NCE 2.5.140 - Redflash
Created on 5/12/2022 4:52:43 PM by NST
Gameworld & Content
- Fixed duplicated & wrong damage types of Rockets & their Mods;
- Removed "Tradeskill"- drug from Titan;
Technical & Client Updates
- Disabled 'Hit Chance modifier' for Burst weapons;
Balancing
- Weapons:
- Accuracy fixed on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle);
- Rebalanced weapon damage to take out damage compensation for poor accuracy;
- Buffed damage of Dex TL100+ weapons damage, the higher the TL the stronger the buff (e.g. TL 101 = 1% buff, TL 108 = 8% buff, TL 115 = 15% buff);
- Buffed damage to underperforming melee weapons;
- Buffed damage slightly to APU beam modules;
- Weapon Burst & Clip sizes:
- Gatling Cannon, Pistol & Rifle burst size 3 -> 5;
- Gatling Cannon, Pistol & Rifle clip size 48 -> 50;
- Doy & Ceres AKs burst size 3 -> 4;
- Plasma Cannon burst size 3 -> 4;
- Plasma Cannon clip size 42 -> 40;
- Weapon Damage-types:
- Claw of Lizard changed to 60/40 PRC/XRY;
- Weapon Families capable of Fire primary: Fusion, Laser, Pulselaser;
- Weapon Families capable of Force primary: Auto Pistols (Anarchist), Assault Rifles (Pain Easer), Gatling, Pump Shotgun (Termi);
- Weapon Families capable of Poison primary: Junk Rifles (replaced XRY ammo), Nail guns, Ceres Pistol (BH9), Ceres Rifle (AKs);
- Weapon Families capable of Xray primary: Compressed Plasma (Second Love), Plasma, Plasma Wave, Raygun;
- DoTs:
- Ammos with DoTs change Instant / DoT split from: 70/30 -> 50/50;
- PSI Shield:
- Crahn PSI Shield TL increased from 40 -> 60
- Armour:
- PE Dex Power Armours - Switched AGL malus to ATH malus;
- Increased the requirements of Viper King armour from 55/60 to 68 STR;
- Nerf to total resist of the following armour:
- Battle v3 -3%;
- Carbon v3 -4%;
- Duranium v3 -6%;
- Inquisition v3 -7%;
- Kevlar v3 -8%;
- Viper King -9%;
- Carbon v4 -10%;
- Duranium v4 -11%;
- Inquisition v4 -12%;