<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Update Notes</title><link>http://neocron-game.com:80/patch-notes</link><description></description><item><title>NCE 2.5.766</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-766</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed red light decal;&lt;/li&gt;
&lt;li&gt;Christmas is over;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed various XP display issues;&lt;/li&gt;
&lt;li&gt;Fixed the CityCom "My Clan" button;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused players to be visible while in vehicles;&lt;/li&gt;
&lt;li&gt;Fixed an issue with collision calculations which caused sudden rapid movement (yeeting the player into the air);&lt;/li&gt;
&lt;li&gt;Adjusted vehicle shot positions;&lt;/li&gt;
&lt;li&gt;Optimized some netcode dealing with packet loss, client disconnects, and large packets;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players with minor connectivity problems could get disconnected from the game. Players with more extreme issues will still be disconnected at a certain threshold;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Moving forward players can&amp;nbsp;generate logs of connectivity issues by typing "set net_logvalue 3". This command generates detailed network logs in the game's error log. It should not be run unless troubleshooting because it impacts performance;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed an issue where players could log in with an empty inventory or missing items due to minor connectivity issues during login. Note - This may still happen durring more extreme situations;&lt;/li&gt;
&lt;li&gt;Adjusted network counters in alt + f;
&lt;ul&gt;
&lt;li&gt;Lost Packets - The total packets lost from client to server and server to client. Resets to 0 each sync;&lt;/li&gt;
&lt;li&gt;Corruted Packets - Segments with a payload that did not match any known Neocron message. Resets to 0 each sync;&lt;/li&gt;
&lt;li&gt;Dropped BW - Packets dropped due to excessive bandwidth usage (should rarely happen). Resets to 0 each sync;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Sped up Terminal Misson Downloads;&lt;/li&gt;
&lt;li&gt;Added new setting 'config game.camera.tpp.responsiveness', that makes the camera less "floaty" the higher the value is;&lt;/li&gt;
&lt;li&gt;Fixed dynamic lights not being applied to some surfaces if 'shot-lights-cast-shadows' was enabled(weapon projectiles, flashlight for example);&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 07 Jan 2026 07:42:48 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-766</guid></item><item><title>NCE 2.5.747</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-747</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;TL100 Hacktool changed to TL120 with 100 HCK Requirement;&lt;/li&gt;
&lt;li&gt;Pathfinder hacktool reward changed to TL120 (from TL75);&lt;/li&gt;
&lt;li&gt;Added re-mastered Plaza Sec. 1 Map (not all changes listed):&amp;nbsp;
&lt;ul&gt;
&lt;li&gt;Removed the TradeCenter;&lt;/li&gt;
&lt;li&gt;Due to high rent the following stores changed:
&lt;ul&gt;
&lt;li&gt;Crytons store is now on the ground floor, near Medicare;&lt;/li&gt;
&lt;li&gt;moved DRE Apartment shop to the previous Crytons store;&lt;/li&gt;
&lt;li&gt;The LoM shop moved to the old StockX location;&lt;/li&gt;
&lt;li&gt;Yakarma is back in Plaza 1, you can now buy PSI Equiment and Modules there;&lt;/li&gt;
&lt;li&gt;StockX couldn't afford the rent anymore, they left Plaza Sec. 1;&lt;/li&gt;
&lt;li&gt;Snack-a-Tack moved to the upper area near the new GravLift;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added a new GravLift to Plaza Sec. 1;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added updated NavRay file to reflect the Plaza Sec. 1 changes;&lt;/li&gt;
&lt;li&gt;Plaza 3 HEW Traders properly reflect items being sold;&lt;/li&gt;
&lt;li&gt;Christmas has arrived in Neocron;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added the ability to dismiss vehicles in other zones, for a fee;&lt;/li&gt;
&lt;li&gt;Fixed an issue where XP bars in the skill window would perpetually appear 3 away from a level;&lt;/li&gt;
&lt;li&gt;Removed by todays standards superfluous network compression for certain things:
&lt;ul&gt;
&lt;li&gt;Player positions &amp;amp; angles (position is most likely barely noticeable, because there are other issues with it);&lt;/li&gt;
&lt;li&gt;Shot positions &amp;amp; angles for non-targetted weapons, also fixed a bug or two there, so they should be noticeably more accurate;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Corrected third person view direction, which should largely fix issues like self-barreling or weird angled Doom Beamer shots for example (Not affecting vehicles);&lt;/li&gt;
&lt;li&gt;Fixed aim of Rhino RG and similar;&lt;/li&gt;
&lt;li&gt;Fixed drones being off position initially under some cirumstances;&lt;/li&gt;
&lt;li&gt;Adjusted drone third person perspective;&lt;/li&gt;
&lt;li&gt;Certain actors are now full brightness (other actors will come);&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reverted&amp;nbsp;Rare-part icon, model and size;&lt;/li&gt;
&lt;li&gt;Added colored fluid icons and models;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Missions&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;/span&gt;New "Sector Cleanup" Citycom missions added to replace the old QuickKill missions in the very easy to hard difficulties - Any mobs within an appropriate level range in the sewers, labs, basements, etc of the specified zone should count against the kill target for these missions. These new missions apply for all factions. Very hard wasteland missions and HackNet missions are not yet updated.&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 03 Dec 2025 06:13:02 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-747</guid></item><item><title>NCE 2.5.710</title><link>http://neocron-game.com:80/patch-notes/draft-oct-2025</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added zone information for deployed vehicles in the vehicle depot terminal;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where some CityCom data would not refresh;&lt;/li&gt;
&lt;li&gt;Fixed an issue with the Soft-Updater;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added re-mastered workterminal icon and model (blue and brown version);&lt;/li&gt;
&lt;li&gt;Added re-mastered icon and model for rare parts and WoC discs;&lt;/li&gt;
&lt;li&gt;Added re-mastered icon and model for different chems/meds (for example "Imp Gel");&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 26 Oct 2025 08:55:06 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/draft-oct-2025</guid></item><item><title>NCE 2.5.704</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-704</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CityCom Guides are now available for English and German languages;&lt;/li&gt;
&lt;li&gt;Pathfinder Status NPC added to Outzone Station;&lt;/li&gt;
&lt;li&gt;Area MC5 Implants are now really not able to be sold to vendors;&lt;/li&gt;
&lt;li&gt;KRI'NAKH mob names are now properly displaying;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;</description><pubDate>Wed, 22 Oct 2025 08:32:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-704</guid></item><item><title>NCE 2.5.703</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-703</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added a new message, when your hacktool TL isn't fitting the target;&lt;/li&gt;
&lt;li&gt;Added new Event NPCs;&lt;/li&gt;
&lt;li&gt;Trophies, MC5 Implants, WoC disks and tech parts can no longer be sold to vendors;&lt;/li&gt;
&lt;li&gt;Added a two new wasteland towers;&lt;/li&gt;
&lt;li&gt;HEW Technology added to Plaza SEC-3;&lt;/li&gt;
&lt;li&gt;Heavy Belts are now researchable;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hacking updated to include tech level. The tech level of the hack tool must be at least the level of the target to enter hack. Outposts and belts will require a tech level 150 tool;&lt;/li&gt;
&lt;li&gt;Fixed an issue where certain setups required zone/relog/drug after genrep;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused a large reduction in condition when repairing tools;&lt;/li&gt;
&lt;li&gt;CityCom Terminal Missions will automatically select your current faction;&lt;/li&gt;
&lt;li&gt;Reworked parts of the .dat and world texture reading, also removed unnecessary texture data from .bsps, reducing file size and sync times;&lt;/li&gt;
&lt;li&gt;Numerous backend server and client improvements;&lt;/li&gt;
&lt;li&gt;Therenall: "We rewrote the database layer so it wasn't using some shitty ancient version of mysql.dll and MyISAM tables that shit the bed when the server crashes, and now properly uses query transactions for things like character creation, deletion, etc. As well as properly uses parameterized queries."&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added re-mastered Area MC5 clothing for NPCs;&lt;/li&gt;
&lt;li&gt;Fixed artifacts on some item icons;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Mon, 20 Oct 2025 20:50:59 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-703</guid></item><item><title>NCE 2.5.681</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-681</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Weapon, armour &amp;amp; vehicle component part recipes adjusted back to the previous recipes (while retaining reduced chem prices);&lt;/li&gt;
&lt;li&gt;If you die in the newbie MC5 hacknet zone you should now respawn at the MC5 GR;&lt;/li&gt;
&lt;li&gt;Fixed %PLAYER_NAME typos in some of the Job Center missions;&lt;/li&gt;
&lt;li&gt;Fixed several exploit possibilities in the MC5 Commander building/room;&lt;/li&gt;
&lt;li&gt;The MC5 Commander got an updated weapon and had training lessons to learn how to aim properly;&lt;/li&gt;
&lt;li&gt;Fixed incorrect spelling ("akive -&amp;gt; aktive Mission") - german client;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Actors now get diffuse light from sun and sky;&lt;/li&gt;
&lt;li&gt;Client window now uses Windows Dark Mode titlebar and icon;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the game to crash when minimized;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the HUD target to display buffs on enemies;&lt;/li&gt;
