Update Notes
NCE 2.5.557 - Redflash
Created on 5/25/2024 9:28:48 AM by NST
Server & Client Updates
- Fixed an issue where new graphics settings would not save;
- Saves are now automatically performed every 30 seconds;
- Added new Graphics settings to the F11 options menu;
- If you're using a custom HUD, you have to adjust the file or use the original .bmp;
- If you're using a custom HUD, you have to adjust the file or use the original .bmp;
- Fixed an issue where players needed to hit enter after death if chat was open;
- Fixed an issue which caused Windows 7 Clients to crash when accessing vendors;
- Fixed an issue with some color range checks for players in the same clan;
NCE 2.5.551 - Redflash
Created on 5/18/2024 5:04:45 PM by NST
General Information
When you're having a black screen, when starting the Client, close it and set a resolution first (There is a settings option within the Launcher)!
Gameworld & Content
- Added re-mastered NeoFrag 1 & 2 Map:
- NeoFrag 1&2 are now Safezones, due to the long sync times, when you exit a holomatch;
- Added a GR & GoGu to the area;
- Improved GravLift (added another stop and the GravLift is now running both directions);
- Added additional info to Lorcans mission in Area MC5;
- Altered Geordi Script to reflect the new weapon qualities;
- Fixed an issue with the CityAdministration Epic (GitHub Issue #60);
- Fixed typos in various files;
- Fixed a wrong shown zone line (GitHub Issue #51);
- Fixed cut off Venture Warp message (GitHub Issue #36);
- Outpost GRs are now labelled as "extremely dangerous", instead of "Critical" to reflect the danger in those areas;
- Normalised several prices at Outposts;
- Added GoGu near upper shops at OZ: Station;
- Added Shortcutnames to most weapons (GitHub Issue #52);
- Fixed wrong faction names for several items (N.E.X.T -> NExT);
- Fixed wrong dialouge from Ore Extractors - Regant Mission (GitHub Issue #46);
- Fixed double explosion on RoG/RoLH;
- Altered the silver WoC Power Armor script, you can now decide yourself you want to trade in a V-30 a or C-30 version Power Armor;
- Fixed typo in the BioTech Epic script;
- Fixed typo in the ProtoPharm Epic script (german version);
- Fixed typo in the Diamond Real Estate Epic script;
- Re-phrased some dialogues in the 3rd Crahn Epic script;
- Fixed broken decal in the ProtoPharm Headquarters;
- NavRay:
- To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
- Plaza Dungeons;
- Viarosso Dungeons;
- Pepper Park Dungeons;
- Outzone/Industrial Dungeons;
- Military Base Dungeons;
- Tech Haven Dungeons;
- Canyon Dungeons;
- Some of the most common Wasteland Dungeons;
- To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
- Corrected wrong name "Gaya" to "Gaia" in various files;
- Added C-30 versions to the WoC1 Power Armor quest;
- Law Enforcer:
- CityAdministration reduced the Money fee, you're now paying 25%, instead of 33%;
- CityAdministration removed the XP malus;
- H11 - Blackhill Fortress:
- Fixed holes in fences;
- Fixed pit by hackterm;
- Decorated shop displays with example items;
- H13 - Nemesis Lab:
- Removed some trees effecting LoS within the OP;
- Fixed pit by outer wall;
- Decorated shop displays with example items;
- H16 - Eastgate Factory:
- Fixed invisible hitbox in tunnel;
- Fixed pits around hackterm;
- I11 - Tristar Uplink:
- Fixed Tech Door Tree;
- B07 - Point Red:
- Removed tree which you could get stuck behind;
- F12 - Cycrow Lab:
- Fixed barrels outside CRP which you could get stuck behind;
- Crahn Church:
- Reduced overall mob damage;
- Increased rank to a minimum of 100;
- Reduced & reorganised mob spawn placement - the best drop rates will be found deeper into the Church;
- Mech Haven:
- Reduced total number of mobs;
- Reorganised mob spawn placement;
- Increased ranks & HP of most mobs;
- Small damage tweaks / fixes;
- Fixed Cyborg GD103 so he attacks;
- El Farid:
- Reduced overall mob damage;
- Increased rank & HP of Small Black Scorpion & Black Scorpion;
- Reduced damage & HP of melee scorpion;
- Made melee scorpions more distinctive (model tint & rename);
- Increased number of melee scorpions around first few rooms of level 2;
- Fixed EF level 2 sector name;
- Closed safespots;
- Ceres BioMechanic Labs:
- Fixed incorrect actor types (Venture Warp, Entrance fee);
- Closed safespots;
- Ceres BioGenetic Labs:
- Closed safespots;
Balance
- Weapons:
- Rifle:
- Rapture's damage bug is fixed so its damage should now be consistent with every shot;
- Rapture damage +122%;
- Plasma Rifle damage -4%;
- Plasma Rifle clip size 36 -> 30;
- Pumpgun (Terminator) damage +7%;
- Pumpgun (Terminator) range 360 to 450;
- Ionic Rifle range 360 to 450;
- Pistol:
- Nailgun Pistol damage +13%;
- Ionic Pistol stam use 50 to 30;
