Update R#232 - T#80
Created on 3/9/2018 8:15:05 PM by NST
Balancing
- Armor and Resistance efficiency changed
This is a huge change for both PvE and PvP - and is far from finished. The efficiency of armor compared to resists has been reduced alot. Please test extensively and report any weapons/classes/setups/damagetypes that fall out of line.
- Slight damage reduction for Psi Attack Modules and Baseball Bats, performance of pure force weaponry was too good on certain targets
- Damage of all vehicles reduced
- Anti-Air and Anti-Vehicle Launchers damage against vehicles has been increased significantly, lowered against players
- STR based AoE weaponry and mini Rocket Launcher have recieved a major increase in accuracy, their damage has been lowered a bit to compensate.
- Projectile speeds of rockets, fusion and ray projectiles have been increased (Malediction, Doom Beamer, Moon Striker, Mini Rocket Launcher, etc...)
- AoE drones damage reduced a bit
- Vehicle gunner seat weapons STR and Subskill requirements reduced:
- Laser Cannon is now STR 78 (was 90)
- 30mm Cannon is now STR 67 (was 75)
- Adv. 30mm Cannon is now STR 71 (was 85)
- 20mm Cannon is now STR 39 (was 61)
- Adv. 20mm Cannon is now STR 76 (was 79)
- Rocket Launcher is now STR 49 (was 68)
- DoY Rocket Launcher is now STR 73 (was 92)
- DoY Gatling Cannon is now STR 71 (was 82)
- Double Rocket Launcher is now STR 20 (was 24)
- Raygun Cannon is now STR 88 (was 96)
- DoY Improved Gatling Cannon is now 78 (was 84)
- NPC Damage has been reduced across the board
- NPC Health has seen an overall reduction, especially for BR < 40 *[SUP]1[/SUP]
Known Issues
- 1) This step has not worked like intended, fix is on the way!
Please note: All weapons (and vehicles) damage output is subject to change once resists/armor have been adjusted to reasonable levels - aiming for a roughly identical time to kill (in pvp) as Titan currently. NPC health and damage output will be looked at after doing that.