UPDATE - T#194 - Release Candidate Three
Created on 6/11/2014 12:39:27 PM
Balancing related changes:
- Fall damage should be back to normal, the synchronization between client and server has been fixed
- Mob versus Player damage has been reduced by 25% or in other words: reverted the change in damage of mobs versus players
- Melee damage raised by another 2.5% they are now 7.5% stronger than heavy weapons at the same TL
- Fixed a bug in the damage balancing for shotguns
- Nanite and psi heals on the same tl should now be en par
- The frequency of several single target apu spells has been increased, primarily of those which previously had a very low frequency, like e.g. the holy lightning or the fire apocalypse
- Damageboosts have been fixed. Instead of even the lower damageboosts reaching the damage amplification cap with one cast, they should not be able to do so anymore
- Frequency of all apu spells has been limited to at most 1 cast per second due limitations in the state machine controlling the different stages of casting
- The following spells have been moved back to the APU:
- Anti Deflector
- Anti Absorber
- Anti Protector
- Anti Heal
- (The Unprotector will be moved with the next patch)
- Removed the healing effect from the following spells:
- Anti Contamination
- Anti Energy
- Anti Poison
- Anti Fire
- Anti X-Ray
- Catharsis