- 8mm Automatic Pistol Clip pack size 40 to 36;
- Cannon:
- Ionic Cannon range 300 to 450;
- Freezer Cannon range 500 to 600;
- Raygun Cannon range 500 to 600;
- Gatlin Cannon range 450 to 540;
- PSI:
- Crahn Damageboost PSI cost 120 to 80;
- Crahn Blessed Damageboost PSI cost 160 to 100;
- Crahn Holy Damageboost PSI cost 200 to 120;
- Rifle:
- Power Armour:
- Added +1 DEX to PE DEX PAs C-20, C-30, C-40, V-20, V-30, V-40;
- Implants
- Added +1 Main Skill to the TL85 rare implants (SWAT, SF, RD, SS, CCC, CSC);
Server & Client Updates
- Reorganized the Server and Client Source;
- Fixed a lot of Header issues;
- Converted the Source to 'cmake';
- Fixed an issue with double clicking a GR destination after a zone reset (GitHub Issue #24);
- Fixed an issue with right clicking menu items after a zone reset
- Fixed an issue with item slots overlapping the item name (GitHub Issue #30);
- Fixed an issue with selling items from the Quickbelt. Players can no longer sell stackable items from their quickbelt (GitHub Issue #42);
- Fixed Weapon GFXs lingering for a long time (GitHub Issue #49)
- Fixed speed on ladder, while using high FPS;
- Fixed wrong shown construction bar count (GitHub Issue #32)
- Fixed wrong repair prices for some vehicle (GitHub Issue #45)
- Fixed an issue with OP Faction discounts (GitHub Issue #63);
- Fixed an issue where the 8th player crashed, when joining a team;
- Fixed an issue where some destinations on the GR list don't show as activated;
- Fixed an issue where players on local would not appear/not be removed;
- Fixed an issue with item alignment inside of containers/gogo;
- Fixed an issue with rapture damage calculation;
- Fixed minor bugs in team tag displays including health bleeding off the screen;
- Deactivated the ability to punch while in stealth;
- QoL Changes:
- Added additional information to the Item detail page stating if an item can be dropped or loses condition after repair (work in progress). This information will only display if the item has the no drop or no repair flags;
- Added a search feature to the vendor trade window on both the buy and sell sides;
- If you are using a custom HUD you will need to update your BMP file or use the orginal file;
- Added "sell max" to the vendor trade window. This allows players to sell stacks of items;
- Added +10 quantity for purchases to the vendor trade window;
- Added major item requirement to vendor inventory;
- Added the ability sort items by name and price to the vendor trade window sell side;
- Fixed many minor bugs in the trade window including scrollers not rendering, sorting not working properly, and more;
- Added ability to sort GRs alphabetically asc/desc;
- If you are using a custom HUD you will need to update your BMP file or use the orginal file;
- Added the ability to close the GR window if you die instead of having to forefully quit the game;
- Added a single message when purchaing stackable items from vendors instead of being spammed <quantity> times;
- Team tags will show healthbar color changes earlier
- Added the ability to navray to mission NPCs
- Outposts:
- Created adjustable variables for layer amounts, layer delays, and hacknet involvment. NST can now easily modify these settings;
- Deactivated the Hacknet part for Outpost takeovers;
- Created a custom message to indicate how much time is left before you can hack again vs just saying "please wait 60 seconds"
- A message is now sent to the clan that owns the Outpost when the Outpost is hacked back. It states that the Outpost's security has been restored;
- The hackterm will state "Security systems online... integrity compromised" when accessed if layers are not reset vs "Security systems online"
- Hack blocking is now disabled. Attackers and defenders have distinct timers that do not impact each other. However, both attackers and defenders must wait for the layer delay before hacking. After that, they are subject to their own distinct delays;
- Increased the delay between hacks:
- After a failed hack you have to wait 60 seconds;
- From Layer 1 -> 2 you have to wait 120 seconds;
- From Layer 2 -> 3 you have to wait 120 seconds;
- From Layer 3 -> 4 you have to wait 120 seconds;
- Fixed Team/Clan tag health bar bleed (GitHub Issue #35);
- Edited Bar colours to turn yellow/read earlier. They currently turn late and are not super useful;
- Fixed minor colour display bug;
- Slightly lowered the local player list collection time;
- GenRep Changes:
- Added sort asc/desc toggle. This feature uses the existing move gr up/down messages with an index of 0;
- Combined the two GR BMPs into one;
- Fixed bug where GR activation button toggled;
- Fixed bug where GR selection is reset on scroll;
- ! If you're using a custom HUD, adjust your BMP or use the original !
