Test Server Update Notes
PTS Update 2.5.612
Gameworld & Content
- Added more Hints of the day;
- Outzone 7
- Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;
- Added Citycoms to Outzone 7;
- Rebalanced Outzone 7 for solo /40ish characters;
- Fixed kill count text in C08 script;
- Fixed actortypes of wooden boxes in OZ6;
- Added missing Warbot ID to the Warbot family for kill missions;
- Fixed incorrect hackbox icon-size;
- The ProtoPharma Lab is now a safe-zone;
- Added GravLifts to the ProtoPharma HQ;
- Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;
- Gloves no longer require implant skill to equip.
- Fixed a wrong node in the WoC PA script to fix a loop error;
- Swapped the E-Mail address in the NEMA script;
Server & Client Updates
- Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;
- Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;
- NavRay window has been enlarged and better formatted;
- Mission window has been enlarged and better formatted;
- HUD target info now obtains temp effects from NPCs;
- HUD target info now appears instantly (vs slight delay);
- HUD target info remains on the screen for a short time if the player loses target and does not target something else;
- HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy <integer>" (player request);
- HUD target info now shows for drones;
- HUD target info will no longer display for dead players/mobs;
- HUD target info removed for trader NPCs;
- Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;
- Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;
- Added new script functions for future missions;
- Added the ability to enter other apartments from your apartment (player request);
- Removed sort button from NPCs (player request);
- Removed item flashing when items are moved;
- Removed health network compression. This may result in slightly different health;
- Removed drugflash on death (vs when player gets resurrected or genreps out);
- Removed Fusion Cannon flash effect;
- Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;
- Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);
- Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);
- Fixed an issue that caused players to die when entering/exiting hacknet;
- Fixed an issue that caused double damage with grenades;
- Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;
- Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;
- Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;
- Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);
- Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;
- Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);
- Fixed an issue that caused the infotextwindow (right click -> show info) be open and blank after a relog;
- Fixed an issue that required a relog when receiving WOC levels;
- Fixed an issue where negative XP was given in the level progress tooltip;
- Fixed an issue that caused mobs to show 1 health when dead;
- Fixed an issue that caused certain slim icons not to display;
- Fixed an issue that stated implants were damaged when armor was damaged;
- Fixed an issue that caused some text in the infotextwindow (right click -> show info) to overlap;
- Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;
- Fixed an issue that caused slots to appear slightly offset for items in containers;
- Fixed an issue where no message was given when the Gogu was full and players attempted to add items;
Balancing
This update focuses on drone fixes and solo balance adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.
General Balance
- Regant PE Power Armor: Increased DEX bonus from 4 → 5;
- Rifles: Increased time it takes for reticle to close by approximately 15%;
- BioTech Personal Injector v3: Increased healing from 247 → 300;
Drone Rebalance
Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.
- Drone HP Scaling: Increased scaling factor and fixed the application based on TL;
- Drone Speed: Now determined by drone type instead of TL - The slowest drones are now significantly faster, while the fastest drones are slightly slower;
- Travel Ranges: Fixed outliers that did not conform to existing standards;
- Ammo Capacity: Adjusted across drones to bring total damage potential closer to the average (generally increased);
- Weapon Range: Increased to improve reticle closure;
- Damage Adjustments:
- Drones will now display the true damage they deal;
- Single-target drones: Up to +30% damage increase;
- Rocket drones: 10% damage reduction;
- Raygun drones:
- DoT duration reduced 12s → 8s;
- Base damage 3% damage increase;
- Ion HEW & TA Damage Types: Now standardized to 50/50 split;
Nanite Rebalance
Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.
Nanite Change Summary
- Increased activity cost and reduced strength, forcing trade-offs between resist strength vs healing uptime;
- Each cycle allows 10 injections, which must be split between resists or healing;
- Example splits:
- (Previously: 35% resist → 50% heal uptime);
- High resist / short healing (9 resist shots, 1 heal shot)
- Avg 30% resist → 17% heal uptime;
- Medium resist / medium healing (6 resist shots, 4 heal shot)
- Avg 20% resist → 67% heal uptime;
- Alternative: Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;
Nanite Adjustments
- Heal Nanites:
- Reduced nanite activity 15 → 12;
- Mixed Nanites:
- Typical strength reduced 18% → 10% per damage type per shot;
- Nanite activity increased 10 → 12;
- Duration reduced 240s → 180s;
- Clip size increased 8 → 12;
- Singular Nanites:
- Typical strength reduced 33% → 24% per damage type per shot;
- Nanite activity increased 5 → 12;
Blessed PAD (PE / Hybrid Rebalance)
Increased accessibility of Blessed PAD, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal & Crahn Resurrection will still require a PSI brain implant to maintain role balance.