&lt;li&gt;Fixed an issue where heal numbers did not show under certain circumstances. Heal numbers will now show for a short time if the player is not targeted;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players fall through the floor/world when small obsitcles are hit. (This does not fix all movement issues, just one specific issue);&lt;/li&gt;
&lt;li&gt;Fixed an issue where players fall through certain objects when standing on them;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue where other players may warp through objects/map to their positions when the client first connects;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed an issue where player health bars did not display for a short time the first time that player was targeted;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players required drugs, zone, or relog after a resurrection;&lt;/li&gt;
&lt;li&gt;Fixed an issue where a player's faction would be temporarily set to none after leaving clan;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Fri, 06 Jun 2025 06:34:24 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-681</guid></item><item><title>NCE 2.5.660</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-660</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue that prevented grenade damage under certain circumstances;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players may be alive after dying and relogging;&lt;/li&gt;
&lt;li&gt;Fixed inconsistencies with skill window XP display after a skill is capped;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 27 Apr 2025 07:05:57 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-660</guid></item><item><title>NCE 2.5.650 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-650-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added more Hints of the day;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Outzone 7&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Added Citycoms to Outzone 7;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rebalanced Outzone 7 for solo /40ish characters;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed kill count text in C08 script;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed actortypes of wooden boxes in OZ6&lt;em&gt;;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Added missing Warbot ID to the Warbot family for kill missions;&lt;/li&gt;
&lt;li&gt;Added a new implant: Research Coordinator (v1-3);&lt;/li&gt;
&lt;li&gt;Fixed incorrect hackbox icon-size;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtoPharma Headquarters:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Added re-compiled map&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed several map issues;&lt;/li&gt;
&lt;li&gt;Added GravLifts to the HQ;&lt;/li&gt;
&lt;li&gt;The ProtoPharma Lab is now a safe-zone;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed broken ladder in Industrial Area Sec. 2;&lt;/li&gt;
&lt;li&gt;Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;&lt;/li&gt;
&lt;li&gt;Gloves no longer require implant skill to equip;&lt;/li&gt;
&lt;li&gt;Fixed discounts at Outposts, those are now working as intended;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Plaza Sec. 4&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Added re-compiled map;&lt;/li&gt;
&lt;li&gt;Fixed several map issues;&lt;/li&gt;
&lt;li&gt;Fixed some weird CopBot routes;&lt;/li&gt;
&lt;li&gt;A new shop opened its doors: The Wasteland Outfitters are now in town!&lt;/li&gt;
&lt;li&gt;Added "Special Armor" NPC to the store;&lt;/li&gt;
&lt;li&gt;Added "Power Armor" NPC to the store:
&lt;ul&gt;
&lt;li&gt;Spy, Tank and Monk armor are at a 3.0 markup factor, the 'original' distribution is still viable and way cheaper;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added a mission to the new store, where you can get your first Power Armor;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Removed wrong placed decal in the Brotherhood of Crahn Headquarters;&lt;/li&gt;
&lt;li&gt;Removed Smuggler from Plaza Sec. 2;&lt;/li&gt;
&lt;li&gt;Fixed a wrong node in the WoC PA script to fix a loop error;&lt;/li&gt;
&lt;li&gt;Swapped the E-Mail address in the NEMA script;&lt;/li&gt;
&lt;li&gt;Diamond Faction Supply Manager now sells all Plaza Level 2/3 locations;&lt;/li&gt;
&lt;li&gt;Law Enforcement users are able to bypass Outpost Gene Replicator Security;&lt;/li&gt;
&lt;li&gt;Fixed a bug allowing unclanned runners from using a "Clan Only" Gene Replicator.&lt;/li&gt;
&lt;li&gt;Chem prices reduced to make levelling as a tradeskiller more viable;&lt;/li&gt;
&lt;li&gt;Apartment Smuggler removed from Pepper Park SEC-1. Relocated to new apartment vendor in Pepper Park SEC-3;&lt;/li&gt;
&lt;li&gt;Increased drop rate of&amp;nbsp;Neural Interface Module within Mech Haven;&lt;/li&gt;
&lt;li&gt;Added re-mastered Copbot and Storm Bot textures;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Changed Rarepart "shortnames" for better visability:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;TP -&amp;gt; TECH;&lt;/li&gt;
&lt;li&gt;HP -&amp;gt; HULL;&lt;/li&gt;
&lt;li&gt;FP -&amp;gt; FRAM;&lt;/li&gt;
&lt;li&gt;CP -&amp;gt; CORE;&lt;/li&gt;
&lt;li&gt;OP -&amp;gt; COMP;&lt;/li&gt;
&lt;li&gt;ATP -&amp;gt; no change;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;NavRay window has been enlarged and better formatted;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Mission window has been enlarged and better formatted;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Vendor window now has a "Hide Unusable" selection;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now obtains temp effects from NPCs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now appears instantly (vs slight delay);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info remains on the screen for a short time if the player loses target and does not target something else;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy &amp;lt;integer&amp;gt;" (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info now shows for drones;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info will no longer display for dead players/mobs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;HUD target info removed for trader NPCs;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added new script functions for future missions;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Added the ability to enter other apartments from your apartment (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed sort button from NPCs (player request);&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed item flashing when items are moved;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Removed health network compression. This may result in slightly different health;&lt;/li&gt;
&lt;li&gt;Removed drugflash on death (vs when player gets resurrected or genreps out);&lt;/li&gt;
&lt;li&gt;Removed Fusion Cannon flash effect;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;&lt;/li&gt;
&lt;li&gt;Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused players to die when entering/exiting hacknet;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused double damage with grenades;&lt;/li&gt;
&lt;li&gt;Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;&lt;/li&gt;
&lt;li&gt;Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;&lt;/li&gt;
&lt;li&gt;Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;&lt;/li&gt;
&lt;li&gt;Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);&lt;/li&gt;
&lt;li&gt;Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the infotextwindow (right click -&amp;gt; show info) be open and blank after a relog;&lt;/li&gt;
&lt;li&gt;Fixed an issue that required a relog when receiving WOC levels;&lt;/li&gt;
&lt;li&gt;Fixed an issue where negative XP was given in the level progress tooltip;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused mobs to show 1 health when dead;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused certain slim icons not to display;&lt;/li&gt;
&lt;li&gt;Fixed an issue that stated implants were damaged when armor was damaged;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused some text in the infotextwindow (right click -&amp;gt; show info) to overlap;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused slots to appear slightly offset for items in containers;&lt;/li&gt;
&lt;li&gt;Fixed an issue where no message was given when the Gogu was full and players attempted to add items;&lt;/li&gt;
&lt;li&gt;Fixed an issue with lootrights selection in the team window;&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused minor packet loss;&lt;/li&gt;
&lt;li&gt;Fixed an issue with lost packet requests;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balancing&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-pm-slice="1 1 []"&gt;&lt;span&gt;This update focuses on&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;drone fixes&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;and&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;solo balance&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;General Balance&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Rifles:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased time it takes for reticle to close by approximately 15%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Fusion Cannons:&lt;/strong&gt;&amp;nbsp;Increased damage by 8%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Grenade Launchers:&lt;/strong&gt;&amp;nbsp;Increased&amp;nbsp;damage by 167%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Frag Grenades:&lt;/strong&gt;&amp;nbsp;Increased&amp;nbsp;damage by 138%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Incendiary Grenades:&lt;/strong&gt;&amp;nbsp;Increased&amp;nbsp;damage by 140%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Regant PE Power Armor:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased DEX bonus from 4 &amp;rarr; 5;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;BioTech Personal Injector v3:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased healing from 247 &amp;rarr; 300;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h3&gt;Drone Rebalance&lt;/h3&gt;
