<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Latest News</title><link>http://neocron-game.com:80/Contents/Item/Display/27244</link><description>Latest News</description><item><title>EASTER DESCENT</title><link>http://neocron-game.com:80/announcements/easter-descent</link><description>&lt;h1&gt;TRANSMISSION INCOMING&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Citizens of Neocron, the electromagnetic frequencies are humming with an unusual signal. From deep within the contaminated wastelands beyond Dome of York, an enigmatic entity known only as the EasterBunny has initiated a rare celebration protocol. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This is no ordinary holiday&amp;mdash;it's a convergence of ancient pre-War traditions and cutting-edge neon-noir festivities. For one long weekend, the fractured remnants of humanity will witness a spectacular fusion of commerce, mutation, and digital treasure.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;PROTOCOL OVERVIEW&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;The EasterBunny's intervention promises substantial rewards across multiple systems and skill categories. Whether you're a hardened Runner pursuing faster Synaptic Impairment recovery,&amp;nbsp; &amp;nbsp;a skilled trader optimizing your portfolio, or a collector hunting rare artifacts, this event has been architected to offer something to everyone.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;ACTIVATION SCHEDULE: FRIDAY&amp;mdash;MONDAY&lt;/h1&gt;
&lt;h2&gt;FRIDAY: NEURAL ACCELERATION&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Synaptic Impairment Acceleration: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Neural pathways fire faster. Synaptic Impairment gains are amplified.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Sympathy Surge: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;All missions yield dramatically increased Sympathy gains, accelerating faction rep for those seeking to rise in the eyes of Neocron's power brokers.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;SATURDAY &amp;amp; SUNDAY: THE HUNT AWAKENS&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Dynamic Eggs Activated: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Shimmering digital constructs begin manifesting across Neocron's sectors and the hostile wastelands. Hunt these Dynamic Eggs for substantial rewards and the chance to unlock rare items. The hunt persists through Monday.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;XP Amplification: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;All experience gains are doubled, whether you're grinding hostile mobs or crafting at your workbench.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Extra Safe Slots: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Your quickbelt gains one additional safe slot.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;SATURDAY ONLY: STATIC EGG HUNT&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;The EasterBunny's Gift: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Hidden throughout the urban sprawl and toxic badlands are Static Eggs&amp;mdash;immobile caches containing pre-selected items of genuine value. This hunt is a race against time and your fellow Runners. Only Saturday evening will reveal their locations.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;MONDAY: THE FINAL SURGE&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Extended Slot chance when crafting &amp;amp; Sympathy: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Extra high chance to get slots when crafting, and Sympathy gains continue to flow&amp;mdash;ideal for wrapping up those faction grinds.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Trade-Skill Bonus (2x XP): &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;For the artisans and industrialists among you&amp;mdash;Traders and crafters receive a focused 2x XP multiplier on Monday only, allowing you to accelerate your production capabilities before the event window closes.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;Dynamic Eggs Persist: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;The shimmering constructs remain active through Monday's close, giving stragglers a final opportunity to capitalize.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Thu, 02 Apr 2026 07:39:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/easter-descent</guid></item><item><title>NCE 2.5.766</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-766</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed red light decal;&lt;/li&gt;
&lt;li&gt;Christmas is over;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed various XP display issues;&lt;/li&gt;
&lt;li&gt;Fixed the CityCom "My Clan" button;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused players to be visible while in vehicles;&lt;/li&gt;
&lt;li&gt;Fixed an issue with collision calculations which caused sudden rapid movement (yeeting the player into the air);&lt;/li&gt;
&lt;li&gt;Adjusted vehicle shot positions;&lt;/li&gt;
&lt;li&gt;Optimized some netcode dealing with packet loss, client disconnects, and large packets;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players with minor connectivity problems could get disconnected from the game. Players with more extreme issues will still be disconnected at a certain threshold;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Moving forward players can&amp;nbsp;generate logs of connectivity issues by typing "set net_logvalue 3". This command generates detailed network logs in the game's error log. It should not be run unless troubleshooting because it impacts performance;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed an issue where players could log in with an empty inventory or missing items due to minor connectivity issues during login. Note - This may still happen durring more extreme situations;&lt;/li&gt;
&lt;li&gt;Adjusted network counters in alt + f;
&lt;ul&gt;
&lt;li&gt;Lost Packets - The total packets lost from client to server and server to client. Resets to 0 each sync;&lt;/li&gt;
&lt;li&gt;Corruted Packets - Segments with a payload that did not match any known Neocron message. Resets to 0 each sync;&lt;/li&gt;
&lt;li&gt;Dropped BW - Packets dropped due to excessive bandwidth usage (should rarely happen). Resets to 0 each sync;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Sped up Terminal Misson Downloads;&lt;/li&gt;
&lt;li&gt;Added new setting 'config game.camera.tpp.responsiveness', that makes the camera less "floaty" the higher the value is;&lt;/li&gt;
&lt;li&gt;Fixed dynamic lights not being applied to some surfaces if 'shot-lights-cast-shadows' was enabled(weapon projectiles, flashlight for example);&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 07 Jan 2026 07:42:48 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-766</guid></item><item><title>NCPD Operation: Head of the Hydra</title><link>http://neocron-game.com:80/announcements/NCPD-Operation-Head-of-the-Hydra</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING PRIVATE COMMUNICATION+++&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;+++ENCRYPT LEVEL OMEGA+++&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;NCPD Operation: Head of the Hydra&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Greetings runner,&lt;br&gt;&lt;br&gt;Time is short. The City Admin traitor has revealed everything.&amp;nbsp;&lt;br&gt;&lt;br&gt;We now know the identity of the mastermind running the entire Shadow Organisation.&lt;br&gt;&lt;br&gt;Turns out, this conspiracy goes far higher than we could ever have imagined.&lt;br&gt;&lt;br&gt;It is time to shut down their operation for good. We will be moving against the head of the organisation in one final all or nothing gambit.&lt;br&gt;&lt;br&gt;I can not reveal more here,&amp;nbsp; even though this line should be completely secure, I am trusting nothing at this time.&lt;br&gt;&lt;br&gt;Meet me at the NCPD HQ. Bring plenty of ammunition and supplies. I have no idea how heavy the resistance will be, but best to prepare for the worst.&lt;br&gt;&lt;br&gt;For Reza, For Neocron!&lt;br&gt;&lt;br&gt;NCPD Commando&lt;br&gt;&lt;br&gt;&lt;strong&gt;+++MESSAGE ENDS+++&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Event Date: Saturday December 20th, 20-12-25&lt;br&gt;&lt;br&gt;Time: 1830GMT/UTC&lt;br&gt;&lt;br&gt;Location: Event starts at the NCPD HQ in Viarosso 3&lt;br&gt;&lt;br&gt;EVENT NOTE - Single target damage weapons only.&lt;/p&gt;</description><pubDate>Tue, 16 Dec 2025 03:28:12 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/NCPD-Operation-Head-of-the-Hydra</guid></item><item><title>NCE 2.5.747</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-747</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;TL100 Hacktool changed to TL120 with 100 HCK Requirement;&lt;/li&gt;
