NCE 2.5.844

Created on 7/25/2026 10:14:53 AM by NST

Gameworld & Content

  • Adjusted T-C requirements for Nanite Protection tools;
  • Fixed german take all / drop all button captions;
  • Terminal mission items now have a 2-letter faction abbreviation in their names;
  • Fixed trader spawn in newbie Area MC5;
  • Adjusted Absorber (back to TL 15);

Server & Client Updates

  • Music toggle works correctly again;
  • Logout timer runs for 10 seconds again;
  • New option to mute all sound in the background in the launch options;
  • Fixed hack game rendering;
  • Players standing still no longer bob slightly up and down;
  • Falling damage plays the correct sound again;
  • Effects now stay correctly applied after zone transition;
  • Fixed an issue with RPOS menu bar scaling;
  • Fixed an issue with RPOS right click menu scaling;
  • Fixed some minor text / header bar position issues;
  • Fixed an issue with icon size on containers;
  • Fixed an issue with container button scaling;
  • Fixed an issue with the slimhud communicator bitmap;
  • Scaled the RPOS vehicle status window;

NCE 2.5.841

Created on 7/24/2026 2:36:30 PM

Gameworld & Content

  • Introduced a reworked Area MC5 starter mission chain. Talk to the Security Chief (who has swapped places with the Base Commander) to start it. Featuring:
    • Voiceovers;
    • A world buff, increasing RES, CST and REC, to allow an exploration of the basic crafting skills during the chain;
    • Two new mission target types: Item collection and craft skill usage;
  • Legacy (NC1) player models
    • can now be selected on character creation;
    • can be selected as a one-time change on existing characters. Visit the outfitter;
  • PPU Monks now share mission kills of targets that get killed by a team member who the PPU Monk has given PAD or Heal to;
  • Heal and PAD can now get overwritten if the incoming effect is stronger, or if it lasts longer on the same strength;
  • Spawning NPCs now have a five-second grace period, in which they will not look for a target. They will still react when attacked;
  • Reintroduced legacy resurrection GFX;
  • Reduced white noise flash on drone damage;
  • Water now reflects its environment;
  • Friendly NPCs will now tolerate up to three shots of friendly fire during combat before retaliating;
  • Grim Chaser Carcass now drops from Grim Chasers again;
  • Rare Parts are no longer called "Wrecked";
  • "Hard" Hacknet missions now require "Corrupt UDP Packet V1.3.3" kills;
  • Mission item "temp" names have been replaced with proper names;
  • Updated NeoTerm guides;
  • Changes to starter-gear and starting-skills for new characters:
    • every class/professions combination once again gets items that are usable with the starterskills;
    • added new AMC5 armor-pieces and weapons;
    • removed PPU subskillpoints and PPU-module from Inquisitor-Monk;
    • removed APU subskillpoints and APU-module from Field Meldic-Monk;
    • Crahn normal PAD shields: TechLevel changed back to their old values (Deflector TL3/Protector TL12/Absorber TL25);
    • removed Droner-NPC from AMC5. Droners now get enough drones automatically at charcreation;
  • Holy Protection: itemdescitption now correctly displays fire and poison protection;
  • Crahn PSI Power Amplifier v2+v3 now also, like the v1 implant, give bonus to PPW instead of PSU;
  • New mission "Trip to NC" for young Fallen Angels runners after having finished AMC5 and Jones-questchain (Rank 20):
    • sends runners on a mission to Neocron City for the first time and explains traveling, Worldmap, Sectormap, Navray etc.;
    • rewards credits, XP, FA factionsymp and a leveling weapon (TL20-25);
    • talk to Elias Verne in Tech Haven Sector 2 at the GenReps;
  • Removed improper placed tree in K-15;
  • Removed improper actor in H-09;
  • Removed all caps names from NPCs (except where it's intended);
  • The GenRep at Plaza Sector 1 is not longer in the wall;
  • Pulselaser pistols and pulselaser rifles models were changed from orange to red;
  • Plasmawave Cannons models were changed from green to cyan;
  • Plasmawave laser GFX changed from green to cyan;
  • Plasmawave packets (ammo) were changed from green to cyan;
  • New sound for newly added weapon Pulselaser Cannon;
  • Gatlin cannons and Plasma cannons can now be modded with a laser pointer;
  • Added the pulse laser cannon family. Ammo & mods follow the logic of other pulse laser weapon families (high-voltage, flazer, gamma):
    • Unlabeled Pulselaser cannon (TL 15);
    • Basic Pulsar Cannon (TL 46);
    • HEW Pulsar Cannon (TL 71);
    • Tangent Pulselaser Cannon (TL 91);
  • Resurrection frequency changed to 30s (normal) / 25s (blessed) and 20s (holy);
  • Normal and Blessed Protector/Absorber/Deflector now have the same frequency as the Holy counterpart;
  • Rejuvenation (Jones heal) frequency changed to match other Heals;
  • Complete revamp of all Gatlin Cannons:
    • Switched from 5 burst to 1 (full-auto);
    • Frequency adapted to full-auto across all TL;
    • Damage re-adjusted to fit the new firing mode (+2.1%);
    • Magazine size (ammo packets) from 50 to 125;
    • Reduced stamina use to account for higher frequency (from 5 at max TL to 2 across all TL);
    • Reduced and re-adjusted recoil across all TL (Equilibrium of forces from 9.0 to 1.8, the recoil value for this weapon was unusually high compared to non-rare counterparts);
  • Holy Anti-buff activation time reduced from 3 seconds to 1 second (3s cast - 1s to activate);
  • Plasma Cannon magazine size increased from 40 to 80, burst frequency increased by 12%;
  • Plasma Wave Cannon magazine size increased from 30 to 60, burst frequency increased by 12%;
  • Laser Cannon damage increased by 20%;
  • Ionic Cannon damage increased by 20%;
  • Freezer Cannons damage increased by 20%;
  • FAR-6000 Reaper Assault Rifle:
    • Requirements changed to: WOC:1, DEX:111, Rifle-Combat: 121;
    • Damage scaled per additional TL: +9% increase;
    • Recoil changed to match S.W.A.T Assault Rifle equivalent: Decreased from 6 to 1.2;
  • Protection & Heal Nanites Tool
    • Decreased hard cap on Protection nanites from 35% to 25%;
    • Class-specific requirement for all protection tool: SPY;
    • Removed nanites activity on Heal & Protection tools (going beyond 1 injection will have no additional effect);
    • Mixed Protection tools renamed to: M-Protection tool, M-Deflection tool & M-Absorption tool;
    • All mixed Protection tools now have the same level and requirements: INT:60, IMP:75 and T-C:105;
    • Single V1, V2 and V3 protection tools removed;
    • Singular protection nanites ammo removed;
    • Singular protection ammo mods removed;
    • Mixed protection tool injection strength increased (1 click to reach 25% Damage reduction);
    • Nanites duration changed to 300s (5 minutes);
    • Protection tools now hold 20 ammo (corresponding to ammo packet size);

