Update Notes
NCE 2.5.369 - Redflash
Created on 2/21/2023 6:29:38 AM by NST
Gameworld & Content
Wastelands
- NPC Spawn Points:
- Lowered the number of mobs in each zone & increased the spread of spawns to eliminate / reduce double mobs on a single spawn point;
- Tweaked some spawns to prevent excessive mob vs mob fighting;
- Added Swamp Mage (required for the Swamp Pathfinder mission) to F03, G03 & G04;
- Added more dead-drop locations (required for the Wasteland Pathfinder mission) to I06;
- Added more dedicated Launchers spawns & and a terminal to the J01 bunker;
- Outpost Changes:
- A06 (Simmons) - Increased distance between the silos within the OP;
- C09 (Krupp) - Added boxes behind hackterm for back access;
- F11 (Devereux) - Removed trash cans obstructing shop entrance;
- H09 (Malstrond) - Added more cover between UG & hackterm;
- H15 (Soliko) - Added more cover between UG & hackterm;
- I04 (Sieger) - Fixed "Out of reach" GoGo;
- I08 (Avenger) - Boarded UG building windows for more cover as zoning up;
- I11 (Tristar) - Redesigned OP to make a little harder to defend;
- I11 (Tristar) - Removed 'Tech Door' worldmodel from tree;
- I15 (Cajun) - Fixed "Out of reach" GoGo;
- K04 (Rockshore) - Redesigned OP to make a little harder to defend;
- K05 (Drakkhan) - Redesigned OP to make a little harder to defend;
Balance
Weapons:
- Changed Cleanse DoT modules to be non-aggressive;
- Cleanse Damageboost & Para left as aggressive as to not tempt unintended consequences in PvP;
NPC Balance:
- Health Pool (All NPCs)
- Reduced the HP Scaling of all mid to high level mobs as their rank increases. This means that mid / higher level mobs have less HP then they used to and the higher their rank the more severe the HP reduction;
- There are exceptions for some mobs such as glass cannons, event mobs, etc.;
- NPC Damage (Wasteland NPCs)
- Average damage output of ~160 wasteland mobs rebalanced, and more tightly tied to their TL;
- Most mobs have had damage reductions, unless they were already outputting less damage than intended (these got a buff instead). The average for the damage reductions is a -21%;
- NPC QoL
- Humanoid based NPCs who wield the Rocket Launcher can now aim properly but do increased damage to drones (Doom Harbinger, Ceres War Heavy Infanty, etc.);
- Given force immunity to NPCs who have a stomp attack;
- Equipped melee Cyborg GD103 in Mech Haven & Cyborg GD305 in DoY Sidestreets with fusion pistols;
- Reduced range of NPC Shotgun by -20%;
- Reduced range of NPC Gatlin Rifle by -15%;
- Increased rank of several dungeon bosses from 120 - 124 to reflect their seniority;
- Increased size of smallest El Farid scorpion models to make them a little easier to target;
- Increased size of Little Bastard model size so it's not as much of a troll npc in Mutant OPs;
- Reduced size of all Desert Lizards models;
- Spawning of baby mobs deactivated on Grassland Spiders & Sand Scorpions;
- Wasteland Plants accuracy increased so they should register more hits against you (damage balanced accordingly);
Player Balance:
- Resist point strength buffed by ~ 13%;
- This result changes the previous nerf from being a -20% nerf to a -10% nerf from the original 2.5 values where Tanks and PEs were very strong;
- Stealth Delay Timing Update:
- Stealthtool (Jones) unchanged at 4 seconds;
- Stealth Activator I changed from 4 to 3 seconds;
- Stealth Activator II changed from 4 to 3.5 seconds;
- Stealth Activator III unchanged at 4 seconds;
- Obilterator changed from 5 to 6 seconds;
Server & Client Updates
- Fixed an issue with "Wave-spawns";
- Fixed GravLift speed;
- Fixed an issue with the Config-window (Anisotropy level can be adjusted again);
Graphics
- Added re-mastered Subway-train;
- Added re-mastered "Doy Door";
- Added re-mastered Decals:
- Text Decal "text_bg";
- Monitor-frame Decal;
- Welcome to the Zoo 1;
- Welcome to the Zoo 2;
- Visit the Zoo;
- Updated textures, fixed several issues and compiled a new .BSP:
- Outzone: Subway-Station;
- Subway;
- Fortress Outpost buildings;
- Factory Outpost buildings;
- Mine Outpost buildings;
- Lab Outpost buildings;
- Re-compiled Pepper Park Sector 1 to get in line with Subway changes;
- Re-compiled Pepper Park Sector 2 to get in line with Subway changes;
- Re-compiled Pepper Park Sector 3 to get in line with Subway changes;
NCE 2.5.351 - Redflash (Titan)
Created on 1/20/2023 12:20:09 PM by NST
Gameworld & Content
- Altered Spawns in the High Level Area "MC5", to fight the Commander you have to play 3 waves (third wave is the Commander);
- Fixed an issue with the Season reward Script;
Server & Client Updates
- Enhanced Eespawn and GeneReplicator window for larger font sizes;
- Added a new Config manager (YAML based):
- It will be easier to handle new options. The anisotropic setting in the options window is dysfunctional;
- Commands:
- /config [to get all Options]
- /config option.name [to get Info about a specific Option]
- /config option.name value [to set an Option. Typically it is applied instantly - Options are saved every 30 sec]
- “engine.vsync” can disable vertical sync now;
- “engine.texfil” configures the texture filtering;
Graphics
- Updated textures, fixed several issues and compiled a new .BSP:
- Pepper Park Sector 1;
- Pepper Park Sector 2;
- Pepper Park Sector 3;
- Updated texture for the NExT Assault 4WD Chaincraft 'Reveler' (Epic Item);
NCE 2.5.340 - Redflash (Titan)
Created on 1/7/2023 10:51:23 AM by NST
Gameworld & Content
- Added a new Apartment (Pluto Season Reward)*;
- Added a new Trophy "Golden CS Trophy" (Pluto Season Reward)*;
- Added Reward-script (Pluto Season Mission)*;
- Removed XMAS decorations;
* Those will be available shortly.
