<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Latest News</title><link>http://neocron-game.com:80/Contents/Item/Display/27244</link><description>Latest News</description><item><title>NCE 2.5.854</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-854</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed&amp;nbsp;uppercase letter on unressed rare parts;&lt;/li&gt;
&lt;li&gt;Enabled "No XP Flags" on&amp;nbsp;different NPCs;&lt;/li&gt;
&lt;li&gt;Holy Restoration correction;&lt;/li&gt;
&lt;li&gt;Added flag to NPCs to spawn immediately, and some additional text work;&lt;/li&gt;
&lt;li&gt;Normal / Blessed PAD corrections;&lt;/li&gt;
&lt;li&gt;Plaza 1 - Exit Entity Fix;&lt;/li&gt;
&lt;li&gt;The mission "Reporting for duty" is no longer repeatable;&lt;/li&gt;
&lt;li&gt;Eradicator unlocked;&lt;/li&gt;
&lt;li&gt;RPOS text highlight color fixes for theme 4 &amp;amp; 7;&lt;/li&gt;
&lt;li&gt;Freeze APU modules moved from PPU to APU &amp;amp; Basic APU Energy module traders;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Netgroup update rate by distance rank rather than by absolute distance;&lt;/li&gt;
&lt;li&gt;Actor yaw on every net update;&lt;/li&gt;
&lt;li&gt;Fixed a lot of server and client instabilities;&lt;/li&gt;
&lt;li&gt;Fixed player positioning and movement artifacts on the netcode improvements;&lt;/li&gt;
&lt;li&gt;Getting rid of the band-aid fix against the player bobbing, in favor of a real fix this time;&lt;/li&gt;
&lt;li&gt;Further R.P.O.S. enhancements;&lt;/li&gt;
&lt;li&gt;Grass now renders after water;&lt;/li&gt;
&lt;li&gt;Ensure no orientation jerk on switch to mouse look;&lt;/li&gt;
&lt;li&gt;Fixed shader register collision;&lt;/li&gt;
&lt;li&gt;No more relying on draw order which made a collision matter at all;&lt;/li&gt;
&lt;li&gt;Mob orientation is now fully unclogged;&lt;/li&gt;
&lt;li&gt;Death animation starts playing on death time, not on observation time;&lt;/li&gt;
&lt;li&gt;Heal and protective nanites now only top up their running time on reapplication;&lt;/li&gt;
&lt;li&gt;Rockets and grenades now explode server-authoritatively;&lt;/li&gt;
&lt;li&gt;Drones now got the server authoritative netcode treatment;&lt;/li&gt;
&lt;li&gt;Diverging world time on clients;&lt;/li&gt;
&lt;li&gt;Neither talking to another mission NPC nor switching zones will now not corrupt the mission state;&lt;/li&gt;
&lt;li&gt;Drones no longer freeze in the distance;&lt;/li&gt;
&lt;li&gt;Fixed issue with weapon icon slot scaling;&lt;/li&gt;
&lt;li&gt;Fixed issue with worldmap scaling;&lt;/li&gt;
&lt;li&gt;Added new default font;&lt;/li&gt;
&lt;li&gt;Fixed various text position issues;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Fri, 07 Aug 2026 19:11:53 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-854</guid></item><item><title>NCE 2.5.844</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-844</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Adjusted T-C requirements for Nanite Protection tools;&lt;/li&gt;
&lt;li&gt;Fixed german take all / drop all button captions;&lt;/li&gt;
&lt;li&gt;Terminal mission items now have a 2-letter faction abbreviation in their names;&lt;/li&gt;
&lt;li&gt;Fixed trader spawn in newbie Area MC5;&lt;/li&gt;
&lt;li&gt;Adjusted Absorber (back to TL 15);&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Music toggle works correctly again;&lt;/li&gt;
&lt;li&gt;Logout timer runs for 10 seconds again;&lt;/li&gt;
&lt;li&gt;New option to mute all sound in the background in the launch options;&lt;/li&gt;
&lt;li&gt;Fixed hack game rendering;&lt;/li&gt;
&lt;li&gt;Players standing still no longer bob slightly up and down;&lt;/li&gt;
&lt;li&gt;Falling damage plays the correct sound again;&lt;/li&gt;
&lt;li&gt;Effects now stay correctly applied after zone transition;&lt;/li&gt;
&lt;li data-sourcepos="1:1-1:47"&gt;Fixed an issue with RPOS menu bar scaling;&lt;/li&gt;
&lt;li data-sourcepos="2:1-2:55"&gt;Fixed an issue with RPOS right click menu scaling;&lt;/li&gt;
&lt;li data-sourcepos="4:1-4:52"&gt;Fixed some minor text / header bar position issues;&lt;/li&gt;
&lt;li data-sourcepos="5:1-5:45"&gt;Fixed an issue with icon size on containers;&lt;/li&gt;
&lt;li data-sourcepos="6:1-6:46"&gt;Fixed an issue with container button scaling;&lt;/li&gt;
&lt;li data-sourcepos="6:1-6:46"&gt;Fixed an issue with the slimhud communicator bitmap;&lt;/li&gt;
&lt;li data-sourcepos="6:1-6:46"&gt;Scaled the RPOS vehicle status window;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sat, 25 Jul 2026 10:11:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-844</guid></item><item><title>NCE 2.5.841</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-841</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Introduced a reworked Area MC5 starter mission chain. Talk to the Security Chief (who has swapped places with the Base Commander) to start it. Featuring:
&lt;ul&gt;
&lt;li&gt;Voiceovers;&lt;/li&gt;
&lt;li&gt;A world buff, increasing RES, CST and REC, to allow an exploration of the basic crafting skills during the chain;&lt;/li&gt;
&lt;li&gt;Two new mission target types: Item collection and craft skill usage;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Legacy (NC1) player models
&lt;ul&gt;
&lt;li&gt;can now be selected on character creation;&lt;/li&gt;
&lt;li&gt;can be selected as a &lt;strong&gt;one-time&lt;/strong&gt; change on existing characters. Visit the outfitter;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;PPU Monks now share mission kills of targets that get killed by a team member who the PPU Monk has given PAD or Heal to;&lt;/li&gt;
&lt;li&gt;Heal and PAD can now get overwritten if the incoming effect is stronger, or if it lasts longer on the same strength;&lt;/li&gt;
&lt;li&gt;Spawning NPCs now have a five-second grace period, in which they will not look for a target. They will still react when attacked;&lt;/li&gt;
&lt;li&gt;Reintroduced legacy resurrection GFX;&lt;/li&gt;
&lt;li&gt;Reduced white noise flash on drone damage;&lt;/li&gt;
&lt;li&gt;Water now reflects its environment;&lt;/li&gt;
&lt;li&gt;Friendly NPCs will now tolerate up to three shots of friendly fire during combat before retaliating;&lt;/li&gt;
&lt;li&gt;Grim Chaser Carcass now drops from Grim Chasers again;&lt;/li&gt;
&lt;li&gt;Rare Parts are no longer called "Wrecked";&lt;/li&gt;
&lt;li&gt;"Hard" Hacknet missions now require "Corrupt UDP Packet V1.3.3" kills;&lt;/li&gt;
&lt;li&gt;Mission item "temp" names have been replaced with proper names;&lt;/li&gt;
&lt;li&gt;Updated NeoTerm guides;&lt;/li&gt;
&lt;li&gt;Changes to starter-gear and starting-skills for new characters:
&lt;ul&gt;
&lt;li&gt;every class/professions combination once again gets items that are usable with the starterskills;&lt;/li&gt;
&lt;li&gt;added new AMC5 armor-pieces and weapons;&lt;/li&gt;
&lt;li&gt;removed PPU subskillpoints and PPU-module from Inquisitor-Monk;&lt;/li&gt;
&lt;li&gt;removed APU subskillpoints and APU-module from Field Meldic-Monk;&lt;/li&gt;
&lt;li&gt;Crahn normal PAD shields: TechLevel changed back to their old values (Deflector TL3/Protector TL12/Absorber TL25);&lt;/li&gt;
&lt;li&gt;removed Droner-NPC from AMC5. Droners now get enough drones automatically at charcreation;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Holy Protection: itemdescitption now correctly displays fire and poison protection;&lt;/li&gt;
