NCE 2.5.186 - Redflash
Created on 7/8/2022 2:06:28 PM by NST
Gameworld & Content
- Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
- Added emergency exit to all Outpost-Undergrounds;
- Added "Warbot Variations" to the Gameworld:
- There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
- Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
- Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
- Added full collection of Antiprotectors to game
- The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
- Crahn & blessed versions added to the PSI vendor in PP2
Graphics
- Added a new stratcher and Display;
- Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
- Added re-mastered CityCom model;
- Added re-mastered Warbot textures and models;
Balance
APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:
Module | Psu Use | Range | Cast Time | Effect Duration |
Holy Unprotector | 200 -> 350 | 170 -> 120 | 4 | 1 -> 3 |
Holy Anti Shield | 150 -> 200 | 175 -> 130 | 2 -> 4 | 1 |
Blessed Anti Shield | 100 -> 300 | 150 -> 130 | 3 -> 4.5 | 1 |
Crahn Anti Shield | 75 -> 400 | 125 -> 130 | 3.5 -> 5 | 1 |
Holy Anti Heal | 150 | 175 -> 130 | 2 -> 3 | 1 |
Blessed Anti Heal | 100 -> 220 | 150-> 130 | 3 -> 4 | 1 |
Crahn Anti Heal | 75 -> 300 | 125 -> 10 | 3.5 -> 5 | 1 |
PAD:
- Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
- Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
- Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
- Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds
Turrets:
- Weight increased from between 12 & 14 to 120
- Health of turrets reduced reduced by an average of 20%
Armour:
- Fixed the amount of FIR armour given by Light Kevlar Boots
Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.
- M1 nanite strength per injection reduced by 20%
- M2 nanite strength per injection reduced by 40%
- M3 nanite strength unchanged
- S1 nanite strength per injection reduced by 20%
- S2 nanite strength per injection reduced by 40%
- S3 nanite strength unchanged
Drugs:
- Resist Potion resist values changed from +30 -> +20
- Dragon Drug resist values changed from +60 -> +30
- Fixed duration of Thyronol Forte & Thyronol X-Forte