&lt;li&gt;Pathfinder hacktool reward changed to TL120 (from TL75);&lt;/li&gt;
&lt;li&gt;Added re-mastered Plaza Sec. 1 Map (not all changes listed):&amp;nbsp;
&lt;ul&gt;
&lt;li&gt;Removed the TradeCenter;&lt;/li&gt;
&lt;li&gt;Due to high rent the following stores changed:
&lt;ul&gt;
&lt;li&gt;Crytons store is now on the ground floor, near Medicare;&lt;/li&gt;
&lt;li&gt;moved DRE Apartment shop to the previous Crytons store;&lt;/li&gt;
&lt;li&gt;The LoM shop moved to the old StockX location;&lt;/li&gt;
&lt;li&gt;Yakarma is back in Plaza 1, you can now buy PSI Equiment and Modules there;&lt;/li&gt;
&lt;li&gt;StockX couldn't afford the rent anymore, they left Plaza Sec. 1;&lt;/li&gt;
&lt;li&gt;Snack-a-Tack moved to the upper area near the new GravLift;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added a new GravLift to Plaza Sec. 1;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added updated NavRay file to reflect the Plaza Sec. 1 changes;&lt;/li&gt;
&lt;li&gt;Plaza 3 HEW Traders properly reflect items being sold;&lt;/li&gt;
&lt;li&gt;Christmas has arrived in Neocron;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added the ability to dismiss vehicles in other zones, for a fee;&lt;/li&gt;
&lt;li&gt;Fixed an issue where XP bars in the skill window would perpetually appear 3 away from a level;&lt;/li&gt;
&lt;li&gt;Removed by todays standards superfluous network compression for certain things:
&lt;ul&gt;
&lt;li&gt;Player positions &amp;amp; angles (position is most likely barely noticeable, because there are other issues with it);&lt;/li&gt;
&lt;li&gt;Shot positions &amp;amp; angles for non-targetted weapons, also fixed a bug or two there, so they should be noticeably more accurate;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Corrected third person view direction, which should largely fix issues like self-barreling or weird angled Doom Beamer shots for example (Not affecting vehicles);&lt;/li&gt;
&lt;li&gt;Fixed aim of Rhino RG and similar;&lt;/li&gt;
&lt;li&gt;Fixed drones being off position initially under some cirumstances;&lt;/li&gt;
&lt;li&gt;Adjusted drone third person perspective;&lt;/li&gt;
&lt;li&gt;Certain actors are now full brightness (other actors will come);&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reverted&amp;nbsp;Rare-part icon, model and size;&lt;/li&gt;
&lt;li&gt;Added colored fluid icons and models;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Missions&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;/span&gt;New "Sector Cleanup" Citycom missions added to replace the old QuickKill missions in the very easy to hard difficulties - Any mobs within an appropriate level range in the sewers, labs, basements, etc of the specified zone should count against the kill target for these missions. These new missions apply for all factions. Very hard wasteland missions and HackNet missions are not yet updated.&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 03 Dec 2025 06:13:02 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-747</guid></item><item><title>NCE 2.5.710</title><link>http://neocron-game.com:80/patch-notes/draft-oct-2025</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added zone information for deployed vehicles in the vehicle depot terminal;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where some CityCom data would not refresh;&lt;/li&gt;
&lt;li&gt;Fixed an issue with the Soft-Updater;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added re-mastered workterminal icon and model (blue and brown version);&lt;/li&gt;
&lt;li&gt;Added re-mastered icon and model for rare parts and WoC discs;&lt;/li&gt;
&lt;li&gt;Added re-mastered icon and model for different chems/meds (for example "Imp Gel");&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 26 Oct 2025 08:55:06 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/draft-oct-2025</guid></item><item><title>Inner City Crime Series PT 4 - Extreme Subversion</title><link>http://neocron-game.com:80/announcements/inner-city-crime-series-pt-4-extreme-subversion</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING PRIVATE COMMUNICATION+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++ENCRYPT LEVEL OBSIDIAN+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;NCPD Operation: Shadows in the Light &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Greetings runner. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Following the complete dismantling of the unsanctioned narcotics production and supply factory, it is crucial we do not rest idle. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It is now the moment to put an end to the remaining threats posed by the combined forces of the Black Dragon and Tsunami splinter group. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This is a call to action for everyone to unite and ensure that we eradicate this menace once and for all. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The NCPD intel division has successfully uncovered the location of their final strongholds. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;We would greatly appreciate your unique skills once more for this task. Your expertise has been invaluable on this case. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Make sure to pack your standard array of weapons along with ample ammunition to ensure you are prepared for a prolonged operation. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It's essential to be well equipped for any situation that may arise. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Meet me at the restaurant located in the Pepper Park subway station for the pre mission briefing. NCPD Commando &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++MESSAGE ENDS+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Date: Saturday 8th November 2025, 08-11-25 &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Time: 18:30GMT/UTC&lt;/span&gt;&lt;/p&gt;</description><pubDate>Fri, 24 Oct 2025 11:45:49 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/inner-city-crime-series-pt-4-extreme-subversion</guid></item><item><title>NCE 2.5.704</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-704</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CityCom Guides are now available for English and German languages;&lt;/li&gt;
&lt;li&gt;Pathfinder Status NPC added to Outzone Station;&lt;/li&gt;
&lt;li&gt;Area MC5 Implants are now really not able to be sold to vendors;&lt;/li&gt;
&lt;li&gt;KRI'NAKH mob names are now properly displaying;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;</description><pubDate>Wed, 22 Oct 2025 08:32:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-704</guid></item><item><title>NCE 2.5.703</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-703</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added a new message, when your hacktool TL isn't fitting the target;&lt;/li&gt;
&lt;li&gt;Added new Event NPCs;&lt;/li&gt;
&lt;li&gt;Trophies, MC5 Implants, WoC disks and tech parts can no longer be sold to vendors;&lt;/li&gt;
&lt;li&gt;Added a two new wasteland towers;&lt;/li&gt;
&lt;li&gt;HEW Technology added to Plaza SEC-3;&lt;/li&gt;
&lt;li&gt;Heavy Belts are now researchable;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hacking updated to include tech level. The tech level of the hack tool must be at least the level of the target to enter hack. Outposts and belts will require a tech level 150 tool;&lt;/li&gt;
&lt;li&gt;Fixed an issue where certain setups required zone/relog/drug after genrep;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused a large reduction in condition when repairing tools;&lt;/li&gt;
&lt;li&gt;CityCom Terminal Missions will automatically select your current faction;&lt;/li&gt;
&lt;li&gt;Reworked parts of the .dat and world texture reading, also removed unnecessary texture data from .bsps, reducing file size and sync times;&lt;/li&gt;
&lt;li&gt;Numerous backend server and client improvements;&lt;/li&gt;