&lt;li&gt;Crahn PSI Power Amplifier v2+v3 now also, like the v1 implant, give bonus to PPW instead of PSU;&lt;/li&gt;
&lt;li&gt;New mission "Trip to NC" for young Fallen Angels runners after having finished AMC5 and Jones-questchain (Rank 20):
&lt;ul&gt;
&lt;li&gt;sends runners on a mission to Neocron City for the first time and explains traveling, Worldmap, Sectormap, Navray etc.;&lt;/li&gt;
&lt;li&gt;rewards credits, XP, FA factionsymp and a leveling weapon (TL20-25);&lt;/li&gt;
&lt;li&gt;talk to Elias Verne in Tech Haven Sector 2 at the GenReps;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Removed improper placed tree in K-15;&lt;/li&gt;
&lt;li&gt;Removed improper actor in H-09;&lt;/li&gt;
&lt;li&gt;Removed all caps names from NPCs (except where it's intended);&lt;/li&gt;
&lt;li&gt;The GenRep at Plaza Sector 1 is not longer in the wall;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Pulselaser pistols and pulselaser rifles models were changed from orange to red;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Plasmawave Cannons models were changed from green to cyan;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Plasmawave laser GFX changed from green to cyan;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Plasmawave packets (ammo) were changed from green to cyan;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;New sound for newly added weapon Pulselaser Cannon;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Gatlin cannons and Plasma cannons can now be modded with a laser pointer;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Added the pulse laser cannon family. Ammo &amp;amp; mods follow the logic of other pulse laser weapon families (high-voltage, flazer, gamma):&lt;/span&gt;
&lt;ul&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Unlabeled Pulselaser cannon (TL 15);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Basic Pulsar Cannon (TL 46);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;HEW Pulsar Cannon (TL 71);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Tangent Pulselaser Cannon (TL 91);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Resurrection frequency changed to 30s (normal) / 25s (blessed) and 20s (holy);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Normal and Blessed Protector/Absorber/Deflector now have the same frequency as the Holy counterpart;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Rejuvenation (Jones heal) frequency changed to match other Heals;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Complete revamp of all Gatlin Cannons:&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Switched from 5 burst to 1 (full-auto);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Frequency adapted to full-auto across all TL;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Damage re-adjusted to fit the new firing mode (+2.1%);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Magazine size (ammo packets) from 50 to 125;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Reduced stamina use to account for higher frequency (from 5 at max TL to 2 across all TL);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Reduced and re-adjusted recoil across all TL (Equilibrium of forces from 9.0 to 1.8, the recoil value for this weapon was unusually high compared to non-rare counterparts);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Holy Anti-buff activation time reduced from 3 seconds to 1 second (3s cast - 1s to activate);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Plasma Cannon m&lt;span style="font-weight: 400;"&gt;agazine size increased from 40 to 80,&amp;nbsp;&lt;/span&gt;&lt;span style="font-weight: 400;"&gt;burst frequency increased by 12%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Plasma Wave Cannon m&lt;span style="font-weight: 400;"&gt;agazine size increased from 30 to 60,&amp;nbsp;&lt;/span&gt;&lt;span style="font-weight: 400;"&gt;burst frequency increased by 12%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Laser Cannon damage i&lt;/span&gt;&lt;span style="font-weight: 400;"&gt;ncreased by 20%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Ionic Cannon damage i&lt;span style="font-weight: 400;"&gt;ncreased by 20%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Freezer Cannons&amp;nbsp;&lt;span style="font-weight: 400;"&gt;damage increased by 20%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;FAR-6000 Reaper Assault Rifle:
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Requirements changed to: WOC:1, DEX:111, Rifle-Combat: 121;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Damage scaled per additional TL: +9% increase;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Recoil changed to match S.W.A.T Assault Rifle equivalent: Decreased from 6 to 1.2;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Protection &amp;amp; Heal Nanites Tool
&lt;ul&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Decreased hard cap on Protection nanites from 35% to 25%;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Class-specific requirement for all protection tool: SPY;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Removed nanites activity on Heal &amp;amp; Protection tools (going beyond 1 injection will have no additional effect);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Mixed Protection tools renamed to: M-Protection tool, M-Deflection tool &amp;amp; M-Absorption tool;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;All mixed Protection tools now have the same level and requirements: INT:60, IMP:75 and T-C:105;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Single V1, V2 and V3 protection tools removed;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Singular protection nanites ammo removed;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Singular protection ammo mods removed;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Mixed protection tool injection strength increased (1 click to reach 25% Damage reduction);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Nanites duration changed to 300s (5 minutes);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Protection tools now hold 20 ammo (corresponding to ammo packet size);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span style="font-weight: 400;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Heavy rework of the netcode, resulting in more immediate NPC movement and combat feedback;&lt;/li&gt;
&lt;li&gt;Added in game RPOS and font scaling.&amp;nbsp;Players can now increase/decrease the RPOS and font sizes, and change font styles from the ingame options menu:
&lt;ul&gt;
&lt;li&gt;This required re-work of all RPOS files. Custom RPOS files will no longer function without changes;&lt;/li&gt;
&lt;li&gt;Font settings are migrated to neocron.yaml. Font.ini is no&amp;nbsp;longer used;&lt;/li&gt;
&lt;li&gt;Players can include custom fonts by editing neocron.yaml and setting "rpos_option" to true for a new font. NTS provided 4 officially supported fonts. Other fonts may or may not function/fit well, but players are free to try;&lt;/li&gt;
&lt;li&gt;Removed language specific RPOS files. All locales will use the same files and language will change accordingly;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed issues that caused font artifacts when the game&amp;nbsp;was launched at a different resolution than the monitor:&lt;/li&gt;
