NCE 2.5.369 - Redflash

Created on 2/21/2023 6:29:38 AM by NST

Gameworld & Content

Wastelands

  • NPC Spawn Points:
    • Lowered the number of mobs in each zone & increased the spread of spawns to eliminate / reduce double mobs on a single spawn point;
    • Tweaked some spawns to prevent excessive mob vs mob fighting;
    • Added Swamp Mage (required for the Swamp Pathfinder mission) to F03, G03 & G04;
    • Added more dead-drop locations (required for the Wasteland Pathfinder mission) to I06;
    • Added more dedicated Launchers spawns & and a terminal to the J01 bunker;
  • Outpost Changes:
    • A06 (Simmons) - Increased distance between the silos within the OP;
    • C09 (Krupp) - Added boxes behind hackterm for back access;
    • F11 (Devereux) - Removed trash cans obstructing shop entrance;
    • H09 (Malstrond) - Added more cover between UG & hackterm;
    • H15 (Soliko) - Added more cover between UG & hackterm;
    • I04 (Sieger) - Fixed "Out of reach" GoGo;
    • I08 (Avenger) - Boarded UG building windows for more cover as zoning up;
    • I11 (Tristar) - Redesigned OP to make a little harder to defend;
    • I11 (Tristar) - Removed 'Tech Door' worldmodel from tree;
    • I15 (Cajun) - Fixed "Out of reach" GoGo;
    • K04 (Rockshore) - Redesigned OP to make a little harder to defend;
    • K05 (Drakkhan) - Redesigned OP to make a little harder to defend;



Balance

Weapons:

  • Changed Cleanse DoT modules to be non-aggressive;
  • Cleanse Damageboost & Para left as aggressive as to not tempt unintended consequences in PvP;



NPC Balance:

  • Health Pool (All NPCs)
    • Reduced the HP Scaling of all mid to high level mobs as their rank increases. This means that mid / higher level mobs have less HP then they used to and the higher their rank the more severe the HP reduction;
    • There are exceptions for some mobs such as glass cannons, event mobs, etc.;
  • NPC Damage (Wasteland NPCs)
    • Average damage output of ~160 wasteland mobs rebalanced, and more tightly tied to their TL;
    • Most mobs have had damage reductions, unless they were already outputting less damage than intended (these got a buff instead). The average for the damage reductions is a -21%;
  • NPC QoL
    • Humanoid based NPCs who wield the Rocket Launcher can now aim properly but do increased damage to drones (Doom Harbinger, Ceres War Heavy Infanty, etc.);
    • Given force immunity to NPCs who have a stomp attack;
    • Equipped melee Cyborg GD103 in Mech Haven & Cyborg GD305 in DoY Sidestreets with fusion pistols;
    • Reduced range of NPC Shotgun by -20%;
    • Reduced range of NPC Gatlin Rifle by -15%;
    • Increased rank of several dungeon bosses from 120 - 124 to reflect their seniority;
    • Increased size of smallest El Farid scorpion models to make them a little easier to target;
    • Increased size of Little Bastard model size so it's not as much of a troll npc in Mutant OPs;
    • Reduced size of all Desert Lizards models;
    • Spawning of baby mobs deactivated on Grassland Spiders & Sand Scorpions;
    • Wasteland Plants accuracy increased so they should register more hits against you (damage balanced accordingly);



Player Balance:

  • Resist point strength buffed by ~ 13%;
    • This result changes the previous nerf from being a -20% nerf to a -10% nerf from the original 2.5 values where Tanks and PEs were very strong;
  • Stealth Delay Timing Update:
    • Stealthtool (Jones) unchanged at 4 seconds;
    • Stealth Activator I changed from 4 to 3 seconds;
    • Stealth Activator II changed from 4 to 3.5 seconds;
    • Stealth Activator III unchanged at 4 seconds;
    • Obilterator changed from 5 to 6 seconds;




Server & Client Updates

  • Fixed an issue with "Wave-spawns";
  • Fixed GravLift speed;
  • Fixed an issue with the Config-window (Anisotropy level can be adjusted again);




