NCE 2.5.186 - Redflash

Created on 7/8/2022 2:06:28 PM by NST

Gameworld & Content

  • Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
  • Added emergency exit to all Outpost-Undergrounds;
  • Added "Warbot Variations" to the Gameworld:
    • There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
    • Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
    • Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
  • Added full collection of Antiprotectors to game
    • The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
    • Crahn & blessed versions added to the PSI vendor in PP2




Graphics

  • Added a new stratcher and Display;
  • Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
  • Added re-mastered CityCom model;
  • Added re-mastered Warbot textures and models;



Balance

APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:

Module Psu Use Range Cast Time Effect Duration
Holy Unprotector 200 -> 350 170 -> 120 4 1 -> 3
Holy Anti Shield 150 -> 200 175 -> 130 2 -> 4 1
Blessed Anti Shield 100 -> 300 150 -> 130 3 -> 4.5 1
Crahn Anti Shield 75 -> 400 125 -> 130 3.5 -> 5 1
Holy Anti Heal 150 175 -> 130 2 -> 3 1
Blessed Anti Heal 100 -> 220 150-> 130 3 -> 4 1
Crahn Anti Heal 75 -> 300 125 -> 10 3.5 -> 5 1


PAD:

  • Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
  • Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
  • Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
  • Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds



Turrets:

  • Weight increased from between 12 & 14 to 120
  • Health of turrets reduced reduced by an average of 20%



Armour:

  • Fixed the amount of FIR armour given by Light Kevlar Boots



Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.

  • M1 nanite strength per injection reduced by 20%
  • M2 nanite strength per injection reduced by 40%
  • M3 nanite strength unchanged
  • S1 nanite strength per injection reduced by 20%
  • S2 nanite strength per injection reduced by 40%
  • S3 nanite strength unchanged



Drugs:

  • Resist Potion resist values changed from +30 -> +20
  • Dragon Drug resist values changed from +60 -> +30
  • Fixed duration of Thyronol Forte & Thyronol X-Forte