&lt;li&gt;Therenall: "We rewrote the database layer so it wasn't using some shitty ancient version of mysql.dll and MyISAM tables that shit the bed when the server crashes, and now properly uses query transactions for things like character creation, deletion, etc. As well as properly uses parameterized queries."&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added re-mastered Area MC5 clothing for NPCs;&lt;/li&gt;
&lt;li&gt;Fixed artifacts on some item icons;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Mon, 20 Oct 2025 20:50:59 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-703</guid></item><item><title>OPERATION : SILICON ANNIHILATION</title><link>http://neocron-game.com:80/announcements/operation-silicon-annihilation</link><description>&lt;p&gt;&lt;span&gt;+++INCOMING PRIVATE COMMUNICATION+++&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;+++ENCRYPT LEVEL OBSIDIAN+++&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Greetings runner. We have a lead on Echelon.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;After the recent attack on Neocron, all available resources were mobilised for our use.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Fortunately, President Reza and City Admin did not underestimate the threat that Echelon represents.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;All intelligence units and stratcom data have been directed toward the crucial task of locating this menace.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;And we have had a breakthrough.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;We are taking the fight back to Echelon and will be making it regret its own existence.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It may be rebuilding its forces as we speak.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Or worse, there is a possibility that the forces that attacked us represented only a fraction of what Echelon has in reserve.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;We are not waiting to find out.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Meet me at the Twister Club in Sector I-09.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;From there, once our forces are assembled, I will be going over the operation briefing.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Bring your usual arsenal of weaponry and any armed vehicles for this one.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For Reza, For Neocron!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;NCPD Commando&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;+++MESSAGE ENDS+++&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Date: Saturday 23rd August, 23-08-25&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Time: 18:00UTC, 19:00BST, 20:00CEST&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Mission Briefing at Twister Club in Sector I-09&lt;/span&gt;&lt;/p&gt;</description><pubDate>Wed, 13 Aug 2025 10:46:20 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/operation-silicon-annihilation</guid></item><item><title>CITY DEFENDER : TOTAL WAR</title><link>http://neocron-game.com:80/announcements/city-defender-total-war</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING COMMUNICATION+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CITY WIDE ALERT - PRIORITY ULTIMATE&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Attention all runners. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;NCPD orbital scans have identified an immense concentration of mechanized signatures in the desolate wastelands north of the city. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The force looks to consist of heavy warbot units supported by cyborg troop elements. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Data analysis and plot projection predicts that they are heading directly toward the entrance gates in sector A-08. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This is an urgent call for the complete mobilization of all armed forces that can respond to this message. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Prepare to repel this enemy with all destructive firepower available. The use of extreme force is fully authorised. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;All non combat citizens are to take refuge in their designated survival vaults. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Meet the defence commander at city exit at the designated time for mission brief. Failure is not an option! &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For Reza, For Neocron!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++MESSAGE ENDS+++ &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Event Date: Saturday 26th July, 26-07-25&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; Event Time: 18:00UTC, 19:00BST, 20:00CEST&lt;/strong&gt;&lt;/p&gt;</description><pubDate>Tue, 22 Jul 2025 13:41:16 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/city-defender-total-war</guid></item><item><title>Community Contest: Asset Creation</title><link>http://neocron-game.com:80/announcements/community-contest-asset-creation</link><description>&lt;p&gt;&lt;span&gt;Dear community,&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;We have always felt there is too much-unused potential in our community and concluded that we have to make use of it!&lt;/span&gt;&lt;br&gt;&lt;span&gt;We know not everyone can contribute on a regular basis but can spare the time to craft a one-off piece of wonderment. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Therefore, we have decided it is time for another asset&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="highlight"&gt;contest&lt;/span&gt;&lt;span&gt;!&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Aim of the&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="highlight"&gt;contest&lt;/span&gt;?&lt;/b&gt;&lt;br&gt;&lt;span&gt;New Assets!&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Create a new asset which would fit into the Neocron world. A box, a picture, Event items etc. or restore an existing asset in High Definition.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Whether you use a Spec/Gloss or Metal/Roughness workflow is up to you, as long as you orient yourself on PBR guidelines for a naturalistic/realistic look.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Making Engine-ready assets:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;All assets need to conform to specific standards to work with Neocron's deprecated engine:&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;All assets will need to go through a special converter tool later, this tool only reads certain formats (.FBX binary works perfectly). Assets need to be in a metric scale.&lt;/li&gt;
&lt;li&gt;Neocron does not yet support state of the art dynamic lighting, all textures need to be prepared as Unlit with baked environmental lighting. That means all information is baked static into a single diffuse map. A lossless diffuse map in .PNG is fine. Do not bake strong directional lights or reflections.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Polygon Budget:&lt;/b&gt;&lt;br&gt;&lt;span&gt;Up to 5k, with appropriate LoD's. LoD's must have the format: meshName_LOD0.&lt;/span&gt;&lt;br&gt;&lt;span&gt;Texture-size: 1024px/m. Maximum texture size is 2048px.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Tools:&lt;/b&gt;&lt;br&gt;&lt;span&gt;Any tool you feel comfortable with and that can output .PNG, .DDS or .BMP and .FBX files&lt;/span&gt;&lt;br&gt;&lt;span&gt;Your .FBX file must contain a non-triangulated original mesh to have options for changes.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;The prizes?&lt;/b&gt;&lt;br&gt;&lt;span&gt;Every asset which we decide to include in one of the upcoming patches will be awarded the following:&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The honour of your asset being published in Neocron -&amp;gt; your name will be put in stone in the patch-notes!&lt;/li&gt;