Graphics

  • Added re-mastered Subway-train;
  • Added re-mastered "Doy Door";
  • Added re-mastered Decals:
    • Text Decal "text_bg";
    • Monitor-frame Decal;
    • Welcome to the Zoo 1;
    • Welcome to the Zoo 2;
    • Visit the Zoo;
  • Updated textures, fixed several issues and compiled a new .BSP:
    • Outzone: Subway-Station;
    • Subway;
    • Fortress Outpost buildings;
    • Factory Outpost buildings;
    • Mine Outpost buildings;
    • Lab Outpost buildings;
  • Re-compiled Pepper Park Sector 1 to get in line with Subway changes;
  • Re-compiled Pepper Park Sector 2 to get in line with Subway changes;
  • Re-compiled Pepper Park Sector 3 to get in line with Subway changes;

NCE 2.5.351 - Redflash (Titan)

Created on 1/20/2023 12:20:09 PM by NST

Gameworld & Content

  • Altered Spawns in the High Level Area "MC5", to fight the Commander you have to play 3 waves (third wave is the Commander);
  • Fixed an issue with the Season reward Script;

Server & Client Updates

  • Enhanced Eespawn and GeneReplicator window for larger font sizes;
  • Added a new Config manager (YAML based):
    • It will be easier to handle new options. The anisotropic setting in the options window is dysfunctional;
    • Commands:
      • /config [to get all Options]
      • /config option.name [to get Info about a specific Option]
      • /config option.name value [to set an Option. Typically it is applied instantly - Options are saved every 30 sec]
  • “engine.vsync” can disable vertical sync now;
  • “engine.texfil” configures the texture filtering;



Graphics

  • Updated textures, fixed several issues and compiled a new .BSP:
    • Pepper Park Sector 1;
    • Pepper Park Sector 2;
    • Pepper Park Sector 3;
  • Updated texture for the NExT Assault 4WD Chaincraft 'Reveler' (Epic Item);

NCE 2.5.340 - Redflash (Titan)

Created on 1/7/2023 10:51:23 AM by NST

Gameworld & Content

  • Added a new Apartment (Pluto Season Reward)*;
  • Added a new Trophy "Golden CS Trophy" (Pluto Season Reward)*;
  • Added Reward-script (Pluto Season Mission)*;
  • Removed XMAS decorations;

* Those will be available shortly.


Server & Client Updates

  • Implemented a Missionflag-sync (Pluto -> Titan, for the Season Rewards);



Graphics

  • Created and compiled a new Apartment;
  • Created a new Tophy, incl. Item-icon for the golden Cursed Soul Trophy;
  • Added a new Item-icon for the Salvage Device;
  • Added a new Model and Item-icon for the Personal Implant Tool;
  • Added a new Item-icon for the Object Removal Tool;
  • Added a new Model and Item-icon for the Remote Repair Tool;

NCE 2.5.327 - Redflash (Titan)

Created on 12/3/2022 6:26:35 PM by Neocron Christmas Department

Gameworld & Content

  • Area MC5 (High Level Area)
    • Compiled a new map for the MC5 Commander;
    • Moved the Commander to a building near by;
    • Removed Commander Spawn from H14;
  • Updated Loot-table for the DoY Dungeon Missions;
  • Christmas
    • Added Christmas models to Cops;
    • Added Christmas decoration (Plaza 1);
    • Updated Christmas Scripts;
    • Added new rewards for the Winter Wonderland (Snowball weapons);
    • Activated Snow-weather;



Server & Client Updates

  • Reversed the order of display modes in the config dialog;
  • Removed the 64 entry limit of the display modes;
  • FPS limiter should default to 200 FPS now;
  • Fixed acceleration and friction (Movement);
  • Removed code for pre DirectX 9 GPUs;
  • Replaced shaders written in assembler by HLSL shader;
  • Re-wrote display mode detection;
  • Added secondary monitor support;
  • Added >60 HZ support;



