Update Notes
NCE 2.5.501 - Redflash
Created on 2/7/2024 9:33:13 AM by NST
Gameworld & Content
- Added missing requirements for the Private Eye cosmetic Power Armours;
- Fixed Reveler's rear chain tracks so they now move again;
NCE 2.5.500 - Redflash
Created on 2/5/2024 11:09:39 AM by NST
Gameworld & Content
- Reintroduced Reaperspiders to the Wastelands (find them in sectors outside Chaos Caves);
- Added new cosmetic variants of Private Eye Power Armours;
- Updated the names of cosmetic Power Armour variants from V-xx to C-xx;
- Updated the short names of Power Armors to reflect the Combat Bonus they offer, rather than an abbreviation of their name;
- Updated the Ball Blast item descriptions to explicitly state they effect an area;
- Fixed issue with J05 Pathfinder mission;
- Fixed issue in Jonathon's Job Centre mission script;
- Fixed issue where Swamp Herbalis Plants would not grant XP;
- Fixed issue with some world actors in A10 & F03;
- The Canyon Challenge and Tactical Mercenary Run are now supporting "Warbot families" (You can kill any Warbot, not just 'Legacy Warbots');
- Created a new NavRay file;
Balance
- Weapons
- Increased damage of single target Heavy & Melee weapons by approx 10%;
- Increased projectile speed & splash damage size of PSI Ball Blasts;
- Increased Damageboost cast time by 0.5 seconds;
- Increased Damageboost PSI cost;
- Crahn 12.5 -> 120
- Blessed 25 -> 160
- Holy 40 -> 200
- Armour
- Fixed missing ATH & END from Medium Argentiferous Lead Coat;
- Reduced Tech Level & rescaled values of Heavy Kevlar armour from Tech Level 63 to 60;
- Implants
- Increased DEX requirements of Reflex Boosters v1-4 by +5 DEX;
- Added a -4 Body Health malus to the Explorer CPU;
- Equipment
- Reduced activation delay of Jones stealth tool by 1 second;
- Vehicles
- Standardised recoil between vehicle weapon types, and reduced the most extreme recoil (Reveler, Vanguard, all Gatlins);
- Low Level NPCs
- Canyon Creeper /14 damage increased by 100%;
- Small Rattlesnake /4 damage increased by 66%;
- Black Canyon Scorpion /8 damage decreased by 30%;
- Radical /6 damage increased by 40%;
- Inquisitor /10 damage increased by 120%;
- Kidnapper rank increased to /6, HP increased by 133%, damage increased by 120%;
- Small Lizard /12 damage reduced by 20%;
- High Level NPCs
- Y. Trooper Replicant /96 damage reduced by 10%;
- Y. Sergeant Replicant /108 damage reduced by 10%;
- Y. Commander Replicant /120 damage reduced by 10%;
- Decayed Horror /100 damage reduced by 10%;
- Persec /127 Damage reduced by 80%;
- Small Reaperspider rebalanced to suit the new rank of /72;
- Reaperspider rebalanced to suit the new rank of /76;
- Big Reaperspider rebalanced to suit the new rank of /80;
- Event NPCs
- Omega Ceres Monk /127 weapon changed back to Poison Lance;
- Omega Mechturtle /127 damage increased by 150%;
- Omega Mechbeetle Swarm /127 damage increased by 200%;
- Omega Swamp Warrior /127 damage increased by 25%;
Graphics
- Added new cosmetic model variants of Private Eye Power Armour;
- Added new item icons for Private Eye PA;
- Added new models for Private Eye PA;
- Corrected Tank PA colour (model & icon) to match the colour-combat pairs of Spy & PE;
- Rifle = Blue
- Pistol = Green
- Drone = Orange
- Heavy = Red
- Melee = Yellow
- APU = Red
- PPU = Blue
NCE 2.5.493 - REDFLASH
Created on 1/6/2024 8:58:50 AM by NST
Gameworld & Content
- Removed Christmas decorations;
- Added a new Event Map ("PvP Arena");
- The Fallen Angels Research Glove now needs a FA licence to build;
NCE 2.5.846- Redflash
Created on 11/26/2023 1:48:56 PM by NST
Gameworld & Content
- Pathfinder Missions:
- Completed implementation of the final 2 Pathfinder missions (K15 & I16);
- Various corrections & rewordings across all Pathfinder missions to make objectives clearer;