&lt;li&gt;World alpha-fades in the distance;&lt;/li&gt;
&lt;li&gt;Hardened mission system against duplicate local mission states;&lt;/li&gt;
&lt;li&gt;Mission name is now displayed with the mission acceptance message;&lt;/li&gt;
&lt;li&gt;Fixed the subway doors;&lt;/li&gt;
&lt;li&gt;Movement disabled in RPOS movement mode when a text input or the terminal is opened;&lt;/li&gt;
&lt;li&gt;Rockets no longer occasionally leave permanent trails;&lt;/li&gt;
&lt;li&gt;Mouse cursor is no longer locked when not mouse-looking;&lt;/li&gt;
&lt;li&gt;Various improvements to the sound engine. Audible effects:
&lt;ul&gt;
&lt;li&gt;Slight fade-out/fade-in on zone change;&lt;/li&gt;
&lt;li&gt;Dimmed world sounds during NPC dialogue;&lt;/li&gt;
&lt;li&gt;No longer endless looping of singular ambient noises;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Answer options no longer overflow in the dialog window;&lt;/li&gt;
&lt;li&gt;Fixed stale state transmissions resulting in zombie player actors and orphaned attached models;&lt;/li&gt;
&lt;li&gt;Stat buff values now show as mouseover tooltip on the buff icon;&lt;/li&gt;
&lt;li&gt;NPC fade-in/fade-out fixed;&lt;/li&gt;
&lt;li&gt;Fixed time sync between server and client;&lt;/li&gt;
&lt;li&gt;Head bobbing option now also enables/disabled head movements for melee hits;&lt;/li&gt;
&lt;li&gt;Low player health now gives a warning vignette around the edges of the screen;&lt;/li&gt;
&lt;li&gt;Fixed bone ordering caching that resulted in the Private Eye underlip bug;&lt;/li&gt;
&lt;li&gt;Hacking Minigame no longer suppresses world sounds;&lt;/li&gt;
&lt;li&gt;Guards will no longer shout all of their taunts at once;&lt;/li&gt;
&lt;li&gt;Fixed character GFX (such as burning or stealth) not expiring on certain occasions;&lt;/li&gt;
&lt;li&gt;Fixed glow billboards (such as Outpost signs) not fogging/fading properly;&lt;/li&gt;
&lt;li&gt;Damage logging can now be enabled/disabled in the launcher options;&lt;/li&gt;
&lt;li&gt;Invincible NPCs no longer assist on help calls;&lt;/li&gt;
&lt;li&gt;Game launch time improvements;&lt;/li&gt;
&lt;li&gt;Damage numbers now always correctly render the digit "5";&lt;/li&gt;
&lt;li&gt;20,000,000nc cap has been removed;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Fri, 24 Jul 2026 10:03:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-841</guid></item><item><title>Three Tools for the Neocron Community</title><link>http://neocron-game.com:80/announcements/three-tools-for-the-neocron-community</link><description>&lt;h1&gt;Three Tools for the Neocron Community&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;Whether you're theorycrafting your next runner, picking apart why you keep dying, or running an event, these three browser tools have you covered.&lt;br&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Character Builder &amp;mdash; &lt;a href="https://cronskill.neocron-game.com" target="_blank" title="cronskill.neocron-game.com"&gt;cronskill.neocron-game.com&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; Plan a build before you spend a single skill point. Allocate your base skills and subskills within each class's point budget, kit out implants, armor, weapons, drugs and nanites, and watch your HP and per-type resists update live &amp;mdash;&lt;br&gt;&amp;nbsp; complete with class resistance caps so you can't fool yourself. Save as many builds as you like, share any of them with a link, and copy a shared build straight into your own collection to start tweaking.&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Combat Log Analyzer &amp;mdash; &lt;a href="https://logs.neocron-game.com" target="_blank" title="logs.neocron-game.com"&gt;logs.neocron-game.com&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; Upload your combat logs and find out exactly how your defenses held up. Each hit gets a layer-by-layer mitigation breakdown (PSI &amp;rarr; shield &amp;rarr; armor &amp;rarr; skill), alongside damage-by-type and damage-by-zone charts. A resistance-headroom table&lt;br&gt;&amp;nbsp; flags every damage type as AT CAP, with headroom, or dangerously WEAK &amp;mdash; so you know precisely where to invest. Privacy mode masks attacker names when you want to share results.&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tournament Manager &amp;mdash; &lt;a href="https://tournaments.neocron-game.com" target="_blank" title="tournaments.neocron-game.com"&gt;tournaments.neocron-game.com&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; Run a clean event from signup to champion. Open signups, seed a single- or double-elimination bracket, and track match winners as the bracket advances automatically. Live updates push every result to spectators in real time, and you&lt;br&gt;&amp;nbsp; can add co-organizers to help run things on the day.&lt;/p&gt;</description><pubDate>Wed, 24 Jun 2026 06:48:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/three-tools-for-the-neocron-community</guid></item><item><title>NCE 2.5.820</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-820</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hacknet player models fixed;&lt;/li&gt;
&lt;li&gt;German terminal guides updated;&lt;/li&gt;
&lt;li&gt;German city announcements fixed;&lt;/li&gt;
&lt;li&gt;Jailhouse Goodguys High Level mission updated;&lt;/li&gt;
&lt;li&gt;All mission timers disabled;&lt;/li&gt;
&lt;li&gt;[F-07] Fixed lines at Tech Haven Entrance;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;[K-10] Removed teleport back to Neocron city;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Client and Server migrated from 32-bit to 64-bit;&lt;/li&gt;
&lt;li&gt;File based precaching has been eliminated (no more models.tmp);&lt;/li&gt;
&lt;li&gt;Multiple runners can now talk to NPCs with dialogs at the same time;&lt;/li&gt;
&lt;li&gt;Fixed moving tradeskill tools into processor window automatically starting processes;&lt;/li&gt;
&lt;li&gt;Fixed double mission system messages;&lt;/li&gt;
&lt;li&gt;Forced mission window refresh on state changes;&lt;/li&gt;
&lt;li&gt;Fixed item pricing (already softpatched);&lt;/li&gt;
&lt;li&gt;Positional sounds no longer start at full volume;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description><pubDate>Mon, 08 Jun 2026 12:29:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-820</guid></item><item><title>NCE 2.5.803</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-803</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pathfinder Recruitment Officer script updated to properly reflect Base Rank 40 requirement;&lt;/li&gt;
&lt;li&gt;Pathfinder grenade NPC updated to remove the initial wait timer;&lt;/li&gt;
&lt;li&gt;Pathfinder grenade NPC no longer gives out grenades before the required mission was completed;&lt;/li&gt;
&lt;li&gt;Tradeskill Power Armors can no longer be sold to vendors;&lt;/li&gt;
&lt;li&gt;[Plaza SEC-1]
&lt;ul&gt;
&lt;li&gt;Fixed Hacknet High Security Login exit point;&lt;/li&gt;
&lt;li&gt;Compiled a new BSP (the old DRE shop is opened again);&lt;/li&gt;
&lt;li&gt;Added a new store to the old DRE shop location (Projections);&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;[K-14]&amp;nbsp;Floating cacti removed from the K-14/K15 Zone Line;&lt;/li&gt;
