NCE 2.5.886
Created on 10/12/2026 4:17:00 PM
Gameworld & Content
- The mission and dialogue system has been rewritten from scratch. All the existing missions in the game are still supported, but we will port them all to the new system step by step. While that fixes a ton of issues, it also allows us to do stuff we couldn't do before:
- Having multiple missions at the same time (you can still only have one terminal mission at a time)
- A proper mission window, showing the objectives and progress on each
- A mission marker on NPCs that offer a mission to you
- So far, all the starter MC5 missions and Jones missions have been ported to the new system. There is also a new mission, see below. Only on those ported missions will the mission marker be visible
- Added Jones missions for Military Base (City Mercs) and Canyon (Twilight Guardian). Also fixed the NC and TH Jones missions, they are now all fully playable
- PvP rank system added
- Each kill that doesn't cost you sympathy with your faction, depending on the zone rules, will give you notoriety
- Notoriety levels your PvP rank, and your PvP rank will be visible on your character
- The higher your PvP rank, the more notoriety you need to reach the next rank, and the more notoriety you are worth when being killed
- One player is only worth their full notoriety once per day. Killing them multiple times will reduce the notoriety you get, until they quickly reach 0
- A player must be above a certain combat rank before they can be worth any notoriety
- Mobs will receive less knockback from taking damage
- NPCs whose script tells them to DIE will now do so, rather than simply fade
- Weapon wear now scales with their shot frequency, rather than being a flat chance on any trigger pull
- DRE Broker in the DRE-HQ doesn't think he's working at Yos anymore
- A new trophy and a related new mission have been added to the game: Swamp Shaman Trophy
- A new item which drops from lvl 100 Swamp Shamans will let you accept the new mission. The mission reward can be recycled into the new trophy.
- The first batch of our new v2-Clanapartments has finally arrived on Titan.
(We are planning on adding new clanapartments for every faction in the future)- new NExT-clanapartment
- new Fallen Angels-clanapartment
- Fixed a lot of texture bugs across Tech Haven Sectors 1-3 and the HQ
- Added a new GenRep to Tech Haven (at the Mall)
- Removed DoY decorations from the Fallen Angels HQ and replaced those with more fitting decoration
- MC5: the wave-spawn of the Basecommander has been altered in order to prevent him from not spawning properly sometimes
- Removed quite some boxes from terrain sector G06
Server & Client Updates
- Broken characters should now be playable again
- Note that those parts of the character that were unrecoverable are still gone, and end up with a default. If your inventory got corrupted, you now have an empty inventory. If your faction sympathy got corrupted, you get the default sympathy a new character starts with. And so on.
- Outfitter character view now plays animations at the proper speed
- Player nameplates now show instantly, without parts of it getting a typed-out animation
- Friendly NPCs no longer slightly hover when playing animations
- Occasional erroneous zone changes no longer leave the client in a perpetual, non-interactive limbo
- PvP disabled players can no longer place turrets
- The login screen is now scaled based on resolution. Precision adjustments can be made on the top right corner.