Update Notes
NCE 2.5.340 - Redflash (Titan)
Gameworld & Content
- Added a new Apartment (Pluto Season Reward)*;
- Added a new Trophy "Golden CS Trophy" (Pluto Season Reward)*;
- Added Reward-script (Pluto Season Mission)*;
- Removed XMAS decorations;
* Those will be available shortly.
Server & Client Updates
- Implemented a Missionflag-sync (Pluto -> Titan, for the Season Rewards);
Graphics
- Created and compiled a new Apartment;
- Created a new Tophy, incl. Item-icon for the golden Cursed Soul Trophy;
- Added a new Item-icon for the Salvage Device;
- Added a new Model and Item-icon for the Personal Implant Tool;
- Added a new Item-icon for the Object Removal Tool;
- Added a new Model and Item-icon for the Remote Repair Tool;
NCE 2.5.327 - Redflash (Titan)
Gameworld & Content
- Area MC5 (High Level Area)
- Compiled a new map for the MC5 Commander;
- Moved the Commander to a building near by;
- Removed Commander Spawn from H14;
- Updated Loot-table for the DoY Dungeon Missions;
- Christmas
- Added Christmas models to Cops;
- Added Christmas decoration (Plaza 1);
- Updated Christmas Scripts;
- Added new rewards for the Winter Wonderland (Snowball weapons);
- Activated Snow-weather;
Server & Client Updates
- Reversed the order of display modes in the config dialog;
- Removed the 64 entry limit of the display modes;
- FPS limiter should default to 200 FPS now;
- Fixed acceleration and friction (Movement);
- Removed code for pre DirectX 9 GPUs;
- Replaced shaders written in assembler by HLSL shader;
- Re-wrote display mode detection;
- Added secondary monitor support;
- Added >60 HZ support;
Graphics
- Updated textures, fixed several issues and compiled a new .BSP:
- Maze (Pepper Park);
- Pussy Club (Pepper Park);
- Gene Replicator Building (Uplinks)
- Store (Uplinks);
- Main-Building (Uplinks);
- Entrance-Gate (Uplinks);
NCE 2.5.306 - Redflash (Titan)
Gameworld & Content
- Added additional Monk Power Armour as a cosmetic choice;
- Added missing trophies back into the world:
- Added "Drom Carcass" to Mutated Drom;
- Added "Floating Jelly Carcass" to Swamp Slimeworm;
- Added "Fierce Glider Carcass" to Swamp Glider;
- Added new Mob Swamp Glider and incorporated into Swamp Slimeworm spawn with a 50/50 chance;
Balance
- Increased strength of PPU self-cast modifier (PPU is now stronger than before the resist changes to reflect higher damages);
- Reduced Resurrection cast times:
- Holy Resurrection cast time from 60 -> 40;
- Blessed Resurrection cast time from 90 -> 60;
- Crahn Resurrection cast time from 120 -> 80;
- Fixed a bug where NPCs could not effectively target Soulclusters;
- Reduced size of the higher TL Soulclusters (this may allow easier casting in smaller spaces);
- Slighty adjusted the Damage Output of the MC5 Commander and his Security Guards;
Graphics
- Our Community member Tealc re-designed the Monk Power Armour!
- Added new Monk Power Armour item-icons;
- Added new Monk Power Armour models;
- Our Community member Zeryu re-designed the Doomreaper Family!
- Added new Grim Chaser model;
- Added new Doomreaper model;
- Added new Small Reaper model;
- Updated Grim Chaser Trophy;
- Updated Master Trophy No. 2;
- Added new Grim Chaser Trophy item-icon;
- Added new Grim Chaser Carcass item-icon;
- Added new Master Trophy No. 2 item-icon;
- Updated textures, fixed several issues and compiled a new .BSP:
- Brotherhood of Crahn Headquarters;
- Black Dragon Headquarters;
- Tsunami Syndicate Headquarters;
- Pepper Park Apartment, Level 1
- Pepper Park Apartment, Level 2
- Pepper Park Apartment, Level 3
- Pepper Park Clan-Apartment;
- Club Veronique;
NCE 2.5.264 - Redflash (Titan)
Gameworld & Content
- Potentially fixed bug with Miles Sanchez despawning when he moves too far from his spawn point;
- Our Community member Tealc re-designed the Spy Power Armour!