Server & Client Updates

  • Heavy rework of the netcode, resulting in more immediate NPC movement and combat feedback;
  • Added in game RPOS and font scaling. Players can now increase/decrease the RPOS and font sizes, and change font styles from the ingame options menu:
    • This required re-work of all RPOS files. Custom RPOS files will no longer function without changes;
    • Font settings are migrated to neocron.yaml. Font.ini is no longer used;
    • Players can include custom fonts by editing neocron.yaml and setting "rpos_option" to true for a new font. NTS provided 4 officially supported fonts. Other fonts may or may not function/fit well, but players are free to try;
    • Removed language specific RPOS files. All locales will use the same files and language will change accordingly;
  • Fixed issues that caused font artifacts when the game was launched at a different resolution than the monitor:
  • World alpha-fades in the distance;
  • Hardened mission system against duplicate local mission states;
  • Mission name is now displayed with the mission acceptance message;
  • Fixed the subway doors;
  • Movement disabled in RPOS movement mode when a text input or the terminal is opened;
  • Rockets no longer occasionally leave permanent trails;
  • Mouse cursor is no longer locked when not mouse-looking;
  • Various improvements to the sound engine. Audible effects:
    • Slight fade-out/fade-in on zone change;
    • Dimmed world sounds during NPC dialogue;
    • No longer endless looping of singular ambient noises;
  • Answer options no longer overflow in the dialog window;
  • Fixed stale state transmissions resulting in zombie player actors and orphaned attached models;
  • Stat buff values now show as mouseover tooltip on the buff icon;
  • NPC fade-in/fade-out fixed;
  • Fixed time sync between server and client;
  • Head bobbing option now also enables/disabled head movements for melee hits;
  • Low player health now gives a warning vignette around the edges of the screen;
  • Fixed bone ordering caching that resulted in the Private Eye underlip bug;
  • Hacking Minigame no longer suppresses world sounds;
  • Guards will no longer shout all of their taunts at once;
  • Fixed character GFX (such as burning or stealth) not expiring on certain occasions;
  • Fixed glow billboards (such as Outpost signs) not fogging/fading properly;
  • Damage logging can now be enabled/disabled in the launcher options;
  • Invincible NPCs no longer assist on help calls;
  • Game launch time improvements;
  • Damage numbers now always correctly render the digit "5";
  • 20,000,000nc cap has been removed;