- C08 - Changed kill requirements from Outcast Soldier to any Outcast npc, and increased kill count required;
- J05 - Reduced Dead Drop respawn timer;
- F04 - Changed kill requirements to any Swamp Hippos & any Swamp Plants families, and increased kill count required;
- F04 - Increased value of junk dropped by Big Swamprider & Swamp Shamans;
- Maps
- Fixed El Farid level 2 so that the Scorpion Queen no longer gets stuck in the wall;
- J 11 - Removed DoY Guard from roadside;
- K 15 - The Pathfinders have moved into the area;
- K 16 - Moved spawn points further away from cliff faces;
- I 06 - Tweaked spawn points around the Mutant Dead Drops;
- I 16 - The Pathfinders have moved into the area;
- I 16 - Fixed ASG placement so vehicles should not spawn inaccessible;
- Tech Part drop rate
- Increased mid-level Tech Part farm viability;
- Added Tech Parts back to Big Swamprider & Swamp Shamans (Swamp Farm);
- Doubled Tech Part drop rate of Sandcrawlers found across NE Deserts (Desert Farm);
- Increase high-level Tech Part farm diversity;
- Removed chance for 3 simultaneous Tech Part drops from a Grim Chaser;
- Tripled Tech Part drop rate of Y. Replicant Cyborgs found in NE Canyons (I16, etc);
- Tripled Tech Part drop rate of Area MC5 Security System Bots;
- Fixed Y. Trooper Replicant NPC-Flag so that they now require hacking to loot;
- Increased mid-level Tech Part farm viability;
- Misc
- Fixed spelling of Drakkhan Hacknet "doors";
- Events
- Added new "Omega" Event Bosses;
- Fixed rank of "Omega" Event Bosses;
- Christmas
- Christmas has arrived in Neocron!
- Added new Christmas Gift decorations that can be obtained in exchange for Snowflakes [Thanks to Community Member Hogg for creating!];
- Fixed issue with Christmas Master Hunter Trophy (GitHub #55);
Balance
- Decreased quality % of MC5 weapon rewards in order to promote progressing to new weapons earlier;
- Rebalanced difficultly of "Omega" Event Bosses;
- Rebalanced difficultly of Christmas Seasonal Dungeons (Bad Santas Hideout & both Winter Wonderlands);
Graphics
- Fixed an issue with the 1x2 Tech Haven Cupboard model;
- Added new Tool Icons;
- Added new Power Armour Icons (also: GitHub #48);
- Re-created El Farid Map;
NCE 2.5.468 - Redflash
Created on 10/29/2023 3:38:28 PM by NST
Gameworld & Content
- Decayed Horrors no longer become invincible to Energy & Xray damage (GitHub #10);
- Fixed floating stairs at Avenger Mine (GitHub #6);
- Fixed issue with Master Hunter Trophy script (GitHub #38);
- Fixed issue with NCPD Implant Mission script;
- Added new Event Boss NPCs;
Graphics
- Added new cosmetic model varients of Tank Power Armour;
- Added new Item icons for Tank PA;
- Improved several models (106 files), for example the Claw of the Lizard model;
Balance
PPU
- Changed self-cast bonus so that it scales with the power of your shields (the better your shields are, the stronger the bonus that is applied);
- Altered the base strength of all PADs in order to fit the new self-cast bonus and provide better progression through each tier;
- Typical new strengths on self-cast:
- Crahn 30-35%;
- Blessed 40-45%;
- Holy 49-54%;
- Rare 75-80%;
- Nerfed foreign cast strength by approx 4-5%;
- PPU Boosters (Primes / Longs)
- Increased total points given from Crahn Boosters by ~55%;
- Increased total points given from Blessed Boosters by ~22%;
- Mostly standardised the bonuses between Primary & Secondary skills;
- Increased duration of Crahn & Blessed Boosters to 10 minutes;
- Removed Hack malus from PSI Gloves;
Weapons
- Drasticaly increased the PSI cost of Damageboost;
- Standardised all hit chances to improve the hit registrations of some weapons such as laser, raygun, freezer, etc;
- Generally decreased the time it takes for the aiming reticle to close;