&lt;p data-pm-slice="1 1 []"&gt;&lt;span&gt;Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Drone HP Scaling:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased scaling factor and fixed the application based on TL;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Drone Speed:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Now determined by drone type instead of TL&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;em&gt;- The slowest drones are now significantly faster, while the fastest drones are slightly slower;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Travel Ranges:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Fixed outliers that did not conform to existing standards;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Ammo Capacity:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Adjusted across drones to bring total damage potential closer to the average&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;em&gt;(generally increased);&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Weapon Range:&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Increased to improve reticle closure;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Damage Adjustments:&lt;/strong&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;Drones will now display the true damage they deal;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Single-target drones: Up to +30% damage increase;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rocket drones: 10% damage reduction;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Raygun drones:&lt;br&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;DoT duration reduced 12s &amp;rarr; 8s;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Base damage 3% damage increase;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Ion HEW &amp;amp; TA Damage Types: Now standardized to 50/50 split;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h3&gt;&lt;span&gt;Nanite Rebalance&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;span&gt;Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;Nanite Change Summary&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Increased&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity cost&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;and reduced&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, forcing trade-offs between&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;resist strength vs healing uptime;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Each cycle allows&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;10 injections&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, which must be split between resists or healing;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Example splits:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;&lt;span&gt;(Previously: 35% resist &amp;rarr; 50% heal uptime);&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;High resist / short healing&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;(9 resist shots, 1 heal shot)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Avg 30% resist &amp;rarr; 17% heal uptime;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Medium resist / medium healing&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;(6 resist shots, 4 heal shot)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Avg 20% resist &amp;rarr; 67% heal uptime;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Alternative:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Nanite Adjustments&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Heal Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Reduced&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;nanite activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;15 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Mixed Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Typical&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 18% &amp;rarr; 10% per damage type per shot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Nanite&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 10 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Duration&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 240s &amp;rarr; 180s;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Clip size&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 8 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Singular Nanites:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Typical&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;strength&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;reduced 33% &amp;rarr; 24% per damage type per shot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Nanite&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;activity&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;increased 5 &amp;rarr; 12;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;Blessed PAD (PE / Hybrid Rebalance)&lt;/h3&gt;
&lt;p&gt;&lt;span&gt;Increased accessibility of&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal &amp;amp; Crahn Resurrection will still require a PSI brain implant to maintain role balance.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Ability Unlocking&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;"Glove only" build&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;rarr; Grants Blessed PAD access;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;"Glove &amp;amp; 1 brain slot" build&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;rarr; Grants Blessed PAD, Blessed Heal, Crahn Resurrection;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Self-cast bonus requirement&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;now matches Blessed PAD requirements for both PEs &amp;amp; Monks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span&gt;New Req:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Requirement Adjustments&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD, Blessed Heal &amp;amp; Crahn Rez:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Lowered requirements for improved PE accessibility;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;PSI Gauntlets:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Rebalanced lower-level gauntlets to support this change;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Switched bonus PSI Use &amp;rarr; Resist PSI on the Gaya Glove;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Blessed PAD Effectiveness:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;Reduced 41% &amp;rarr; 32% to account for lower TL and reduced sacrifice;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description><pubDate>Wed, 23 Apr 2025 10:54:45 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-650-redflash</guid></item><item><title>NCE 2.5.596 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-596-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Removed Christmas theme/Events;&lt;/li&gt;
&lt;li&gt;Normalised weather patterns;&lt;/li&gt;
&lt;li&gt;Added GoGuardian to Outzone Sector 1;&lt;/li&gt;
&lt;li&gt;Moved CityTerminal in Outzone Sector 2;&lt;/li&gt;
&lt;li&gt;Added a hint to the Eli Mission, where you can enter Tech Haven as a hostile runner;&lt;/li&gt;
&lt;li&gt;Fixed some enconding issues with the Tsunami Epic script;&lt;/li&gt;
&lt;li&gt;Added new gloves to the Gameworld (Hacknet):
&lt;ul&gt;
&lt;li&gt;City Administration: M&lt;span&gt;achina Weapon Lore Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;City Mercs:&amp;nbsp;&lt;span&gt;Machina Willpower Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;BioTech Systems: Machina Implant Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Diamond Real Estate: Machina Barter Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Black Dragon: Machina Recycle Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;ProtoPharm: Machina Repair Glove&lt;br&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;removed Machina Research &amp;amp; Recycle Glove from their database*&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Tsunami Syndicate: Machina Tech Combat Glove&lt;br&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Tangent Technologies: Machina Construction Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fallen Angels: Machina Research Glove&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;removed&amp;nbsp;Machina Construction Glove&amp;nbsp;from their database*&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Twilight Guardian: Machina Hacking Glove&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;NExT: Machina Vehicle Glove
&lt;ul&gt;
&lt;li&gt;removed Machina Repair Glove from their database*&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;re-added the "TCP Hearbeat" - That should fix random connection losses, while afk or syncing;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new glove icons;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Tue, 07 Jan 2025 09:30:34 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-596-redflash</guid></item><item><title>NCE 2.5.589 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-589-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue with the mission from S.A.N.T.A Bot in Plaza Sector 1;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Restored the Ocean in Viarosso Apartments;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed recipe for Research Machina Glove (once again);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed wrong model for Copbot Remains (TG Canyon);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Fixed team/clan setting not showing HUD target for clan;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed nanite intoxication displaying wrong icon;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed issue where detail settings would reset after the game is reloaded;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed bug that caused occasional sound blips when opening options window;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed bug where sound effects would turn on if the volume was adjusted and the status was set to off&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed the close button on the split/move RPOS window;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed GR bitmap overlap when expanding the GR window;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;HUD target always shows rank vs. when you are within distance;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed hover text for email, construction, and general intoxication effect icons;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed health not showing on vehicles;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed blueprint part identification;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;The client now always determines its local port via OS assignment;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Weather:&lt;/strong&gt;