NCE 2.5.820

Created on 6/8/2026 12:31:28 PM by NST

Gameworld & Content

  • Hacknet player models fixed;
  • German terminal guides updated;
  • German city announcements fixed;
  • Jailhouse Goodguys High Level mission updated;
  • All mission timers disabled;
  • [F-07] Fixed lines at Tech Haven Entrance; 
  • [K-10] Removed teleport back to Neocron city;

Server & Client Updates

  • Client and Server migrated from 32-bit to 64-bit;
  • File based precaching has been eliminated (no more models.tmp);
  • Multiple runners can now talk to NPCs with dialogs at the same time;
  • Fixed moving tradeskill tools into processor window automatically starting processes;
  • Fixed double mission system messages;
  • Forced mission window refresh on state changes;
  • Fixed item pricing (already softpatched);
  • Positional sounds no longer start at full volume;

NCE 2.5.803

Created on 4/28/2026 12:05:42 PM by NST

Gameworld & Content

  • Pathfinder Recruitment Officer script updated to properly reflect Base Rank 40 requirement;
  • Pathfinder grenade NPC updated to remove the initial wait timer;
  • Pathfinder grenade NPC no longer gives out grenades before the required mission was completed;
  • Tradeskill Power Armors can no longer be sold to vendors;
  • [Plaza SEC-1]
    • Fixed Hacknet High Security Login exit point;
    • Compiled a new BSP (the old DRE shop is opened again);
    • Added a new store to the old DRE shop location (Projections);
  • [K-14] Floating cacti removed from the K-14/K15 Zone Line;
  • Additional Medicare services offered at select Medicare locations;
  • Made 3 Pathfinder missionitems (data discs) finally realize that they are not pistols;
  • [Crahn+TS Epic GERMAN] Fixed a ton of typos/german syntax errors and got rid of the formal german "Sie" and "Ihnen" to make the dialogs fit into the setting of the game;
  • Fixed a text codec error in all FSM- and RSM-dialogs;
  • Stopped Crytons Damaged Bones from dropping at every mutant in the game. CDBs now once again only drop from "Old Launcher Cyclops";
  • Reworked the old and outdated charactertransfer mission. Talk to Cypher on top of medicare;
  • [Jailhouse Charitymissions]
    • changed internal missiontracking so that having finished the NCPD-run does not block runners from doing the charitymissions anymore;
    • stopped the missionitem (Krinagh poisonglands) from dropping literally everywhere in the game;
    • changed killtarget for the lowlevel version of the mission to a mob that suits the level of the runner;
  • [Jailhouse Goodguys mission (lowlevel)] repeatable killmission to gain Soullight;
    • re-added Anarchy Breed Camps to make the mission work again;
    • Camp in A-09;
    • Outzone 5 Sewer has once again been taken over by Anarchy Breed;
  • [Jailhouse Goodguys mission (medlevel)] repeatable killmission to gain Soullight;
    • re-added Anarchy Breed Camps to make the mission work again;
    • Camps in sectors B10 and B11;
  • [C-08] Fixed incorrect spawn position if you GR into the sector;
  • Fixed incorrect Node in the 4th Rapture mission;
  • Fixed reward errors in Canyonchallenge mission in EN and DE;
  • Starter MC5 area - Civil Administrator mission (retrieve 4 Processors)
    • Altered money and XP reward;
    • Increased drop rate of required "Prototype AMC5 processors”;
  • Added the "Kill: Launcher Cyclops" Terminal mission (very hard) to the City Administration database; 
  • Canyon Challenge (FF CPU)
    • Previous requirement: Kill 35 Doomreapers, 50 Legacy Warbots;
    • New requirement: Kill 50 High-level Fire mobs (Doomreaper, Terror Leaper, Terror Raptor, Grim Chaser or Grim Persecutor), 50 Warbots (all 4 Warbots and 4 Warbots Titans variants included);
  • Reporting for Duty (Tactical Mercenary CPU)
    • Previous requirement: Kill 25 Warbots (any 4 'Rank 80' variants);
    • New requirement: Kill 40 Warbots (all 4 Warbots and 4 Warbots Titans variants included);
  • Rapture Mission 2 - Targeting computing module
    • Previous requirement: Kill 72 Doomreapers;
    • New requirement: Kill 85 High-level Fire mobs (Doomreaper, Terror Leaper, Terror Raptor, Grim Chaser or Grim Persecutor);
  • Rapture Mission 5 – “Slipstream matrix”
    • Previous requirement: Kill 30 Legacy Warbots and Kill 30 Legacy Titan Warbots;
    • New requirement: Kill 60 Warbots (all 4 Warbots and 4 Warbots Titans variants included);
  • Adjusted barterskill requirements for the Blackmarket Terminal in order to bring them in line with the prior implementation of the Barter Glove and Barter PowerArmor;
  • Removed PA overlay colors, additional properly colored texture variants will be added in a future update;

