Update R#232 - T#80

Created on 3/9/2018 8:15:05 PM by NST

Balancing

  • Armor and Resistance efficiency changed

This is a huge change for both PvE and PvP - and is far from finished. The efficiency of armor compared to resists has been reduced alot. Please test extensively and report any weapons/classes/setups/damagetypes that fall out of line. 

  • Slight damage reduction for Psi Attack Modules and Baseball Bats, performance of pure force weaponry was too good on certain targets
  • Damage of all vehicles reduced
  • Anti-Air and Anti-Vehicle Launchers damage against vehicles has been increased significantly, lowered against players
  • STR based AoE weaponry and mini Rocket Launcher have recieved a major increase in accuracy, their damage has been lowered a bit to compensate.
  • Projectile speeds of rockets, fusion and ray projectiles have been increased (Malediction, Doom Beamer, Moon Striker, Mini Rocket Launcher, etc...)
  • AoE drones damage reduced a bit
  • Vehicle gunner seat weapons STR and Subskill requirements reduced:
  1. Laser Cannon is now STR 78 (was 90)
  2. 30mm Cannon is now STR 67 (was 75)
  3. Adv. 30mm Cannon is now STR 71 (was 85)
  4. 20mm Cannon is now STR 39 (was 61)
  5. Adv. 20mm Cannon is now STR 76 (was 79)
  6. Rocket Launcher is now STR 49 (was 68)
  • DoY Rocket Launcher is now STR 73 (was 92)
  • DoY Gatling Cannon is now STR 71 (was 82)
  • Double Rocket Launcher is now STR 20 (was 24)
  • Raygun Cannon is now STR 88 (was 96)
  • DoY Improved Gatling Cannon is now 78 (was 84)
  • NPC Damage has been reduced across the board
  • NPC Health has seen an overall reduction, especially for BR < 40 *[SUP]1[/SUP]

Known Issues

  • 1) This step has not worked like intended, fix is on the way!

Please note: All weapons (and vehicles) damage output is subject to change once resists/armor have been adjusted to reasonable levels - aiming for a roughly identical time to kill (in pvp) as Titan currently. NPC health and damage output will be looked at after doing that.