- Enhanced the NavRay to support NPC searches;
- Fixed spam when you buy stacks of something. Now it just says once that you bought it, and the total amount;
- Fixed container window item alignment (GoGu, cabinet, etc.);
- Fixed issue with last GR on the list always showing as unactivated;
- Fixed issue with 3rd Clan hack blocking;
- Added "You do not have enough money" message when you attempt to make a purchase without having enough nc;
- Added more robust logic for slot text filtering on vendor window (i.e. now includes all languages);
- Fixed server side exception when throwing items on the ground;
- Removed ImGUI-demo;
NCE 2.5.501 - Redflash
Created on 2/7/2024 9:33:13 AM by NST
Gameworld & Content
- Added missing requirements for the Private Eye cosmetic Power Armours;
- Fixed Reveler's rear chain tracks so they now move again;
NCE 2.5.500 - Redflash
Created on 2/5/2024 11:09:39 AM by NST
Gameworld & Content
- Reintroduced Reaperspiders to the Wastelands (find them in sectors outside Chaos Caves);
- Added new cosmetic variants of Private Eye Power Armours;
- Updated the names of cosmetic Power Armour variants from V-xx to C-xx;
- Updated the short names of Power Armors to reflect the Combat Bonus they offer, rather than an abbreviation of their name;
- Updated the Ball Blast item descriptions to explicitly state they effect an area;
- Fixed issue with J05 Pathfinder mission;
- Fixed issue in Jonathon's Job Centre mission script;
- Fixed issue where Swamp Herbalis Plants would not grant XP;
- Fixed issue with some world actors in A10 & F03;
- The Canyon Challenge and Tactical Mercenary Run are now supporting "Warbot families" (You can kill any Warbot, not just 'Legacy Warbots');
- Created a new NavRay file;
Balance
- Weapons
- Increased damage of single target Heavy & Melee weapons by approx 10%;
- Increased projectile speed & splash damage size of PSI Ball Blasts;
- Increased Damageboost cast time by 0.5 seconds;
- Increased Damageboost PSI cost;
- Crahn 12.5 -> 120
- Blessed 25 -> 160
- Holy 40 -> 200
- Armour
- Fixed missing ATH & END from Medium Argentiferous Lead Coat;
- Reduced Tech Level & rescaled values of Heavy Kevlar armour from Tech Level 63 to 60;
- Implants
- Increased DEX requirements of Reflex Boosters v1-4 by +5 DEX;
- Added a -4 Body Health malus to the Explorer CPU;
- Equipment
- Reduced activation delay of Jones stealth tool by 1 second;
- Vehicles
- Standardised recoil between vehicle weapon types, and reduced the most extreme recoil (Reveler, Vanguard, all Gatlins);
- Low Level NPCs
- Canyon Creeper /14 damage increased by 100%;
- Small Rattlesnake /4 damage increased by 66%;
- Black Canyon Scorpion /8 damage decreased by 30%;
- Radical /6 damage increased by 40%;
- Inquisitor /10 damage increased by 120%;
- Kidnapper rank increased to /6, HP increased by 133%, damage increased by 120%;
- Small Lizard /12 damage reduced by 20%;
- High Level NPCs
- Y. Trooper Replicant /96 damage reduced by 10%;