&lt;ul&gt;
&lt;li data-sourcepos="1:1-1:56"&gt;Increased fog distance for Light and Heavy Snow;&lt;/li&gt;
&lt;li data-sourcepos="2:1-2:117"&gt;Decreased the amount of heavy rain particles and timing - This should significantly improve FPS during rain cycles;&lt;/li&gt;
&lt;li data-sourcepos="3:1-3:32"&gt;Thunderstorms have rain again;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sat, 14 Dec 2024 14:03:53 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-589-redflash</guid></item><item><title>NCE 2.5.577 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-577-redflash</link><description>&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Neocron's Christmas season started!&lt;/li&gt;
&lt;li&gt;Added new weather patterns;&lt;/li&gt;
&lt;li&gt;Fixed incorrect item description for the Law Enforcer Chip;&lt;/li&gt;
&lt;li&gt;Introduced a third generation to the nanite heal tool for GenTanks only - &lt;em&gt;"Biotech Personal Injector V3"&lt;/em&gt;;
&lt;ul&gt;
&lt;li&gt;Look out in the world for clues on the recycle recipe to create it;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Mech Haven:
&lt;ul&gt;
&lt;li&gt;Reduced mob density by a further 30% &lt;em&gt;(weighted more to the back of the dungeon)&lt;/em&gt;;&lt;/li&gt;
&lt;li&gt;Introduced more space between spawns to reduce chance of aggro'ing multiple sections;&lt;/li&gt;
&lt;li&gt;Renamed Cyborg GD103 to Cyborg&amp;nbsp;GD500 and increased damage by approx +40%;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Increased drop rate of Ceres modules (Spidercave) - The Queen now has a 100% drop chance for Ceres modules;&lt;/li&gt;
&lt;li&gt;Added&amp;nbsp;Added new 2x2 junk - &lt;em&gt;"Plant Fibers"&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Re-named "PSI Power" to "Psychic Power" (F5 Skill-Window - that only applies for a non-modified HUD);&lt;/li&gt;
&lt;li&gt;Fixed incorrect worldmodel in E03;&lt;/li&gt;
&lt;li&gt;You can't buy christmas gifts at the Neokea shop anymore;&lt;/li&gt;
&lt;li&gt;Fixed broken recipe for the "Reasearch Glove" (FA HN Database);&lt;/li&gt;
&lt;li&gt;Fixed a safespot inside the Spidercave;&lt;/li&gt;
&lt;li&gt;The Queen now grants one safe drop of a Ceres Module (Spidercave);&lt;/li&gt;
&lt;li&gt;F&lt;span&gt;ixed Soulcluster/Apparition hitbox;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reworked over 500 world textures;&lt;/li&gt;
&lt;li&gt;All indoor Sectors have been updated with HD textures;&lt;/li&gt;
&lt;li data-sourcepos="4:1-4:35"&gt;Fixed one-sided leaves of Flower2;&lt;/li&gt;
&lt;li data-sourcepos="5:1-5:37"&gt;Fixed incorrect Mechbeetle texture;&lt;/li&gt;
&lt;li data-sourcepos="6:1-6:68"&gt;Adjusted the bone positions of various models for lighting changes;&lt;/li&gt;
&lt;li data-sourcepos="3:1-6:20"&gt;Adjusted textures of following models:
&lt;ul data-sourcepos="4:3-6:20"&gt;
&lt;li data-sourcepos="4:3-4:24"&gt;Canyon Cave Entrance;&lt;/li&gt;
&lt;li data-sourcepos="5:3-5:19"&gt;Swamp Cave Exit;&lt;/li&gt;
&lt;li data-sourcepos="6:3-6:20"&gt;Worm Tunnel Exit;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li data-sourcepos="7:1-11:25"&gt;Adjusted textures and several other issues in the following maps:
&lt;ul data-sourcepos="8:3-11:25"&gt;
&lt;li data-sourcepos="8:3-8:10"&gt;Subway;&lt;/li&gt;
&lt;li data-sourcepos="9:3-9:19"&gt;Outzone Station;&lt;/li&gt;
&lt;li data-sourcepos="10:3-10:29"&gt;Desert Underground City 2;&lt;/li&gt;
&lt;li data-sourcepos="11:3-11:25"&gt;All Outpost Buildings;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li data-sourcepos="13:1-13:41"&gt;Created better quality temp effect icons;&lt;/li&gt;
&lt;li data-sourcepos="13:1-13:41"&gt;Fixed stealth effect icon;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;When you &lt;/span&gt;&lt;em&gt;&lt;span&gt;fully&lt;/span&gt;&lt;/em&gt;&lt;span&gt; PAD a team member their team/clan tag is outlined in white;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Team/clan health bar looks slightly different;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;The RPOS Team Window now contains, loot right settings, clan tag options, and simple buff indicators. The buff indicators are as follows:&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;P (Protector)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;A (Absorber)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;D (Deflector)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;R (Resist)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;C (Combat)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;S (Support)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;The temp effect progress bar now represents the percent time complete. (player requested). Note that we had to remove some detail from the icons to fit this;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Temp effect icons now show time remaining in seconds;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Drug effect icons now display their drug icon, drug name, and time remaining;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Added a new slim HUD setting to the options window to reduce the bloat in the main UI. This can also be used to toggle custom HUDs on demand. Command "/config rpos.slimhud true";&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Added a new HUD feature called target info. Player health and/or effects are now visible in the HUD when a player or NPC is targeted. This setting can be toggled in the options window or via command &amp;ldquo;/config rpos.targetinfo xxx&amp;rdquo; Settings are as follow:&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;All - Displays health only for all players and NPCs&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Team/Clan - Displays health and buffs for team and clan&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Off - Turns the feature off&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: 400;"&gt;Fixed bugs where temp effect icons would not stack or stacked non-matching effects;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Added music/sound to the options window. Players can enable/disable and adjust volume in game;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed bug that caused certain text to appear red;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed all loot rights.&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fix an issue which caused slow moving players to fly;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Text case should be largely corrected if you are using a non-default font (tool tips, descriptions, etc);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;The item info window should now fit all weapon text (right click, show info. All weapon information should now fit);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Blueprint info window will highlight parts you have in your inventory. Right click, show info, the parts you have should be green (player request);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Vendor search field will highlight when selected (player request)&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Drop all now available in containers/gogo (player request);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;further testing on PTS. The button will be unusable.&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;GR window now shows current zone when the player is dead (instead of N/A);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Updated english profession descriptions in character creation menu;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed profession description scrollbar in character creation menu;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Added half and increment buttons to the item split window (when you drop items on the ground). Increment buttons increase/decrease by ~25%;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed a bug that caused players to immediately leave team after joining;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Added chat filtering for accidental spam (i.e. wwwwwwwwww);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed an issue which caused the game to crash when the client exceeds 2G of RAM (the cause of most crashes);&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;The neocronclient.exe has its icon back;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed rounding error which made 100% opaque textures just 99.9% opaque;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed several sRGB issues;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Fixed incorrect Actor-lighting;&lt;/span&gt;&lt;/li&gt;
&lt;li style="font-weight: 400;"&gt;&lt;span style="font-weight: 400;"&gt;Removed pixel alignments and driver preferences;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sat, 07 Dec 2024 16:11:48 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-577-redflash</guid></item><item><title>NCE 2.5.557 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-557-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue where new graphics settings would not save; &lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Saves are now automatically performed every 30 seconds;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added new Graphics settings to the F11 options menu;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;If you're using a custom HUD, you have to adjust the file or use the original .bmp;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed an issue where players needed to hit enter after death if chat was open; &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed an issue which caused Windows 7 Clients to crash when accessing vendors; &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed an issue with some color range checks for players in the same clan;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sat, 25 May 2024 09:28:48 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-557-redflash</guid></item><item><title>NCE 2.5.551 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-551-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;General Information&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;When you're having a black screen, when starting the Client, close it and set a resolution first (There is a settings option within the Launcher)!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Added re-mastered NeoFrag 1 &amp;amp; 2 Map:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;NeoFrag 1&amp;amp;2 are now Safezones, due to the long sync times, when you exit a holomatch;&lt;/li&gt;
