UPDATE - T#192 - Release Candidate One

Created on 5/20/2014 2:49:17 PM

Balancing related changes:

  • Weapons now receive an additional damage boost of at most 2.5% depending on their aiming speed
  • Weapons now receive an additional damage boost of at most 2.5% depending on the number of shots in a burst
  • Damage output of most AoE weapons has been lowered by a factor of 4 (see below)
  • Fall damage should be back to normal
  • Overall damage has been lowered a bit
  • Hacknet weapons/shields/heals have been balanced according to the same rules as other weapons/shields/heals
  • Shield strength has been increased a bit compared to T#191
  • Damage boost should be working again



Technical changes:

  • Character stats updates *should* now be enforced right after the synch so the instant death after zoning out of hacknet bug should be fixed
  • The update rate of health and damage related packages has been increased to decrease the number of players dying due to heartattacks while hunting