&lt;li&gt;Additional Medicare services offered at select Medicare locations;&lt;/li&gt;
&lt;li&gt;Made 3 Pathfinder missionitems (data discs) finally realize that they are not pistols;&lt;/li&gt;
&lt;li&gt;[Crahn+TS Epic GERMAN] Fixed a ton of typos/german syntax errors and got rid of the formal german "Sie" and "Ihnen" to make the dialogs fit into the setting of the game;&lt;/li&gt;
&lt;li&gt;Fixed a text codec error in all FSM- and RSM-dialogs;&lt;/li&gt;
&lt;li&gt;Stopped Crytons Damaged Bones from dropping at every mutant in the game. CDBs now once again only drop from "Old Launcher Cyclops";&lt;/li&gt;
&lt;li&gt;Reworked the old and outdated charactertransfer mission. Talk to Cypher on top of medicare;&lt;/li&gt;
&lt;li&gt;[Jailhouse Charitymissions]
&lt;ul&gt;
&lt;li&gt;changed internal missiontracking so that having finished the NCPD-run does not block runners from doing the charitymissions anymore;&lt;/li&gt;
&lt;li&gt;stopped the missionitem (Krinagh poisonglands) from dropping literally everywhere in the game;&lt;/li&gt;
&lt;li&gt;changed killtarget for the lowlevel version of the mission to a mob that suits the level of the runner;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;[Jailhouse Goodguys mission (lowlevel)] repeatable killmission to gain Soullight;
&lt;ul&gt;
&lt;li&gt;re-added Anarchy Breed Camps to make the mission work again;&lt;/li&gt;
&lt;li&gt;Camp in A-09;&lt;/li&gt;
&lt;li&gt;Outzone 5 Sewer has once again been taken over by Anarchy Breed;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;[Jailhouse Goodguys mission (medlevel)] repeatable killmission to gain Soullight;
&lt;ul&gt;
&lt;li&gt;re-added Anarchy Breed Camps to make the mission work again;&lt;/li&gt;
&lt;li&gt;Camps in sectors B10 and B11;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;[C-08] Fixed incorrect spawn position if you GR into the sector;&lt;/li&gt;
&lt;li&gt;Fixed incorrect Node in the 4th Rapture mission;&lt;/li&gt;
&lt;li&gt;Fixed reward errors in Canyonchallenge mission in EN and DE;&lt;/li&gt;
&lt;li&gt;Starter MC5 area - Civil Administrator mission (retrieve 4 Processors)
&lt;ul&gt;
&lt;li&gt;Altered money and XP reward;&lt;/li&gt;
&lt;li&gt;Increased drop rate of required "Prototype AMC5 processors&amp;rdquo;;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added the "Kill: Launcher Cyclops" Terminal mission (very hard) to the City Administration database;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Canyon Challenge (FF CPU)&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Previous requirement: Kill 35 Doomreapers, 50 Legacy Warbots;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;New requirement: Kill 50 High-level Fire mobs (Doomreaper, Terror Leaper, Terror Raptor, Grim Chaser or Grim Persecutor),&amp;nbsp;50 Warbots (all 4 Warbots and 4 Warbots Titans variants included);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Reporting for Duty (Tactical Mercenary CPU)&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Previous requirement: Kill 25 Warbots (any 4 'Rank 80' variants);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;New requirement: Kill 40 Warbots (all 4 Warbots and 4 Warbots Titans variants included);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rapture Mission 2 - Targeting computing module&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Previous requirement: Kill 72 Doomreapers;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;New requirement: Kill 85 High-level Fire mobs (Doomreaper, Terror Leaper, Terror Raptor, Grim Chaser or Grim Persecutor);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rapture Mission 5 &amp;ndash; &amp;ldquo;Slipstream matrix&amp;rdquo;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Previous requirement: Kill 30 Legacy Warbots and Kill 30 Legacy Titan Warbots;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;New requirement: Kill 60 Warbots (all 4 Warbots and 4 Warbots Titans variants included);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Adjusted barterskill requirements for the Blackmarket Terminal in order to bring them in line with the prior implementation of the Barter Glove and Barter PowerArmor;&lt;/li&gt;
&lt;li&gt;Removed PA overlay colors, additional properly colored texture variants will be added in a future update;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Vehicle Entry Permissions - Uses the Loot Rights of the vehicle owner if they're inside the vehicle;&lt;/li&gt;
&lt;li&gt;Updated skill window to include base rank, and better subskill displays;&lt;/li&gt;
&lt;li&gt;Added ability to set a specifc font for nameplates. You will need to add a new section to your ini\font.ini (see below);&lt;/li&gt;
&lt;li&gt;Fixed some minor bugs in the netcode;&lt;/li&gt;
&lt;li&gt;Fixed a number of reloading bugs;&lt;/li&gt;
&lt;li&gt;Reworked definition structure and all related code;&lt;/li&gt;
&lt;li&gt;Removed offline tutorial;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;strong&gt;Nameplate font.ini Addition:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;code&gt;[NAMEPLATE]&lt;/code&gt;&lt;br&gt;&lt;code&gt;FILE=.\fonts\Handgb__.ttf&lt;/code&gt;&lt;br&gt;&lt;code&gt;NAME=handelgothicbold&lt;/code&gt;&lt;br&gt;&lt;code&gt;SIZE=12&lt;/code&gt;&lt;/p&gt;</description><pubDate>Tue, 28 Apr 2026 12:05:42 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-803</guid></item><item><title>Important GDPR information</title><link>http://neocron-game.com:80/announcements/important-gdpr-information</link><description>&lt;p&gt;Dear players (active, inactive, and banned),&lt;/p&gt;
&lt;p&gt;we regret to inform you that we must report a GDPR violation.&lt;/p&gt;
&lt;p&gt;The game server database, which contains the email addresses and passwords of all players who have ever played the game, was used on an internal test server in the USA. This constitutes a clear violation of the GDPR, as this data is not intended for use on an internal test server or for storage outside of GDPR-compliant storage.&lt;/p&gt;
&lt;p&gt;We are currently optimizing our internal processes to prevent such incidents in the future. In the meantime, we officially recommend that all players change their passwords or request that their account be locked. To lock your account, please send an email to helpdesk@neocron-game.com from the email address you used to register your game account.&lt;/p&gt;
&lt;p&gt;This incident is unrelated to the recent team split. We only learned of it shortly afterward.&lt;/p&gt;</description><pubDate>Wed, 15 Apr 2026 16:22:44 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/important-gdpr-information</guid></item><item><title>EASTER DESCENT</title><link>http://neocron-game.com:80/announcements/easter-descent</link><description>&lt;h1&gt;TRANSMISSION INCOMING&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Citizens of Neocron, the electromagnetic frequencies are humming with an unusual signal. From deep within the contaminated wastelands beyond Dome of York, an enigmatic entity known only as the EasterBunny has initiated a rare celebration protocol. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This is no ordinary holiday&amp;mdash;it's a convergence of ancient pre-War traditions and cutting-edge neon-noir festivities. For one long weekend, the fractured remnants of humanity will witness a spectacular fusion of commerce, mutation, and digital treasure.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;PROTOCOL OVERVIEW&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;The EasterBunny's intervention promises substantial rewards across multiple systems and skill categories. Whether you're a hardened Runner pursuing faster Synaptic Impairment recovery,&amp;nbsp; &amp;nbsp;a skilled trader optimizing your portfolio, or a collector hunting rare artifacts, this event has been architected to offer something to everyone.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;ACTIVATION SCHEDULE: FRIDAY&amp;mdash;MONDAY&lt;/h1&gt;