- Y. Sergeant Replicant /108 damage reduced by 10%;
- Y. Commander Replicant /120 damage reduced by 10%;
- Decayed Horror /100 damage reduced by 10%;
- Persec /127 Damage reduced by 80%;
- Small Reaperspider rebalanced to suit the new rank of /72;
- Reaperspider rebalanced to suit the new rank of /76;
- Big Reaperspider rebalanced to suit the new rank of /80;
- Event NPCs
- Omega Ceres Monk /127 weapon changed back to Poison Lance;
- Omega Mechturtle /127 damage increased by 150%;
- Omega Mechbeetle Swarm /127 damage increased by 200%;
- Omega Swamp Warrior /127 damage increased by 25%;
Graphics
- Added new cosmetic model variants of Private Eye Power Armour;
- Added new item icons for Private Eye PA;
- Added new models for Private Eye PA;
- Corrected Tank PA colour (model & icon) to match the colour-combat pairs of Spy & PE;
- Rifle = Blue
- Pistol = Green
- Drone = Orange
- Heavy = Red
- Melee = Yellow
- APU = Red
- PPU = Blue
NCE 2.5.493 - REDFLASH
Created on 1/6/2024 8:58:50 AM by NST
Gameworld & Content
- Removed Christmas decorations;
- Added a new Event Map ("PvP Arena");
- The Fallen Angels Research Glove now needs a FA licence to build;
NCE 2.5.846- Redflash
Created on 11/26/2023 1:48:56 PM by NST
Gameworld & Content
- Pathfinder Missions:
- Completed implementation of the final 2 Pathfinder missions (K15 & I16);
- Various corrections & rewordings across all Pathfinder missions to make objectives clearer;
- C08 - Changed kill requirements from Outcast Soldier to any Outcast npc, and increased kill count required;
- J05 - Reduced Dead Drop respawn timer;
- F04 - Changed kill requirements to any Swamp Hippos & any Swamp Plants families, and increased kill count required;
- F04 - Increased value of junk dropped by Big Swamprider & Swamp Shamans;
- Maps
- Fixed El Farid level 2 so that the Scorpion Queen no longer gets stuck in the wall;
- J 11 - Removed DoY Guard from roadside;
- K 15 - The Pathfinders have moved into the area;
- K 16 - Moved spawn points further away from cliff faces;
- I 06 - Tweaked spawn points around the Mutant Dead Drops;
- I 16 - The Pathfinders have moved into the area;
- I 16 - Fixed ASG placement so vehicles should not spawn inaccessible;
- Tech Part drop rate
- Increased mid-level Tech Part farm viability;
- Added Tech Parts back to Big Swamprider & Swamp Shamans (Swamp Farm);
- Doubled Tech Part drop rate of Sandcrawlers found across NE Deserts (Desert Farm);
- Increase high-level Tech Part farm diversity;
- Removed chance for 3 simultaneous Tech Part drops from a Grim Chaser;
- Tripled Tech Part drop rate of Y. Replicant Cyborgs found in NE Canyons (I16, etc);
- Tripled Tech Part drop rate of Area MC5 Security System Bots;
- Fixed Y. Trooper Replicant NPC-Flag so that they now require hacking to loot;
- Increased mid-level Tech Part farm viability;
- Misc
- Fixed spelling of Drakkhan Hacknet "doors";
- Events
- Added new "Omega" Event Bosses;
- Fixed rank of "Omega" Event Bosses;
- Christmas
- Christmas has arrived in Neocron!