&lt;li&gt;A trophy* of your choice for one of your characters on Titan.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;* Your choice of trophy excludes CopBot Trophies as well as Bronze, Silver and Gold Cups.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Get started and we look forward to reviewing the entries! To give you time to get your entry perfected, you have until Friday&amp;nbsp;1st of&amp;nbsp;August 2025 to craft and submit your entry.&lt;/span&gt;&lt;br&gt;&lt;span&gt;Send your entry via E-Mail to&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href="mailto:xanthos@neocron-game.com"&gt;xanthos@neocron-game.com&lt;/a&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;with the subject "Asset&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="highlight"&gt;Contest&lt;/span&gt;&lt;span&gt;".&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Good luck!&lt;/span&gt;&lt;br&gt;&lt;span&gt;Your Neocron Support Team&lt;/span&gt;&lt;/p&gt;</description><pubDate>Mon, 07 Jul 2025 13:52:01 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/community-contest-asset-creation</guid></item><item><title>Masters of the Universe 4</title><link>http://neocron-game.com:80/announcements/masters-of-the-universe-4</link><description>&lt;p&gt;Greetings runners.&lt;/p&gt;
&lt;p&gt;Welcome to Masters of the Universe (MOTU). Our semi regular organised PvP tournament.&lt;/p&gt;
&lt;p&gt;Date: 13-07-25 / 13th July 2025&lt;/p&gt;
&lt;p&gt;Time: &lt;br&gt;18:00UTC &lt;br&gt;19:00BST &lt;br&gt;20:00CEST&lt;/p&gt;
&lt;p&gt;Location: A special tournament zone created by a GM.&lt;/p&gt;
&lt;p&gt;Details: A ladder style pvp event, each signup is randomly paired with an opponent.&lt;/p&gt;
&lt;p&gt;Max of 1 character per player&lt;/p&gt;
&lt;p&gt;Team size: &lt;br&gt;1v1 with each matchup being best 2 out of 3 battles&lt;/p&gt;
&lt;p&gt;A single bonus round "free for all last man standing" after all matches have concluded, involving all participants.&lt;/p&gt;
&lt;p&gt;A single bonus round. Combat knives only. Must be on a brand new unleveled character. No buffs, no heals. Can spend initial skill points and equip armour.&lt;/p&gt;
&lt;p&gt;Prizes: A wide range of lovely prizes to be won. Ranging from tech parts, woc disks, rare weapons, GM created items (No babe suits, sorry) and of course cold hard cash.&lt;/p&gt;
&lt;p&gt;***This month, the event winner will take home an NPC placed in an apartment of their choice by a GM. Type of NPC to be discussed after event.***&lt;/p&gt;
&lt;p&gt;Quality of prize will depend on your finishing ranking, with participation prizes for all.&lt;/p&gt;
&lt;p&gt;Thank you, good luck and most importantly, have fun.&lt;/p&gt;</description><pubDate>Thu, 03 Jul 2025 19:33:45 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/masters-of-the-universe-4</guid></item><item><title>NCPD COVERT OPERATION: WARBOTS? WIPEOUT!</title><link>http://neocron-game.com:80/announcements/ncpd-covert-operation-warbots-wipeout</link><description>&lt;p&gt;&lt;strong&gt;+++INCOMING COMMUNICATION+++&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;SECTOR WIDE ALERT - PRIORITY OMEGA&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Attention all runners. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The NCPD is pleased to invite volunteer runners to take part in a unique "practice exercise." This is a fantastic opportunity for individuals of all backgrounds to engage with the community and support local law enforcement.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Participants will operate under the special authority of the NCPD, ensuring a safe and organized environment. If you're interested in being a part of this experience, we HEAVILY encourage you to join us!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Please be informed that this operation may involve extreme live fire, which come with inherent risks, including the potential for injury. Participants are strongly encouraged to prepare thoroughly for sustained combat conditions. Life insurance is highly recommended.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For any inquiries or to convey your interest in taking part, please feel free to get in touch with your local NCPD officer who will direct you to the relevant "training officer". Your attention to this important matter is greatly appreciated.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Join us at the Desert Race Track to meet with the NCPD "special training agent". There, you will receive a comprehensive briefing on the exercise.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;For Reza, For Neocron!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Date: Saturday 28h June, 28-06-25 &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Time: 18:00UTC, 1900:00BST, 20:00CST &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Event Start Location: Desert Race Track &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;+++MESSAGE ENDS+++&lt;/strong&gt;&lt;/p&gt;</description><pubDate>Fri, 20 Jun 2025 08:14:23 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/ncpd-covert-operation-warbots-wipeout</guid></item><item><title>NCE 2.5.681</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-681</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Weapon, armour &amp;amp; vehicle component part recipes adjusted back to the previous recipes (while retaining reduced chem prices);&lt;/li&gt;
&lt;li&gt;If you die in the newbie MC5 hacknet zone you should now respawn at the MC5 GR;&lt;/li&gt;
&lt;li&gt;Fixed %PLAYER_NAME typos in some of the Job Center missions;&lt;/li&gt;
&lt;li&gt;Fixed several exploit possibilities in the MC5 Commander building/room;&lt;/li&gt;
&lt;li&gt;The MC5 Commander got an updated weapon and had training lessons to learn how to aim properly;&lt;/li&gt;
&lt;li&gt;Fixed incorrect spelling ("akive -&amp;gt; aktive Mission") - german client;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Actors now get diffuse light from sun and sky;&lt;/li&gt;
&lt;li&gt;Client window now uses Windows Dark Mode titlebar and icon;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the game to crash when minimized;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the HUD target to display buffs on enemies;&lt;/li&gt;
&lt;li&gt;Fixed an issue where heal numbers did not show under certain circumstances. Heal numbers will now show for a short time if the player is not targeted;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players fall through the floor/world when small obsitcles are hit. (This does not fix all movement issues, just one specific issue);&lt;/li&gt;
&lt;li&gt;Fixed an issue where players fall through certain objects when standing on them;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue where other players may warp through objects/map to their positions when the client first connects;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed an issue where player health bars did not display for a short time the first time that player was targeted;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players required drugs, zone, or relog after a resurrection;&lt;/li&gt;
&lt;li&gt;Fixed an issue where a player's faction would be temporarily set to none after leaving clan;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Fri, 06 Jun 2025 06:34:24 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-681</guid></item><item><title>Masters of the Universe 3</title><link>http://neocron-game.com:80/announcements/masters-of-the-universe-3</link><description>&lt;p&gt;Greetings runners. Welcome to Masters of the Universe (MOTU). Our semi regular organised PvP tournament.&lt;/p&gt;
&lt;p&gt;Date: 08-06-25 / 8th June 2025&lt;br&gt;Time: 18:30UTC - 19:30 BST &amp;amp; CET, 20:30 CEST.&lt;/p&gt;
&lt;p&gt;Location: A special tournament zone created by a GM.&lt;/p&gt;
&lt;p&gt;Details: A ladder style pvp event, each signup is randomly paired with an opponent.&lt;/p&gt;
&lt;p&gt;Max of 1 character per player&lt;/p&gt;
&lt;p&gt;Team size: &lt;br&gt;1v1 with each matchup being best 2 out of 3 battles&lt;/p&gt;
&lt;p&gt;A single bonus round "free for all last man standing" after all matches have concluded, involving all participants.&lt;/p&gt;
&lt;p&gt;Prizes: A wide range of lovely prizes to be won. Ranging from tech parts, woc disks, rare weapons, GM created items (No babe suits, sorry) and of course cold hard cash.&lt;/p&gt;
&lt;p&gt;Quality of prize will depend on your finishing ranking, with participation prizes for all.&lt;/p&gt;
&lt;p&gt;Signups: Please respond do the discord posting to confirm your attendance.&lt;/p&gt;