- Pistol = 1.1 to 1.0;
- Rifle = 2.2 to 1.5;
- Cannon = 3.3 to 2.0;
- Altered the characteristics of some weapons to make them easier to use;
- SWAT Pistol
- Clip size: 16 to 24;
- Burstsize: 1 to 3;
- Freq: 92 to 126 (Freq you need to click is lower though due to the burst);
- Damage: Adjusted to prechange DPM with +10% buff;
- Judge
- Clip size: 20 to 28;
- Freq: 135 to 126;
- Damage: Adjusted to prechange DPM;
- Ionic Shotgun Rifle
- Freq: 92 to 48;
- Damage: Adjusted to prechange DPM;
- Termi
- Fixed AmmoUse 2 to 1;
- Freq: 40 to 46;
- Damage: Damage: Adjusted to prechange DPM with +7%;
- Rapture
- Clipsize: 32 to 18;
- Freq: 160 to 84;
- Damage: Adjusted to prechange DPM;
- Second love
- Freq: 110 to 80;
- Damage: Adjusted to prechange DPM +6%;
- Ionic Shotgun Cannon
- Freq: 50 to 43;
- Damage: Adjusted to prechange DPM;
- SWAT Pistol
Server & Client Updates
- Code change to how self-cast modifier is calculated;
- Fixed mouse wheel scroll in trader windows;
- Bugfix in Decayed Horrors AI to stop them become invincible to Energy & Xray damage (GitHub #10);
Graphics
- Fixed the icon of Crahns Rejuvenation to show a heal icon rather than absorber;
- Optimisation of many assets;
- Improved Lizard Claw model;
NCE 2.5.452 - Redflash
Created on 8/23/2023 4:42:32 PM by NST
Gameworld & Content
- Added short names to several Melee mods to indicate their bonuses (GH Issue #34);
- Added short name to Titanium Vest (GH Issue #34);
- Added short name to NCPD Epic PA (GH Issue #34);
- Fixed incorrect Warbot remains dropping from certain Warbot Titans (GH Issue #2);
Balance
- Improved PE QoL by taking 1 DEX away from the WoC PAs and adding it to the DEX based backbone implants.;
- This makes more blessed builds work without a relog and increased viability of PE before they get WoC;
- Improved the resist point strength of STR based resists by 5% & CON based resists by 7%;
- The more resist points your build has the greater the impact will be. Builds with multiple resist implants, and particularly classes with higher CON will benefit more;
Server & Client Updates
- Removed low memory warning;
- Enable some more Latin1 letters (GH Issue #39);
Graphics
- Fixed the icon for Picture Pepper Park 'orange' - Glassfashion Edition (GH Issue #4);
- Fixed Pumpkin model;
NCE 2.5.429 - Redflash
Created on 6/15/2023 4:27:22 AM by NST
Gameworld & Content
- Fixed incorrect grammar/spelling (Clan menu);
- Advanced Navigation System v2.03 is now stackable;
- Fixed wrong placed Decal at Outzone Subway Station;
- Fixed broken Sync-line (PP3 Sewer);
- Updated name of 'Swamp Slimeworm' to 'Swamp Slimeworm Jelly' to better indicate that it can drop the jelly carcass for the trophy;
- Reduced the starting rank requirement for C08 & J05 Pathfinders from the erroneous /42 to /40;
Balance
- Increased the Dex bonus of PE Silver WoC 1 PAs from 5 to 6;
- Increased frequency of PSI lances by ~15%;
- Decreased damage of fire lances by ~10%;
- Decreased damage of poison lances by ~14%;
- Decreased damage of frost lances by ~8%;
- Decreased damage of energy lances by ~8%;
- Decreased PSI cost of PSI Lances by 20%;
Server & Client Updates
- Added working set size to process information (ALT-F);
- Increased the size of the temporary effect buffer for syncing
- You're not losing buffs while you sync;
- Fixed a bug where the self-cast bonus was lost while syncing;
Graphics
- Added new icons (RPOS Nanite Buff-Symbols);
NCE 2.5.405 - Redflash
Created on 4/8/2023 5:20:21 AM by NST
Gameworld & Content
- Fixed flipped street cube in PP2;
- Altered Area MC5 Main Building Map to get in line with the .BSP changes;
- Fixed incorrect TraderID - The Tsunami FSM (Smuggler Cave) now has Pictures to sell;
- Pathfinder Missions;
