Test Server Update Notes
Update T#230-231
GAMEWORLD
- Stuns have been fixed + some general handling regarding temp. effects
- Positions of freezer rifles are adjusted
- Stealth animation fixed
- Sniper rifle zoom fixed
- Two new effects have been added.
- Particles in gravlifts has been fixed.
- 3 new weapon / modules introduced
- Some adjustments on the general balancing - APU, Weapon damage and freeze has been normalized
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#229
GAMEWORLD
- A number of Mr Jones missions have been updated in the English, German & French versions of the client, moving them to NST mission technology.
- The particle system has been improved.
- A new dynamic light particle has been added.
- Two new test weapons have been added, to test the impact of new weapons on our balance tooling.
- Two new effects have been added.
- Updated versions of foliage models have been added.
- New PSI Glove models have been added for first person mode. [/LIST]
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#227-228
Gameplay Updates
- Small tweaks to weapon balance.
- Visual effects for Damage over Time status effects have been improved.
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#226
Gameplay Updates
- Existing ammo is now correctly utilised by some Weapon Families. As a result some of your weapons will once again use the ammo you already had, however please be aware that some of your weapons will need a new type of ammo. More ammo types are available to ensure damage is more refined between the behaviours of Weapon Families.
- You can find all new ammo types for your weapons on the same vendors. If you cannot find the ammo you require for your weapon, please let us know ASAP. Weapon Refresh terminals still exist across different testing areas of Vedeena to help you quickly reload.
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#225
Gameplay Updates
- Armor and implant were rolled back to retail state
Known issues
- Drones are currently not enabled.
In order to complete the weapon balancing we have decided to postpone all changes on armor and implants so you can simply copy the setups from the retail server for testing.
Update T#222-224
Client / Server
- Heals now fall in-line with the new weapon damage system.
- Naming schemes for ammo and weapon modifications have been amended.
- Tooling for the new weapon damage system has been updated.
- NPC's can now pull their dialogue strings from a resource file. In time we will move NPCs over to this new system as it provides many benefits to be explored in the future.
- Graphic asset file structure amended for better support of new client/server tooling.
- Standard Rocket Ammo should now work as intended.
Area MC5 (Starting Area)
- You can now open all boxes in Area MC5.
- Some spelling errors have been corrected.
Update T#221
Area MC5 (Starting Area)
- fixed umlauts issues in german scripts
Known Issues
- some boxes cannot be opened (Area MC5 - Starting Area)
Update T#217-220
Server & Bugfixes
- a problem with old files caused some server issues - this issue is solved
Area MC5 (Starting Area)
- increased Solantium drop
- Lorcan, Tasha and Wesley are now able to speak german
- the Bright 'n' Clean Coordinator is back with a new Mission
- boxes in this area got back their hitbox
CLIENT / SERVER
- Server side improvement to handle more items in loot- and tradertables. This also speeds up the search process
- Damage-Overcap added: runners are able to overcap the weapon damage by skill. To avoid overpowered weapons a softcap (deminishing returns for spent skill points for values above 100%) has been implemented aswell.
CONTENT & BUGFIXES
- The first new version of the Area MC5 (aka as Starter Area or Noob-MC5) has been added. This includes new tutorial missions, new info-popups and more. This is the first part of our revamp of the Newbie-Experience in Neocron. More to come soon.
- An exploit in one of the epic missions has been fixed
- Welcome Tip ingame emails have been updated for Inquisitor, Field Medic and Preacher.
- Ingame welcome mail "Death in Neocron" has been updated
- all Mr. Jones missions have been ported to our new mission-technology
- Significantly decreased the amount of credits you need for the Neocare-Jailhouse-Run and also doubled the amount of SL you get.
- Incorrect grammar has been corrected for research-terminalmissions in the german client version.
- Fixed naming of Point Red Storage.
- Several spelling errors in the german client have been corrected.
- "Unregistered 'Black Market' Pumpgun" was added to the Hacknet DB Vendor
- changed incorrect NPC names
- Updated item descriptions for MC5 implants, Power Armour, Combat Suits and Underwear (English only currently)
Graphics
- new boxes were added
Update T#236-238
Sorry for the delay folks, two of these patches were released to Vedeena last week. We chose not to release the notes prior to the test event, to get honest feedback of balance without knowledge of changes affecting judgement. We've also now released a patch to cover changes made since the event brought about by feedback received from the community.
There's a number of very cool changes in here which I am sure will be appreciated.
Gameworld & NPCs
- NPCs to mimic player characters implemented for testing;
- New Support NPC type added, this NPC will heal nearby allies;
- Decrypt Terminal NPCs from all Hacknet Faction DNS locations to fix Mr Jones mission compatability;
- Mob damage factor reduced;
- New high resolution cabinet models and textures for Plaza & Tech Haven apartments;
- Third variant high resolution cabinet model and texture available from furniture vendors.
Balance & Weapons
- Ruleset changes for balancing;
- SECOND LOVE shot effect tweaks - different ammo types now has different shot colours;
- Ionic Crossbow Pistol fixed, ammo has been renamed to clarify it belongs to pistol;
- Tank armour made less efficient;
- Class based resistance tweaks;
- Automatic Pistol ammo has been renamed to clarify it belongs to automatic pistol;
- SWAT Backup Gun damage raised (now very close to slasher in DPS);
- New test weapon for balancing introduced;
- APU damage reduced a bit overall, further damage reduction for Halo, Lance, Ball, Bolt and Barrel modules;
- IAR and CAR rifles damage increased a bit;
- Plasma Cannon damage reduced;
- Raygun Rifle damage reduced;
- Flamethrower damage reduced;
- SECOND LOVE damage reduced;
- Tank armor efficiency has been scaled down;
- Stamina use of all melee weapons reduced by 10%;
- Psi energy consumption for psi modules and stamina use for melee weapons now scale down with TL;
- Aiming Speed for all pistols has been increased (now fastest aiming weapon class);
- A new weapon for testing has been added, at 100% it deals 100 damage and has several useful ammo mods (heal, anti, db);
- Stun effect has been scaled down;
- Damageboost code recieved a complete overhaul, now works across all techlevels and variants;
- Further reduction of foreign cast shield efficiency.
Gameplay Updates
- Soul Clusters fixed;
- Automatic Soul Light regeneration has been reactivated;
- Remember, several new missions were implemented and updated to help you gain larger amounts of soul light and faction sympathy too.
- Leg damage now correctly slows down runners again, intensity has been adjusted;
- PPU self cast detection is now referencing skill values instead of character class/profession;
- Drones have been reactivated for testing.
Misc
- Player numbers are now shown as integer values instead of percentages on the server selection menu.
Update T#215
Gameplay Updates
- Server side calculated damage is now replicated to the client just for visual reasons
- 0 HP means DEAD now - there is no lag or latency anymore. If you target reaches 0 HP its death instantly
Content & Graphics
- LOD limited to level 0
- Some weapon trader were added in the test area
Known issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. We need your help to track down all weapons which currently do not cause damage.
- PSI AoE spells may not work correctly - the effect isn't shown but damage should be there
- The new damage indicators just showing the plain damage you weapon does - there is no armor and resist influence yet.
I know it's important for some people to have stuns fixed first for some reason but stuns are very low prioritized.
It is more important to get the new damage system working as intented so the next step - calculate the weapon damage can be finished. When weapons are starting do the the damage we desire to have then things like stuns will become more important.