&lt;h2&gt;FRIDAY: NEURAL ACCELERATION&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Synaptic Impairment Acceleration: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Neural pathways fire faster. Synaptic Impairment gains are amplified.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Sympathy Surge: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;All missions yield dramatically increased Sympathy gains, accelerating faction rep for those seeking to rise in the eyes of Neocron's power brokers.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;SATURDAY &amp;amp; SUNDAY: THE HUNT AWAKENS&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Dynamic Eggs Activated: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Shimmering digital constructs begin manifesting across Neocron's sectors and the hostile wastelands. Hunt these Dynamic Eggs for substantial rewards and the chance to unlock rare items. The hunt persists through Monday.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;XP Amplification: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;All experience gains are doubled, whether you're grinding hostile mobs or crafting at your workbench.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Extra Safe Slots: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Your quickbelt gains one additional safe slot.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;SATURDAY ONLY: STATIC EGG HUNT&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;The EasterBunny's Gift: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Hidden throughout the urban sprawl and toxic badlands are Static Eggs&amp;mdash;immobile caches containing pre-selected items of genuine value. This hunt is a race against time and your fellow Runners. Only Saturday evening will reveal their locations.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;MONDAY: THE FINAL SURGE&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Extended Slot chance when crafting &amp;amp; Sympathy: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Extra high chance to get slots when crafting, and Sympathy gains continue to flow&amp;mdash;ideal for wrapping up those faction grinds.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Trade-Skill Bonus (2x XP): &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;For the artisans and industrialists among you&amp;mdash;Traders and crafters receive a focused 2x XP multiplier on Monday only, allowing you to accelerate your production capabilities before the event window closes.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Dynamic Eggs Persist: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The shimmering constructs remain active through Monday's close, giving stragglers a final opportunity to capitalize.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Thu, 02 Apr 2026 07:39:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/easter-descent</guid></item><item><title>NCE 2.5.766</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-766</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed red light decal;&lt;/li&gt;
&lt;li&gt;Christmas is over;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed various XP display issues;&lt;/li&gt;
&lt;li&gt;Fixed the CityCom "My Clan" button;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused players to be visible while in vehicles;&lt;/li&gt;
&lt;li&gt;Fixed an issue with collision calculations which caused sudden rapid movement (yeeting the player into the air);&lt;/li&gt;
&lt;li&gt;Adjusted vehicle shot positions;&lt;/li&gt;
&lt;li&gt;Optimized some netcode dealing with packet loss, client disconnects, and large packets;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players with minor connectivity problems could get disconnected from the game. Players with more extreme issues will still be disconnected at a certain threshold;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Moving forward players can&amp;nbsp;generate logs of connectivity issues by typing "set net_logvalue 3". This command generates detailed network logs in the game's error log. It should not be run unless troubleshooting because it impacts performance;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed an issue where players could log in with an empty inventory or missing items due to minor connectivity issues during login. Note - This may still happen durring more extreme situations;&lt;/li&gt;
&lt;li&gt;Adjusted network counters in alt + f;
&lt;ul&gt;
&lt;li&gt;Lost Packets - The total packets lost from client to server and server to client. Resets to 0 each sync;&lt;/li&gt;
&lt;li&gt;Corruted Packets - Segments with a payload that did not match any known Neocron message. Resets to 0 each sync;&lt;/li&gt;
&lt;li&gt;Dropped BW - Packets dropped due to excessive bandwidth usage (should rarely happen). Resets to 0 each sync;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Sped up Terminal Misson Downloads;&lt;/li&gt;
&lt;li&gt;Added new setting 'config game.camera.tpp.responsiveness', that makes the camera less "floaty" the higher the value is;&lt;/li&gt;
&lt;li&gt;Fixed dynamic lights not being applied to some surfaces if 'shot-lights-cast-shadows' was enabled(weapon projectiles, flashlight for example);&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 07 Jan 2026 07:42:48 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-766</guid></item><item><title>NCPD Operation: Head of the Hydra</title><link>http://neocron-game.com:80/announcements/NCPD-Operation-Head-of-the-Hydra</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING PRIVATE COMMUNICATION+++&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;+++ENCRYPT LEVEL OMEGA+++&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;NCPD Operation: Head of the Hydra&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Greetings runner,&lt;br&gt;&lt;br&gt;Time is short. The City Admin traitor has revealed everything.&amp;nbsp;&lt;br&gt;&lt;br&gt;We now know the identity of the mastermind running the entire Shadow Organisation.&lt;br&gt;&lt;br&gt;Turns out, this conspiracy goes far higher than we could ever have imagined.&lt;br&gt;&lt;br&gt;It is time to shut down their operation for good. We will be moving against the head of the organisation in one final all or nothing gambit.&lt;br&gt;&lt;br&gt;I can not reveal more here,&amp;nbsp; even though this line should be completely secure, I am trusting nothing at this time.&lt;br&gt;&lt;br&gt;Meet me at the NCPD HQ. Bring plenty of ammunition and supplies. I have no idea how heavy the resistance will be, but best to prepare for the worst.&lt;br&gt;&lt;br&gt;For Reza, For Neocron!&lt;br&gt;&lt;br&gt;NCPD Commando&lt;br&gt;&lt;br&gt;&lt;strong&gt;+++MESSAGE ENDS+++&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Event Date: Saturday December 20th, 20-12-25&lt;br&gt;&lt;br&gt;Time: 1830GMT/UTC&lt;br&gt;&lt;br&gt;Location: Event starts at the NCPD HQ in Viarosso 3&lt;br&gt;&lt;br&gt;EVENT NOTE - Single target damage weapons only.&lt;/p&gt;</description><pubDate>Tue, 16 Dec 2025 03:28:12 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/NCPD-Operation-Head-of-the-Hydra</guid></item><item><title>NCE 2.5.747</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-747</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;TL100 Hacktool changed to TL120 with 100 HCK Requirement;&lt;/li&gt;