- Added next 2 Pathfinder missions to J10 & E12;
- Changed start requirements of C08 & J05 Pathfinder missions to /40;
- Added missing requirements to F04 (Swamp) and H08 (Mountain) Pathfinder missions;
- Increased XP rewards of F04 (Swamp) and H08 (Mountain) Pathfinder missions;
- Increased stats of item rewards for H08 (Mountain) mission;
- Reduced cash reward of C08 (Grassland) & J05 (Wasteland);
- Added extra guidance to the Pathfinder mission scripts;
- Added NPC to E12 to offer introduction to dungeons;
- Added NPC to E12 to hand out new Pathfinder grenades to eligible runners;
- Added new unarmed Quad variant called 'Crocodile' (higher HP and slightly faster);
- Moved some traders in J10 to the El Farid complex, in order to make room for Pathfinder soldiers;
Balance
- Added higher TL versions of Frag & Incendiary grenades (available from E12 after completing part 1 of E12 mission);
- Rebalanced grenades to account for the new stronger TL versions;
Server & Client Updates
- Reworked DirectX Buffer Management;
- Accelerated Actor Loading;
- Replaced the old DirectX error logging with new logging mechanism;
- Generic Code Clean-Up;
- Added NPC families as mission targets;
- Modified Engine API in preparation for future enhancements;
- Enabled Hi-Res Sync-screens;
- Added zone depending Sync-screens;
- Fixed high FPS bug within the Hack game;
Graphics
- Added re-mastered Venture Warp Model;
- Added new variation for Tech Haven;
- Added re-mastered Street Cube Model;
- Added re-mastered Decals:
- Nema;
- Holo_bg_4;
- Holo_bg_4_alt;
- text_chezsypher;
- text_roccosseafood;
- text_gariotsdiner;
- text_snacks;
- text_drinks;
- sign_01 - sign_13;
- zoo_advert;
- angel_sm1;
- boobs_sm1;
- brothers_sm1;
- dragon_sm1;
- fist_sm1;
- Added 7 new Sync Animations depending on the Zone you're syncing into:
- City;
- Apartment;
- Outskirt;
- Wasteland;
- War Zone;
- Dungeon;
- Hacknet;
- Updated textures, fixed several issues and compiled a new .BSP:
- Area MC5 GeneReplicator Building;
- Area MC5 Main Building;
- Area MC5 Main Building (Outdoor);
- Area MC5 Energy Unit;
- Area MC5 Energy Unit Building (Outdoor);
- Area MC5 Decoration structure;
NCE 2.5.369 - Redflash
Created on 2/21/2023 6:29:38 AM by NST
Gameworld & Content
Wastelands
- NPC Spawn Points:
- Lowered the number of mobs in each zone & increased the spread of spawns to eliminate / reduce double mobs on a single spawn point;
- Tweaked some spawns to prevent excessive mob vs mob fighting;
- Added Swamp Mage (required for the Swamp Pathfinder mission) to F03, G03 & G04;
- Added more dead-drop locations (required for the Wasteland Pathfinder mission) to I06;
- Added more dedicated Launchers spawns & and a terminal to the J01 bunker;
- Outpost Changes:
- A06 (Simmons) - Increased distance between the silos within the OP;
- C09 (Krupp) - Added boxes behind hackterm for back access;
- F11 (Devereux) - Removed trash cans obstructing shop entrance;
- H09 (Malstrond) - Added more cover between UG & hackterm;
- H15 (Soliko) - Added more cover between UG & hackterm;
- I04 (Sieger) - Fixed "Out of reach" GoGo;
- I08 (Avenger) - Boarded UG building windows for more cover as zoning up;
- I11 (Tristar) - Redesigned OP to make a little harder to defend;
- I11 (Tristar) - Removed 'Tech Door' worldmodel from tree;
- I15 (Cajun) - Fixed "Out of reach" GoGo;
- K04 (Rockshore) - Redesigned OP to make a little harder to defend;
- K05 (Drakkhan) - Redesigned OP to make a little harder to defend;
Balance
Weapons:
- Changed Cleanse DoT modules to be non-aggressive;
- Cleanse Damageboost & Para left as aggressive as to not tempt unintended consequences in PvP;
NPC Balance:
- Health Pool (All NPCs)
