We're pleased to deliver a hotfix patch to address broken team pointers which were deactivated with a change introduced in R#192. Along with a new feature in the same area, the patch fully commits changes made via soft patch recently.
Specifically Patch R#195 & R#196 addresses the following items:
- Team pointers have been reenabled to display the health of team members in the same sector
- New Feature: Clan pointers have been added to display the health of clan members in the same sector
- Clan pointers can be toggled using ALT+J or with the /set ctrl_showclanarrows command. This toggle is available as we appreciate high quantities of labels may be problematic for larger clans.
- CopBots have been equipped with new rifles which deal increased damage and have a slight stun effect
- A number of high level monsters - including warbots, doom harbringers and other high level encounters - have more health and deal increased damage
and Patch R#197 addrsses the following items:
- Health bars for NPCs with particularly high health now display correctly
- Remote repair tools should now function again as normal
You can discuss this patch on the Official Neocron Forums.
A soft patch has been applied to Titan reducing the maximum level of NPCs to 120.
NPCs which were beyond this level range have been reduced to level 120 temporarily. The most notible NPC effected in PvE scenarios is the Genotoxic Nightmare. Other effected NPCs exist but these are largely mission and interaction NPCs, rather than monsters to hunt.
Temporarily reducing all NPCs to a maximum of level 120 is required to counter an XP calculation bug associated with NPCs above that level. After investigation we have discovered this bug has existed for a number of years, it is the recent activation of Triple XP for the festive period that has brought this bug to a detectable level.
We'd like to take this oppurtunity to thank the players who brought this to our attention so promptly. We aim to fix the bug and return effected NPCs to their intended level in a regular patch early in 2015.
You can discuss this news post on the Official Neocron Forum.
Another one of these already? How time flies. Your Neocron Support Team would like to wish you all the best for the year to come in 2015 and we hope you all have a fantastic Christmas.
While we know this time of year is busy with friends and family, don't forget about your frenemies in Neocron! Like last year we've decided to give you some incentive to slope off toward the computer and fill each other with festive plasma!
We've enabled Triple XP through to December 26th, you'll then be able to enjoy Double XP through to January 5th.
Consider it a little extra present from us to you alongside the shiny new Patch R#192.
We're pleased to announce the release of Patch R#192 to Titan. This patch contains a huge number of changes including new graphics assets, tweaked weapon balance, interface updates, new missions and improves the quality of life for negative soul light runners.
To ensure your Neocron client is prepared to run with the latest patch, you will need to download the latest run time version from Microsoft. Details of where to find this are in the patch notes.
Titan will receive Patch R#192 prior to Christmas. If everything aligns that will likely be this evening (20/12/2014). Downtime for the patch will be announced in game allowing you to log off, deployment of the patch should take no longer than 30 minutes.
Patch notes for R#192 will be made available as soon as possible after patch deployment.
Two player organised events at 21:00 CET.
Check out the Official Forums for detailed information or contact Sgt. Gonzo on Titan.
Good luck to all participants !
We're pleased to announce the release of Patch R#189 to Titan. This patch concentrates on fixing bugs and addressing wider reaching issues introduced in the first release associated with the Balancing Project.
Today we have updated our Public Test Server Vedeena to the next patch level! As always we really value your feedback and invite you to join us and other members of the community on Vedeena over the coming days.
We look forward to seeing you on the PTS! You can find all the details of the current test patch in our Testing & Development Forums.
Our German players can find a translation of this post, here.
We are now a couple of weeks beyond the highly anticipated release of Patch R#186 and it's subsequent hot fixes R#187 & 8. First of all we would like to apologise for the rough ride we have had since deployment, a number of circumstances converged to create a less than desirable landscape. This of course wasn't ideal when our hopes (and we're sure yours too) were set on this being the start of a new phase of resurgence for Neocron.
As of right now we're in a much better situation than we were. General stability of Titan is now back to normal, with a further server-side softpatch removing the last reproducible crash introduced in the patch.
There is much still to do. Along with unexpected side-effects caused by load differences on Vedeena and Titan, it was problems in our workflow which lead to the recent stability issues. Additional discrepancies between Vedeena and Titan introduced during August 3rd's rebuild, as well as between Server and Client files in the patch, were accidentally introduced through those workflow problems.
Once Titan was stable we spent the rest of last week reviewing our workflow, have pinpointed where things went wrong and have implemented changes to the way we work over the weekend. With those changes in place, adding additional checks and renewed focus on internal testing, we have also drawn up and started working towards a short term roadmap to address outstanding issues introduced in Patch R#186/7/8.
In this two week block (this up to now and next) we are focusing on the most significant of those issues. By applying our updated workflow we aim to release a new bug fix patch to Vedeena by Sunday 31st of August. The aim is that the patch will be "Titan Ready" upon deployment to Vedeena but we will then call on the community to review the patch for around a week, before releasing to Titan. The dates given are of course subject to change should it take longer than we have estimated to address and test the problems we're focusing on.
The focus points of our development sprint over these two weeks are:
- Committing changes introduced in post-R#188 "soft patches", via a traditional patch to the Client and Server.
- This will mainly cover changes made to fix stability issues. The emergency change to the Devourer will be addressed with the below.
- Fixing drone movement issues introduced in R#186.
- Investigating changes to the Resurrection animation. This change was not directly intended and we must identify the cause of this change.
- We will open a new discussion on how the Resurrection's usage/animation/fx could change in the future, as a result of some positive reaction to this unintended change.
- Automatic Pistol line damage output.
- Changes to overall balance have impacted this weapon line with unintended side effects, discovered since deployment to Titan. The cause must be identified and compensated so this weapon line falls in line with others.
- Neocron Client assigned to a single core on multi-core processor system.
- We will add a user configurable control to the Hardware Configuration UI for core assignment. This change was intended for use on the server-side only, so we can better manage our resources. Rather than revert this change entirely we will give the choice to the player, as some older/low powered systems have seen a performance increase due to this unintended change.
- Problems with Damage over Time (DoT) weapons and effects (AKA the Devourer Problem).
- While the Devourer is the headline of this issue, it has brought wider reaching issues with how DoT works as a whole to the surface. We will address these issues at a much deeper level which will also bring the Devourer back into line with the rest of balance. Currently the damage of a single DoT stack is not correctly calculated. Over the course of this week, we have carried out in depth internal testing and have identified the source of the problem. A fix is now being implemented. Details of how the fix will impact game-play, will be included in the Patch Notes at time of release.
This is not an exhaustive list of things that need addressing. However to ensure we can bring you a quality solution within the two weeks we've outlined, we have had to keep the list concise and focus on these key areas.
We're aware there are important issues not on this list, important issues brought to our attention by the community such as; Pyrolizer Nanites, rocket damage, area of effect weapons and inconsistencies with sanctums. We have chosen the above over these issues due to their impacts on performance and in some cases their game breaking nature. The rest will be addressed in a future patch.
You can join us to discuss this announcement, here.
All the best,
Your Neocron Support Team