Ability Unlocking
- "Glove only" build → Grants Blessed PAD access;
- "Glove & 1 brain slot" build → Grants Blessed PAD, Blessed Heal, Crahn Resurrection;
- Self-cast bonus requirement now matches Blessed PAD requirements for both PEs & Monks
- New Req: PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);
Requirement Adjustments
- Blessed PAD, Blessed Heal & Crahn Rez: Lowered requirements for improved PE accessibility;
- PSI Gauntlets:
- Rebalanced lower-level gauntlets to support this change;
- Switched bonus PSI Use → Resist PSI on the Gaya Glove;
- Blessed PAD Effectiveness: Reduced 41% → 32% to account for lower TL and reduced sacrifice;
PTS Update 2.5.572
General
- We have modified a lot R.P.O.S files, you're advised to use the standard R.P.O.S / HUD or adust your custom HUD to fit the changes / new layout.
Gameworld & Content
- Neocron's Christmas season started!
- Fixed incorrect item description for the Law Enforcer Chip;
- Introduced a third generation to the nanite heal tool for GenTanks - "Biotech Personal Injector V3";
- Updated several mob loot tables to include the parts for the tool;
- Added Added new 2x2 junk - "Plant Fibers"
- Mech Haven:
- Reduced mob density by a further 30% (weighted more to the back of the dungeon);
- Introduced more space between spawns to reduce chance aggro'ing multiple sections;
- Renamed Cyborg GD103 to Cyborg GD500 and increased damage by approx +40%;
- Increased drop rate of Ceres modules (Spidercave) - The Queen now has a 100% drop chance for Ceres modules;
- Re-named "PSI Power" to "Psychic Power" (F5 Skill-Window - that only applies for a non-modified HUD);
- Fixed incorrect worldmodel in E03, you can't sit in the wall anymore;
- Fixed broken recipe for the "Reasearch Glove" (FA HN Database);
- Fixed a safespot inside the spider cave;
- Fixed Soulcluster/Apparition hitbox;
Graphics
- Reworked over 500 world textures;
- All indoor Sectors have been updated with HD textures;
- Fixed one-sided leaves of Flower2;
- Fixed incorrect Mechbeetle texture;
- Adjusted the bone positions of various models for lighting changes;
- Adjusted textures of following models:
- Canyon Cave Entrance;
- Swamp Cave Exit;
- Worm Tunnel Exit;
- Adjusted textures and several other issues in the following maps:
- Subway;
- Outzone Station;
- Desert Underground City 2;
- All Outpost Buildings;
- Created better quality temp effect icons;
- Fixed stealth effect icon;
Server & Client Updates
- When you fully PAD a team member their team/clan tag is outlined in white;
- Team/clan health bar looks slightly different;
- Team RPOS window contains simple buff indicators (P A D R C S), loot rights, and clan tag options;
- The temp effect progress bar now represents the percent time complete. (player requested). Note that we had to remove some detail from the icons to fit this;
- Temp effect icons now show time remaining in seconds;
- Drug effect icons now display thier drug icon, drug name, and time remaining;
- Added a new slim HUD setting to the options window to reduce the bloat in the main UI. This can also be used to toggle custom HUDs on demand. Command "/config rpos.slimhud true";
- Added new HUD feature called target info. Player health and/or effects are now visible in the HUD when a player is targeted. This setting can be toggled for all players/NPCs (health only), team/clan (health and buffs including negative effects), and turned off. Command "/config rpos.targetinfo xxxx". Setting also added to options window;
- Fixed bugs where temp effect icons would not stack or stacked non-matching effects (these were an edge cases and probably not noticed);
- Added music/sound to the options window. Players can enable/disable and adjust volume in game;
- Fixed bug that caused certain text to appear red;
- Fixed all loot rights.