&lt;li&gt;Added a GR &amp;amp; GoGu to the area;&lt;/li&gt;
&lt;li&gt;Improved GravLift (added another stop and the GravLift is now running both directions);&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added additional info to Lorcans mission in Area MC5;&lt;/li&gt;
&lt;li&gt;Altered Geordi Script to reflect the new weapon qualities;&lt;/li&gt;
&lt;li&gt;Fixed an issue with the CityAdministration Epic (GitHub Issue #60);&lt;/li&gt;
&lt;li&gt;Fixed typos in various files;&lt;/li&gt;
&lt;li&gt;Fixed a wrong shown zone line (GitHub Issue #51);&lt;/li&gt;
&lt;li&gt;Fixed cut off Venture Warp message (GitHub Issue #36);&lt;/li&gt;
&lt;li&gt;Outpost GRs are now labelled as "extremely dangerous", instead of "Critical" to reflect the danger in those areas;&lt;/li&gt;
&lt;li&gt;Normalised several prices at Outposts;&lt;/li&gt;
&lt;li&gt;Added GoGu near upper shops at OZ: Station;&lt;/li&gt;
&lt;li&gt;Added Shortcutnames to most weapons (GitHub Issue #52);&lt;/li&gt;
&lt;li&gt;Fixed wrong faction names for several items (N.E.X.T -&amp;gt; NExT);&lt;/li&gt;
&lt;li&gt;Fixed wrong dialouge from Ore Extractors - Regant Mission (GitHub Issue #46);&lt;/li&gt;
&lt;li&gt;Fixed double explosion on RoG/RoLH;&lt;/li&gt;
&lt;li&gt;Altered the silver WoC Power Armor script, you can now decide yourself you want to trade in a V-30 a or C-30 version Power Armor;&lt;/li&gt;
&lt;li&gt;Fixed typo in the BioTech Epic script;&lt;/li&gt;
&lt;li&gt;Fixed typo in the ProtoPharm Epic script (german version);&lt;/li&gt;
&lt;li&gt;Fixed typo in the Diamond Real Estate Epic script;&lt;/li&gt;
&lt;li&gt;Re-phrased some dialogues in the 3rd Crahn Epic script;&lt;/li&gt;
&lt;li&gt;Fixed broken decal in the ProtoPharm Headquarters;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NavRay:&lt;/strong&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
&lt;ul&gt;
&lt;li&gt;Plaza Dungeons;&lt;/li&gt;
&lt;li&gt;Viarosso Dungeons;&lt;/li&gt;
&lt;li&gt;Pepper Park Dungeons;&lt;/li&gt;
&lt;li&gt;Outzone/Industrial Dungeons;&lt;/li&gt;
&lt;li&gt;Military Base Dungeons;&lt;/li&gt;
&lt;li&gt;Tech Haven Dungeons;&lt;/li&gt;
&lt;li&gt;Canyon Dungeons;&lt;/li&gt;
&lt;li&gt;Some of the most common Wasteland Dungeons;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Corrected wrong name "Gaya" to "Gaia" in various files;&lt;/li&gt;
&lt;li&gt;Added C-30 versions to the WoC1 Power Armor quest;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;Law Enforcer&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;CityAdministration reduced the Money fee&lt;span&gt;, you&lt;/span&gt;&lt;span&gt;'re now paying 25&lt;/span&gt;&lt;span&gt;%&lt;/span&gt;&lt;span&gt;, instead of 33&lt;/span&gt;&lt;span&gt;%&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;CityAdministration removed the XP malus&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;H11&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;- Blackhill Fortress&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed holes in fences&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed pit by hackterm&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Decorated shop displays with example items&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;H13 - Nemesis Lab&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Removed some trees effecting LoS within the OP&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed pit by outer wall&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Decorated shop displays with example items&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;H16 - Eastgate Factory&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed invisible hitbox in tunnel&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed pits around hackterm&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;I11 - Tristar Uplink&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Tech Door Tree&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;B07 - Point Red&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Removed tree which you could get stuck behind&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;F12 - Cycrow Lab&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed barrels outside CRP which you could get stuck behind&lt;span&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Crahn Church:&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Reduced overall mob damage;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased rank to a minimum of 100;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Reduced &amp;amp; reorganised&amp;nbsp;mob spawn placement - the best drop rates will be found deeper into the Church;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mech Haven:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Reduced total number of mobs;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Reorganised mob spawn placement;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased ranks &amp;amp; HP of most mobs;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Small damage tweaks / fixes;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed Cyborg GD103 so he attacks;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;El Farid:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Reduced overall mob damage;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased rank &amp;amp; HP of Small Black Scorpion &amp;amp; Black Scorpion;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Reduced damage &amp;amp; HP of melee scorpion;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Made melee scorpions more distinctive (model tint &amp;amp; rename);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased number of melee scorpions around first few rooms of level 2;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed EF level 2 sector name;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Closed safespots;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ceres BioMechanic Labs:&lt;/strong&gt;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Fixed incorrect actor types (Venture Warp, Entrance fee);&lt;/li&gt;
&lt;li&gt;Closed safespots;&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;&lt;strong&gt;Ceres BioGenetic Labs:&lt;/strong&gt;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Closed safespots;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;h1&gt;Balance&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Weapons:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Rifle:
&lt;ul&gt;
&lt;li&gt;Rapture's damage bug is fixed so its damage should now be consistent with every shot;&lt;/li&gt;
&lt;li&gt;Rapture damage +122%;&lt;/li&gt;
&lt;li&gt;Plasma Rifle damage -4%;&lt;/li&gt;
&lt;li&gt;Plasma Rifle clip size 36 -&amp;gt; 30;&lt;/li&gt;
&lt;li&gt;Pumpgun&amp;nbsp;(Terminator) damage +7%;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Pumpgun&amp;nbsp;(Terminator)&lt;/span&gt;&amp;nbsp;range 360 to 450;&lt;/li&gt;
&lt;li&gt;Ionic Rifle range 360 to 450;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Pistol:
&lt;ul&gt;
&lt;li&gt;Nailgun Pistol&amp;nbsp;damage +13%;&lt;/li&gt;
&lt;li&gt;Ionic Pistol stam use 50 to 30;&lt;/li&gt;
&lt;li&gt;8mm Automatic Pistol Clip pack size 40 to 36;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Cannon:
&lt;ul&gt;
&lt;li&gt;Ionic Cannon range 300 to 450;&lt;/li&gt;
&lt;li&gt;Freezer Cannon range 500 to 600;&lt;/li&gt;
&lt;li&gt;Raygun Cannon range 500 to 600;&lt;/li&gt;
&lt;li&gt;Gatlin Cannon range 450 to 540;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;PSI:
&lt;ul&gt;
&lt;li&gt;Crahn Damageboost PSI cost 120 to 80;&lt;/li&gt;
&lt;li&gt;Crahn Blessed Damageboost PSI cost 160 to 100;&lt;/li&gt;
&lt;li&gt;Crahn Holy Damageboost PSI cost 200 to 120;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Power Armour:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Added +1 DEX to PE DEX PAs C-20, C-30, C-40, V-20, V-30, V-40;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Implants&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Added +1 Main Skill to the TL85 rare implants (SWAT, SF, RD, SS, CCC, CSC);&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Reorganized the Server and Client Source;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed a lot of Header issues;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Converted the Source to 'cmake';&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue with double clicking a GR destination after a zone reset (GitHub Issue #24);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue with right clicking menu items after a zone reset&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue with item slots overlapping the item name (GitHub Issue #30);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue with selling items from the Quickbelt. Players can no longer sell stackable items from their quickbelt (GitHub Issue #42);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed Weapon GFXs lingering for a long time (GitHub Issue #49)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed speed on ladder, while using high FPS;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed wrong shown construction bar count (GitHub Issue #32)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed wrong repair prices for some vehicle (GitHub Issue #45)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed&amp;nbsp;an issue with OP Faction discounts (GitHub Issue #63);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed an issue where the 8th player crashed, when joining a team;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed an issue where some destinations on the GR list don't show as activated;&lt;/li&gt;