- Added new Christmas Gift decorations that can be obtained in exchange for Snowflakes [Thanks to Community Member Hogg for creating!];
- Fixed issue with Christmas Master Hunter Trophy (GitHub #55);
Balance
- Decreased quality % of MC5 weapon rewards in order to promote progressing to new weapons earlier;
- Rebalanced difficultly of "Omega" Event Bosses;
- Rebalanced difficultly of Christmas Seasonal Dungeons (Bad Santas Hideout & both Winter Wonderlands);
Graphics
- Fixed an issue with the 1x2 Tech Haven Cupboard model;
- Added new Tool Icons;
- Added new Power Armour Icons (also: GitHub #48);
- Re-created El Farid Map;
NCE 2.5.468 - Redflash
Created on 10/29/2023 3:38:28 PM by NST
Gameworld & Content
- Decayed Horrors no longer become invincible to Energy & Xray damage (GitHub #10);
- Fixed floating stairs at Avenger Mine (GitHub #6);
- Fixed issue with Master Hunter Trophy script (GitHub #38);
- Fixed issue with NCPD Implant Mission script;
- Added new Event Boss NPCs;
Graphics
- Added new cosmetic model varients of Tank Power Armour;
- Added new Item icons for Tank PA;
- Improved several models (106 files), for example the Claw of the Lizard model;
Balance
PPU
- Changed self-cast bonus so that it scales with the power of your shields (the better your shields are, the stronger the bonus that is applied);
- Altered the base strength of all PADs in order to fit the new self-cast bonus and provide better progression through each tier;
- Typical new strengths on self-cast:
- Crahn 30-35%;
- Blessed 40-45%;
- Holy 49-54%;
- Rare 75-80%;
- Nerfed foreign cast strength by approx 4-5%;
- PPU Boosters (Primes / Longs)
- Increased total points given from Crahn Boosters by ~55%;
- Increased total points given from Blessed Boosters by ~22%;
- Mostly standardised the bonuses between Primary & Secondary skills;
- Increased duration of Crahn & Blessed Boosters to 10 minutes;
- Removed Hack malus from PSI Gloves;
Weapons
- Drasticaly increased the PSI cost of Damageboost;
- Standardised all hit chances to improve the hit registrations of some weapons such as laser, raygun, freezer, etc;
- Generally decreased the time it takes for the aiming reticle to close;
- Pistol = 1.1 to 1.0;
- Rifle = 2.2 to 1.5;
- Cannon = 3.3 to 2.0;
- Altered the characteristics of some weapons to make them easier to use;
- SWAT Pistol
- Clip size: 16 to 24;
- Burstsize: 1 to 3;
- Freq: 92 to 126 (Freq you need to click is lower though due to the burst);
- Damage: Adjusted to prechange DPM with +10% buff;
- Judge
- Clip size: 20 to 28;
- Freq: 135 to 126;
- Damage: Adjusted to prechange DPM;
- Ionic Shotgun Rifle
- Freq: 92 to 48;
- Damage: Adjusted to prechange DPM;
- Termi
- Fixed AmmoUse 2 to 1;
- Freq: 40 to 46;
- Damage: Damage: Adjusted to prechange DPM with +7%;
- Rapture
- Clipsize: 32 to 18;
- Freq: 160 to 84;
- Damage: Adjusted to prechange DPM;
- Second love
- Freq: 110 to 80;
- Damage: Adjusted to prechange DPM +6%;
- Ionic Shotgun Cannon
- Freq: 50 to 43;
- Damage: Adjusted to prechange DPM;
- SWAT Pistol
Server & Client Updates
- Code change to how self-cast modifier is calculated;
- Fixed mouse wheel scroll in trader windows;
- Bugfix in Decayed Horrors AI to stop them become invincible to Energy & Xray damage (GitHub #10);
Graphics
- Fixed the icon of Crahns Rejuvenation to show a heal icon rather than absorber;
- Optimisation of many assets;
- Improved Lizard Claw model;
NCE 2.5.452 - Redflash
Created on 8/23/2023 4:42:32 PM by NST
Gameworld & Content
- Added short names to several Melee mods to indicate their bonuses (GH Issue #34);
- Added short name to Titanium Vest (GH Issue #34);
- Added short name to NCPD Epic PA (GH Issue #34);
- Fixed incorrect Warbot remains dropping from certain Warbot Titans (GH Issue #2);
Balance
- Improved PE QoL by taking 1 DEX away from the WoC PAs and adding it to the DEX based backbone implants.;
- This makes more blessed builds work without a relog and increased viability of PE before they get WoC;
- Improved the resist point strength of STR based resists by 5% & CON based resists by 7%;