- Reduced the HP Scaling of all mid to high level mobs as their rank increases. This means that mid / higher level mobs have less HP then they used to and the higher their rank the more severe the HP reduction;
- There are exceptions for some mobs such as glass cannons, event mobs, etc.;
- NPC Damage (Wasteland NPCs)
- Average damage output of ~160 wasteland mobs rebalanced, and more tightly tied to their TL;
- Most mobs have had damage reductions, unless they were already outputting less damage than intended (these got a buff instead). The average for the damage reductions is a -21%;
- NPC QoL
- Humanoid based NPCs who wield the Rocket Launcher can now aim properly but do increased damage to drones (Doom Harbinger, Ceres War Heavy Infanty, etc.);
- Given force immunity to NPCs who have a stomp attack;
- Equipped melee Cyborg GD103 in Mech Haven & Cyborg GD305 in DoY Sidestreets with fusion pistols;
- Reduced range of NPC Shotgun by -20%;
- Reduced range of NPC Gatlin Rifle by -15%;
- Increased rank of several dungeon bosses from 120 - 124 to reflect their seniority;
- Increased size of smallest El Farid scorpion models to make them a little easier to target;
- Increased size of Little Bastard model size so it's not as much of a troll npc in Mutant OPs;
- Reduced size of all Desert Lizards models;
- Spawning of baby mobs deactivated on Grassland Spiders & Sand Scorpions;
- Wasteland Plants accuracy increased so they should register more hits against you (damage balanced accordingly);
Player Balance:
- Resist point strength buffed by ~ 13%;
- This result changes the previous nerf from being a -20% nerf to a -10% nerf from the original 2.5 values where Tanks and PEs were very strong;
- Stealth Delay Timing Update:
- Stealthtool (Jones) unchanged at 4 seconds;
- Stealth Activator I changed from 4 to 3 seconds;
- Stealth Activator II changed from 4 to 3.5 seconds;
- Stealth Activator III unchanged at 4 seconds;
- Obilterator changed from 5 to 6 seconds;
Server & Client Updates
- Fixed an issue with "Wave-spawns";
- Fixed GravLift speed;
- Fixed an issue with the Config-window (Anisotropy level can be adjusted again);
Graphics
- Added re-mastered Subway-train;
- Added re-mastered "Doy Door";
- Added re-mastered Decals:
- Text Decal "text_bg";
- Monitor-frame Decal;
- Welcome to the Zoo 1;
- Welcome to the Zoo 2;
- Visit the Zoo;
- Updated textures, fixed several issues and compiled a new .BSP:
- Outzone: Subway-Station;
- Subway;
- Fortress Outpost buildings;
- Factory Outpost buildings;
- Mine Outpost buildings;
- Lab Outpost buildings;
- Re-compiled Pepper Park Sector 1 to get in line with Subway changes;
- Re-compiled Pepper Park Sector 2 to get in line with Subway changes;
- Re-compiled Pepper Park Sector 3 to get in line with Subway changes;
NCE 2.5.351 - Redflash (Titan)
Created on 1/20/2023 12:20:09 PM by NST
Gameworld & Content
- Altered Spawns in the High Level Area "MC5", to fight the Commander you have to play 3 waves (third wave is the Commander);
- Fixed an issue with the Season reward Script;
Server & Client Updates
- Enhanced Eespawn and GeneReplicator window for larger font sizes;
- Added a new Config manager (YAML based):
- It will be easier to handle new options. The anisotropic setting in the options window is dysfunctional;
- Commands:
- /config [to get all Options]
- /config option.name [to get Info about a specific Option]
- /config option.name value [to set an Option. Typically it is applied instantly - Options are saved every 30 sec]
- “engine.vsync” can disable vertical sync now;
- “engine.texfil” configures the texture filtering;
Graphics
- Updated textures, fixed several issues and compiled a new .BSP:
- Pepper Park Sector 1;
- Pepper Park Sector 2;
- Pepper Park Sector 3;
- Updated texture for the NExT Assault 4WD Chaincraft 'Reveler' (Epic Item);