Graphics

  • Updated textures, fixed several issues and compiled a new .BSP:
    • Maze (Pepper Park);
    • Pussy Club (Pepper Park);
    • Gene Replicator Building (Uplinks)
    • Store (Uplinks);
    • Main-Building (Uplinks);
    • Entrance-Gate (Uplinks);

NCE 2.5.306 - Redflash (Titan)

Created on 10/26/2022 8:13:20 AM by NST

Gameworld & Content

  • Added additional Monk Power Armour as a cosmetic choice;
  • Added missing trophies back into the world:
    • Added "Drom Carcass" to Mutated Drom;
    • Added "Floating Jelly Carcass" to Swamp Slimeworm;
    • Added "Fierce Glider Carcass" to Swamp Glider;
    • Added new Mob Swamp Glider and incorporated into Swamp Slimeworm spawn with a 50/50 chance;


Balance

  • Increased strength of PPU self-cast modifier (PPU is now stronger than before the resist changes to reflect higher damages);
  • Reduced Resurrection cast times:
    • Holy Resurrection cast time from 60 -> 40;
    • Blessed Resurrection cast time from 90 -> 60;
    • Crahn Resurrection cast time from 120 -> 80;
  • Fixed a bug where NPCs could not effectively target Soulclusters;
  • Reduced size of the higher TL Soulclusters (this may allow easier casting in smaller spaces);
  • Slighty adjusted the Damage Output of the MC5 Commander and his Security Guards;

Graphics

  • Our Community member Tealc re-designed the Monk Power Armour!
    • Added new Monk Power Armour item-icons;
    • Added new Monk Power Armour models;
  • Our Community member Zeryu re-designed the Doomreaper Family!
    • Added new Grim Chaser model;
    • Added new Doomreaper model;
    • Added new Small Reaper model;
    • Updated Grim Chaser Trophy;
    • Updated Master Trophy No. 2;
  • Added new Grim Chaser Trophy item-icon;
  • Added new Grim Chaser Carcass item-icon;
  • Added new Master Trophy No. 2 item-icon;
  • Updated textures, fixed several issues and compiled a new .BSP:
    • Brotherhood of Crahn Headquarters;
    • Black Dragon Headquarters;
    • Tsunami Syndicate Headquarters;
    • Pepper Park Apartment, Level 1
    • Pepper Park Apartment, Level 2
    • Pepper Park Apartment, Level 3
    • Pepper Park Clan-Apartment;
    • Club Veronique;

NCE 2.5.264 - Redflash (Titan)

Created on 10/4/2022 5:31:25 AM by NST

Gameworld & Content

  • Potentially fixed bug with Miles Sanchez despawning when he moves too far from his spawn point;
  • Our Community member Tealc re-designed the Spy Power Armour!
    • Added additional Spy Power Armour as a cosmetic choice;
  • Changed Spy Power Armour colours:
    • Rifle is now blue;
    • Pistol is now green;
    • Rigger is now yellow;  

Graphics

  • Added new Spy Power Armour icons;
  • Added new Spy Power Armour models;


Balance

NPC

  • Reduced damage of Malfunctioning STORM Bot by 55%;


Weapon Damage

  • Increased damage of non-aoe APU modules by ~22%;
  • Increased damage of non-aoe cannons by ~14%;
  • Increased damage of non-aoe melee by ~16%;
  • Increased damage of non-aoe pistols by ~23% (excludes Ionic Shotgun Pistol);
  • Increased damage of non-aoe rifles by ~18%;
  • Increased damage of non-aoe vehicles by ~23%;


Weapon Characteristics

  • Increased Pistol range by 20-30% (excludes Ionic Shotgun Pistol);
  • Reduced Shotgun rifle range by ~20% (Terminator family of weapons);
  • Reduced Flamethrower range by ~15%;
  • Reduced Flamethrower minimum hit chance by 5%;

Server & Client Updates

  • Activated RPOS (Health) in Sniper-mode;