&lt;p&gt;Thank you, good luck and most importantly, have fun.&lt;/p&gt;</description><pubDate>Mon, 02 Jun 2025 07:02:57 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/masters-of-the-universe-3</guid></item><item><title>NCE 2.5.660</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-660</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue that prevented grenade damage under certain circumstances;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players may be alive after dying and relogging;&lt;/li&gt;
&lt;li&gt;Fixed inconsistencies with skill window XP display after a skill is capped;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 27 Apr 2025 07:05:57 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-660</guid></item><item><title>NCE 2.5.650 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-650-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added more Hints of the day;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Outzone 7&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Added Citycoms to Outzone 7;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rebalanced Outzone 7 for solo /40ish characters;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed kill count text in C08 script;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed actortypes of wooden boxes in OZ6&lt;em&gt;;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Added missing Warbot ID to the Warbot family for kill missions;&lt;/li&gt;
&lt;li&gt;Added a new implant: Research Coordinator (v1-3);&lt;/li&gt;
&lt;li&gt;Fixed incorrect hackbox icon-size;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtoPharma Headquarters:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Added re-compiled map&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed several map issues;&lt;/li&gt;
&lt;li&gt;Added GravLifts to the HQ;&lt;/li&gt;
&lt;li&gt;The ProtoPharma Lab is now a safe-zone;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed broken ladder in Industrial Area Sec. 2;&lt;/li&gt;
&lt;li&gt;Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;&lt;/li&gt;
&lt;li&gt;Gloves no longer require implant skill to equip;&lt;/li&gt;
&lt;li&gt;Fixed discounts at Outposts, those are now working as intended;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Plaza Sec. 4&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Added re-compiled map;&lt;/li&gt;
&lt;li&gt;Fixed several map issues;&lt;/li&gt;
&lt;li&gt;Fixed some weird CopBot routes;&lt;/li&gt;
&lt;li&gt;A new shop opened its doors: The Wasteland Outfitters are now in town!&lt;/li&gt;
&lt;li&gt;Added "Special Armor" NPC to the store;&lt;/li&gt;
&lt;li&gt;Added "Power Armor" NPC to the store:
&lt;ul&gt;
&lt;li&gt;Spy, Tank and Monk armor are at a 3.0 markup factor, the 'original' distribution is still viable and way cheaper;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added a mission to the new store, where you can get your first Power Armor;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Removed wrong placed decal in the Brotherhood of Crahn Headquarters;&lt;/li&gt;
&lt;li&gt;Removed Smuggler from Plaza Sec. 2;&lt;/li&gt;
&lt;li&gt;Fixed a wrong node in the WoC PA script to fix a loop error;&lt;/li&gt;
&lt;li&gt;Swapped the E-Mail address in the NEMA script;&lt;/li&gt;
&lt;li&gt;Diamond Faction Supply Manager now sells all Plaza Level 2/3 locations;&lt;/li&gt;
&lt;li&gt;Law Enforcement users are able to bypass Outpost Gene Replicator Security;&lt;/li&gt;
&lt;li&gt;Fixed a bug allowing unclanned runners from using a "Clan Only" Gene Replicator.&lt;/li&gt;
&lt;li&gt;Chem prices reduced to make levelling as a tradeskiller more viable;&lt;/li&gt;
&lt;li&gt;Apartment Smuggler removed from Pepper Park SEC-1. Relocated to new apartment vendor in Pepper Park SEC-3;&lt;/li&gt;
&lt;li&gt;Increased drop rate of&amp;nbsp;Neural Interface Module within Mech Haven;&lt;/li&gt;
&lt;li&gt;Added re-mastered Copbot and Storm Bot textures;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Changed Rarepart "shortnames" for better visability:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;TP -&amp;gt; TECH;&lt;/li&gt;
&lt;li&gt;HP -&amp;gt; HULL;&lt;/li&gt;
&lt;li&gt;FP -&amp;gt; FRAM;&lt;/li&gt;
&lt;li&gt;CP -&amp;gt; CORE;&lt;/li&gt;
&lt;li&gt;OP -&amp;gt; COMP;&lt;/li&gt;
&lt;li&gt;ATP -&amp;gt; no change;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;NavRay window has been enlarged and better formatted;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Mission window has been enlarged and better formatted;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Vendor window now has a "Hide Unusable" selection;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now obtains temp effects from NPCs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now appears instantly (vs slight delay);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info remains on the screen for a short time if the player loses target and does not target something else;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy &amp;lt;integer&amp;gt;" (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now shows for drones;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info will no longer display for dead players/mobs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info removed for trader NPCs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added new script functions for future missions;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added the ability to enter other apartments from your apartment (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed sort button from NPCs (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed item flashing when items are moved;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed health network compression. This may result in slightly different health;&lt;/li&gt;
&lt;li&gt;Removed drugflash on death (vs when player gets resurrected or genreps out);&lt;/li&gt;
&lt;li&gt;Removed Fusion Cannon flash effect;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;&lt;/li&gt;
&lt;li&gt;Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused players to die when entering/exiting hacknet;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused double damage with grenades;&lt;/li&gt;
&lt;li&gt;Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;&lt;/li&gt;
&lt;li&gt;Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;&lt;/li&gt;
&lt;li&gt;Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;&lt;/li&gt;
&lt;li&gt;Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);&lt;/li&gt;
&lt;li&gt;Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the infotextwindow (right click -&amp;gt; show info) be open and blank after a relog;&lt;/li&gt;
&lt;li&gt;Fixed an issue that required a relog when receiving WOC levels;&lt;/li&gt;
&lt;li&gt;Fixed an issue where negative XP was given in the level progress tooltip;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused mobs to show 1 health when dead;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused certain slim icons not to display;&lt;/li&gt;
&lt;li&gt;Fixed an issue that stated implants were damaged when armor was damaged;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused some text in the infotextwindow (right click -&amp;gt; show info) to overlap;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused slots to appear slightly offset for items in containers;&lt;/li&gt;
&lt;li&gt;Fixed an issue where no message was given when the Gogu was full and players attempted to add items;&lt;/li&gt;
&lt;li&gt;Fixed an issue with lootrights selection in the team window;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused minor packet loss;&lt;/li&gt;
&lt;li&gt;Fixed an issue with lost packet requests;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balancing&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-pm-slice="1 1 []"&gt;&lt;span&gt;This update focuses on&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;drone fixes&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;and&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;solo balance&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;General Balance&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Rifles:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased time it takes for reticle to close by approximately 15%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Fusion Cannons:&lt;/strong&gt;&amp;nbsp;Increased damage by 8%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Grenade Launchers:&lt;/strong&gt;&amp;nbsp;Increased&amp;nbsp;damage by 167%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Frag Grenades:&lt;/strong&gt;&amp;nbsp;Increased&amp;nbsp;damage by 138%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Incendiary Grenades:&lt;/strong&gt;&amp;nbsp;Increased&amp;nbsp;damage by 140%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Regant PE Power Armor:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased DEX bonus from 4 &amp;rarr; 5;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;BioTech Personal Injector v3:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased healing from 247 &amp;rarr; 300;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h3&gt;Drone Rebalance&lt;/h3&gt;
