Update T#211-213

Created on 3/9/2018 7:20:54 PM

Gameplay Updates

  • due to the newly implemented damage system it was neccesary to touch the UI aswell. A shiny new UI implementation  which is also still WIP - has found the way into the patch. Damages are shown up more fluent now and each kind of damage has its own color code. Feel free to mod those colors in the RPOSCOLOR.INI
  • As a part of the new damage system NPCs will now have damage zones equal to players. Means head, torso and legs
  • NPCs are now able to receive heals, but not rezz
  • Damage has increased in this build, to be able to do some pvp ;)

Note: PLEASE DO TEST STUFF WITH STANDARD AMMO - DOTS AND OTHER AMMOS ARE NOT INCLUDED IN THE RECALCULATIONS YET!

Content & Graphics

  • Overhauled damage indicators ( the red numbers above your head )

Bugfixes

  • Damages indicators are not becoming invisible anymore
  • A bug was fixed regarding the termination of the client instance.

Known issues

  • Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
  • Some weapons don't do any damage at all as other legacy code effects these. [b]We need your help to track down all weapons which currently do not cause damage[/b].
  • PSI AoE spells may not work correctly - the effect isn't shown but damage should be there
  • The new damage indicators just showing the plain damage you weapon does - there is no armor and resist influence yet.