UPDATE - T#189
Created on 5/20/2014 2:48:09 PM
- Aggressive damage over time effects - contamination, fire, x-ray, poison and energy stacks - have been reworked and should now work as intended.
- Weapons with the same tech level from the same category (pistol, rifle, etc.) should now do the same amount of damage per minute/second, this is now independent of whether they do damage over time or instantly.
- Due to the heavy refactoring of underlying code the corresponding particle effects now look slightly different.
- Compared to the damage per minute/second of cannons:
- Melee weapons do 5% more damage
- Pistols and Rifles do 10% more damage
- APU Spells do 15% more damage
- Support abilities such as PPU heals and shields are still broken.
- "Reverse LoMs" have been re-enabled on the test server.
- We have added a "shooting range" which lets you test your damage output on, static, dummy NPCs. These NPCs only have 20% overall resists.
- The frequency values in the weapon's info window have been also fixed.