&lt;p data-pm-slice="1 1 []"&gt;&lt;span&gt;Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Drone HP Scaling:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased scaling factor and fixed the application based on TL;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Drone Speed:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Now determined by drone type instead of TL&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;em&gt;- The slowest drones are now significantly faster, while the fastest drones are slightly slower;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Travel Ranges:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Fixed outliers that did not conform to existing standards;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Ammo Capacity:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Adjusted across drones to bring total damage potential closer to the average&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;em&gt;(generally increased);&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Weapon Range:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased to improve reticle closure;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Damage Adjustments:&lt;/strong&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;Drones will now display the true damage they deal;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Single-target drones: Up to +30% damage increase;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rocket drones: 10% damage reduction;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Raygun drones:&lt;br&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;DoT duration reduced 12s &amp;rarr; 8s;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Base damage 3% damage increase;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Ion HEW &amp;amp; TA Damage Types: Now standardized to 50/50 split;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h3&gt;&lt;span&gt;Nanite Rebalance&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;span&gt;Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;Nanite Change Summary&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Increased&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity cost&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;and reduced&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, forcing trade-offs between&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;resist strength vs healing uptime;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Each cycle allows&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;10 injections&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, which must be split between resists or healing;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Example splits:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;&lt;span&gt;(Previously: 35% resist &amp;rarr; 50% heal uptime);&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;High resist / short healing&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;(9 resist shots, 1 heal shot)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Avg 30% resist &amp;rarr; 17% heal uptime;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Medium resist / medium healing&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;(6 resist shots, 4 heal shot)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Avg 20% resist &amp;rarr; 67% heal uptime;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Alternative:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Nanite Adjustments&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Heal Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Reduced&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;nanite activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;15 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Mixed Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Typical&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 18% &amp;rarr; 10% per damage type per shot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Nanite&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 10 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Duration&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 240s &amp;rarr; 180s;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Clip size&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 8 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Singular Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Typical&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 33% &amp;rarr; 24% per damage type per shot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Nanite&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 5 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;Blessed PAD (PE / Hybrid Rebalance)&lt;/h3&gt;
&lt;p&gt;&lt;span&gt;Increased accessibility of&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal &amp;amp; Crahn Resurrection will still require a PSI brain implant to maintain role balance.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Ability Unlocking&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;"Glove only" build&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;rarr; Grants Blessed PAD access;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;"Glove &amp;amp; 1 brain slot" build&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;rarr; Grants Blessed PAD, Blessed Heal, Crahn Resurrection;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Self-cast bonus requirement&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;now matches Blessed PAD requirements for both PEs &amp;amp; Monks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span&gt;New Req:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Requirement Adjustments&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD, Blessed Heal &amp;amp; Crahn Rez:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Lowered requirements for improved PE accessibility;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;PSI Gauntlets:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Rebalanced lower-level gauntlets to support this change;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Switched bonus PSI Use &amp;rarr; Resist PSI on the Gaya Glove;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD Effectiveness:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Reduced 41% &amp;rarr; 32% to account for lower TL and reduced sacrifice;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description><pubDate>Wed, 23 Apr 2025 10:54:45 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-650-redflash</guid></item><item><title>PTS Update 2.5.612</title><link>http://neocron-game.com:80/test-server-patch-notes/pts-update-2-5-612</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added more Hints of the day;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Outzone 7&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Added Citycoms to Outzone 7;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rebalanced Outzone 7 for solo /40ish characters;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed kill count text in C08 script;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed actortypes of wooden boxes in OZ6&lt;em&gt;;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Added missing Warbot ID to the Warbot family for kill missions;&lt;/li&gt;
&lt;li&gt;Fixed incorrect hackbox icon-size;&lt;/li&gt;
&lt;li&gt;The ProtoPharma Lab is now a safe-zone;&lt;/li&gt;
&lt;li&gt;Added GravLifts to the ProtoPharma HQ;&lt;/li&gt;
&lt;li&gt;Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;&lt;/li&gt;
&lt;li&gt;Gloves no longer require implant skill to equip.&lt;/li&gt;
&lt;li&gt;Fixed a wrong node in the WoC PA script to fix a loop error;&lt;/li&gt;
