UPDATE - T#194 - Release Candidate Three

Created on 6/11/2014 12:39:27 PM

Balancing related changes:

  • Fall damage should be back to normal, the synchronization between client and server has been fixed
  • Mob versus Player damage has been reduced by 25% or in other words: reverted the change in damage of mobs versus players
  • Melee damage raised by another 2.5% they are now 7.5% stronger than heavy weapons at the same TL
  • Fixed a bug in the damage balancing for shotguns
  • Nanite and psi heals on the same tl should now be en par
  • The frequency of several single target apu spells has been increased, primarily of those which previously had a very low frequency, like e.g. the holy lightning or the fire apocalypse
  • Damageboosts have been fixed. Instead of even the lower damageboosts reaching the damage amplification cap with one cast, they should not be able to do so anymore
  • Frequency of all apu spells has been limited to at most 1 cast per second due limitations in the state machine controlling the different stages of casting
  • The following spells have been moved back to the APU:
    • Anti Deflector
    • Anti Absorber
    • Anti Protector
    • Anti Heal
    • (The Unprotector will be moved with the next patch)
  • Removed the healing effect from the following spells:
    • Anti Contamination
    • Anti Energy
    • Anti Poison
    • Anti Fire
    • Anti X-Ray
    • Catharsis