• PTS Update 2.5.612

    Created on 3/5/2025 9:49:36 AM by NST

    Gameworld & Content

    • Added more Hints of the day;
    • Outzone 7
      • Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;
      • Added Citycoms to Outzone 7;
      • Rebalanced Outzone 7 for solo /40ish characters;
    • Fixed kill count text in C08 script;
    • Fixed actortypes of wooden boxes in OZ6;
    • Added missing Warbot ID to the Warbot family for kill missions;
    • Fixed incorrect hackbox icon-size;
    • The ProtoPharma Lab is now a safe-zone;
    • Added GravLifts to the ProtoPharma HQ;
    • Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;
    • Gloves no longer require implant skill to equip.
    • Fixed a wrong node in the WoC PA script to fix a loop error;
    • Swapped the E-Mail address in the NEMA script;

    Server & Client Updates

    • Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;
    • Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;
    • NavRay window has been enlarged and better formatted;
    • Mission window has been enlarged and better formatted;
    • HUD target info now obtains temp effects from NPCs;
    • HUD target info now appears instantly (vs slight delay);
    • HUD target info remains on the screen for a short time if the player loses target and does not target something else;
    • HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy <integer>" (player request);
    • HUD target info now shows for drones;
    • HUD target info will no longer display for dead players/mobs;
    • HUD target info removed for trader NPCs;
    • Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;
    • Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;
    • Added new script functions for future missions;
    • Added the ability to enter other apartments from your apartment (player request);
    • Removed sort button from NPCs (player request);
    • Removed item flashing when items are moved;
    • Removed health network compression. This may result in slightly different health;
    • Removed drugflash on death (vs when player gets resurrected or genreps out);
    • Removed Fusion Cannon flash effect;
    • Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;
    • Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);
    • Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);
    • Fixed an issue that caused players to die when entering/exiting hacknet;
    • Fixed an issue that caused double damage with grenades;
    • Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;
    • Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;
    • Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;
    • Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);
    • Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;
    • Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);
    • Fixed an issue that caused the infotextwindow (right click -> show info) be open and blank after a relog;
    • Fixed an issue that required a relog when receiving WOC levels;
    • Fixed an issue where negative XP was given in the level progress tooltip;
    • Fixed an issue that caused mobs to show 1 health when dead;
    • Fixed an issue that caused certain slim icons not to display;
    • Fixed an issue that stated implants were damaged when armor was damaged;
    • Fixed an issue that caused some text in the infotextwindow (right click -> show info) to overlap;
    • Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;
    • Fixed an issue that caused slots to appear slightly offset for items in containers;
    • Fixed an issue where no message was given when the Gogu was full and players attempted to add items;

    Balancing

    This update focuses on drone fixes and solo balance adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.

    General Balance

    • Regant PE Power Armor: Increased DEX bonus from 4 → 5;
    • Rifles: Increased time it takes for reticle to close by approximately 15%;
    • BioTech Personal Injector v3: Increased healing from 247 → 300;

    Drone Rebalance

    Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.

    • Drone HP Scaling: Increased scaling factor and fixed the application based on TL;
    • Drone Speed: Now determined by drone type instead of TL - The slowest drones are now significantly faster, while the fastest drones are slightly slower;
    • Travel Ranges: Fixed outliers that did not conform to existing standards;
    • Ammo Capacity: Adjusted across drones to bring total damage potential closer to the average (generally increased);
    • Weapon Range: Increased to improve reticle closure;
    • Damage Adjustments:
      • Drones will now display the true damage they deal;
      • Single-target drones: Up to +30% damage increase;
      • Rocket drones: 10% damage reduction;
      • Raygun drones:
        • DoT duration reduced 12s → 8s;
        • Base damage 3% damage increase;
      • Ion HEW & TA Damage Types: Now standardized to 50/50 split;

    Nanite Rebalance

    Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.

    Nanite Change Summary

    • Increased activity cost and reduced strength, forcing trade-offs between resist strength vs healing uptime;
    • Each cycle allows 10 injections, which must be split between resists or healing;
    • Example splits:
      • (Previously: 35% resist → 50% heal uptime);
      • High resist / short healing (9 resist shots, 1 heal shot)
        • Avg 30% resist → 17% heal uptime;
      • Medium resist / medium healing (6 resist shots, 4 heal shot)
        • Avg 20% resist → 67% heal uptime;
      • Alternative: Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;

    Nanite Adjustments

    • Heal Nanites:
      • Reduced nanite activity 15 → 12;
    • Mixed Nanites:
      • Typical strength reduced 18% → 10% per damage type per shot;
      • Nanite activity increased 10 → 12;
      • Duration reduced 240s → 180s;
      • Clip size increased 8 → 12;
    • Singular Nanites:
      • Typical strength reduced 33% → 24% per damage type per shot;
      • Nanite activity increased 5 → 12;

    Blessed PAD (PE / Hybrid Rebalance)

    Increased accessibility of Blessed PAD, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal & Crahn Resurrection will still require a PSI brain implant to maintain role balance.