- Added additional Spy Power Armour as a cosmetic choice;
- Changed Spy Power Armour colours:
- Rifle is now blue;
- Pistol is now green;
- Rigger is now yellow;
Graphics
- Added new Spy Power Armour icons;
- Added new Spy Power Armour models;
Balance
NPC
- Reduced damage of Malfunctioning STORM Bot by 55%;
Weapon Damage
- Increased damage of non-aoe APU modules by ~22%;
- Increased damage of non-aoe cannons by ~14%;
- Increased damage of non-aoe melee by ~16%;
- Increased damage of non-aoe pistols by ~23% (excludes Ionic Shotgun Pistol);
- Increased damage of non-aoe rifles by ~18%;
- Increased damage of non-aoe vehicles by ~23%;
Weapon Characteristics
- Increased Pistol range by 20-30% (excludes Ionic Shotgun Pistol);
- Reduced Shotgun rifle range by ~20% (Terminator family of weapons);
- Reduced Flamethrower range by ~15%;
- Reduced Flamethrower minimum hit chance by 5%;
Server & Client Updates
- Activated RPOS (Health) in Sniper-mode;
NCE 2.5.263 - Pluto
Gameworld & Content
- Potentially fixed bug with Miles Sanchez despawning when he moves too far from his spawn point
- Lowered PA Base & Enhancement drops
Balance
NPC
- Reduced damage of Malfunctioning STORM Bot by 55%
Weapon Damage
- Increased damage of non-aoe APU modules by ~22%
- Increased damage of non-aoe cannons by ~14%
- Increased damage of non-aoe melee by ~16%
- Increased damage of non-aoe pistols by ~23% (excludes Ionic Shotgun Pistol)
- Increased damage of non-aoe rifles by ~18%
- Increased damage of non-aoe vehicles by ~23%
Weapon Characteristics
- Increased Pistol range by 20-30% (excludes Ionic Shotgun Pistol)
- Reduced Shotgun rifle range by ~20% (Terminator family of weapons)
- Reduced Flamethrower range by ~15%
- Reduced Flamethrower minimum hit chance by 5%
Server & Client Updates
- Activated RPOS (Health) in Sniper-Mode
NCE 2.5.254 - Pluto
Gameworld & Content
- Fixed incorrect REC recipe for crafted PowerArmour (You now get a Spy Rifle PA, instead of a Tank PA);
- Lowered droprate of crafted PowerArmour items;
NCE 2.5.253 - Redflash (TITAN)
Gameworld & Content
- Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
- Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges)
- Added Pathfinder Swamp mission
- Added Pathfinder Mountain mission
- Fixed AI bug with Aggressor Majors where they would not damage players
- Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound
- Renamed Mosquitos to Radiated Mosquitos
- Increased XP of various terminal missions to encourage moving beyond Aggressors
- Normal AGGRESSOR terminal mission XP reduced by -7%
- Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
- Normal CYBERGUARD terminal mission XP increased by 33%
- Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
- Normal MUTANT GUNMAN terminal mission XP increased by 33%
- Normal MUTANT WARRIOR terminal mission XP increased by 33%
- Normal SENTINEL terminal mission XP increased by 33%
- Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
- Normal BIG MUTANT BAT terminal mission XP increased by 33%
- Hard Crazed Gunman terminal mission XP increased by 60%
- Hard GIANT SCORPION terminal mission XP increased by 60%
- Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
- Hard HURLER terminal mission XP increased by 60%
- Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
- Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
- Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
- Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
- Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
- Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
- Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
- Very hard WARBOT terminal mission XP increased by 56%
Balance
- Reduced STR & CON based resist point strength by ~20%
- Reduced PSI based resist point strength by ~50%
- Increased amount of armour points given to be inline with other classes (~26%)
You should expect to see changes to TTK similar to the following:
APU -5%
Spy -8%
PPU -11% (This is bigger than intended and will be reviewed)
PE -22%
Tank -26% - Slightly reduced broken leg malus
- NPC damage changes:
- Crazed Gunman (rank 40) damage decreased by 16%
- DoY Superwarrior Major (rank 112) damage decreased by 50%
- DoY Warrior Officer (rank 88) damage decreased by 50%
- Giant Sand Scorpion (rank 90) damage decreased by 18%
- Giant Scorpion (rank 42) damage decreased by 11%
- Grand Hairy Spider (rank 30) damage decreased by 22%
- Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
- Light Malfunctioning Bot (rank 32) damage decreased by 9%
- Poisonous Fierce Spider (rank 5) damage decreased by 6%
- Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
- Sand Scorpion (rank 80) damage decreased by 14%
- Scavenger (rank 35) damage decreased by 45%
- Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
- Small Lizard (rank 12) damage decreased by 9%
- Teen Stinger (rank 60) damage decreased by 33%
- Viper (rank 10) damage decreased by 11%
- Yellow Banded Snakes (rank 45) damage decreased by 19%
- Big Poisonous Spider (rank 34) damage increased by 10%
- Big Spider (rank 24) damage increased by 16%
- Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
- Fierce Spider (rank 3) damage increased by 100%
- Hairy Spider (rank 2) damage increased by 100%
- Scorpion (rank 6) damage increased by 20%
Server & Client Updates
- Improved Item-flag "enhanced decay";
- Added World-flag "No Symp Loss" to the Framework, so we can set it dynamic;
- Fixed an issue where you've gotten minus XP for repairing vehicle at a certain point;
NCE 2.5.252 - PLUTO
Gameworld & Content
- Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
- Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges);
- Fixed Stamina Booster II - Those are now working as intended;
- Added 'crafted' PowerArmour to the gameworld (recipes will be posted on our Discord soon);