Server & Client Updates
- Implemented a Missionflag-sync (Pluto -> Titan, for the Season Rewards);
Graphics
- Created and compiled a new Apartment;
- Created a new Tophy, incl. Item-icon for the golden Cursed Soul Trophy;
- Added a new Item-icon for the Salvage Device;
- Added a new Model and Item-icon for the Personal Implant Tool;
- Added a new Item-icon for the Object Removal Tool;
- Added a new Model and Item-icon for the Remote Repair Tool;
NCE 2.5.327 - Redflash (Titan)
Created on 12/3/2022 6:26:35 PM by Neocron Christmas Department
Gameworld & Content
- Area MC5 (High Level Area)
- Compiled a new map for the MC5 Commander;
- Moved the Commander to a building near by;
- Removed Commander Spawn from H14;
- Updated Loot-table for the DoY Dungeon Missions;
- Christmas
- Added Christmas models to Cops;
- Added Christmas decoration (Plaza 1);
- Updated Christmas Scripts;
- Added new rewards for the Winter Wonderland (Snowball weapons);
- Activated Snow-weather;
Server & Client Updates
- Reversed the order of display modes in the config dialog;
- Removed the 64 entry limit of the display modes;
- FPS limiter should default to 200 FPS now;
- Fixed acceleration and friction (Movement);
- Removed code for pre DirectX 9 GPUs;
- Replaced shaders written in assembler by HLSL shader;
- Re-wrote display mode detection;
- Added secondary monitor support;
- Added >60 HZ support;
Graphics
- Updated textures, fixed several issues and compiled a new .BSP:
- Maze (Pepper Park);
- Pussy Club (Pepper Park);
- Gene Replicator Building (Uplinks)
- Store (Uplinks);
- Main-Building (Uplinks);
- Entrance-Gate (Uplinks);
NCE 2.5.306 - Redflash (Titan)
Created on 10/26/2022 8:13:20 AM by NST
Gameworld & Content
- Added additional Monk Power Armour as a cosmetic choice;
- Added missing trophies back into the world:
- Added "Drom Carcass" to Mutated Drom;
- Added "Floating Jelly Carcass" to Swamp Slimeworm;
- Added "Fierce Glider Carcass" to Swamp Glider;
- Added new Mob Swamp Glider and incorporated into Swamp Slimeworm spawn with a 50/50 chance;
Balance
- Increased strength of PPU self-cast modifier (PPU is now stronger than before the resist changes to reflect higher damages);
- Reduced Resurrection cast times:
- Holy Resurrection cast time from 60 -> 40;
- Blessed Resurrection cast time from 90 -> 60;
- Crahn Resurrection cast time from 120 -> 80;
- Fixed a bug where NPCs could not effectively target Soulclusters;
- Reduced size of the higher TL Soulclusters (this may allow easier casting in smaller spaces);
- Slighty adjusted the Damage Output of the MC5 Commander and his Security Guards;
Graphics
- Our Community member Tealc re-designed the Monk Power Armour!
- Added new Monk Power Armour item-icons;
- Added new Monk Power Armour models;
- Our Community member Zeryu re-designed the Doomreaper Family!