&lt;li&gt;Fixed an issue where players on local would not appear/not be removed;&lt;/li&gt;
&lt;li&gt;Fixed an issue with item alignment inside of containers/gogo;&lt;/li&gt;
&lt;li&gt;Fixed an issue with rapture damage calculation;&lt;/li&gt;
&lt;li&gt;Fixed minor bugs in team tag displays including health bleeding off the screen;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Deactivated the ability to punch while in stealth;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;QoL Changes:&lt;/span&gt;&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added additional information to the Item detail page stating if an item can be dropped or loses condition after repair&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;(work in progress&lt;/span&gt;&lt;span&gt;)&lt;/span&gt;&lt;span&gt;. This information will only display if the item has the no drop or no repair flags&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added a search feature to the vendor trade window on both the buy and sell sides&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;&lt;strong&gt;If you are using a custom HUD you will need to update your BMP file or use the orginal file;&lt;/strong&gt;&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;"sell max&lt;/span&gt;&lt;span&gt;" to the vendor trade window&lt;/span&gt;&lt;span&gt;. This allows players to sell stacks of items&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;+10 quantity for purchases to the vendor trade window&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added major item requirement to vendor inventory&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added the ability sort items by name and price to the vendor trade window sell side&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed many minor bugs in the trade window including scrollers not rendering&lt;/span&gt;&lt;span&gt;, sorting not working properly&lt;/span&gt;&lt;span&gt;, and more&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added ability to sort GRs alphabetically asc/desc;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;&lt;strong&gt;If you are using a custom HUD you will need to update your BMP file or use the orginal file;&lt;/strong&gt;&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Added the ability to close the GR window if you die instead of having to forefully quit the game;&lt;/li&gt;
&lt;li&gt;Added a single message when purchaing stackable items from vendors instead of being spammed &amp;lt;quantity&amp;gt; times;&lt;/li&gt;
&lt;li&gt;Team tags will show healthbar color changes earlier&lt;/li&gt;
&lt;li&gt;Added the ability to navray to mission NPCs&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Outposts:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Created adjustable variables for layer amounts, layer delays, and hacknet involvment. NST can now easily modify these settings;&lt;/li&gt;
&lt;li&gt;Deactivated the Hacknet part for Outpost takeovers;&lt;/li&gt;
&lt;li&gt;Created a custom message to indicate how much time is left before you can hack again vs just saying&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;"&lt;/span&gt;please wait 60 seconds"&lt;/li&gt;
&lt;li&gt;A message is now sent to the clan that owns the Outpost when the Outpost is hacked back. It states that the Outpost's security has been restored;&lt;/li&gt;
&lt;li&gt;The hackterm will state&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;"&lt;/span&gt;Security systems online... integrity compromised&lt;span&gt;"&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;when accessed if layers are not reset vs&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;"&lt;/span&gt;Security systems online&lt;span&gt;"&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Hack blocking is now disabled. Attackers and defenders have distinct timers that do not impact each other. However, both attackers and defenders must wait for the layer delay before hacking. After that, they are subject to their own distinct delays;&lt;/li&gt;
&lt;li&gt;Increased the delay between hacks:&amp;nbsp;
&lt;ul&gt;
&lt;li&gt;After a failed hack you have to wait 60 seconds;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;From Layer 1 -&amp;gt; 2 you have to wait 120 seconds;&lt;/li&gt;
&lt;li&gt;From Layer 2 -&amp;gt; 3 you have to wait 120 seconds;&lt;/li&gt;
&lt;li&gt;From Layer 3 -&amp;gt; 4 you have to wait 120 seconds;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Fixed Team/Clan tag health bar bleed (GitHub Issue #35);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Edited Bar colours to turn yellow/read earlier. They currently turn late and are not super useful;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Fixed minor colour display bug;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Slightly lowered the local player list collection time;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GenRep Changes:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Added sort asc/desc toggle. This feature uses the existing move gr up/down messages with an index of 0;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Combined the two GR BMPs into one;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed bug where GR activation button toggled;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed bug where GR selection is reset on scroll;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;! If you're using a custom HUD, adjust your BMP or use the original !&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Enhanced the&amp;nbsp;NavRay&amp;nbsp;to support NPC searches;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed spam when you buy stacks of something. Now it just says once that you bought it, and the total amount;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed container window item alignment (GoGu, cabinet, etc.);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed issue with last GR on the list always showing as unactivated;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed issue with 3rd&amp;nbsp;Clan hack blocking;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Added "You do not have enough money" message when you attempt to make a purchase without having enough nc;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Added more robust logic for slot text filtering on vendor window (i.e. now includes all languages);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed server side exception when throwing items on the ground;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Removed ImGUI-demo;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sat, 18 May 2024 17:04:45 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-551-redflash</guid></item><item><title>NCE 2.5.501 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-501-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added missing requirements&amp;nbsp;for the Private Eye&amp;nbsp;&lt;span&gt;cosmetic &lt;/span&gt;&lt;span&gt;Power Armours;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Fixed&amp;nbsp;&lt;span&gt;Reveler's rear chain tracks so they now move again;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Wed, 07 Feb 2024 07:30:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-501-redflash</guid></item><item><title>NCE 2.5.500 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-500-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Reintroduced Reaperspiders to the Wastelands (&lt;em&gt;find them in sectors outside Chaos Caves)&lt;/em&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Added new cosmetic &lt;span&gt;variants&amp;nbsp;&lt;/span&gt;of Private Eye&amp;nbsp;&lt;span&gt;Power Armours;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Updated&amp;nbsp;the names of cosmetic&amp;nbsp;&lt;/span&gt;Power Armour&amp;nbsp;variants from V-xx to C-xx;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Updated the s&lt;/span&gt;hort names of&amp;nbsp;&lt;span&gt;Power Armors&lt;/span&gt; to reflect the Combat Bonus they offer, rather than an abbreviation of their name;&lt;/li&gt;
&lt;li&gt;Updated the Ball Blast item descriptions to explicitly state they effect an area;&lt;/li&gt;
&lt;li&gt;Fixed issue with J05 Pathfinder mission;&lt;/li&gt;
&lt;li&gt;Fixed &lt;span&gt;issue&amp;nbsp;&lt;/span&gt;in Jonathon's Job Centre mission&amp;nbsp;script;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Fixed&amp;nbsp;&lt;/span&gt;&lt;span&gt;issue where&amp;nbsp;&lt;/span&gt;Swamp Herbalis Plants would not grant XP;&lt;/li&gt;
&lt;li&gt;Fixed &lt;span&gt;issue&amp;nbsp;with some&amp;nbsp;&lt;/span&gt;world actors in A10 &amp;amp; F03;&lt;/li&gt;
&lt;li&gt;The Canyon Challenge and Tactical Mercenary Run are now supporting "Warbot families" (You can kill any Warbot, not just 'Legacy Warbots');&lt;/li&gt;
&lt;li&gt;Created a new NavRay file;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balance&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Weapons&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Increased damage of single target Heavy &amp;amp; Melee weapons by approx 10%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased projectile speed &amp;amp; splash damage size of PSI Ball Blasts;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased Damageboost cast time by 0.5 seconds;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased Damageboost PSI cost;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Crahn 12.5 -&amp;gt;&amp;nbsp;120&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Blessed 25 -&amp;gt;&amp;nbsp;160&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Holy 40 -&amp;gt; 200&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Armour&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Fixed missing ATH &amp;amp; END from Medium Argentiferous Lead Coat;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Reduced Tech Level &amp;amp; rescaled values of Heavy Kevlar armour from Tech Level 63 to 60;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;Implants&lt;/span&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Increased DEX requirements of Reflex Boosters v1-4 by +5 DEX;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Added a -4 Body Health malus to the Explorer CPU;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Equipment&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&amp;nbsp;&lt;span&gt;Reduced