&lt;li&gt;Pathfinder hacktool reward changed to TL120 (from TL75);&lt;/li&gt;
&lt;li&gt;Added re-mastered Plaza Sec. 1 Map (not all changes listed):&amp;nbsp;
&lt;ul&gt;
&lt;li&gt;Removed the TradeCenter;&lt;/li&gt;
&lt;li&gt;Due to high rent the following stores changed:
&lt;ul&gt;
&lt;li&gt;Crytons store is now on the ground floor, near Medicare;&lt;/li&gt;
&lt;li&gt;moved DRE Apartment shop to the previous Crytons store;&lt;/li&gt;
&lt;li&gt;The LoM shop moved to the old StockX location;&lt;/li&gt;
&lt;li&gt;Yakarma is back in Plaza 1, you can now buy PSI Equiment and Modules there;&lt;/li&gt;
&lt;li&gt;StockX couldn't afford the rent anymore, they left Plaza Sec. 1;&lt;/li&gt;
&lt;li&gt;Snack-a-Tack moved to the upper area near the new GravLift;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added a new GravLift to Plaza Sec. 1;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added updated NavRay file to reflect the Plaza Sec. 1 changes;&lt;/li&gt;
&lt;li&gt;Plaza 3 HEW Traders properly reflect items being sold;&lt;/li&gt;
&lt;li&gt;Christmas has arrived in Neocron;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added the ability to dismiss vehicles in other zones, for a fee;&lt;/li&gt;
&lt;li&gt;Fixed an issue where XP bars in the skill window would perpetually appear 3 away from a level;&lt;/li&gt;
&lt;li&gt;Removed by todays standards superfluous network compression for certain things:
&lt;ul&gt;
&lt;li&gt;Player positions &amp;amp; angles (position is most likely barely noticeable, because there are other issues with it);&lt;/li&gt;
&lt;li&gt;Shot positions &amp;amp; angles for non-targetted weapons, also fixed a bug or two there, so they should be noticeably more accurate;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Corrected third person view direction, which should largely fix issues like self-barreling or weird angled Doom Beamer shots for example (Not affecting vehicles);&lt;/li&gt;
&lt;li&gt;Fixed aim of Rhino RG and similar;&lt;/li&gt;
&lt;li&gt;Fixed drones being off position initially under some cirumstances;&lt;/li&gt;
&lt;li&gt;Adjusted drone third person perspective;&lt;/li&gt;
&lt;li&gt;Certain actors are now full brightness (other actors will come);&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reverted&amp;nbsp;Rare-part icon, model and size;&lt;/li&gt;
&lt;li&gt;Added colored fluid icons and models;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Missions&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;/span&gt;New "Sector Cleanup" Citycom missions added to replace the old QuickKill missions in the very easy to hard difficulties - Any mobs within an appropriate level range in the sewers, labs, basements, etc of the specified zone should count against the kill target for these missions. These new missions apply for all factions. Very hard wasteland missions and HackNet missions are not yet updated.&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 03 Dec 2025 06:13:02 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-747</guid></item><item><title>NCE 2.5.710</title><link>http://neocron-game.com:80/patch-notes/draft-oct-2025</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added zone information for deployed vehicles in the vehicle depot terminal;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where some CityCom data would not refresh;&lt;/li&gt;
&lt;li&gt;Fixed an issue with the Soft-Updater;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added re-mastered workterminal icon and model (blue and brown version);&lt;/li&gt;
&lt;li&gt;Added re-mastered icon and model for rare parts and WoC discs;&lt;/li&gt;
&lt;li&gt;Added re-mastered icon and model for different chems/meds (for example "Imp Gel");&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 26 Oct 2025 08:55:06 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/draft-oct-2025</guid></item><item><title>Inner City Crime Series PT 4 - Extreme Subversion</title><link>http://neocron-game.com:80/announcements/inner-city-crime-series-pt-4-extreme-subversion</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING PRIVATE COMMUNICATION+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++ENCRYPT LEVEL OBSIDIAN+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;NCPD Operation: Shadows in the Light &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Greetings runner. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Following the complete dismantling of the unsanctioned narcotics production and supply factory, it is crucial we do not rest idle. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It is now the moment to put an end to the remaining threats posed by the combined forces of the Black Dragon and Tsunami splinter group. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This is a call to action for everyone to unite and ensure that we eradicate this menace once and for all. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The NCPD intel division has successfully uncovered the location of their final strongholds. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;We would greatly appreciate your unique skills once more for this task. Your expertise has been invaluable on this case. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Make sure to pack your standard array of weapons along with ample ammunition to ensure you are prepared for a prolonged operation. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It's essential to be well equipped for any situation that may arise. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Meet me at the restaurant located in the Pepper Park subway station for the pre mission briefing. NCPD Commando &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++MESSAGE ENDS+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Date: Saturday 8th November 2025, 08-11-25 &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Time: 18:30GMT/UTC&lt;/span&gt;&lt;/p&gt;</description><pubDate>Fri, 24 Oct 2025 11:45:49 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/inner-city-crime-series-pt-4-extreme-subversion</guid></item><item><title>NCE 2.5.704</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-704</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CityCom Guides are now available for English and German languages;&lt;/li&gt;
&lt;li&gt;Pathfinder Status NPC added to Outzone Station;&lt;/li&gt;
&lt;li&gt;Area MC5 Implants are now really not able to be sold to vendors;&lt;/li&gt;