Server & Client Updates

  • Vehicle Entry Permissions - Uses the Loot Rights of the vehicle owner if they're inside the vehicle;
  • Updated skill window to include base rank, and better subskill displays;
  • Added ability to set a specifc font for nameplates. You will need to add a new section to your ini\font.ini (see below);
  • Fixed some minor bugs in the netcode;
  • Fixed a number of reloading bugs;
  • Reworked definition structure and all related code;
  • Removed offline tutorial;

Nameplate font.ini Addition:

[NAMEPLATE]
FILE=.\fonts\Handgb__.ttf
NAME=handelgothicbold
SIZE=12

NCE 2.5.766

Created on 1/7/2026 7:42:48 AM

Gameworld & Content

  • Fixed red light decal;
  • Christmas is over;

Server & Client Updates

  • Fixed various XP display issues;
  • Fixed the CityCom "My Clan" button;
  • Fixed an issue that caused players to be visible while in vehicles;
  • Fixed an issue with collision calculations which caused sudden rapid movement (yeeting the player into the air);
  • Adjusted vehicle shot positions;
  • Optimized some netcode dealing with packet loss, client disconnects, and large packets;
  • Fixed an issue where players with minor connectivity problems could get disconnected from the game. Players with more extreme issues will still be disconnected at a certain threshold;
    • Moving forward players can generate logs of connectivity issues by typing "set net_logvalue 3". This command generates detailed network logs in the game's error log. It should not be run unless troubleshooting because it impacts performance;
  • Fixed an issue where players could log in with an empty inventory or missing items due to minor connectivity issues during login. Note - This may still happen durring more extreme situations;
  • Adjusted network counters in alt + f;
    • Lost Packets - The total packets lost from client to server and server to client. Resets to 0 each sync;
    • Corruted Packets - Segments with a payload that did not match any known Neocron message. Resets to 0 each sync;
    • Dropped BW - Packets dropped due to excessive bandwidth usage (should rarely happen). Resets to 0 each sync;
  • Sped up Terminal Misson Downloads;
  • Added new setting 'config game.camera.tpp.responsiveness', that makes the camera less "floaty" the higher the value is;
  • Fixed dynamic lights not being applied to some surfaces if 'shot-lights-cast-shadows' was enabled(weapon projectiles, flashlight for example);

NCE 2.5.747

Created on 12/3/2025 6:13:02 AM

Gameworld & Content

  • TL100 Hacktool changed to TL120 with 100 HCK Requirement;
  • Pathfinder hacktool reward changed to TL120 (from TL75);
  • Added re-mastered Plaza Sec. 1 Map (not all changes listed): 
    • Removed the TradeCenter;
    • Due to high rent the following stores changed:
      • Crytons store is now on the ground floor, near Medicare;
      • moved DRE Apartment shop to the previous Crytons store;
      • The LoM shop moved to the old StockX location;
      • Yakarma is back in Plaza 1, you can now buy PSI Equiment and Modules there;
      • StockX couldn't afford the rent anymore, they left Plaza Sec. 1;
      • Snack-a-Tack moved to the upper area near the new GravLift;
    • Added a new GravLift to Plaza Sec. 1;
  • Added updated NavRay file to reflect the Plaza Sec. 1 changes;
  • Plaza 3 HEW Traders properly reflect items being sold;
  • Christmas has arrived in Neocron;