    Ability Unlocking

    • "Glove only" build → Grants Blessed PAD access;
    • "Glove & 1 brain slot" build → Grants Blessed PAD, Blessed Heal, Crahn Resurrection;
    • Self-cast bonus requirement now matches Blessed PAD requirements for both PEs & Monks
      • New Req: PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);

    Requirement Adjustments

    • Blessed PAD, Blessed Heal & Crahn Rez: Lowered requirements for improved PE accessibility;
    • PSI Gauntlets:
      • Rebalanced lower-level gauntlets to support this change;
      • Switched bonus PSI Use → Resist PSI on the Gaya Glove;
    • Blessed PAD Effectiveness: Reduced 41% → 32% to account for lower TL and reduced sacrifice;

  • NCE 2.5.596 - Redflash

    Created on 1/7/2025 9:30:34 AM by NST

    Gameworld & Content

    • Removed Christmas theme/Events;
    • Normalised weather patterns;
    • Added GoGuardian to Outzone Sector 1;
    • Moved CityTerminal in Outzone Sector 2;
    • Added a hint to the Eli Mission, where you can enter Tech Haven as a hostile runner;
    • Fixed some enconding issues with the Tsunami Epic script;
    • Added new gloves to the Gameworld (Hacknet):
      • City Administration: Machina Weapon Lore Glove
      • City Mercs: Machina Willpower Glove
      • BioTech Systems: Machina Implant Glove
      • Diamond Real Estate: Machina Barter Glove
      • Black Dragon: Machina Recycle Glove
      • ProtoPharm: Machina Repair Glove
        • removed Machina Research & Recycle Glove from their database*
      • Tsunami Syndicate: Machina Tech Combat Glove
      • Tangent Technologies: Machina Construction Glove
      • Fallen Angels: Machina Research Glove
        • removed Machina Construction Glove from their database*
      • Twilight Guardian: Machina Hacking Glove
      • NExT: Machina Vehicle Glove
        • removed Machina Repair Glove from their database*

    Server

    • re-added the "TCP Hearbeat" - That should fix random connection losses, while afk or syncing;

    Graphics

    • Added new glove icons;

  • Christmas 2024 Events in Neocron: A Festive Journey

    Created on 12/21/2024 6:59:09 PM by NST

    Christmas 2024 Events in Neocron: A Festive Journey! 🎄🎅🎮

    Get ready, Runners, because the festive season in Neocron is bringing a sleigh full of holiday cheer and unique bonuses each day. Whether you’re crafting, fighting, or just exploring the world, there’s something for everyone this Christmas!


    🎁 December 24th: Gift Preparation Day

    • Increased Slot Chances for Constructors: Get into the holiday spirit by creating extraordinary gifts. All crafted items have a higher chance of receiving additional slots!
    • Tradeskill XP Boost: All tradeskill activities will yield extra XP, helping you level up your crafting talents faster.
    • Mission Sympathy Bonus: Missions will grant additional sympathy gain, spreading goodwill and joy across the factions.

    🎄 A day to prepare gifts and embrace the holiday spirit!


    🎅 December 25th: Christmas Day Boost

    • Global XP Increase: Gain XP faster across all activities, including tradeskills, to make the most of your holiday time.
    • Faster SI Recovery: Spend less time recovering and more time enjoying the festive action.
    • Mission Sympathy Bonus: Missions will grant additional sympathy gain, spreading goodwill and joy across the factions.

    🎁 Unwrap your potential and celebrate the day with festive energy!


    🍾 December 26th: Hangover Cure Day

    • Extra Gains from Drugs: Enjoy enhanced effects from consumables to keep you going strong.
    • XP Boost Continues: Gain more experience in all activities, including tradeskills.
    • Extra Safe Slot: Secure your precious items with an additional inventory slot for the day.
    • Faster SI Recovery: Recover quickly and jump back into the action without missing a beat.

    🎉 Bounce back from the Christmas celebrations and keep the festivities rolling!

    Enjoy the Holiday Spirit in Neocron

    Throughout the event, the streets of Neocron will be decked out in festive decorations, and holiday cheer will be felt across the world. Don’t miss out on this unique opportunity to boost your progress and enjoy the holiday season like never before.

    From all of us in NST, we wish you a Merry Christmas and an action-packed holiday season! 🎅🎮