NCE 2.5.263 - Pluto

Created on 10/3/2022 5:59:03 PM by NST

Gameworld & Content

  • Potentially fixed bug with Miles Sanchez despawning when he moves too far from his spawn point
  • Lowered PA Base & Enhancement drops



Balance

NPC

  • Reduced damage of Malfunctioning STORM Bot by 55%



Weapon Damage

  • Increased damage of non-aoe APU modules by ~22%
  • Increased damage of non-aoe cannons by ~14%
  • Increased damage of non-aoe melee by ~16%
  • Increased damage of non-aoe pistols by ~23% (excludes Ionic Shotgun Pistol)
  • Increased damage of non-aoe rifles by ~18%
  • Increased damage of non-aoe vehicles by ~23%



Weapon Characteristics

  • Increased Pistol range by 20-30% (excludes Ionic Shotgun Pistol)
  • Reduced Shotgun rifle range by ~20% (Terminator family of weapons)
  • Reduced Flamethrower range by ~15%
  • Reduced Flamethrower minimum hit chance by 5%



Server & Client Updates

  • Activated RPOS (Health) in Sniper-Mode

NCE 2.5.254 - Pluto

Created on 9/17/2022 5:48:09 AM by NST

Gameworld & Content

  • Fixed incorrect REC recipe for crafted PowerArmour (You now get a Spy Rifle PA, instead of a Tank PA);
  • Lowered droprate of crafted PowerArmour items;

NCE 2.5.253 - Redflash (TITAN)

Created on 9/16/2022 4:54:50 AM by NST

Gameworld & Content

  • Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
  • Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges)
  • Added Pathfinder Swamp mission
  • Added Pathfinder Mountain mission
  • Fixed AI bug with Aggressor Majors where they would not damage players
  • Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound
  • Renamed Mosquitos to Radiated Mosquitos
  • Increased XP of various terminal missions to encourage moving beyond Aggressors
    • Normal AGGRESSOR terminal mission XP reduced by -7%
    • Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
    • Normal CYBERGUARD terminal mission XP increased by 33%
    • Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
    • Normal MUTANT GUNMAN terminal mission XP increased by 33%
    • Normal MUTANT WARRIOR terminal mission XP increased by 33%
    • Normal SENTINEL terminal mission XP increased by 33%
    • Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
    • Normal BIG MUTANT BAT terminal mission XP increased by 33%
    • Hard Crazed Gunman terminal mission XP increased by 60%
    • Hard GIANT SCORPION terminal mission XP increased by 60%
    • Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
    • Hard HURLER terminal mission XP increased by 60%
    • Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
    • Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
    • Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
    • Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
    • Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
    • Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
    • Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
    • Very hard WARBOT terminal mission XP increased by 56%



Balance

  • Reduced STR & CON based resist point strength by ~20%
  • Reduced PSI based resist point strength by ~50%
  • Increased amount of armour points given to be inline with other classes (~26%)
    You should expect to see changes to TTK similar to the following:
    APU -5%
    Spy -8%
    PPU -11% (This is bigger than intended and will be reviewed)
    PE -22%
    Tank -26%
  • Slightly reduced broken leg malus
  • NPC damage changes:
    • Crazed Gunman (rank 40) damage decreased by 16%
    • DoY Superwarrior Major (rank 112) damage decreased by 50%
    • DoY Warrior Officer (rank 88) damage decreased by 50%
    • Giant Sand Scorpion (rank 90) damage decreased by 18%
    • Giant Scorpion (rank 42) damage decreased by 11%
    • Grand Hairy Spider (rank 30) damage decreased by 22%
    • Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
    • Light Malfunctioning Bot (rank 32) damage decreased by 9%
    • Poisonous Fierce Spider (rank 5) damage decreased by 6%
    • Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
    • Sand Scorpion (rank 80) damage decreased by 14%
    • Scavenger (rank 35) damage decreased by 45%
    • Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
    • Small Lizard (rank 12) damage decreased by 9%
    • Teen Stinger (rank 60) damage decreased by 33%
    • Viper (rank 10) damage decreased by 11%
    • Yellow Banded Snakes (rank 45) damage decreased by 19%
    • Big Poisonous Spider (rank 34) damage increased by 10%
    • Big Spider (rank 24) damage increased by 16%
    • Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
    • Fierce Spider (rank 3) damage increased by 100%
    • Hairy Spider (rank 2) damage increased by 100%
    • Scorpion (rank 6) damage increased by 20%