&lt;li&gt;Swapped the E-Mail address in the NEMA script;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;NavRay window has been enlarged and better formatted;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Mission window has been enlarged and better formatted;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now obtains temp effects from NPCs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now appears instantly (vs slight delay);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info remains on the screen for a short time if the player loses target and does not target something else;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy &amp;lt;integer&amp;gt;" (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now shows for drones;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info will no longer display for dead players/mobs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info removed for trader NPCs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added new script functions for future missions;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added the ability to enter other apartments from your apartment (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed sort button from NPCs (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed item flashing when items are moved;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed health network compression. This may result in slightly different health;&lt;/li&gt;
&lt;li&gt;Removed drugflash on death (vs when player gets resurrected or genreps out);&lt;/li&gt;
&lt;li&gt;Removed Fusion Cannon flash effect;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;&lt;/li&gt;
&lt;li&gt;Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused players to die when entering/exiting hacknet;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused double damage with grenades;&lt;/li&gt;
&lt;li&gt;Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;&lt;/li&gt;
&lt;li&gt;Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;&lt;/li&gt;
&lt;li&gt;Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;&lt;/li&gt;
&lt;li&gt;Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);&lt;/li&gt;
&lt;li&gt;Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the infotextwindow (right click -&amp;gt; show info) be open and blank after a relog;&lt;/li&gt;
&lt;li&gt;Fixed an issue that required a relog when receiving WOC levels;&lt;/li&gt;
&lt;li&gt;Fixed an issue where negative XP was given in the level progress tooltip;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused mobs to show 1 health when dead;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused certain slim icons not to display;&lt;/li&gt;
&lt;li&gt;Fixed an issue that stated implants were damaged when armor was damaged;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused some text in the infotextwindow (right click -&amp;gt; show info) to overlap;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused slots to appear slightly offset for items in containers;&lt;/li&gt;
&lt;li&gt;Fixed an issue where no message was given when the Gogu was full and players attempted to add items;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balancing&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-pm-slice="1 1 []"&gt;&lt;span&gt;This update focuses on&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;drone fixes&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;and&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;solo balance&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;General Balance&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Regant PE Power Armor:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased DEX bonus from 4 &amp;rarr; 5;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Rifles:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased time it takes for reticle to close by approximately 15%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;BioTech Personal Injector v3:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased healing from 247 &amp;rarr; 300;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h3&gt;Drone Rebalance&lt;/h3&gt;
&lt;p data-pm-slice="1 1 []"&gt;&lt;span&gt;Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Drone HP Scaling:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased scaling factor and fixed the application based on TL;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Drone Speed:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Now determined by drone type instead of TL&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;em&gt;- The slowest drones are now significantly faster, while the fastest drones are slightly slower;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Travel Ranges:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Fixed outliers that did not conform to existing standards;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Ammo Capacity:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Adjusted across drones to bring total damage potential closer to the average&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;em&gt;(generally increased);&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Weapon Range:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased to improve reticle closure;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Damage Adjustments:&lt;/strong&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;Drones will now display the true damage they deal;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Single-target drones: Up to +30% damage increase;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rocket drones: 10% damage reduction;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Raygun drones:&lt;br&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;DoT duration reduced 12s &amp;rarr; 8s;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Base damage 3% damage increase;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Ion HEW &amp;amp; TA Damage Types: Now standardized to 50/50 split;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h3&gt;&lt;span&gt;Nanite Rebalance&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;span&gt;Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;Nanite Change Summary&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Increased&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity cost&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;and reduced&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, forcing trade-offs between&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;resist strength vs healing uptime;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Each cycle allows&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;10 injections&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, which must be split between resists or healing;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Example splits:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;&lt;span&gt;(Previously: 35% resist &amp;rarr; 50% heal uptime);&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;High resist / short healing&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;(9 resist shots, 1 heal shot)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Avg 30% resist &amp;rarr; 17% heal uptime;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Medium resist / medium healing&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;(6 resist shots, 4 heal shot)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Avg 20% resist &amp;rarr; 67% heal uptime;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Alternative:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Nanite Adjustments&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Heal Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Reduced&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;nanite activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;15 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Mixed Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Typical&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 18% &amp;rarr; 10% per damage type per shot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Nanite&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 10 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Duration&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 240s &amp;rarr; 180s;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Clip size&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 8 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Singular Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Typical&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 33% &amp;rarr; 24% per damage type per shot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Nanite&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 5 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;Blessed PAD (PE / Hybrid Rebalance)&lt;/h3&gt;
