Update T#215

Created on 3/9/2018 7:25:46 PM

Gameplay Updates

  • Server side calculated damage is now replicated to the client just for visual reasons
  • 0 HP means DEAD now - there is no lag or latency anymore. If you target reaches 0 HP its death instantly

Content & Graphics

  • LOD limited to level 0
  • Some weapon trader were added in the test area

Known issues

  • Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
  • Some weapons don't do any damage at all as other legacy code effects these. We need your help to track down all weapons which currently do not cause damage.
  • PSI AoE spells may not work correctly - the effect isn't shown but damage should be there
  • The new damage indicators just showing the plain damage you weapon does - there is no armor and resist influence yet. 

I know it's important for some people to have stuns fixed first for some reason but stuns are very low prioritized.

It is more important to get the new damage system working as intented so the next step - calculate the weapon damage can be finished. When weapons are starting do the the damage we desire to have then things like stuns will become more important.