Server & Client Updates

  • Improved Item-flag "enhanced decay";
  • Added World-flag "No Symp Loss" to the Framework, so we can set it dynamic;
  • Fixed an issue where you've gotten minus XP for repairing vehicle at a certain point;

NCE 2.5.252 - PLUTO

Created on 9/15/2022 6:13:32 PM by NST

Gameworld & Content

  • Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
  • Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges);
  • Fixed Stamina Booster II - Those are now working as intended;
  • Added 'crafted' PowerArmour to the gameworld (recipes will be posted on our Discord soon);
  • Altered Loot of several monster;
  • With the last update the XP gain was increased, that is now also applied to Tradeskills;
  • Added Pathfinder Swamp mission;
  • Added Pathfinder Mountain mission;
  • Fixed AI bug with Aggressor Majors where they would not damage players;
  • Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound;
  • Renamed Mosquitos to Radiated Mosquitos;
  • Increased XP of various terminal missions to encourage moving beyond Aggressors:
    • Normal AGGRESSOR terminal mission XP reduced by -7%
    • Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
    • Normal CYBERGUARD terminal mission XP increased by 33%
    • Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
    • Normal MUTANT GUNMAN terminal mission XP increased by 33%
    • Normal MUTANT WARRIOR terminal mission XP increased by 33%
    • Normal SENTINEL terminal mission XP increased by 33%
    • Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
    • Normal BIG MUTANT BAT terminal mission XP increased by 33%
    • Hard Crazed Gunman terminal mission XP increased by 60%
    • Hard GIANT SCORPION terminal mission XP increased by 60%
    • Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
    • Hard HURLER terminal mission XP increased by 60%
    • Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
    • Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
    • Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
    • Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
    • Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
    • Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
    • Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
    • Very hard WARBOT terminal mission XP increased by 56%

Balancing

  • Reduced STR & CON based resist point strength by ~20%;
  • Reduced PSI based resist point strength by ~50%;
  • Increased amount of armour points given to be inline with other classes (~26%);
    • You should expect to see changes to TTK similar to the following:
      APU        -5%
      Spy         -8%
      PPU        -11% (This is bigger than intended and will be reviewed)
      PE           -22%
      Tank       -26%
  • Slightly reduced broken leg malus;
  • NPC damage changes:
    • Crazed Gunman (rank 40) damage decreased by 16%
    • DoY Superwarrior Major (rank 112) damage decreased by 50%
    • DoY Warrior Officer (rank 88) damage decreased by 50%
    • Giant Sand Scorpion (rank 90) damage decreased by 18%
    • Giant Scorpion (rank 42) damage decreased by 11%
    • Grand Hairy Spider (rank 30) damage decreased by 22%
    • Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
    • Light Malfunctioning Bot (rank 32) damage decreased by 9%
    • Poisonous Fierce Spider (rank 5) damage decreased by 6%
    • Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
    • Sand Scorpion (rank 80) damage decreased by 14%
    • Scavenger (rank 35) damage decreased by 45%
    • Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
    • Small Lizard (rank 12) damage decreased by 9%
    • Teen Stinger (rank 60) damage decreased by 33%
    • Viper (rank 10) damage decreased by 11%
    • Yellow Banded Snakes (rank 45) damage decreased by 19%
    • Big Poisonous Spider (rank 34) damage increased by 10%
    • Big Spider (rank 24) damage increased by 16%
    • Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
    • Fierce Spider (rank 3) damage increased by 100%
    • Hairy Spider (rank 2) damage increased by 100%
    • Scorpion (rank 6) damage increased by 20%