NCE 2.5.99 - Redflash
Created on 3/22/2021 7:11:12 PM
Bit of a quick update this evening just to avoid some potential problems. A few backend tweaks, but we've still added plenty of noticeable stuff for you Runners! Details below!
As usual, any problems; Let us know via Discord or Twitter.
Gameworld & Content
- Added improved LoM pills (65% less XP loss) - You can buy those in the Canyon, Plaza Sector 1 and Military Base
- Added Rapture ammo and ammo mods to ammo vendors
- Added new decals and decorations to Military Base Sector 1 and 2 and grounded floating actors
- Altered the itemplan (the stuff you need to CST it) for Turrets
- K15 - Moved 44th squad into a building and cleared more spawns around their new location
- K15 - Moved some of the Nomad Traders to ensure they always spawn
- K15 - Fixed floating/clipping actors
- Reduced time taken for Mutant Deaddrop to refill in I06
- Fixed the short names for Xbow ammo packets
- Canyon Facility Cave (Easy) - Iguanas replaced with level appropriate Creepers and Gnawers
- TG Easy Quick Kill Missions for Iguanas replaced with relevant Creeper and Gnawer
- Canyon Facility Cave (Normal) - Scorpions replaced with level appropriate Spiders (the Tunnel (Normal) spawns remain as Scorpions)
- Canyon Facility Cave (Hard) - Spawn chance increased for Giant Scorpions and lowered for Big Scorpions'
Graphics
- Added remastered Military Base Sectors
- Added remastered Military Base Apartments
- Added remastered Military Base Bunker
Balancing
- Fixed Medium Carbonsilk Underarmour
- Fixed Blessed Spirit Boots
- Nerfed Rapture to account for its "double" damage - a temporary fix whilst the issue is investigated
- Re-added the Class=Tank requirement to "Tank" Power Armours
- Decreased the requirement & TL for PE DEX based PAs V-1 from 75 -> 70
- Drones dealing AoE have reduced HP by 20%
- Drones dealing damage to single targets have reduced HP by 10%
- Reduced recoil on Sniper Rifle and Marksman Rifle by 25%
Technical & Client Updates
- Fixed potential issue with some loot tables
- Fixed potential issue related to bad world data
- Improved 'LoM' code - We're now able to scale the XP loss