request);
  • HUD target info now shows for drones;
  • HUD target info will no longer display for dead players/mobs;
  • HUD target info removed for trader NPCs;
  • Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;
  • Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;
  • Added new script functions for future missions;
  • Added the ability to enter other apartments from your apartment (player request);
  • Removed sort button from NPCs (player request);
  • Removed item flashing when items are moved;
  • Removed health network compression. This may result in slightly different health;
  • Removed drugflash on death (vs when player gets resurrected or genreps out);
  • Removed Fusion Cannon flash effect;
  • Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;
  • Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);
  • Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);
  • Fixed an issue that caused players to die when entering/exiting hacknet;
  • Fixed an issue that caused double damage with grenades;
  • Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;
  • Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;
  • Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;
  • Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);
  • Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;
  • Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);
  • Fixed an issue that caused the infotextwindow (right click -> show info) be open and blank after a relog;
  • Fixed an issue that required a relog when receiving WOC levels;
  • Fixed an issue where negative XP was given in the level progress tooltip;
  • Fixed an issue that caused mobs to show 1 health when dead;
  • Fixed an issue that caused certain slim icons not to display;
  • Fixed an issue that stated implants were damaged when armor was damaged;
  • Fixed an issue that caused some text in the infotextwindow (right click -> show info) to overlap;
  • Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;
  • Fixed an issue that caused slots to appear slightly offset for items in containers;
  • Fixed an issue where no message was given when the Gogu was full and players attempted to add items;
  • Fixed an issue with lootrights selection in the team window;
  • Fixed an issue that caused minor packet loss;
  • Fixed an issue with lost packet requests;

Balancing

This update focuses on drone fixes and solo balance adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.

General Balance

  • Rifles: Increased time it takes for reticle to close by approximately 15%;
  • Fusion Cannons: Increased damage by 8%;
  • Grenade Launchers: Increased damage by 167%;
  • Frag Grenades: Increased damage by 138%;
  • Incendiary Grenades: Increased damage by 140%;
  • Regant PE Power Armor: Increased DEX bonus from 4 → 5;
  • BioTech Personal Injector v3: Increased healing from 247 → 300;

Drone Rebalance

Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.

  • Drone HP Scaling: Increased scaling factor and fixed the application based on TL;
  • Drone Speed: Now determined by drone type instead of TL - The slowest drones are now significantly faster, while the fastest drones are slightly slower;
  • Travel Ranges: Fixed outliers that did not conform to existing standards;
  • Ammo Capacity: Adjusted across drones to bring total damage potential closer to the average (generally increased);
  • Weapon Range: Increased to improve reticle closure;
  • Damage Adjustments:
    • Drones will now display the true damage they deal;
    • Single-target drones: Up to +30% damage increase;
    • Rocket drones: 10% damage reduction;
    • Raygun drones:
      • DoT duration reduced 12s → 8s;
      • Base damage 3% damage increase;
    • Ion HEW & TA Damage Types: Now standardized to 50/50 split;

Nanite Rebalance

Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.

Nanite Change Summary

  • Increased activity cost and reduced strength, forcing trade-offs between resist strength vs healing uptime;
  • Each cycle allows 10 injections, which must be split between resists or healing;
  • Example splits:
    • (Previously: 35% resist → 50% heal uptime);
    • High resist / short healing (9 resist shots, 1 heal shot)
      • Avg 30% resist → 17% heal uptime;
    • Medium resist / medium healing (6 resist shots, 4 heal shot)
      • Avg 20% resist → 67% heal uptime;
    • Alternative: Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;

Nanite Adjustments

  • Heal Nanites:
    • Reduced nanite activity 15 → 12;
  • Mixed Nanites:
    • Typical strength reduced 18% → 10% per damage type per shot;
    • Nanite activity increased 10 → 12;
    • Duration reduced 240s → 180s;
    • Clip size increased 8 → 12;
  • Singular Nanites:
    • Typical strength reduced 33% → 24% per damage type per shot;
    • Nanite activity increased 5 → 12;

Blessed PAD (PE / Hybrid Rebalance)

Increased accessibility of Blessed PAD, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal & Crahn Resurrection will still require a PSI brain implant to maintain role balance.

Ability Unlocking

  • "Glove only" build → Grants Blessed PAD access;
  • "Glove & 1 brain slot" build → Grants Blessed PAD, Blessed Heal, Crahn Resurrection;
  • Self-cast bonus requirement now matches Blessed PAD requirements for both PEs & Monks
    • New Req: PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);

Requirement Adjustments

  • Blessed PAD, Blessed Heal & Crahn Rez: Lowered requirements for improved PE accessibility;
  • PSI Gauntlets:
    • Rebalanced lower-level gauntlets to support this change;
    • Switched bonus PSI Use → Resist PSI on the Gaya Glove;
  • Blessed PAD Effectiveness: Reduced 41% → 32% to account for lower TL and reduced sacrifice;

NCE 2.5.596 - Redflash

Created on 1/7/2025 9:30:34 AM by NST

Gameworld & Content

  • Removed Christmas theme/Events;
  • Normalised weather patterns;
  • Added GoGuardian to Outzone Sector 1;
  • Moved CityTerminal in Outzone Sector 2;
  • Added a hint to the Eli Mission, where you can enter Tech Haven as a hostile runner;
  • Fixed some enconding issues with the Tsunami Epic script;
  • Added new gloves to the Gameworld (Hacknet):
    • City Administration: Machina Weapon Lore Glove
    • City Mercs: Machina Willpower Glove
    • BioTech Systems: Machina Implant Glove
    • Diamond Real Estate: Machina Barter Glove
    • Black Dragon: Machina Recycle Glove
    • ProtoPharm: Machina Repair Glove
      • removed Machina Research & Recycle Glove from their database*
    • Tsunami Syndicate: Machina Tech Combat Glove
    • Tangent Technologies: Machina Construction Glove
    • Fallen Angels: Machina Research Glove
      • removed Machina Construction Glove from their database*
    • Twilight Guardian: Machina Hacking Glove
    • NExT: Machina Vehicle Glove
      • removed Machina Repair Glove from their database*

Server

  • re-added the "TCP Hearbeat" - That should fix random connection losses, while afk or syncing;

Graphics

  • Added new glove icons;

NCE 2.5.589 - Redflash

Created on 12/14/2024 2:03:53 PM by NST

Gameworld & Content

  • Fixed an issue with the mission from S.A.N.T.A Bot in Plaza Sector 1;
  • Restored the Ocean in Viarosso Apartments;
  • Fixed recipe for Research Machina Glove (once again);
  • Fixed wrong model for Copbot Remains (TG Canyon);

Server & Client Updates

  • Fixed team/clan setting not showing HUD target for clan;
  • Fixed nanite intoxication displaying wrong icon;
  • Fixed issue where detail settings would reset after the game is reloaded;
  • Fixed bug that caused occasional sound blips when opening options window;
  • Fixed bug where sound effects would turn on if the volume was adjusted and the status was set to off;
  • Fixed the close button on the split/move RPOS window;
  • Fixed GR bitmap overlap when expanding the GR window;
  • HUD target always shows rank vs. when you are within distance;
  • Fixed hover text for email, construction, and general intoxication effect icons;
  • Fixed health not showing on vehicles;
  • Fixed blueprint part identification;
  • The client now always determines its local port via OS assignment;
  • Weather:
    • Increased fog distance for Light and Heavy Snow;
    • Decreased the amount of heavy rain particles and timing - This should significantly improve FPS during rain cycles;
    • Thunderstorms have rain again;