&lt;li&gt;KRI'NAKH mob names are now properly displaying;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;</description><pubDate>Wed, 22 Oct 2025 08:32:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-704</guid></item><item><title>NCE 2.5.703</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-703</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added a new message, when your hacktool TL isn't fitting the target;&lt;/li&gt;
&lt;li&gt;Added new Event NPCs;&lt;/li&gt;
&lt;li&gt;Trophies, MC5 Implants, WoC disks and tech parts can no longer be sold to vendors;&lt;/li&gt;
&lt;li&gt;Added a two new wasteland towers;&lt;/li&gt;
&lt;li&gt;HEW Technology added to Plaza SEC-3;&lt;/li&gt;
&lt;li&gt;Heavy Belts are now researchable;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hacking updated to include tech level. The tech level of the hack tool must be at least the level of the target to enter hack. Outposts and belts will require a tech level 150 tool;&lt;/li&gt;
&lt;li&gt;Fixed an issue where certain setups required zone/relog/drug after genrep;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused a large reduction in condition when repairing tools;&lt;/li&gt;
&lt;li&gt;CityCom Terminal Missions will automatically select your current faction;&lt;/li&gt;
&lt;li&gt;Reworked parts of the .dat and world texture reading, also removed unnecessary texture data from .bsps, reducing file size and sync times;&lt;/li&gt;
&lt;li&gt;Numerous backend server and client improvements;&lt;/li&gt;
&lt;li&gt;Therenall: "We rewrote the database layer so it wasn't using some shitty ancient version of mysql.dll and MyISAM tables that shit the bed when the server crashes, and now properly uses query transactions for things like character creation, deletion, etc. As well as properly uses parameterized queries."&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added re-mastered Area MC5 clothing for NPCs;&lt;/li&gt;
&lt;li&gt;Fixed artifacts on some item icons;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Mon, 20 Oct 2025 20:50:59 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-703</guid></item><item><title>OPERATION : SILICON ANNIHILATION</title><link>http://neocron-game.com:80/announcements/operation-silicon-annihilation</link><description>&lt;p&gt;&lt;span&gt;+++INCOMING PRIVATE COMMUNICATION+++&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;+++ENCRYPT LEVEL OBSIDIAN+++&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Greetings runner. We have a lead on Echelon.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;After the recent attack on Neocron, all available resources were mobilised for our use.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Fortunately, President Reza and City Admin did not underestimate the threat that Echelon represents.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;All intelligence units and stratcom data have been directed toward the crucial task of locating this menace.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;And we have had a breakthrough.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;We are taking the fight back to Echelon and will be making it regret its own existence.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It may be rebuilding its forces as we speak.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Or worse, there is a possibility that the forces that attacked us represented only a fraction of what Echelon has in reserve.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;We are not waiting to find out.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Meet me at the Twister Club in Sector I-09.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;From there, once our forces are assembled, I will be going over the operation briefing.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Bring your usual arsenal of weaponry and any armed vehicles for this one.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For Reza, For Neocron!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;NCPD Commando&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;+++MESSAGE ENDS+++&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Date: Saturday 23rd August, 23-08-25&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Time: 18:00UTC, 19:00BST, 20:00CEST&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Mission Briefing at Twister Club in Sector I-09&lt;/span&gt;&lt;/p&gt;</description><pubDate>Wed, 13 Aug 2025 10:46:20 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/operation-silicon-annihilation</guid></item><item><title>CITY DEFENDER : TOTAL WAR</title><link>http://neocron-game.com:80/announcements/city-defender-total-war</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING COMMUNICATION+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CITY WIDE ALERT - PRIORITY ULTIMATE&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Attention all runners. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;NCPD orbital scans have identified an immense concentration of mechanized signatures in the desolate wastelands north of the city. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The force looks to consist of heavy warbot units supported by cyborg troop elements. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Data analysis and plot projection predicts that they are heading directly toward the entrance gates in sector A-08. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This is an urgent call for the complete mobilization of all armed forces that can respond to this message. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Prepare to repel this enemy with all destructive firepower available. The use of extreme force is fully authorised. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;All non combat citizens are to take refuge in their designated survival vaults. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Meet the defence commander at city exit at the designated time for mission brief. Failure is not an option! &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For Reza, For Neocron!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++MESSAGE ENDS+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Event Date: Saturday 26th July, 26-07-25&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; Event Time: 18:00UTC, 19:00BST, 20:00CEST&lt;/strong&gt;&lt;/p&gt;</description><pubDate>Tue, 22 Jul 2025 13:41:16 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/city-defender-total-war</guid></item><item><title>Community Contest: Asset Creation</title><link>http://neocron-game.com:80/announcements/community-contest-asset-creation</link><description>&lt;p&gt;&lt;span&gt;Dear community,&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;We have always felt there is too much-unused potential in our community and concluded that we have to make use of it!&lt;/span&gt;&lt;br&gt;&lt;span&gt;We know not everyone can contribute on a regular basis but can spare the time to craft a one-off piece of wonderment. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Therefore, we have decided it is time for another asset&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="highlight"&gt;contest&lt;/span&gt;&lt;span&gt;!&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Aim of the&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="highlight"&gt;contest&lt;/span&gt;?&lt;/b&gt;&lt;br&gt;&lt;span&gt;New Assets!&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Create a new asset which would fit into the Neocron world. A box, a picture, Event items etc. or restore an existing asset in High Definition.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Whether you use a Spec/Gloss or Metal/Roughness workflow is up to you, as long as you orient yourself on PBR guidelines for a naturalistic/realistic look.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Making Engine-ready assets:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;All assets need to conform to specific standards to work with Neocron's deprecated engine:&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;All assets will need to go through a special converter tool later, this tool only reads certain formats (.FBX binary works perfectly). Assets need to be in a metric scale.&lt;/li&gt;