- The more resist points your build has the greater the impact will be. Builds with multiple resist implants, and particularly classes with higher CON will benefit more;
Server & Client Updates
- Removed low memory warning;
- Enable some more Latin1 letters (GH Issue #39);
Graphics
- Fixed the icon for Picture Pepper Park 'orange' - Glassfashion Edition (GH Issue #4);
- Fixed Pumpkin model;
NCE 2.5.429 - Redflash
Created on 6/15/2023 4:27:22 AM by NST
Gameworld & Content
- Fixed incorrect grammar/spelling (Clan menu);
- Advanced Navigation System v2.03 is now stackable;
- Fixed wrong placed Decal at Outzone Subway Station;
- Fixed broken Sync-line (PP3 Sewer);
- Updated name of 'Swamp Slimeworm' to 'Swamp Slimeworm Jelly' to better indicate that it can drop the jelly carcass for the trophy;
- Reduced the starting rank requirement for C08 & J05 Pathfinders from the erroneous /42 to /40;
Balance
- Increased the Dex bonus of PE Silver WoC 1 PAs from 5 to 6;
- Increased frequency of PSI lances by ~15%;
- Decreased damage of fire lances by ~10%;
- Decreased damage of poison lances by ~14%;
- Decreased damage of frost lances by ~8%;
- Decreased damage of energy lances by ~8%;
- Decreased PSI cost of PSI Lances by 20%;
Server & Client Updates
- Added working set size to process information (ALT-F);
- Increased the size of the temporary effect buffer for syncing
- You're not losing buffs while you sync;
- Fixed a bug where the self-cast bonus was lost while syncing;
Graphics
- Added new icons (RPOS Nanite Buff-Symbols);
NCE 2.5.405 - Redflash
Created on 4/8/2023 5:20:21 AM by NST
Gameworld & Content
- Fixed flipped street cube in PP2;
- Altered Area MC5 Main Building Map to get in line with the .BSP changes;
- Fixed incorrect TraderID - The Tsunami FSM (Smuggler Cave) now has Pictures to sell;
- Pathfinder Missions;
- Added next 2 Pathfinder missions to J10 & E12;
- Changed start requirements of C08 & J05 Pathfinder missions to /40;
- Added missing requirements to F04 (Swamp) and H08 (Mountain) Pathfinder missions;
- Increased XP rewards of F04 (Swamp) and H08 (Mountain) Pathfinder missions;
- Increased stats of item rewards for H08 (Mountain) mission;
- Reduced cash reward of C08 (Grassland) & J05 (Wasteland);
- Added extra guidance to the Pathfinder mission scripts;
- Added NPC to E12 to offer introduction to dungeons;
- Added NPC to E12 to hand out new Pathfinder grenades to eligible runners;
- Added new unarmed Quad variant called 'Crocodile' (higher HP and slightly faster);
- Moved some traders in J10 to the El Farid complex, in order to make room for Pathfinder soldiers;
Balance
- Added higher TL versions of Frag & Incendiary grenades (available from E12 after completing part 1 of E12 mission);
- Rebalanced grenades to account for the new stronger TL versions;
Server & Client Updates
- Reworked DirectX Buffer Management;
- Accelerated Actor Loading;
- Replaced the old DirectX error logging with new logging mechanism;
- Generic Code Clean-Up;
- Added NPC families as mission targets;
- Modified Engine API in preparation for future enhancements;
- Enabled Hi-Res Sync-screens;
- Added zone depending Sync-screens;
- Fixed high FPS bug within the Hack game;
Graphics
- Added re-mastered Venture Warp Model;
- Added new variation for Tech Haven;
- Added re-mastered Street Cube Model;
- Added re-mastered Decals:
- Nema;
- Holo_bg_4;
- Holo_bg_4_alt;
- text_chezsypher;
- text_roccosseafood;
- text_gariotsdiner;
- text_snacks;
- text_drinks;
- sign_01 - sign_13;
- zoo_advert;
- angel_sm1;
- boobs_sm1;
- brothers_sm1;
- dragon_sm1;
- fist_sm1;
- Added 7 new Sync Animations depending on the Zone you're syncing into:
- City;
- Apartment;
- Outskirt;
- Wasteland;
- War Zone;
- Dungeon;
- Hacknet;
- Updated textures, fixed several issues and compiled a new .BSP:
- Area MC5 GeneReplicator Building;
- Area MC5 Main Building;
- Area MC5 Main Building (Outdoor);
- Area MC5 Energy Unit;
- Area MC5 Energy Unit Building (Outdoor);
- Area MC5 Decoration structure;