activation delay of Jones stealth tool by 1 second;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;strong&gt;Vehicles&lt;/strong&gt; &lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Standardised recoil between vehicle weapon types, and reduced the most extreme recoil &lt;em&gt;(Reveler, Vanguard, all Gatlins)&lt;/em&gt;;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;Low Level NPCs&lt;/span&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Canyon Creeper &lt;/span&gt;&lt;span&gt;/14 damage increased by 100&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Small Rattlesnake &lt;/span&gt;&lt;span&gt;/4 damage increased by 66&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Black Canyon Scorpion &lt;/span&gt;&lt;span&gt;/8 damage decreased by 30&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Radical &lt;/span&gt;&lt;span&gt;/6 damage increased by 40&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Inquisitor &lt;/span&gt;&lt;span&gt;/10 damage increased by 120&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Kidnapper rank increased to&amp;nbsp;&lt;/span&gt;&lt;span&gt;/6&lt;/span&gt;&lt;span&gt;, HP increased by 133&lt;/span&gt;&lt;span&gt;%&lt;/span&gt;&lt;span&gt;, damage increased by 120&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Small Lizard &lt;/span&gt;&lt;span&gt;/12 damage reduced by 20&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;High Level NPCs&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Y&lt;/span&gt;&lt;span&gt;. Trooper Replicant &lt;/span&gt;&lt;span&gt;/96 damage reduced by 10&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Y&lt;/span&gt;&lt;span&gt;. Sergeant Replicant &lt;/span&gt;&lt;span&gt;/108 damage reduced by 10&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Y&lt;/span&gt;&lt;span&gt;. Commander Replicant &lt;/span&gt;&lt;span&gt;/120 damage reduced by 10&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Decayed Horror &lt;/span&gt;&lt;span&gt;/100 damage reduced by 10&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Persec &lt;/span&gt;&lt;span&gt;/127 Damage reduced by 80&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Small Reaperspider rebalanced to suit&amp;nbsp;the new rank of /72;&lt;/li&gt;
&lt;li&gt;Reaperspider &lt;span&gt;rebalanced to suit&amp;nbsp;the new rank of&amp;nbsp;&lt;/span&gt;&lt;span&gt;/76&lt;/span&gt;;&lt;/li&gt;
&lt;li&gt;Big Reaperspider &lt;span&gt;rebalanced to suit&amp;nbsp;the new rank of&amp;nbsp;&lt;/span&gt;&lt;span&gt;/80&lt;/span&gt;;&lt;/li&gt;
&lt;li&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;Event NPCs&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Omega Ceres Monk &lt;/span&gt;&lt;span&gt;/127 weapon changed back to Poison Lance;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Omega Mechturtle &lt;/span&gt;&lt;span&gt;/127 damage increased by 150&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Omega Mechbeetle Swarm &lt;/span&gt;&lt;span&gt;/127 damage increased by 200&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Omega Swamp Warrior &lt;/span&gt;&lt;span&gt;/127 damage increased by 25&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Added new cosmetic model variants of Private Eye Power Armour;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;Added new item icons for&lt;span&gt;&amp;nbsp;&lt;/span&gt;Private Eye&lt;span&gt;&amp;nbsp;&lt;/span&gt;PA;&lt;/li&gt;
&lt;li&gt;Added new models for&lt;span&gt;&amp;nbsp;&lt;/span&gt;Private Eye&lt;span&gt;&amp;nbsp;&lt;/span&gt;PA;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Corrected Tank PA colour &lt;em&gt;(model &amp;amp; icon)&lt;/em&gt; to match the colour-combat pairs of Spy &amp;amp; PE;
&lt;ul&gt;
&lt;li&gt;Rifle = Blue&lt;/li&gt;
&lt;li&gt;Pistol&lt;span&gt;&amp;nbsp;=&lt;/span&gt; Green&lt;/li&gt;
&lt;li&gt;Drone&lt;span&gt;&amp;nbsp;=&lt;/span&gt; Orange&lt;/li&gt;
&lt;li&gt;Heavy&lt;span&gt;&amp;nbsp;=&lt;/span&gt; Red&lt;/li&gt;
&lt;li&gt;Melee&lt;span&gt;&amp;nbsp;=&lt;/span&gt; Yellow&lt;/li&gt;
&lt;li&gt;APU&lt;span&gt;&amp;nbsp;=&lt;/span&gt; Red&lt;/li&gt;
&lt;li&gt;PPU&lt;span&gt;&amp;nbsp;=&lt;/span&gt; Blue&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Mon, 05 Feb 2024 10:38:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-500-redflash</guid></item><item><title>NCE 2.5.493 - REDFLASH</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-493-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Removed Christmas decorations;&lt;/li&gt;
&lt;li&gt;Added a new Event Map ("PvP Arena");&lt;/li&gt;
&lt;li&gt;The Fallen Angels Research Glove now needs a FA licence to build;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sat, 06 Jan 2024 08:58:50 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-493-redflash</guid></item><item><title>NCE 2.5.846- Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-846-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;span&gt;Pathfinder Missions&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Completed implementation of the final 2 Pathfinder missions &lt;/span&gt;&lt;span&gt;(K15 &lt;/span&gt;&lt;span&gt;&amp;amp; I16&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Various corrections &amp;amp; rewordings across all Pathfinder missions to make objectives clearer;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;C08 &lt;/span&gt;&lt;span&gt;- Changed kill requirements from Outcast Soldier to any Outcast npc, and increased kill count required;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;J05 &lt;/span&gt;&lt;span&gt;- Reduced Dead Drop respawn timer;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;F04 &lt;/span&gt;&lt;span&gt;- Changed kill requirements to any Swamp Hippos &lt;/span&gt;&lt;span&gt;&amp;amp; any Swamp Plants families, and increased kill count required;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;F04 &lt;/span&gt;&lt;span&gt;- Increased value of junk dropped by Big Swamprider &lt;/span&gt;&lt;span&gt;&amp;amp; Swamp Shamans;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;Maps&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed El Farid level 2 so that the&amp;nbsp;Scorpion Queen no longer gets stuck in the wall;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;J 11 - Removed DoY Guard from roadside;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;K 15 - The Pathfinders have&amp;nbsp;&lt;span&gt;moved into the area&lt;/span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;K 16 -&amp;nbsp;Moved spawn points further away from cliff faces;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;I 06 - Tweaked spawn points around the&amp;nbsp;Mutant Dead Drops;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;I&amp;nbsp;16 - The Pathfinders have moved into the area;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;I 16 - Fixed ASG placement so vehicles should not&amp;nbsp;spawn inaccessible;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;Tech Part drop rate&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Increased mid-level Tech Part farm viability;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Added Tech Parts back to Big Swamprider &amp;amp; Swamp Shamans (Swamp Farm);&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Doubled Tech Part drop rate of&amp;nbsp;Sandcrawlers found across NE Deserts (Desert Farm);&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Increase high-level Tech Part farm diversity;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Removed chance for 3 simultaneous Tech Part drops from a Grim Chaser;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Tripled Tech Part drop rate of Y&lt;/span&gt;&lt;span&gt;. Replicant Cyborgs found in NE Canyons &lt;/span&gt;&lt;span&gt;(I16&lt;/span&gt;&lt;span&gt;, etc&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Tripled Tech Part drop rate of Area MC5 Security System Bots;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed Y&lt;/span&gt;&lt;span&gt;. Trooper Replicant NPC-Flag so that they now require hacking to loot;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Misc&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed spelling of&amp;nbsp;&lt;span class="added-content" data-offset="15"&gt;Drakkhan Hacknet "doors";&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Events&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Added new&amp;nbsp;"Omega" Event Bosses;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Fixed rank of&amp;nbsp;"Omega" Event Bosses;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;Christmas&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;Christmas has arrived in Neocron!&lt;/li&gt;
&lt;li&gt;Added new Christmas Gift decorations that can be obtained in exchange for Snowflakes [Thanks to Community Member Hogg for creating!];&lt;/li&gt;
&lt;li&gt;Fixed issue with &lt;span&gt;Christmas&amp;nbsp;&lt;/span&gt;Master Hunter Trophy&amp;nbsp;&lt;em&gt;(GitHub #55);&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balance&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Decreased quality % of MC5 weapon rewards in order to promote progressing to new weapons earlier;&lt;/li&gt;
&lt;li&gt;Rebalanced difficultly of "Omega" Event Bosses;&lt;/li&gt;
&lt;li&gt;Rebalanced &lt;span&gt;difficultly of&amp;nbsp;&lt;/span&gt;Christmas Seasonal Dungeons (Bad Santas Hideout &amp;amp; both Winter Wonderlands);&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue with the 1x2 Tech Haven Cupboard model;&lt;/li&gt;
&lt;li&gt;Added new Tool Icons;&lt;/li&gt;
&lt;li&gt;Added new Power Armour Icons &lt;em&gt;(also: GitHub #48)&lt;/em&gt;;&lt;/li&gt;
&lt;li&gt;Re-created El Farid Map;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 26 Nov 2023 11:30:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-846-redflash</guid></item><item><title>NCE 2.5.468 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-467-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Decayed Horrors no longer become invincible to Energy &amp;amp; Xray damage&amp;nbsp;&lt;em&gt;(GitHub #10);&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Fixed floating stairs at Avenger Mine&amp;nbsp;&lt;em&gt;(GitHub #6);&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Fixed issue with Master Hunter Trophy script&amp;nbsp;&lt;em&gt;(GitHub #38);&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Fixed issue with NCPD Implant Mission script;&lt;/li&gt;
