• NCE 2.5.589 - Redflash

    Created on 12/14/2024 2:03:53 PM by NST

    Gameworld & Content

    • Fixed an issue with the mission from S.A.N.T.A Bot in Plaza Sector 1;
    • Restored the Ocean in Viarosso Apartments;
    • Fixed recipe for Research Machina Glove (once again);
    • Fixed wrong model for Copbot Remains (TG Canyon);

    Server & Client Updates

    • Fixed team/clan setting not showing HUD target for clan;
    • Fixed nanite intoxication displaying wrong icon;
    • Fixed issue where detail settings would reset after the game is reloaded;
    • Fixed bug that caused occasional sound blips when opening options window;
    • Fixed bug where sound effects would turn on if the volume was adjusted and the status was set to off;
    • Fixed the close button on the split/move RPOS window;
    • Fixed GR bitmap overlap when expanding the GR window;
    • HUD target always shows rank vs. when you are within distance;
    • Fixed hover text for email, construction, and general intoxication effect icons;
    • Fixed health not showing on vehicles;
    • Fixed blueprint part identification;
    • The client now always determines its local port via OS assignment;
    • Weather:
      • Increased fog distance for Light and Heavy Snow;
      • Decreased the amount of heavy rain particles and timing - This should significantly improve FPS during rain cycles;
      • Thunderstorms have rain again;

  • NCE 2.5.577 - Redflash

    Created on 12/7/2024 4:11:48 PM by NST

    Gameworld & Content

    • Neocron's Christmas season started!
    • Added new weather patterns;
    • Fixed incorrect item description for the Law Enforcer Chip;
    • Introduced a third generation to the nanite heal tool for GenTanks only - "Biotech Personal Injector V3";
      • Look out in the world for clues on the recycle recipe to create it;
    • Mech Haven:
      • Reduced mob density by a further 30% (weighted more to the back of the dungeon);
      • Introduced more space between spawns to reduce chance of aggro'ing multiple sections;
      • Renamed Cyborg GD103 to Cyborg GD500 and increased damage by approx +40%;
    • Increased drop rate of Ceres modules (Spidercave) - The Queen now has a 100% drop chance for Ceres modules;
    • Added Added new 2x2 junk - "Plant Fibers"
    • Re-named "PSI Power" to "Psychic Power" (F5 Skill-Window - that only applies for a non-modified HUD);
    • Fixed incorrect worldmodel in E03;
    • You can't buy christmas gifts at the Neokea shop anymore;
    • Fixed broken recipe for the "Reasearch Glove" (FA HN Database);
    • Fixed a safespot inside the Spidercave;
    • The Queen now grants one safe drop of a Ceres Module (Spidercave);
    • Fixed Soulcluster/Apparition hitbox;

    Graphics

    • Reworked over 500 world textures;
    • All indoor Sectors have been updated with HD textures;
    • Fixed one-sided leaves of Flower2;
    • Fixed incorrect Mechbeetle texture;
    • Adjusted the bone positions of various models for lighting changes;
    • Adjusted textures of following models:
      • Canyon Cave Entrance;
      • Swamp Cave Exit;
      • Worm Tunnel Exit;
    • Adjusted textures and several other issues in the following maps:
      • Subway;
      • Outzone Station;
      • Desert Underground City 2;
      • All Outpost Buildings;
    • Created better quality temp effect icons;
    • Fixed stealth effect icon;

    Server & Client Updates

    • When you fully PAD a team member their team/clan tag is outlined in white;
    • Team/clan health bar looks slightly different;
    • The RPOS Team Window now contains, loot right settings, clan tag options, and simple buff indicators. The buff indicators are as follows:
      • P (Protector)
      • A (Absorber)
      • D (Deflector)
      • R (Resist)
      • C (Combat)
      • S (Support)
    • The temp effect progress bar now represents the percent time complete. (player requested). Note that we had to remove some detail from the icons to fit this;
    • Temp effect icons now show time remaining in seconds;
    • Drug effect icons now display their drug icon, drug name, and time remaining;
    • Added a new slim HUD setting to the options window to reduce the bloat in the main UI. This can also be used to toggle custom HUDs on demand. Command "/config rpos.slimhud true";
    • Added a new HUD feature called target info. Player health and/or effects are now visible in the HUD when a player or NPC is targeted. This setting can be toggled in the options window or via command “/config rpos.targetinfo xxx” Settings are as follow:
      • All - Displays health only for all players and NPCs
      • Team/Clan - Displays health and buffs for team and clan
      • Off - Turns the feature off 
    • Fixed bugs where temp effect icons would not stack or stacked non-matching effects;
    • Added music/sound to the options window. Players can enable/disable and adjust volume in game;
    • Fixed bug that caused certain text to appear red;
    • Fixed all loot rights.
    • Fix an issue which caused slow moving players to fly;
    • Text case should be largely corrected if you are using a non-default font (tool tips, descriptions, etc);
    • The item info window should now fit all weapon text (right click, show info. All weapon information should now fit);
    • Blueprint info window will highlight parts you have in your inventory. Right click, show info, the parts you have should be green (player request);
    • Vendor search field will highlight when selected (player request)
    • Drop all now available in containers/gogo (player request);
    • further testing on PTS. The button will be unusable.
    • GR window now shows current zone when the player is dead (instead of N/A);
    • Updated english profession descriptions in character creation menu;
    • Fixed profession description scrollbar in character creation menu;
    • Added half and increment buttons to the item split window (when you drop items on the ground). Increment buttons increase/decrease by ~25%;
    • Fixed a bug that caused players to immediately leave team after joining;
    • Added chat filtering for accidental spam (i.e. wwwwwwwwww);
    • Fixed an issue which caused the game to crash when the client exceeds 2G of RAM (the cause of most crashes);
    • The neocronclient.exe has its icon back;
    • Fixed rounding error which made 100% opaque textures just 99.9% opaque;
    • Fixed several sRGB issues;
    • Fixed incorrect Actor-lighting;
    • Removed pixel alignments and driver preferences; 