- Altered Loot of several monster;
- With the last update the XP gain was increased, that is now also applied to Tradeskills;
- Added Pathfinder Swamp mission;
- Added Pathfinder Mountain mission;
- Fixed AI bug with Aggressor Majors where they would not damage players;
- Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound;
- Renamed Mosquitos to Radiated Mosquitos;
- Increased XP of various terminal missions to encourage moving beyond Aggressors:
- Normal AGGRESSOR terminal mission XP reduced by -7%
- Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
- Normal CYBERGUARD terminal mission XP increased by 33%
- Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
- Normal MUTANT GUNMAN terminal mission XP increased by 33%
- Normal MUTANT WARRIOR terminal mission XP increased by 33%
- Normal SENTINEL terminal mission XP increased by 33%
- Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
- Normal BIG MUTANT BAT terminal mission XP increased by 33%
- Hard Crazed Gunman terminal mission XP increased by 60%
- Hard GIANT SCORPION terminal mission XP increased by 60%
- Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
- Hard HURLER terminal mission XP increased by 60%
- Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
- Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
- Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
- Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
- Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
- Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
- Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
- Very hard WARBOT terminal mission XP increased by 56%
Balancing
- Reduced STR & CON based resist point strength by ~20%;
- Reduced PSI based resist point strength by ~50%;
- Increased amount of armour points given to be inline with other classes (~26%);
- You should expect to see changes to TTK similar to the following:
APU -5%
Spy -8%
PPU -11% (This is bigger than intended and will be reviewed)
PE -22%
Tank -26%
- You should expect to see changes to TTK similar to the following:
- Slightly reduced broken leg malus;
- NPC damage changes:
- Crazed Gunman (rank 40) damage decreased by 16%
- DoY Superwarrior Major (rank 112) damage decreased by 50%
- DoY Warrior Officer (rank 88) damage decreased by 50%
- Giant Sand Scorpion (rank 90) damage decreased by 18%
- Giant Scorpion (rank 42) damage decreased by 11%
- Grand Hairy Spider (rank 30) damage decreased by 22%
- Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
- Light Malfunctioning Bot (rank 32) damage decreased by 9%
- Poisonous Fierce Spider (rank 5) damage decreased by 6%
- Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
- Sand Scorpion (rank 80) damage decreased by 14%
- Scavenger (rank 35) damage decreased by 45%
- Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
- Small Lizard (rank 12) damage decreased by 9%
- Teen Stinger (rank 60) damage decreased by 33%
- Viper (rank 10) damage decreased by 11%
- Yellow Banded Snakes (rank 45) damage decreased by 19%
- Big Poisonous Spider (rank 34) damage increased by 10%
- Big Spider (rank 24) damage increased by 16%
- Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
- Fierce Spider (rank 3) damage increased by 100%
- Hairy Spider (rank 2) damage increased by 100%
- Scorpion (rank 6) damage increased by 20%
NCE 2.5.240 - PLUTO
Gameworld & Content
- Increased XP gain permanently (doubled);
- Some monster will now drop 'constructed' rare weapons:
- Several bosses (like the Viperking, Chaos Queen) and wasteland monster (like Grim Chaser, several Warbots) can drop those weapons;
- Rareparts will still drop;
- The quality of dropped weapons can be "bad", "normal", "perfect" and even "artifact";
NCE 2.5.186 - Redflash
Gameworld & Content
- Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
- Added emergency exit to all Outpost-Undergrounds;
- Added "Warbot Variations" to the Gameworld:
- There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
- Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
- Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
- Added full collection of Antiprotectors to game
- The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
- Crahn & blessed versions added to the PSI vendor in PP2
Graphics
- Added a new stratcher and Display;
- Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
- Added re-mastered CityCom model;
- Added re-mastered Warbot textures and models;
Balance
APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:
Module | Psu Use | Range | Cast Time | Effect Duration |
Holy Unprotector | 200 -> 350 | 170 -> 120 | 4 | 1 -> 3 |
Holy Anti Shield | 150 -> 200 | 175 -> 130 | 2 -> 4 | 1 |
Blessed Anti Shield | 100 -> 300 | 150 -> 130 | 3 -> 4.5 | 1 |
Crahn Anti Shield | 75 -> 400 | 125 -> 130 | 3.5 -> 5 | 1 |
Holy Anti Heal | 150 | 175 -> 130 | 2 -> 3 | 1 |
Blessed Anti Heal | 100 -> 220 | 150-> 130 | 3 -> 4 | 1 |
Crahn Anti Heal | 75 -> 300 | 125 -> 10 | 3.5 -> 5 | 1 |
PAD:
- Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
- Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
- Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
- Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds
Turrets:
- Weight increased from between 12 & 14 to 120
- Health of turrets reduced reduced by an average of 20%
Armour:
- Fixed the amount of FIR armour given by Light Kevlar Boots
Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.
- M1 nanite strength per injection reduced by 20%
- M2 nanite strength per injection reduced by 40%
- M3 nanite strength unchanged
- S1 nanite strength per injection reduced by 20%
- S2 nanite strength per injection reduced by 40%
- S3 nanite strength unchanged
Drugs:
- Resist Potion resist values changed from +30 -> +20
- Dragon Drug resist values changed from +60 -> +30
- Fixed duration of Thyronol Forte & Thyronol X-Forte