NCE 2.5.841
Created on 7/24/2026 2:36:30 PM
Gameworld & Content
- Introduced a reworked Area MC5 starter mission chain. Talk to the Security Chief (who has swapped places with the Base Commander) to start it. Featuring:
- Voiceovers;
- A world buff, increasing RES, CST and REC, to allow an exploration of the basic crafting skills during the chain;
- Two new mission target types: Item collection and craft skill usage;
- Legacy (NC1) player models
- can now be selected on character creation;
- can be selected as a one-time change on existing characters. Visit the outfitter;
- PPU Monks now share mission kills of targets that get killed by a team member who the PPU Monk has given PAD or Heal to;
- Heal and PAD can now get overwritten if the incoming effect is stronger, or if it lasts longer on the same strength;
- Spawning NPCs now have a five-second grace period, in which they will not look for a target. They will still react when attacked;
- Reintroduced legacy resurrection GFX;
- Reduced white noise flash on drone damage;
- Water now reflects its environment;
- Friendly NPCs will now tolerate up to three shots of friendly fire during combat before retaliating;
- Grim Chaser Carcass now drops from Grim Chasers again;
- Rare Parts are no longer called "Wrecked";
- "Hard" Hacknet missions now require "Corrupt UDP Packet V1.3.3" kills;
- Mission item "temp" names have been replaced with proper names;
- Updated NeoTerm guides;
- Changes to starter-gear and starting-skills for new characters:
- every class/professions combination once again gets items that are usable with the starterskills;
- added new AMC5 armor-pieces and weapons;
- removed PPU subskillpoints and PPU-module from Inquisitor-Monk;
- removed APU subskillpoints and APU-module from Field Meldic-Monk;
- Crahn normal PAD shields: TechLevel changed back to their old values (Deflector TL3/Protector TL12/Absorber TL25);
- removed Droner-NPC from AMC5. Droners now get enough drones automatically at charcreation;
- Holy Protection: itemdescitption now correctly displays fire and poison protection;
- Crahn PSI Power Amplifier v2+v3 now also, like the v1 implant, give bonus to PPW instead of PSU;
- New mission "Trip to NC" for young Fallen Angels runners after having finished AMC5 and Jones-questchain (Rank 20):
- sends runners on a mission to Neocron City for the first time and explains traveling, Worldmap, Sectormap, Navray etc.;
- rewards credits, XP, FA factionsymp and a leveling weapon (TL20-25);
- talk to Elias Verne in Tech Haven Sector 2 at the GenReps;
- Removed improper placed tree in K-15;
- Removed improper actor in H-09;
- Removed all caps names from NPCs (except where it's intended);
- The GenRep at Plaza Sector 1 is not longer in the wall;
- Pulselaser pistols and pulselaser rifles models were changed from orange to red;
- Plasmawave Cannons models were changed from green to cyan;
- Plasmawave laser GFX changed from green to cyan;
- Plasmawave packets (ammo) were changed from green to cyan;
- New sound for newly added weapon Pulselaser Cannon;
- Gatlin cannons and Plasma cannons can now be modded with a laser pointer;
- Added the pulse laser cannon family. Ammo & mods follow the logic of other pulse laser weapon families (high-voltage, flazer, gamma):
- Unlabeled Pulselaser cannon (TL 15);
- Basic Pulsar Cannon (TL 46);
- HEW Pulsar Cannon (TL 71);
- Tangent Pulselaser Cannon (TL 91);
- Resurrection frequency changed to 30s (normal) / 25s (blessed) and 20s (holy);
- Normal and Blessed Protector/Absorber/Deflector now have the same frequency as the Holy counterpart;
- Rejuvenation (Jones heal) frequency changed to match other Heals;
- Complete revamp of all Gatlin Cannons:
- Switched from 5 burst to 1 (full-auto);
- Frequency adapted to full-auto across all TL;
- Damage re-adjusted to fit the new firing mode (+2.1%);
- Magazine size (ammo packets) from 50 to 125;
- Reduced stamina use to account for higher frequency (from 5 at max TL to 2 across all TL);
- Reduced and re-adjusted recoil across all TL (Equilibrium of forces from 9.0 to 1.8, the recoil value for this weapon was unusually high compared to non-rare counterparts);