- Fix an issue which caused slow moving players to fly;
- Text case should be largely corrected if you are using a non-default font (tool tips, descriptions, etc);
- Text case for vendor items should return to normal (vs upper) if you are using a non-defaul font;
- The item info window should now fit all weapon text (right click, show info for weapons with long names);
- Blueprint info window will highlight parts you have in your inventory. Right click, show info, the parts you have should be green (player request);
- Vendor search field will highlight when selected (player request)
- Sort/drop now available in containers/gogo (player request);
- GR window now shows current zone when the player is dead;
- Updated english profession descriptions in character creation menu;
- Fixed profession description scrollbar in character creation menu;
- Added half and increment buttons to the item split window (when you drop items on the ground). Increment buttons increase/descrease by ~25%;
- Added chat filtering for accidental spam (i.e. wwwwwww);
- Fixed an issue which caused the game to crash when the client exceeds 2G of RAM (the cause of most crashes);
- The .exe has its icon back;
- Fixed rounding error, which made 100% opaque textures just 99.9% opaque;
- Fixed several sRGB issues;
- Fixed incorrect Actor-lighting;
- Removed pixel alinments and driver preferences;
PTS Update (27/04/2024)
General Information
When you're having a black screen, when starting the PTS Client, close it and set a resolution first (There is a settings option within the Launcher)!
Please test and give us your feedback, thanks!
Gameworld & Content
- Fixed typo in the BioTech Epic script;
Balance
- Plasma Rifle damage: -4%
- Plasma Rifle Clip size: 36 -> 30
- Plasma Ammo weight: 0.46 -> 0.39
Server & Client Updates
- Fixed Team/Clan tag health bar bleed (GitHub Issue #35);
- Edited Bar colours to turn yellow/read earlier. They currently turn late and are not super useful;
- Fixed minor colour display bug;
- Slightly lowered the local player list collection time;
- Fixed bug in local player detection which may cause players to not appear on local list;
- GenRep Changes:
- Added sort asc/desc toggle. This feature uses the existing move gr up/down messages with an index of 0;
- Combined RESPAWNWINDOW into REPLICATORWINDOW;
- Combined the two GR BMPs into one;
- Fixed bug where GR activation button toggled;
- Fixed bug where GR selection is reset on scroll;
- ! If you're using a custom HUD, adjust your BMP or use the original !
- Enhanced the NavRay to support NPC searches;
- Fixed spam when you buy stacks of something. Now it just says once that you bought it, and the total amount;
- Fixed container window item alignment (GoGu, cabinet, etc.);
- Fixed more click issues on zone reset (i.e. can't right click on an item after zone reset);
- Fixed issue with last GR on the list always showing as unactivated;
- Fixed issue with 3rd Clan hack blocking;
- Added "You do not have enough money" message when you attempt to make a purchase without having enough nc;
- Added more robust logic for slot text filtering on vendor window (i.e. now includes all languages);
- Fixed server side exception when throwing items on the ground;
- Removed ImGui-demo;
- Fixed an issue with lead to crashes, when using Holy Restoration;
PTS Update (08/04/2024) - NCE 2.5.532
General Information
When you're having a black screen, when starting the PTS Client, close it and set a resolution first (There is a settings option within the Launcher)!
Please test and give us your feedback, thanks!
Gameworld & Content
- Added re-mastered NeoFrag 1 & 2 Map:
- NeoFrag 1&2 are now Safezones, due to the long sync times, when you exit a holomatch;
- Added a GR & GoGu to the area;
- Improved GravLift (added another stop and the GravLift is now running both directions);
- Added additional info to Lorcans mission in Area MC5;
- Altered Geordi Script to reflect the new weapon qualities;
- Fixed an issue with the CityAdministration Epic (GitHub Issue #60);
- Fixed typos in various files;
- Fixed a wrong shown zone line (GitHub Issue #51);
- Fixed cut off Venture Warp message (GitHub Issue #36);
- Outpost GRs are now labelled as "extremely dangerous", instead of "Critical" to reflect the danger in those areas;
- Normalised several prices at Outposts;
- Added GoGu near upper shops at OZ: Station;
- Added Shortcutnames to most weapons (GitHub Issue #52);
- Fixed wrong faction names for several items (N.E.X.T -> NExT);
- Fixed wrong dialouge from Ore Extractors - Regant Mission (GitHub Issue #46);
- Fixed double explosion on RoG/RoLH;
- NavRay:
- To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
- Plaza Dungeons;
- Viarosso Dungeons;
- Pepper Park Dungeons;
- Outzone/Industrial Dungeons;
- Military Base Dungeons;
- Tech Haven Dungeons;
- Canyon Dungeons;
- Some of the most common Wasteland Dungeons;
- To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
- Corrected wrong name "Gaya" to "Gaia" in various files;
