Test Server Update Notes
Update R#223 - T#38
Gameworld & Content
- fixed some Neocronicle Itemicons
- a new Mission was added to the Gameworld, called "Warbots Bane" (WoC Melee Mission)
You can start the Mission "Warbots Bane" in I 14, near the huge Warbot statue: "Murphy" is waiting for you!
Please test the new mission and give me your feedback, thanks! :)
Known Issues "Warbots Bane"
- wrong Itemmodel for the particle and the weapon (Avalon is creating a complete new Model for this weapon!)
- the 'dead Warbot' is not dead, it's an NPC (Spy)
- the sword is not "WoC", yet - a fix will be applied asap
Update T#232-235
GAMEWORLD
- Further amendments to the effects of stuns;
- Shield system has been re-implemented;
- Beam weapons should now display their hits correctly;
- Gatling Cannon sounds have been normalised within the Weapon Family;
- Drugs have been reverted to their current Titan state;
- Item names for existing items have been reset to their current Titan state;
- Balance tooling has received several updates;
- SECOND LOVE damage has been increased;
- Bugs were fixed in the length of STUN, DAMAGEBOOST and CONTAMINATION effects;
- First Person effects for being on fire were adjusted.
- Further bugs in sniper rifle zoom were fixed;
- A server crash was fixed;
- A client crash was fixed;
- Decorative Rat, Seagull and Crow animations have been restored;
- Improvements to NPC script handling;
- Plasma Cannons have been adjusted;
- APU damage has been adjusted;
- Juggernaut Crossbow Rifle has been assigned a new Weapon Family;
- SUPER HARD MISSION GUY now has a new mission for players. It's now easier to cap new characters in the Ceres Temple;
- Absorber, Deflector and Protector PSI Modules have been adjusted;
- New line of sight heal spell renamed to HOLY RESTORATION;
- HOLY RESTORATION has been adjusted;
- New rare Junk Knife BLAKKMIST'S REMORSE has been implemented;
- New rare Stiletto SOLINGEN'S BEST has been implemented;[/list]
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#230-231
GAMEWORLD
- Stuns have been fixed + some general handling regarding temp. effects
- Positions of freezer rifles are adjusted
- Stealth animation fixed
- Sniper rifle zoom fixed
- Two new effects have been added.
- Particles in gravlifts has been fixed.
- 3 new weapon / modules introduced
- Some adjustments on the general balancing - APU, Weapon damage and freeze has been normalized
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#229
GAMEWORLD
- A number of Mr Jones missions have been updated in the English, German & French versions of the client, moving them to NST mission technology.
- The particle system has been improved.
- A new dynamic light particle has been added.
- Two new test weapons have been added, to test the impact of new weapons on our balance tooling.
- Two new effects have been added.
- Updated versions of foliage models have been added.
- New PSI Glove models have been added for first person mode. [/LIST]
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#227-228
Gameplay Updates
- Small tweaks to weapon balance.
- Visual effects for Damage over Time status effects have been improved.
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#226
Gameplay Updates
- Existing ammo is now correctly utilised by some Weapon Families. As a result some of your weapons will once again use the ammo you already had, however please be aware that some of your weapons will need a new type of ammo. More ammo types are available to ensure damage is more refined between the behaviours of Weapon Families.
- You can find all new ammo types for your weapons on the same vendors. If you cannot find the ammo you require for your weapon, please let us know ASAP. Weapon Refresh terminals still exist across different testing areas of Vedeena to help you quickly reload.
Known issues
- Drones are currently not enabled.
- New characters may not start with compatible ammo for their weapons.
With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.
Update T#225
Gameplay Updates
- Armor and implant were rolled back to retail state
Known issues
- Drones are currently not enabled.
In order to complete the weapon balancing we have decided to postpone all changes on armor and implants so you can simply copy the setups from the retail server for testing.
Update T#222-224
Client / Server
- Heals now fall in-line with the new weapon damage system.
- Naming schemes for ammo and weapon modifications have been amended.
- Tooling for the new weapon damage system has been updated.
- NPC's can now pull their dialogue strings from a resource file. In time we will move NPCs over to this new system as it provides many benefits to be explored in the future.
- Graphic asset file structure amended for better support of new client/server tooling.
- Standard Rocket Ammo should now work as intended.
Area MC5 (Starting Area)
- You can now open all boxes in Area MC5.
- Some spelling errors have been corrected.
Update T#221
Area MC5 (Starting Area)
- fixed umlauts issues in german scripts
Known Issues
- some boxes cannot be opened (Area MC5 - Starting Area)
Update T#217-220
Server & Bugfixes
- a problem with old files caused some server issues - this issue is solved
Area MC5 (Starting Area)
- increased Solantium drop
- Lorcan, Tasha and Wesley are now able to speak german
- the Bright 'n' Clean Coordinator is back with a new Mission
- boxes in this area got back their hitbox
CLIENT / SERVER
- Server side improvement to handle more items in loot- and tradertables. This also speeds up the search process
- Damage-Overcap added: runners are able to overcap the weapon damage by skill. To avoid overpowered weapons a softcap (deminishing returns for spent skill points for values above 100%) has been implemented aswell.
CONTENT & BUGFIXES
- The first new version of the Area MC5 (aka as Starter Area or Noob-MC5) has been added. This includes new tutorial missions, new info-popups and more. This is the first part of our revamp of the Newbie-Experience in Neocron. More to come soon.
- An exploit in one of the epic missions has been fixed
- Welcome Tip ingame emails have been updated for Inquisitor, Field Medic and Preacher.
- Ingame welcome mail "Death in Neocron" has been updated
- all Mr. Jones missions have been ported to our new mission-technology
- Significantly decreased the amount of credits you need for the Neocare-Jailhouse-Run and also doubled the amount of SL you get.
- Incorrect grammar has been corrected for research-terminalmissions in the german client version.
- Fixed naming of Point Red Storage.
- Several spelling errors in the german client have been corrected.
- "Unregistered 'Black Market' Pumpgun" was added to the Hacknet DB Vendor
- changed incorrect NPC names
- Updated item descriptions for MC5 implants, Power Armour, Combat Suits and Underwear (English only currently)
Graphics
- new boxes were added