&lt;li&gt;Neocron does not yet support state of the art dynamic lighting, all textures need to be prepared as Unlit with baked environmental lighting. That means all information is baked static into a single diffuse map. A lossless diffuse map in .PNG is fine. Do not bake strong directional lights or reflections.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Polygon Budget:&lt;/b&gt;&lt;br&gt;&lt;span&gt;Up to 5k, with appropriate LoD's. LoD's must have the format: meshName_LOD0.&lt;/span&gt;&lt;br&gt;&lt;span&gt;Texture-size: 1024px/m. Maximum texture size is 2048px.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Tools:&lt;/b&gt;&lt;br&gt;&lt;span&gt;Any tool you feel comfortable with and that can output .PNG, .DDS or .BMP and .FBX files&lt;/span&gt;&lt;br&gt;&lt;span&gt;Your .FBX file must contain a non-triangulated original mesh to have options for changes.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;The prizes?&lt;/b&gt;&lt;br&gt;&lt;span&gt;Every asset which we decide to include in one of the upcoming patches will be awarded the following:&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The honour of your asset being published in Neocron -&amp;gt; your name will be put in stone in the patch-notes!&lt;/li&gt;
&lt;li&gt;A trophy* of your choice for one of your characters on Titan.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;* Your choice of trophy excludes CopBot Trophies as well as Bronze, Silver and Gold Cups.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Get started and we look forward to reviewing the entries! To give you time to get your entry perfected, you have until Friday&amp;nbsp;1st of&amp;nbsp;August 2025 to craft and submit your entry.&lt;/span&gt;&lt;br&gt;&lt;span&gt;Send your entry via E-Mail to&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href="mailto:xanthos@neocron-game.com"&gt;xanthos@neocron-game.com&lt;/a&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;with the subject "Asset&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="highlight"&gt;Contest&lt;/span&gt;&lt;span&gt;".&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Good luck!&lt;/span&gt;&lt;br&gt;&lt;span&gt;Your Neocron Support Team&lt;/span&gt;&lt;/p&gt;</description><pubDate>Mon, 07 Jul 2025 13:52:01 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/community-contest-asset-creation</guid></item><item><title>Masters of the Universe 4</title><link>http://neocron-game.com:80/announcements/masters-of-the-universe-4</link><description>&lt;p&gt;Greetings runners.&lt;/p&gt;
&lt;p&gt;Welcome to Masters of the Universe (MOTU). Our semi regular organised PvP tournament.&lt;/p&gt;
&lt;p&gt;Date: 13-07-25 / 13th July 2025&lt;/p&gt;
&lt;p&gt;Time: &lt;br&gt;18:00UTC &lt;br&gt;19:00BST &lt;br&gt;20:00CEST&lt;/p&gt;
&lt;p&gt;Location: A special tournament zone created by a GM.&lt;/p&gt;
&lt;p&gt;Details: A ladder style pvp event, each signup is randomly paired with an opponent.&lt;/p&gt;
&lt;p&gt;Max of 1 character per player&lt;/p&gt;
&lt;p&gt;Team size: &lt;br&gt;1v1 with each matchup being best 2 out of 3 battles&lt;/p&gt;
&lt;p&gt;A single bonus round "free for all last man standing" after all matches have concluded, involving all participants.&lt;/p&gt;
&lt;p&gt;A single bonus round. Combat knives only. Must be on a brand new unleveled character. No buffs, no heals. Can spend initial skill points and equip armour.&lt;/p&gt;
&lt;p&gt;Prizes: A wide range of lovely prizes to be won. Ranging from tech parts, woc disks, rare weapons, GM created items (No babe suits, sorry) and of course cold hard cash.&lt;/p&gt;
&lt;p&gt;***This month, the event winner will take home an NPC placed in an apartment of their choice by a GM. Type of NPC to be discussed after event.***&lt;/p&gt;
&lt;p&gt;Quality of prize will depend on your finishing ranking, with participation prizes for all.&lt;/p&gt;
&lt;p&gt;Thank you, good luck and most importantly, have fun.&lt;/p&gt;</description><pubDate>Thu, 03 Jul 2025 19:33:45 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/masters-of-the-universe-4</guid></item><item><title>NCPD COVERT OPERATION: WARBOTS? WIPEOUT!</title><link>http://neocron-game.com:80/announcements/ncpd-covert-operation-warbots-wipeout</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING COMMUNICATION+++&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;SECTOR WIDE ALERT - PRIORITY OMEGA&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Attention all runners. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The NCPD is pleased to invite volunteer runners to take part in a unique "practice exercise." This is a fantastic opportunity for individuals of all backgrounds to engage with the community and support local law enforcement.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Participants will operate under the special authority of the NCPD, ensuring a safe and organized environment. If you're interested in being a part of this experience, we HEAVILY encourage you to join us!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Please be informed that this operation may involve extreme live fire, which come with inherent risks, including the potential for injury. Participants are strongly encouraged to prepare thoroughly for sustained combat conditions. Life insurance is highly recommended.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For any inquiries or to convey your interest in taking part, please feel free to get in touch with your local NCPD officer who will direct you to the relevant "training officer". Your attention to this important matter is greatly appreciated.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Join us at the Desert Race Track to meet with the NCPD "special training agent". There, you will receive a comprehensive briefing on the exercise.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For Reza, For Neocron!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Date: Saturday 28h June, 28-06-25 &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Time: 18:00UTC, 1900:00BST, 20:00CST &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Start Location: Desert Race Track &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++MESSAGE ENDS+++&lt;/strong&gt;&lt;/p&gt;</description><pubDate>Fri, 20 Jun 2025 08:14:23 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/ncpd-covert-operation-warbots-wipeout</guid></item></channel></rss>