- Law Enforcer:
- CityAdministration reduced the Money fee, you're now paying 25%, instead of 33%;
- CityAdministration removed the XP malus;
- H11 - Blackhill Fortress:
- Fixed holes in fences;
- Fixed pit by hackterm;
- Decorated shop displays with example items;
- H13 - Nemesis Lab:
- Removed some trees effecting LoS within the OP;
- Fixed pit by outer wall;
- Decorated shop displays with example items;
- H16 - Eastgate Factory:
- Fixed invisible hitbox in tunnel;
- Fixed pits around hackterm;
- I11 - Tristar Uplink:
- Fixed Tech Door Tree;
- B07 - Point Red:
- Removed tree which you could get stuck behind;
- F12 - Cycrow Lab:
- Fixed barrels outside CRP which you could get stuck behind;
- Crahn Church:
- Reduced overall Mob damage;
- Increased rank to a minimum of 100;
- Reduced & reoragnised Mob spawns;
Server & Client Updates
- Reorganized the Server and Client Source;
- Fixed a lot of Header issues;
- Converted the Source to 'cmake';
- Fixed an issue with double clicking a GR destination after a zone reset (GitHub Issue #24);
- Fixed an issue with item slots overlapping the item name (GitHub Issue #30);
- Fixed an issue with selling items from the Quickbelt. Players can no longer sell stackable items from their quickbelt (GitHub Issue #42);
- Fixed Weapon GFXs lingering for a long time (GitHub Issue #49)
- Fixed speed on ladder, while using high FPS;
- Fixed wrong shown Constructionbar Count (GitHub Issue #32)
- Fixed wrong repair prices for some vehicle (GitHub Issue #45)
- Fixed an issue with OP Faction discounts (GitHub Issue #63);
- Fixed an issue where the 8th player crashed, when joined a Team;
- Deactivated the ability to punch while in stealth;
- QoL Changes:
- Added additional information to the Item detail page stating if an item can be dropped or loses condition after repair (work in progress). This information will only display if the item has the no drop or no repair flags;
- Added a search feature to the vendor trade window on both the buy and sell sides;
- If you are using a custom HUD you will need to update your BMP file or use the orginal file;
- Added "sell max" to the vendor trade window. This allows players to sell stacks of items;
- Added +10 quantity for purchases to the vendor trade window;
- Added major item requirement to vendor inventory;
- Added the ability sort items by name and price to the vendor trade window sell side;
- Fixed many minor bugs in the trade window including scrollers not rendering, sorting not working properly, and more;
- Outposts:
- Created adjustable timer, which are no longer hardcoded;
- Deactivated the Hacknet part for Outpost takeovers;
- Created a custom message to indicate how much time is left before you can hack again vs just saying "please wait 60 seconds"
- A message is now sent to the clan that owns the Outpost when the Outpost is hacked back. It states that the Outpost's security has been restored;
- The hackterm will state "Security systems online... integrity compromised" when accessed if layers are not reset vs "Security systems online"
- Hack blocking is now disabled. Attackers and defenders have distinct timers that do not impact each other. However, both attackers and defenders must wait for the layer delay before hacking. After that, they are subject to their own distinct delays;
- Increased the delay between hacks:
- After a failed hack you have to wait 60 seconds;
- From Layer 1 -> 2 you have to wait 120 seconds;
- From Layer 2 -> 3 you have to wait 120 seconds;
PTS Update 2.5.98
Technical & Client Updates
- complete rewrite of virtual file system layer
PTS Update (18.09.2021)
Technical & Client Updates
- Updated compiler infrastructure to Visual Studio 2019
As expected this resulted in new bugs! - Fixed new bug in brightness calculation
- Fixed new bug in sound volume calculation
- There is still a known problem with the Visual Studio redistributables. This may prevent the client from starting.
Please report any observations of errors or even changes in behavior.
PTS Update 2.5.20
Technical & Client Updates
- Fixed issues in backend and build environment
- Removed a lot of unused code
- Fixed text decals (outpost owner signs)
- Changed all remaining C files to C++
- Set hint to prefer dedicated GPU
- Standard video modes (Windowed, Bordered, etc...) are now available for all video adapters
PTS Update (01.- 09.2021)
Gameworld & Content
- fixed Master of Tradeskill-drug
- Updated SPIDERCAVE map with new NPC spawn points
- Added new character textures (clothes) for every class
UPDATE R#35 - T#1-58
Gameworld & Content
- Added NCPD Content Mission by Leopump (Start NPC: Jay Florish @NCPD HQ);
UPDATE R#24 - T#235-242
13 years ago a City Administration Special Task Force closed and sealed all entrances to the Ceres BioGenetic Laboratories - Recently, Runners have begun to report back that the seals have since been broken, and the Labs are once against accessible.
Gameworld & Content
- Re-opened all four Ceres BioGenetic Laboratories;
- Fixed several bugs on the map;