UPDATE - T#196 - Release Candidate Five

Created on 6/22/2014 4:59:53 PM

Balancing related changes:

  • APU spells: psi use is now proportional to the damage per shot of a spell (this will probably still need very heavy fine tuning), except for the anti spells whose frequency is too low for this approach to work
  • Barrels damage output is now approximately equal to the damage output of other AoE weapons
  • Single target heals now do 50% less heal per tick
  • Sanctum and group heals should do ~ half the healing per tick than in 195
  • Overall player hitpoints have been lowered by 1/3 to compensate for the lower PvP damage
  • Casting time of the "Holy Unprotector" has been changed to 4 seconds
  • Casting time of the "Anti Protector/Absorber/Deflector/Heal" spells have been changed to:
    • 3.5 seconds in case of the normal version
    • 3 seconds in case of the blessed version
    • 2 seconds in case of the holy version
  • APU aiming correction has been changed, details see below



Technical changes:

  • High frequency spells should now work as intended
  • Calculation of the effective frequency for weapons in the item information window should be fixed



APU aiming correction: previously, the apu did by default 65% of his intended damage if "his aim was closed less than 65%" if it was closed further he did more damage, up to 100% if it was fully closed. This has been implemented to compensate for the fact that opposed to other weapons the apu's casts would not miss their target. We have changed this as follows: the baseline damage output of the apu is now 90% instead of 65%. Depending on how much his aim is closed when starting the cast this will increase to 100% if the apu's aim is fully closed.