Server & Client Updates

  • Added the ability to dismiss vehicles in other zones, for a fee;
  • Fixed an issue where XP bars in the skill window would perpetually appear 3 away from a level;
  • Removed by todays standards superfluous network compression for certain things:
    • Player positions & angles (position is most likely barely noticeable, because there are other issues with it);
    • Shot positions & angles for non-targetted weapons, also fixed a bug or two there, so they should be noticeably more accurate;
  • Corrected third person view direction, which should largely fix issues like self-barreling or weird angled Doom Beamer shots for example (Not affecting vehicles);
  • Fixed aim of Rhino RG and similar;
  • Fixed drones being off position initially under some cirumstances;
  • Adjusted drone third person perspective;
  • Certain actors are now full brightness (other actors will come);

Graphics

  • Reverted Rare-part icon, model and size;
  • Added colored fluid icons and models;

Missions

  • New "Sector Cleanup" Citycom missions added to replace the old QuickKill missions in the very easy to hard difficulties - Any mobs within an appropriate level range in the sewers, labs, basements, etc of the specified zone should count against the kill target for these missions. These new missions apply for all factions. Very hard wasteland missions and HackNet missions are not yet updated.

NCE 2.5.710

Created on 10/26/2025 8:55:06 AM

Gameworld & Content

  • Added zone information for deployed vehicles in the vehicle depot terminal;

Server & Client Updates

  • Fixed an issue where some CityCom data would not refresh;
  • Fixed an issue with the Soft-Updater;

Graphics

  • Added re-mastered workterminal icon and model (blue and brown version);
  • Added re-mastered icon and model for rare parts and WoC discs;
  • Added re-mastered icon and model for different chems/meds (for example "Imp Gel");

NCE 2.5.704

Created on 10/22/2025 8:38:01 AM

Gameworld & Content

  • CityCom Guides are now available for English and German languages;
  • Pathfinder Status NPC added to Outzone Station;
  • Area MC5 Implants are now really not able to be sold to vendors;
  • KRI'NAKH mob names are now properly displaying;

NCE 2.5.703

Created on 10/20/2025 8:50:59 PM

Gameworld & Content

  • Added a new message, when your hacktool TL isn't fitting the target;
  • Added new Event NPCs;
  • Trophies, MC5 Implants, WoC disks and tech parts can no longer be sold to vendors;
  • Added a two new wasteland towers;
  • HEW Technology added to Plaza SEC-3;
  • Heavy Belts are now researchable;

Server & Client Updates

  • Hacking updated to include tech level. The tech level of the hack tool must be at least the level of the target to enter hack. Outposts and belts will require a tech level 150 tool;
  • Fixed an issue where certain setups required zone/relog/drug after genrep;
  • Fixed an issue that caused a large reduction in condition when repairing tools;
  • CityCom Terminal Missions will automatically select your current faction;
  • Reworked parts of the .dat and world texture reading, also removed unnecessary texture data from .bsps, reducing file size and sync times;
  • Numerous backend server and client improvements;
  • Therenall: "We rewrote the database layer so it wasn't using some shitty ancient version of mysql.dll and MyISAM tables that shit the bed when the server crashes, and now properly uses query transactions for things like character creation, deletion, etc. As well as properly uses parameterized queries."

Graphics

  • Added re-mastered Area MC5 clothing for NPCs;
  • Fixed artifacts on some item icons;

NCE 2.5.681

Created on 6/6/2025 6:34:24 AM by NST

Gameworld & Content

  • Weapon, armour & vehicle component part recipes adjusted back to the previous recipes (while retaining reduced chem prices);
  • If you die in the newbie MC5 hacknet zone you should now respawn at the MC5 GR;
  • Fixed %PLAYER_NAME typos in some of the Job Center missions;
  • Fixed several exploit possibilities in the MC5 Commander building/room;
  • The MC5 Commander got an updated weapon and had training lessons to learn how to aim properly;
  • Fixed incorrect spelling ("akive -> aktive Mission") - german client;

Server & Client Updates

  • Actors now get diffuse light from sun and sky;
  • Client window now uses Windows Dark Mode titlebar and icon;
  • Fixed an issue that caused the game to crash when minimized;
  • Fixed an issue that caused the HUD target to display buffs on enemies;
  • Fixed an issue where heal numbers did not show under certain circumstances. Heal numbers will now show for a short time if the player is not targeted;
  • Fixed an issue where players fall through the floor/world when small obsitcles are hit. (This does not fix all movement issues, just one specific issue);
  • Fixed an issue where players fall through certain objects when standing on them; 
  • Fixed an issue where other players may warp through objects/map to their positions when the client first connects;
  • Fixed an issue where player health bars did not display for a short time the first time that player was targeted;
  • Fixed an issue where players required drugs, zone, or relog after a resurrection;
  • Fixed an issue where a player's faction would be temporarily set to none after leaving clan;