&lt;li&gt;Added new Event Boss NPCs;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new cosmetic model varients of Tank Power Armour;&lt;/li&gt;
&lt;li&gt;Added new Item icons for Tank PA;&lt;/li&gt;
&lt;li&gt;Improved several models (106 files), for example the Claw of the Lizard model;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balance&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span size="4" style="font-size: large;"&gt;&lt;b&gt;PPU&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Changed self&lt;/span&gt;&lt;span&gt;-cast bonus so that it scales with the power of your shields &lt;/span&gt;&lt;em&gt;&lt;span&gt;(the better your shields are&lt;/span&gt;&lt;span&gt;, the stronger the bonus that is applied&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Altered the base strength of all PADs in order to fit the new self-cast bonus and provide better progression through each tier;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Typical new strengths on self-cast&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Crahn 30&lt;/span&gt;&lt;span&gt;-35&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Blessed 40&lt;/span&gt;&lt;span&gt;-45&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Holy 49&lt;/span&gt;&lt;span&gt;-54&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;Rare 75&lt;/span&gt;&lt;span&gt;-80&lt;/span&gt;&lt;span&gt;%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style="text-align: left;"&gt;&lt;span&gt;&lt;span&gt;Nerfed foreign cast strength by approx 4-5%;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;PPU Boosters (Primes / Longs)&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Increased total points given from Crahn Boosters by ~55%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased total points given from Blessed Boosters by ~22%;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Mostly standardised the bonuses between Primary &amp;amp; Secondary skills;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Increased duration of Crahn &amp;amp; Blessed Boosters to 10 minutes;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Removed Hack malus from PSI Gloves;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="4" style="font-size: large;"&gt;&lt;b&gt;&lt;span size="4" style="font-size: large;"&gt;&lt;b&gt;Weapons&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Drasticaly increased the PSI cost of Damageboost;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Standardised all hit chances to improve the hit registrations of some weapons such as laser, raygun, freezer, etc;&lt;/li&gt;
&lt;li&gt;Generally decreased the time it takes for the aiming reticle to close;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Pistol &lt;/span&gt;&lt;span&gt;= &lt;/span&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;.1 to &lt;/span&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;.0;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rifle = 2.2 to 1.5;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Cannon &lt;/span&gt;&lt;span&gt;= &lt;/span&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;.3 to &lt;/span&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;.0;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span&gt;Altered the characteristics of some weapons to&amp;nbsp;make them easier&amp;nbsp;to use;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;SWAT Pistol
&lt;ul&gt;
&lt;li&gt;Clip size: 16 to 24;&lt;/li&gt;
&lt;li&gt;Burstsize: 1 to 3;&lt;/li&gt;
&lt;li&gt;Freq: 92 to 126 &lt;em&gt;(Freq you need to click is lower though due to the burst);&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Damage:&amp;nbsp;Adjusted to prechange DPM with&amp;nbsp;+10% buff;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Judge
&lt;ul&gt;
&lt;li&gt;Clip size: 20 to 28;&lt;/li&gt;
&lt;li&gt;Freq&lt;span&gt;:&lt;/span&gt; 135 to 126;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Damage:&amp;nbsp;&lt;/span&gt;&lt;span&gt;Adjusted to prechange DPM;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Ionic Shotgun Rifle
&lt;ul&gt;
&lt;li&gt;Freq&lt;span&gt;:&lt;/span&gt; 92 to 48;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Damage:&amp;nbsp;&lt;/span&gt;&lt;span&gt;Adjusted to prechange DPM;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Termi
&lt;ul&gt;
&lt;li&gt;Fixed AmmoUse 2 to 1;&lt;/li&gt;
&lt;li&gt;Freq&lt;span&gt;:&lt;/span&gt; 40 to 46;&lt;/li&gt;
&lt;li&gt;Damage:&amp;nbsp;&lt;span&gt;Damage:&amp;nbsp;&lt;/span&gt;&lt;span&gt;Adjusted to prechange DPM with&lt;/span&gt; +7%;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Rapture
&lt;ul&gt;
&lt;li&gt;Clipsize&lt;span&gt;:&lt;/span&gt; 32 to 18;&lt;/li&gt;
&lt;li&gt;Freq&lt;span&gt;:&lt;/span&gt; 160 to 84;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Damage:&amp;nbsp;&lt;/span&gt;&lt;span&gt;Adjusted to prechange DPM;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Second love
&lt;ul&gt;
&lt;li&gt;Freq&lt;span&gt;:&lt;/span&gt; 110 to 80;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Damage:&amp;nbsp;&lt;/span&gt;&lt;span&gt;Adjusted to prechange DPM&lt;/span&gt; +6%;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Ionic Shotgun Cannon
&lt;ul&gt;
&lt;li&gt;Freq&lt;span&gt;:&lt;/span&gt; 50 to 43;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Damage:&amp;nbsp;&lt;/span&gt;&lt;span&gt;Adjusted to prechange DPM;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Code change to how self-cast modifier is calculated;&lt;/li&gt;
&lt;li&gt;Fixed mouse wheel scroll in trader windows;&lt;/li&gt;
&lt;li&gt;Bugfix in Decayed Horrors AI to stop them become invincible to Energy &amp;amp; Xray damage &lt;em&gt;(GitHub #10);&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed the icon of Crahns Rejuvenation to show a heal icon rather than absorber;&lt;/li&gt;
&lt;li&gt;Optimisation of many assets;&lt;/li&gt;
&lt;li&gt;Improved Lizard Claw model;&lt;/li&gt;
&lt;/ul&gt;</description><pubDate>Sun, 29 Oct 2023 11:00:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-467-redflash</guid></item><item><title>NCE 2.5.452 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-452-redflash</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added short names to several Melee mods to indicate their bonuses&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;(GH Issue #34)&lt;/i&gt;;&lt;/li&gt;
&lt;li&gt;Added short name to Titanium Vest&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;(GH Issue #34)&lt;/i&gt;;&lt;/li&gt;
&lt;li&gt;Added short name to NCPD Epic PA&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;(GH Issue #34)&lt;/i&gt;;&lt;/li&gt;
&lt;li&gt;Fixed incorrect Warbot remains dropping from certain Warbot Titans&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;(GH Issue #2)&lt;/i&gt;;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balance&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved PE QoL by taking 1 DEX away from the WoC PAs and adding it to the DEX based backbone implants.;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;This makes more blessed builds work without a relog and increased viability of PE before they get WoC;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Improved the resist point strength of STR based resists by 5% &amp;amp; CON based resists by 7%;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;The more resist points your build has the greater the impact will be. Builds with multiple resist implants, and particularly classes with higher CON will benefit more;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Removed low memory warning;&lt;/li&gt;
&lt;li&gt;Enable some more Latin1 letters&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;(GH Issue #39)&lt;/i&gt;;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed the icon for Picture Pepper Park 'orange' - Glassfashion Edition&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;(GH Issue #4)&lt;/i&gt;;&lt;/li&gt;
&lt;li&gt;Fixed Pumpkin model;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description><pubDate>Wed, 23 Aug 2023 16:42:32 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-452-redflash</guid></item><item><title>NCE 2.5.429 - Redflash</title><link>http://neocron-game.com:80/patch-notes/nce-2-5-405-redflash-2</link><description>&lt;p&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Gameworld &amp;amp; Content&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed incorrect grammar/spelling (Clan menu);&lt;/li&gt;
&lt;li&gt;Advanced Navigation System v2.03 is now stackable;&lt;/li&gt;
&lt;li&gt;Fixed wrong placed Decal at Outzone Subway Station;&lt;/li&gt;
&lt;li&gt;Fixed broken Sync-line (PP3 Sewer);&lt;/li&gt;
&lt;li&gt;Updated name of 'Swamp Slimeworm' to 'Swamp Slimeworm Jelly' to better indicate that it can drop the jelly carcass for the trophy;&lt;/li&gt;
&lt;li&gt;Reduced the starting rank requirement for C08 &amp;amp; J05 Pathfinders from the erroneous /42 to /40;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Balance&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Increased the Dex bonus of PE Silver WoC 1 PAs from 5 to 6;&lt;/li&gt;
&lt;li&gt;Increased frequency of PSI lances by ~15%;&lt;/li&gt;
&lt;li&gt;Decreased damage of fire lances by ~10%;&lt;/li&gt;
&lt;li&gt;Decreased damage of poison lances by ~14%;&lt;/li&gt;
&lt;li&gt;Decreased damage of frost lances by ~8%;&lt;/li&gt;
&lt;li&gt;Decreased damage of energy lances by ~8%;&lt;/li&gt;
&lt;li&gt;Decreased PSI cost of PSI Lances by 20%;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Server &amp;amp; Client Updates&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added working set size to process information (ALT-F);&lt;/li&gt;
&lt;li&gt;Increased the size of the temporary effect buffer for syncing
&lt;ul&gt;
&lt;li&gt;You're not losing buffs while you sync;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed a bug where the self-cast bonus was lost while syncing;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span size="5" style="font-size: x-large;"&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new icons (RPOS Nanite Buff-Symbols);&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description><pubDate>Thu, 15 Jun 2023 04:27:00 GMT</pubDate><guid isPermaLink="true">http://neocron-game.com:80/patch-notes/nce-2-5-405-redflash-2</guid></item></channel></rss>