NCE 2.5.101-105 - Redflash
Created on 4/25/2021 2:18:37 PM by NST
Gameworld & Content
- Updated OZ 1 Storage to adhere to new levelling scheme;
- C06: Fixed the red cubes & some clipping objects;
- B07: Fixed some clipping objects;
- J10: Removed the box from infront of the gogo & spread more scorpion spawns around the zone;
- K10: Fixed some clipping objects;
- K13: Fixed some clipping objects;
- Grave: Added blockages to guide players around the dungeon;
- Spider Cave: Updated mob spawn patterns, locations and behaviours;
- Spider Cave: Closed more safe spots;
- Spider Cave: Added an exit to the cave in the boss room;
- Fixed German F8 text of the Tamara Job Centre mission to point to right location;
- Fixed Pathfinders J05 script so that if the attack fails you don't need to get more intel;
- Fixed Pathfinders C08 script NPCID bug;
- Fixed Pathfinders C08 F8 text not showing location of miles;
- Fixed SWAT Rifle ammo mods missing from A&W vendors;
- Fixed a inconsistency in text.ini;
- 'Battle Church': Removed a safepot;
- 'El Farid': Lowered DMG Output from the new Scorpions and lowered their spawnchance;
- Fixed incorrect selling price for the 'Stun Turret';
- The Tsunami FSM got a delivery with new stuff, you can now buy several new pictures there;
Balancing - General
- Added PSN immunity to Spider Cave mobs;
- Mosquito Dmg reduced by 40%;
- Mosquito anti-heal effect slowed from 4-> 8 seconds;
- Mosquito total ammo reduced from 200 -> 40 shots;
- Drone HP reduced by approx 25%;
- Drone distance from body range reduced by approx 40%;
- Fixed ranges that didn't fit the modules types progression (e.g. where blessed has better range then rare);
- APU Lance range decreased by 19%;
- APU Lance damage decreased by 18%;
- Pistol range increased by 18%;
- Increased the time for reticle to lock for rifles and heavy cannons slightly (to extenuate pistols advantage in aiming);
- Improved the reticle lock speed but reduced the range of shotgun type weapons;
- Improved the reticle lock speed of sniper rifles (SH variants and Ronin);
Balancing & Content Changes - Hacknet
- Balanced Shield software;
- Balanced Attack software;
- Added a small XRAY DoT to Attack software;
- Balanced Heal software;
- Balanced Mob HP and Damage;
- Attached several new AI scripts to different Hacknet Mobs;
- Altered Skill influences: Resists (Resists are now more important);
- Increased Stamina pool for HN Chars;
- Added TL 10 Heal software to the Jones Hacker reward;
- Reduced HP of the Phoenix CPU;
- Moved the Phoenix CPU closer to the center of the map;
- Replaced the "Entry/-Exitpoint" in the Phoenix room;
- Increased DMG Output from the Phoenix CPU;
- Increased the radius the Phoenix CPU can "see" and shoot you;
- Increased the DMG Output from the Phoenix CPU (regarding its different stages of attacks);
- Added 'Outpost Security' NPCs to every Hacknet OP sector;
- Added 'Outpost Security' Turrets to the Phoenix DB;
- Moved the entry point from every Hacknet OP sector to another location;
- Enabled 'Auto Logout, when AFK' and 'Spawn at Resetpoint, when Login' to all Hacknet OP sectors;
- Increased the efficiency of Phoenix Mods (you can have artifact Hacknet software now);
- Fixed incorrect Node with the Phoenix DB: It's now talking about Codebreaker Mark 7, instead of Mark 6;
- Moved some spawns in the Tech Haven Bridge sector and created new spawnpoints for the 'Ping of Death';
- Deactivated "Helpcall" (Corrupt ICMP Ping Packet v4.3.3);
Technical & Client Updates
- Removed extra logging from previous BWD analysis;