  • PTS Update 2.5.572

    Created on 12/2/2024 9:07:19 AM by NST

    General

    • We have modified a lot R.P.O.S files, you're advised to use the standard R.P.O.S / HUD or adust your custom HUD to fit the changes / new layout.

    Gameworld & Content

    • Neocron's Christmas season started!
    • Fixed incorrect item description for the Law Enforcer Chip;
    • Introduced a third generation to the nanite heal tool for GenTanks - "Biotech Personal Injector V3";
    • Updated several mob loot tables to include the parts for the tool;
    • Added Added new 2x2 junk - "Plant Fibers"
    • Mech Haven:
      • Reduced mob density by a further 30% (weighted more to the back of the dungeon);
      • Introduced more space between spawns to reduce chance aggro'ing multiple sections;
      • Renamed Cyborg GD103 to Cyborg GD500 and increased damage by approx +40%;
    • Increased drop rate of Ceres modules (Spidercave) - The Queen now has a 100% drop chance for Ceres modules;
    • Re-named "PSI Power" to "Psychic Power" (F5 Skill-Window - that only applies for a non-modified HUD);
    • Fixed incorrect worldmodel in E03, you can't sit in the wall anymore;
    • Fixed broken recipe for the "Reasearch Glove" (FA HN Database);
    • Fixed a safespot inside the spider cave;
    • Fixed Soulcluster/Apparition hitbox;

    Graphics

    • Reworked over 500 world textures;
    • All indoor Sectors have been updated with HD textures;
    • Fixed one-sided leaves of Flower2;
    • Fixed incorrect Mechbeetle texture;
    • Adjusted the bone positions of various models for lighting changes;
    • Adjusted textures of following models:
      • Canyon Cave Entrance;
      • Swamp Cave Exit;
      • Worm Tunnel Exit;
    • Adjusted textures and several other issues in the following maps:
      • Subway;
      • Outzone Station;
      • Desert Underground City 2;
      • All Outpost Buildings;
    • Created better quality temp effect icons;
    • Fixed stealth effect icon;

    Server & Client Updates

    • When you fully PAD a team member their team/clan tag is outlined in white;
    • Team/clan health bar looks slightly different;
    • Team RPOS window contains simple buff indicators (P A D R C S), loot rights, and clan tag options;
    • The temp effect progress bar now represents the percent time complete. (player requested). Note that we had to remove some detail from the icons to fit this;
    • Temp effect icons now show time remaining in seconds;
    • Drug effect icons now display thier drug icon, drug name, and time remaining;
    • Added a new slim HUD setting to the options window to reduce the bloat in the main UI. This can also be used to toggle custom HUDs on demand. Command "/config rpos.slimhud true";
    • Added new HUD feature called target info. Player health and/or effects are now visible in the HUD when a player is targeted. This setting can be toggled for all players/NPCs (health only), team/clan (health and buffs including negative effects), and turned off. Command "/config rpos.targetinfo xxxx". Setting also added to options window;
    • Fixed bugs where temp effect icons would not stack or stacked non-matching effects (these were an edge cases and probably not noticed);
    • Added music/sound to the options window. Players can enable/disable and adjust volume in game;
    • Fixed bug that caused certain text to appear red;
    • Fixed all loot rights.
    • Fix an issue which caused slow moving players to fly;
    • Text case should be largely corrected if you are using a non-default font (tool tips, descriptions, etc);
    • Text case for vendor items should return to normal (vs upper) if you are using a non-defaul font;
    • The item info window should now fit all weapon text (right click, show info for weapons with long names);
    • Blueprint info window will highlight parts you have in your inventory. Right click, show info, the parts you have should be green (player request);
    • Vendor search field will highlight when selected (player request)
    • Sort/drop now available in containers/gogo (player request);
    • GR window now shows current zone when the player is dead;
    • Updated english profession descriptions in character creation menu;
    • Fixed profession description scrollbar in character creation menu;
    • Added half and increment buttons to the item split window (when you drop items on the ground). Increment buttons increase/descrease by ~25%;
    • Added chat filtering for accidental spam (i.e. wwwwwww);
    • Fixed an issue which caused the game to crash when the client exceeds 2G of RAM (the cause of most crashes);
    • The .exe has its icon back;
    • Fixed rounding error, which made 100% opaque textures just 99.9% opaque;
    • Fixed several sRGB issues;
    • Fixed incorrect Actor-lighting;
    • Removed pixel alinments and driver preferences;