- Added new Grim Chaser model;
- Added new Doomreaper model;
- Added new Small Reaper model;
- Updated Grim Chaser Trophy;
- Updated Master Trophy No. 2;
- Added new Grim Chaser Trophy item-icon;
- Added new Grim Chaser Carcass item-icon;
- Added new Master Trophy No. 2 item-icon;
- Updated textures, fixed several issues and compiled a new .BSP:
- Brotherhood of Crahn Headquarters;
- Black Dragon Headquarters;
- Tsunami Syndicate Headquarters;
- Pepper Park Apartment, Level 1
- Pepper Park Apartment, Level 2
- Pepper Park Apartment, Level 3
- Pepper Park Clan-Apartment;
- Club Veronique;
NCE 2.5.264 - Redflash (Titan)
Created on 10/4/2022 5:31:25 AM by NST
Gameworld & Content
- Potentially fixed bug with Miles Sanchez despawning when he moves too far from his spawn point;
- Our Community member Tealc re-designed the Spy Power Armour!
- Added additional Spy Power Armour as a cosmetic choice;
- Changed Spy Power Armour colours:
- Rifle is now blue;
- Pistol is now green;
- Rigger is now yellow;
Graphics
- Added new Spy Power Armour icons;
- Added new Spy Power Armour models;
Balance
NPC
- Reduced damage of Malfunctioning STORM Bot by 55%;
Weapon Damage
- Increased damage of non-aoe APU modules by ~22%;
- Increased damage of non-aoe cannons by ~14%;
- Increased damage of non-aoe melee by ~16%;
- Increased damage of non-aoe pistols by ~23% (excludes Ionic Shotgun Pistol);
- Increased damage of non-aoe rifles by ~18%;
- Increased damage of non-aoe vehicles by ~23%;
Weapon Characteristics
- Increased Pistol range by 20-30% (excludes Ionic Shotgun Pistol);
- Reduced Shotgun rifle range by ~20% (Terminator family of weapons);
- Reduced Flamethrower range by ~15%;
- Reduced Flamethrower minimum hit chance by 5%;
Server & Client Updates
- Activated RPOS (Health) in Sniper-mode;
NCE 2.5.263 - Pluto
Created on 10/3/2022 5:59:03 PM by NST
Gameworld & Content
- Potentially fixed bug with Miles Sanchez despawning when he moves too far from his spawn point
- Lowered PA Base & Enhancement drops
Balance
NPC
- Reduced damage of Malfunctioning STORM Bot by 55%
Weapon Damage
- Increased damage of non-aoe APU modules by ~22%
- Increased damage of non-aoe cannons by ~14%
- Increased damage of non-aoe melee by ~16%
- Increased damage of non-aoe pistols by ~23% (excludes Ionic Shotgun Pistol)
- Increased damage of non-aoe rifles by ~18%
- Increased damage of non-aoe vehicles by ~23%
Weapon Characteristics
- Increased Pistol range by 20-30% (excludes Ionic Shotgun Pistol)
- Reduced Shotgun rifle range by ~20% (Terminator family of weapons)
- Reduced Flamethrower range by ~15%
- Reduced Flamethrower minimum hit chance by 5%
Server & Client Updates
- Activated RPOS (Health) in Sniper-Mode
NCE 2.5.254 - Pluto
Created on 9/17/2022 5:48:09 AM by NST
Gameworld & Content
- Fixed incorrect REC recipe for crafted PowerArmour (You now get a Spy Rifle PA, instead of a Tank PA);
- Lowered droprate of crafted PowerArmour items;
NCE 2.5.253 - Redflash (TITAN)
Created on 9/16/2022 4:54:50 AM by NST
Gameworld & Content
- Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
- Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges)
- Added Pathfinder Swamp mission
- Added Pathfinder Mountain mission
- Fixed AI bug with Aggressor Majors where they would not damage players
- Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound
- Renamed Mosquitos to Radiated Mosquitos
- Increased XP of various terminal missions to encourage moving beyond Aggressors
- Normal AGGRESSOR terminal mission XP reduced by -7%
- Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
- Normal CYBERGUARD terminal mission XP increased by 33%
- Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
- Normal MUTANT GUNMAN terminal mission XP increased by 33%
- Normal MUTANT WARRIOR terminal mission XP increased by 33%
- Normal SENTINEL terminal mission XP increased by 33%
- Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
- Normal BIG MUTANT BAT terminal mission XP increased by 33%
- Hard Crazed Gunman terminal mission XP increased by 60%
- Hard GIANT SCORPION terminal mission XP increased by 60%
- Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
- Hard HURLER terminal mission XP increased by 60%
- Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
- Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
- Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
- Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
- Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
- Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
- Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
- Very hard WARBOT terminal mission XP increased by 56%
Balance
- Reduced STR & CON based resist point strength by ~20%
- Reduced PSI based resist point strength by ~50%
- Increased amount of armour points given to be inline with other classes (~26%)
You should expect to see changes to TTK similar to the following:
APU -5%
Spy -8%
PPU -11% (This is bigger than intended and will be reviewed)
PE -22%
Tank -26% - Slightly reduced broken leg malus
- NPC damage changes:
- Crazed Gunman (rank 40) damage decreased by 16%
- DoY Superwarrior Major (rank 112) damage decreased by 50%
- DoY Warrior Officer (rank 88) damage decreased by 50%
- Giant Sand Scorpion (rank 90) damage decreased by 18%
- Giant Scorpion (rank 42) damage decreased by 11%
- Grand Hairy Spider (rank 30) damage decreased by 22%
- Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
- Light Malfunctioning Bot (rank 32) damage decreased by 9%
- Poisonous Fierce Spider (rank 5) damage decreased by 6%
- Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
- Sand Scorpion (rank 80) damage decreased by 14%
- Scavenger (rank 35) damage decreased by 45%
- Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
- Small Lizard (rank 12) damage decreased by 9%
- Teen Stinger (rank 60) damage decreased by 33%
- Viper (rank 10) damage decreased by 11%
- Yellow Banded Snakes (rank 45) damage decreased by 19%
- Big Poisonous Spider (rank 34) damage increased by 10%
- Big Spider (rank 24) damage increased by 16%
- Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
- Fierce Spider (rank 3) damage increased by 100%
- Hairy Spider (rank 2) damage increased by 100%
- Scorpion (rank 6) damage increased by 20%
Server & Client Updates
- Improved Item-flag "enhanced decay";
- Added World-flag "No Symp Loss" to the Framework, so we can set it dynamic;
- Fixed an issue where you've gotten minus XP for repairing vehicle at a certain point;
NCE 2.5.252 - PLUTO
Created on 9/15/2022 6:13:32 PM by NST
Gameworld & Content
- Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
- Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges);
- Fixed Stamina Booster II - Those are now working as intended;
- Added 'crafted' PowerArmour to the gameworld (recipes will be posted on our Discord soon);
- Altered Loot of several monster;
- With the last update the XP gain was increased, that is now also applied to Tradeskills;
- Added Pathfinder Swamp mission;
- Added Pathfinder Mountain mission;
- Fixed AI bug with Aggressor Majors where they would not damage players;
- Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound;
- Renamed Mosquitos to Radiated Mosquitos;
- Increased XP of various terminal missions to encourage moving beyond Aggressors:
- Normal AGGRESSOR terminal mission XP reduced by -7%
- Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
- Normal CYBERGUARD terminal mission XP increased by 33%
- Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
- Normal MUTANT GUNMAN terminal mission XP increased by 33%
- Normal MUTANT WARRIOR terminal mission XP increased by 33%
- Normal SENTINEL terminal mission XP increased by 33%
- Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
- Normal BIG MUTANT BAT terminal mission XP increased by 33%
- Hard Crazed Gunman terminal mission XP increased by 60%
- Hard GIANT SCORPION terminal mission XP increased by 60%
- Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
- Hard HURLER terminal mission XP increased by 60%
- Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
- Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
- Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
- Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
- Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
- Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
- Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
- Very hard WARBOT terminal mission XP increased by 56%
Balancing
- Reduced STR & CON based resist point strength by ~20%;
- Reduced PSI based resist point strength by ~50%;
- Increased amount of armour points given to be inline with other classes (~26%);
- You should expect to see changes to TTK similar to the following:
APU -5%
Spy -8%
PPU -11% (This is bigger than intended and will be reviewed)
PE -22%
Tank -26%
- You should expect to see changes to TTK similar to the following:
- Slightly reduced broken leg malus;
- NPC damage changes:
- Crazed Gunman (rank 40) damage decreased by 16%
- DoY Superwarrior Major (rank 112) damage decreased by 50%
- DoY Warrior Officer (rank 88) damage decreased by 50%
- Giant Sand Scorpion (rank 90) damage decreased by 18%
- Giant Scorpion (rank 42) damage decreased by 11%
- Grand Hairy Spider (rank 30) damage decreased by 22%
- Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
- Light Malfunctioning Bot (rank 32) damage decreased by 9%
- Poisonous Fierce Spider (rank 5) damage decreased by 6%
- Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
- Sand Scorpion (rank 80) damage decreased by 14%
- Scavenger (rank 35) damage decreased by 45%
- Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
- Small Lizard (rank 12) damage decreased by 9%
- Teen Stinger (rank 60) damage decreased by 33%
- Viper (rank 10) damage decreased by 11%
- Yellow Banded Snakes (rank 45) damage decreased by 19%
- Big Poisonous Spider (rank 34) damage increased by 10%
- Big Spider (rank 24) damage increased by 16%
- Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
- Fierce Spider (rank 3) damage increased by 100%
- Hairy Spider (rank 2) damage increased by 100%
- Scorpion (rank 6) damage increased by 20%