- Holy Anti-buff activation time reduced from 3 seconds to 1 second (3s cast - 1s to activate);
- Plasma Cannon magazine size increased from 40 to 80, burst frequency increased by 12%;
- Plasma Wave Cannon magazine size increased from 30 to 60, burst frequency increased by 12%;
- Laser Cannon damage increased by 20%;
- Ionic Cannon damage increased by 20%;
- Freezer Cannons damage increased by 20%;
- FAR-6000 Reaper Assault Rifle:
- Requirements changed to: WOC:1, DEX:111, Rifle-Combat: 121;
- Damage scaled per additional TL: +9% increase;
- Recoil changed to match S.W.A.T Assault Rifle equivalent: Decreased from 6 to 1.2;
- Protection & Heal Nanites Tool
- Decreased hard cap on Protection nanites from 35% to 25%;
- Class-specific requirement for all protection tool: SPY;
- Removed nanites activity on Heal & Protection tools (going beyond 1 injection will have no additional effect);
- Mixed Protection tools renamed to: M-Protection tool, M-Deflection tool & M-Absorption tool;
- All mixed Protection tools now have the same level and requirements: INT:60, IMP:75 and T-C:105;
- Single V1, V2 and V3 protection tools removed;
- Singular protection nanites ammo removed;
- Singular protection ammo mods removed;
- Mixed protection tool injection strength increased (1 click to reach 25% Damage reduction);
- Nanites duration changed to 300s (5 minutes);
- Protection tools now hold 20 ammo (corresponding to ammo packet size);
Server & Client Updates
- Heavy rework of the netcode, resulting in more immediate NPC movement and combat feedback;
- Added in game RPOS and font scaling. Players can now increase/decrease the RPOS and font sizes, and change font styles from the ingame options menu:
- This required re-work of all RPOS files. Custom RPOS files will no longer function without changes;
- Font settings are migrated to neocron.yaml. Font.ini is no longer used;
- Players can include custom fonts by editing neocron.yaml and setting "rpos_option" to true for a new font. NTS provided 4 officially supported fonts. Other fonts may or may not function/fit well, but players are free to try;
- Removed language specific RPOS files. All locales will use the same files and language will change accordingly;
- Fixed issues that caused font artifacts when the game was launched at a different resolution than the monitor:
- World alpha-fades in the distance;
- Hardened mission system against duplicate local mission states;
- Mission name is now displayed with the mission acceptance message;
- Fixed the subway doors;
- Movement disabled in RPOS movement mode when a text input or the terminal is opened;
- Rockets no longer occasionally leave permanent trails;
- Mouse cursor is no longer locked when not mouse-looking;
- Various improvements to the sound engine. Audible effects:
- Slight fade-out/fade-in on zone change;
- Dimmed world sounds during NPC dialogue;
- No longer endless looping of singular ambient noises;
- Answer options no longer overflow in the dialog window;
- Fixed stale state transmissions resulting in zombie player actors and orphaned attached models;
- Stat buff values now show as mouseover tooltip on the buff icon;
- NPC fade-in/fade-out fixed;
- Fixed time sync between server and client;
- Head bobbing option now also enables/disabled head movements for melee hits;
- Low player health now gives a warning vignette around the edges of the screen;
- Fixed bone ordering caching that resulted in the Private Eye underlip bug;
- Hacking Minigame no longer suppresses world sounds;
- Guards will no longer shout all of their taunts at once;
- Fixed character GFX (such as burning or stealth) not expiring on certain occasions;
- Fixed glow billboards (such as Outpost signs) not fogging/fading properly;
- Damage logging can now be enabled/disabled in the launcher options;
- Invincible NPCs no longer assist on help calls;
- Game launch time improvements;
- Damage numbers now always correctly render the digit "5";
- 20,000,000nc cap has been removed;