&lt;p&gt;&lt;span&gt;Increased accessibility of&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal &amp;amp; Crahn Resurrection will still require a PSI brain implant to maintain role balance.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Ability Unlocking&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;"Glove only" build&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;rarr; Grants Blessed PAD access;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;"Glove &amp;amp; 1 brain slot" build&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;rarr; Grants Blessed PAD, Blessed Heal, Crahn Resurrection;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Self-cast bonus requirement&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;now matches Blessed PAD requirements for both PEs &amp;amp; Monks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span&gt;New Req:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Requirement Adjustments&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD, Blessed Heal &amp;amp; Crahn Rez:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Lowered requirements for improved PE accessibility;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;PSI Gauntlets:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Rebalanced lower-level gauntlets to support this change;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Switched bonus PSI Use &amp;rarr; Resist PSI on the Gaya Glove;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD Effectiveness:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Reduced 41% &amp;rarr; 32% to account for lower TL and reduced sacrifice;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description><pubDate>Wed, 05 Mar 2025 09:49:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/test-server-patch-notes/pts-update-2-5-612</guid></item><item><title>NCE 2.5.596 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-596-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Removed Christmas theme/Events;&lt;/li&gt;
&lt;li&gt;Normalised weather patterns;&lt;/li&gt;
&lt;li&gt;Added GoGuardian to Outzone Sector 1;&lt;/li&gt;
&lt;li&gt;Moved CityTerminal in Outzone Sector 2;&lt;/li&gt;
&lt;li&gt;Added a hint to the Eli Mission, where you can enter Tech Haven as a hostile runner;&lt;/li&gt;
&lt;li&gt;Fixed some enconding issues with the Tsunami Epic script;&lt;/li&gt;
&lt;li&gt;Added new gloves to the Gameworld (Hacknet):
&lt;ul&gt;
&lt;li&gt;City Administration: M&lt;span&gt;achina Weapon Lore Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;City Mercs:&amp;nbsp;&lt;span&gt;Machina Willpower Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;BioTech Systems: Machina Implant Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Diamond Real Estate: Machina Barter Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Black Dragon: Machina Recycle Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;ProtoPharm: Machina Repair Glove&lt;br&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;removed Machina Research &amp;amp; Recycle Glove from their database*&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Tsunami Syndicate: Machina Tech Combat Glove&lt;br&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Tangent Technologies: Machina Construction Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fallen Angels: Machina Research Glove&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;removed&amp;nbsp;Machina Construction Glove&amp;nbsp;from their database*&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Twilight Guardian: Machina Hacking Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;NExT: Machina Vehicle Glove
&lt;ul&gt;
&lt;li&gt;removed Machina Repair Glove from their database*&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;re-added the "TCP Hearbeat" - That should fix random connection losses, while afk or syncing;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new glove icons;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Tue, 07 Jan 2025 09:30:34 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-596-redflash</guid></item><item><title>Christmas 2024 Events in Neocron: A Festive Journey</title><link>http://neocron-game.com:80/announcements/christmas-2024-events-in-neocron-a-festive-journey</link><description>&lt;h3&gt;Christmas 2024 Events in Neocron: A Festive Journey! 🎄🎅🎮&lt;/h3&gt;
&lt;p&gt;Get ready, Runners, because the festive season in Neocron is bringing a sleigh full of holiday cheer and unique bonuses each day. Whether you&amp;rsquo;re crafting, fighting, or just exploring the world, there&amp;rsquo;s something for everyone this Christmas!&lt;/p&gt;
&lt;hr&gt;
&lt;h4&gt;&lt;strong&gt;🎁 December 24th: Gift Preparation Day&lt;/strong&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Increased Slot Chances for Constructors&lt;/strong&gt;: Get into the holiday spirit by creating extraordinary gifts. All crafted items have a higher chance of receiving additional slots!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tradeskill XP Boost&lt;/strong&gt;: All tradeskill activities will yield extra XP, helping you level up your crafting talents faster.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mission Sympathy Bonus&lt;/strong&gt;: Missions will grant additional sympathy gain, spreading goodwill and joy across the factions.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;🎄 &lt;em&gt;A day to prepare gifts and embrace the holiday spirit!&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h4&gt;&lt;strong&gt;🎅 December 25th: Christmas Day Boost&lt;/strong&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Global XP Increase&lt;/strong&gt;: Gain XP faster across all activities, including tradeskills, to make the most of your holiday time.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Faster SI Recovery&lt;/strong&gt;: Spend less time recovering and more time enjoying the festive action.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mission Sympathy Bonus&lt;/strong&gt;: Missions will grant additional sympathy gain, spreading goodwill and joy across the factions.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;🎁 &lt;em&gt;Unwrap your potential and celebrate the day with festive energy!&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h4&gt;&lt;strong&gt;🍾 December 26th: Hangover Cure Day&lt;/strong&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Extra Gains from Drugs&lt;/strong&gt;: Enjoy enhanced effects from consumables to keep you going strong.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;XP Boost Continues&lt;/strong&gt;: Gain more experience in all activities, including tradeskills.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Extra Safe Slot&lt;/strong&gt;: Secure your precious items with an additional inventory slot for the day.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Faster SI Recovery&lt;/strong&gt;: Recover quickly and jump back into the action without missing a beat.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;🎉 &lt;em&gt;Bounce back from the Christmas celebrations and keep the festivities rolling!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;
&lt;h4&gt;&lt;strong&gt;Enjoy the Holiday Spirit in Neocron&lt;/strong&gt;&lt;/h4&gt;
&lt;p&gt;Throughout the event, the streets of Neocron will be decked out in festive decorations, and holiday cheer will be felt across the world. Don&amp;rsquo;t miss out on this unique opportunity to boost your progress and enjoy the holiday season like never before.&lt;/p&gt;
&lt;p&gt;From all of us in NST, we wish you a Merry Christmas and an action-packed holiday season! 🎅🎮&lt;/p&gt;</description><pubDate>Sat, 21 Dec 2024 18:59:09 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/announcements/christmas-2024-events-in-neocron-a-festive-journey</guid></item></channel></rss>